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Shrouded In Myth

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Everything posted by Shrouded In Myth

  1. For the past few months, I played around with SRPG Studio. When I was looking around for scripts and assets, I stumbled upon this game with amazing animations. https://www.youtube.com/watch?v=aDLbmMvCDA0 I decided to share it with the Fire Emblem subreddit by doing a playthrough. since they're only other exposure to SRPG Studio was Vestaria Saga and an H-game. Since it is tangentially related to Fire Emblem, I thought it would be better to post it here. So far I have 5 parts in this playthrough. You can see them here. Part 1: https://imgur.com/a/D9eNx Part 2: https://imgur.com/a/HPoef Part 3: https://imgur.com/a/xCKUV Part 4: https://imgur.com/a/NNf8r Part 5: https://imgur.com/a/lBBHo Part 6: https://imgur.com/a/JBQVr You can download the game here. http://biasnet.fc2web.com/ausrpg.html WARNING: THE WEBSITE'S DOWNLOAD PAGE WILL REDIRECT YOU TO A NSFW PAGE. If you are having trouble understanding what to do here are some instructions. https://imgur.com/a/IEYlk Anyways, this is a neat game. Doesn't really do anything special, but it has cool animations, maps, and mechanics.
  2. Map 4 is when the difficulty starts to pick up. There's even a superboss that you're supposed to avoid and he goes away when you activate an event. Oh and there's a ballista.
  3. It's interesting how many 30 year olds commented. That's to be expected for a 26-year old franchise but still nice to know that the fanbase stuck for so long.
  4. I see you have a Birthright game copy and you sang the Birthright portion of the song. Are you making your allegiances known? :p Good job by the way. I really like how you sang the "Birthrights and Love" verse, it was always my favorite verse in the song.
  5. People did crack the code though. ChinaFE has a Chinese Patch. Someone should go there and ask for their documentation or anything else that could help us.
  6. I'm surprised Mekkah made a trap card joke. I would think Yu-Gi-Oh memes would be after his time.
  7. Have you checked out the Menu Guide I made for Berwick Saga? http://serenesforest.net/forums/index.php?showtopic=59046
  8. Interesting that Sakurai considers that the series has too many 1HKOs; I think there's not enough. The most strategically interesting FEs are ones where your units are not very durable and you need to do everything you can to avoid damage.
  9. Haven't seen this posted yet. The Making Of book has some concept art of another Fire Emblem game for the Wii. Check it out. http://nintendoeverything.com/fire-emblem-25th-anniversary-book-shows-unreleased-wii-game/
  10. Another translation from Reddit of the Making Of book says that IS had a "reshuffling" of the team after Radiant Dawn. https://www.reddit.com/r/fireemblem/comments/3xnf8o/the_making_of_fire_emblem_a_trial_era_between/
  11. Any game based off of tabletop rpgs would have low numbers. I would recommend Shadowrun Returns in that case.
  12. Resonance of Fate, because that game should be a series, so much missed potential.
  13. On r/fireemblem #BlameTeamB is becoming a meme. Bad level-up? Blame Team B. Bad roster choice for Smash? Blame Team B. It's hilarious. Anyways I agree with most of you this should have been used for support conversations or maybe even normal dialogue. I don't like IS rationalization of why they didn't because apparently it will lose some of the thrill. They treat this technology as a novelty instead of another tool at their disposal. I feel sorry for Higuchi :( He told the team not to do anything weird then they proceeded to do everything weird.
  14. Thank you to Microwaveit from reddit for the summary. Posted with permission from here: https://www.reddit.com/r/fireemblem/comments/3wu9x3/on_facerubbing_in_fates_interview_from_the/
  15. Berwick Saga is really good and I wish more people can play it. Unfortunately there is no English translation patch so I decided to make a Menu Guide so that people intimidated by the Japanese menus can enjoy the gameplay. It is no substitute to an English translation patch, but hopefully this will make more people play the game, which will hopefully rally up enough interest for the community to work on an English translation patch. I will a make a Newcomer's Guide to Berwick Saga video to help newcomers with the unique mechanics of the game. Until then you are free to check out my rough draft. https://docs.google.com/document/d/1kVveYYAlXMgOmnfGPmJKIWaniI-vb2zHkSw75wdLXEQ/edit?usp=sharing Imgur link to the edited screenshots http://imgur.com/a/clk4Q Special Thanks to Othin and General Banzai. Without their efforts to construct the Berwick Saga page on the site, I would have not been able to enjoy this game. Getting Started You'll be introduced to this screen on start-up. It is pretty self-explanatory. Once you select New Game and choose a save file to save into you'll be asked to name the file. Alphanumerical symbols are available for you to use. This screen uses the name Bag menu, but the character input menu is the same for both the file name and bag name. Confirm your file name and then you can begin. On Map Menus Selecting any tile will bring up the Command Menu (Translations not exact) Conditions will bring up the Current Mission's Victory and Lose Conditions Missions will bring up a sub-menu. Each option will bring up the list of their respective namesake. Armies will bring up a sub-menu listing the armies and its members. The order will always go Blue, Red, Green, Yellow. Options is the same on the Config menu on the Start Up Screen. Recommended menu options are Attack Range Display On and Skill Range On. Suspend, Load, and End Turn are self-explanatory. Unit Menu When selecting a unit, a menu like this will appear. The order generally goes like this. When selecting the Item option a sub-menu will appear. Each option will bring up the unit's inventory. Equip Trade Organize Terrain Data Press Triangle on any terrain hex to get info on it. Unit Stat Screen Page 1 Page 2 Weapon Stats Shield Stats Combat Forecast A sword next to the might means the enemy can counter. Press square to reverse animation option for one battle. Critical rate is displayed next to Hit in a red border. If there is no Critical rate, it will not display. Battle Preparations Press R1/L1 to change minimum deployment. Press Square to Trade. Press Triangle to check unit's stats. Select two units to have them switch positions. Outside of Battle Office Press square inside the office to bring up a menu. Missions option is the same as the on-field one. Ti'anna The missions option is the same as the one on field. Equipment Menu - you can list your items here by Newest, Weapon Type, Owner, Price, and Remaining Durability Unit Menu Use Item You can combine arrows and thrown weapons! Go to the right of the office to go to the storage room. Here you can store and retrieve bags and items. Go to the left of the office to head to Reese's room. Here you can check for Lynette's letters and decorate the room with furniture. City Menu Press square on this screen to bring up a menu. Missions sub-menu is the same as the one on the field. Kingfisher's Pavilion Probably the most annoying thing to deal with when you don't know the language due to the randomized results. There are rules as to how food is generated so I made images that can make looking up the foods much less of a chore. Hiring Mercenaries Select the mercenary you want to hire for this menu to show up. Tips and Tricks Generally when buying things the selection defaults to Cancel. Press Start on the map to set up a flag. Ward can be sent to reserves during deployment by moving him outside the deployment frame. You can change the cone of fire for ballistae in the Battle Preparations by pressing R2/L2 You can trade a bag by pressing Square on the bag then selecting the second option Soft Reset by pressing Start and Select. You can combine arrows and thrown weapons by pressing Square then the first option. Move on a page-by-page basis in the Item list by pressing left or right. During Fog of War you can check if your unit is hidden by pressing select. Units with a leaf are not seen by the enemy. When receiving an item with a full inventory you can pass along the item to an adjacent ally by pressing R1/L1 Press R2 on the unit's stat screen to check their stats without food bonuses. Please tell me anything I have missed or anything that is not clear. Screenshots and alternate wordings would be appreciated if there is a problem with the guide.
  16. I really hate that this happened. Like in the higher difficulties Luke and Rody are far more powerful than Ryan and Kris and the only reason the player even has a chance of winning is because they don't even charge at your units at the same time. In order to beat them you have to take advantage of this and use both Kris and Ryan as a team. It would've been amazing if the game acknowledged this with Rody saying something like "Individually we're both much stronger than Kris or Ryan, but we lost since we didn't work as a team and they did." That would of been a very clever way to merge gameplay and story.
  17. Yup, there is actually an event that occurs right after the Frontline Town chapter, since Estobar got captured that same chapter it didn't trigger.
  18. I'm surprised they used Ike for the Omnislash presentation rather than Link. When Link got Triforce Slash in Brawl it was often compared to Omnislash. Not to mention Link vs. Cloud is a popular "Who would win in a fight" argument with it even getting its own Death Battle and the gfaqs character tournament almost always has those two as the final battle.
  19. I don't think so, but as this thread proves some people think Smash Bros. should only be about Nintendo history.
  20. At this point Smash Bros. seems to be celebrating video game history in general rather than just Nintendo history. We got Pong representation in an Assist Trophy of all things. Edit: Relevant to current discussion. http://m.imgur.com/1ZsRkhG
  21. Maybe just maybe people will see the light when you post that Sacred Stones analysis you promised in the "Quintessence? I don't understand." thread.
  22. In SMT demon level ups are randomized, party members are fixed and protagonist are controlled by the player. SMT games in general may be good for no exp/0% growths run because most of your power will come from fusions. There also seems to be a few mandatory battles only runs on YouTube. http://www.youtube.com/playlist?list=PLDnP4lmjsXdf94eMgERP3Du8mvJxaPF-E
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