Jump to content

Ronlyn

Member
  • Posts

    307
  • Joined

  • Last visited

Everything posted by Ronlyn

  1. OK guys, you may be wondering by now what the hell is going on here and the quick answer is: I had to redo the whole chapter 1 since I didn't test that much past chapter 1 and let's just say the whole gang is a tiny bit TOO OP (By the time I hit Shagaal on CH2 Sigurd hit his caps on most of his stats and all foes were lvl 7-8 at most) The changes are these: - Those without holy blood or minor blood in the vanilla game received 320% total growths including their blood bonuses, while the four mayor ones (Sigurd,Quan,Briggid,Claude) got 350% Units from the prologue: - Since my seed is based on enemy growths to enhance the difficulty, I decided to tamper the enemy levels per chapter so everyone is at minimum: - CH1 ----> lvl 5 - CH2 ----> lvl 10 - CH3 ----> lvl 15 - CH4 ----> lvl 20 - CH5 ----> lvl 25 - CH6 ----> lvl 5 - CH7 ----> lvl 10 - CH8 ----> lvl 15 - CH9 ----> lvl 20 - CH10 ----> lvl 25 - Finale ----> lvl 30 With that out of the way....Ch1 will be posted in it's entirety tonight
  2. Prologue, Part 2 - Evans See you next time with some more shenanigans
  3. Hello Again everyone, since now my last LP/Challenge Run is over, I decided to take a break between games in order to not get frustrated and leave everything on the floor (Especially since the 3rd can be rage inducing if not careful). So instead I decided to do an side-series, which is.... Yeah, I'm going to start playing these babies randomized to see if things get too hectic (spoiler: they got really stupid as soon as the prologue). Since I'm using one of the best utility programs out there (Yune is a fantastic thing), here are the settings I choose: Growths & Bases: Going here full random since I want units really different from the original cast (especially when it comes to parenting). Assign Holy Blood: I like this mechanics, so I went full yolo and gave everyone holy blood to see if wild things happen later down the line while also messing up the bonuses for more options later down the line Skills: This is really important because I want actual options when it comes to choose pairings, so everyone has the same chances to get really wacky stuff (outside of pursuit with a really nice 50% chance per skill roll). I turn off Charge, Renewal, Paragon and Bargain because those are either too useful, powerful or an actual nuisance to deal with (I'm looking at you charge). Classes: Everyone's outside of dancers is in the blender so of course there's a good chance I need to deal with Julius without Narga. Children Options: Since the 2nd Generation will have it easy with all the inheritance I decided to have them randomized too in order to reduce my advantage (this option just only check if the kid have a weapon that share his parent, so people with a parent in the master knight class can be whatever). Holy Blood: I went shuffle because getting the same holy weapons is a bummer (Also, the legendary weapons have random bonuses so that's a thing to watch out too). Shops/Conversation Gifts: I went ahead and tailor that depending of the party since I want to actually beat this game. Enemies Table: Everything is randomized, so I can be ambushed by the whole church or assault a kingdom of princesses at the drop of a hat, so be prepared for some weird stuff. Promotions: Everyone can be anything, so expect shit like Noish tossing his horse in order to ride a dragon or Fury chopping her ride's wing since she has nausea. Buff Enemies: 50% growths for every enemies and a 25% chance for each enemy to spawn something outright painful....I'm feeling good about this one (Famous Last Words - 2019). Forced Holy Weapon: I hope I don't get something as dumb as Thorhammer frying my team as soon as CH2 pops in. I went against randomized the rings just because I don't want something as dumb as having two bargain/pursuit rings to abuse. With these out of the way, let's start our journey into the alternate Jugdral: Prologue, Part 1 - Jungby
  4. I would suggest you first play the vanilla game: This mod assumes you know the recruitment, how unlock all the gaiden chapters and alternative chapters (yes, this one has the same mechanic as Ilia/Sacae routes on FE6) and finally knowing the game at heart would reduce your rage once the mid-late game comes in (believe me, you really wanna play the vanilla game unless you like self imposed challenges while going in blind).
  5. Finally back. If you read the whole name of the last fight, you would have noticed the word "optional" in there and I need to elaborate: With this out of the way, here the last entries of this whole run and with it, I call this one complete: T.M.Dragion: The Faceless: The Merciless Savior:
  6. Sorry for the really long wait, the quick answer for that is "My internet sucks" but that aside, the battle everyone's waiting: Enforcer II The Bladelord: Here's the whole video description just in case you only here for how I actually did this:
  7. Final side stuff before getting creamed by you-know-who: Axis Pillar Monster Chests: The Cast: And now it's time to go and face the real deal. WISH ME LUCK GUYS, I WILL NEED IT!!!
  8. Not near the end of the run as I hoped (life is getting crowded with work), but at least I got these jobbers out of the way: Enforcer X: Enforcer VIII: Enforcer VI: Enforcer XV:
  9. Normally I would just post the next bunch of bosses, but these pics deserve a mention: Just a normal day for old J Update this weekend (and hopefully the end of this run)
  10. Nice you like that number because it will stay that way until Loewe. I havent change to the elemental gems because I am pondering who's going to the final showdown and my sepith is really limited. (Of course I found the Time Gem, it's the easiest thing ever if you like to talk to everyone)
  11. All clean up and the only thing left is to engage the final dungeon: Liber Ark Monster Chest III: Liber Ark Monster Chest IV: Liber Ark Monster Encounter III: Axis Pillar Assault:
  12. Believe me I tried but the problem is you will rely on cookies for everything until CH2 pops up with earth wall and clock up EX access and I REALLY hate attack food overall (need to farm enemies for ingredients when you're not allowed to do so in the first place, and these things ignore any kind of strategy since you only need to spam it and presto). Besides this is the first (and hopefully not the last) time this is even tried so of course things are rather barren in terms of planning ahead (I just only discovered this sunday you can lower the exp gains from the apaches by waiting until they change form). About the level stuff, I got something in mind so please bear with me until the end.
  13. Time for some more bizarre adventures in the sky: Liber Ark Monster Chest II: Liber Ark Encounter II: The Glorious Assault: Glorious Monster Chest: Glorious Ambush Encounter: Riot Arms & Pals:
  14. Endgame clean-up. Mostly starting to regret not buying sepith and miss the fact Josette exist in this game: Liber Ark Monster Chest I Liber Ark Encounter I: Saving The Bimbo:
  15. Hey, this is nice. I was about to do an SSLP of FE4 randomized after dealing with my current challenge and now I'm not alone on this. Gook luck with your LP
  16. Ch8 clear. Endgame is a thing guys!!! Rolent Hidden Quest: Divine Penguin II - Electric Boogaloo: Dimensional Bugs: Jenis Hidden Quest: Grancel Rescue:
  17. That's cool. Speaking of classes, would you consider reverting Patty and Faval to their original classes/inheritances? Getting Ichieval as soon as CH7 sounds good on paper but in reality I found more useful having a thief to ensure everyone has access to the paragon ring since enemies are more dangerous. Besides, Thief fighters have a lot of things to do and tossing staffs into the mix doesn't help anyone really.
  18. Time to deal with CH8 a.k.a "The sidequest galore": Bose Monster Quests: Ruan Monster Quests: Zeiss Monster Quests: Grancel Monster Quests: Rolent Monster Quests:
  19. Then it works as intended. EDIT: Speaking of this, @Sagi I'm checking with nightmare and just noticed that Adult Fin has far better growth than his young counterpart. Did you intent that on purpose so you can choose between training him early and waste his levels or use him later for a better unit overall? Besides, I also found that Ulster is still a sword fighter that promotes to a forrest.
  20. Last half of CH7. The game finally decided to throw everything on my face: Sapphirl Tower Forced Encounter / Monster Chests: Enforcer VII Luciola The Bewitching Bell: Amberl Altered Space Monster Chest Enforcer XV Renne The Angel of Slaughter & Pater Mater:
×
×
  • Create New...