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Everything posted by Kaden

  1. With Brave Sword+ and Scendscale working pretty well together, I kind of wished CYL Alm's Dracofalchion was a personal Brave Sword with effective damage against dragons as much havoc as that would have reaped and powecreeped the hell out of regular Alm. And because Brave plus effective damage isn't that cool for a CYL first place winner, Death Blow 3 as its second effect.
  2. More or less what the others have said. The units you currently listed would rather inherit other skills or there are alternatives that aren't as expensive as Sturdy Impact. Do you have legendary Alm, Flora, Naesala, or Yune? They are off the top of my head, units I would consider for Sturdy Impact. Legendary Alm can use either Sturdy or Mirror Impact and the reasoning is to help out his bulk when attacking his foes. That being said, Atk/Spd Solo 3, Swift Sparrow 3, and other attack and speed boosting passives might be better if you are okay with his bulk and want him to hit as hard as possible and double as many units as possible. Flora's Hoarfrost Knife grants her Def+20 and the ability to follow-up when initiating against melee units who can counter back. So, her neutral 18 base Def is 38 Def against melee units who can counter back. With Sturdy Impact, she would have Atk+6, Def+30, the ability to follow-up, and deny her opponent's follow-up when she initiates against a melee unit who can counter back. Against other units, she would simply have Sturdy Impact's effect which could help if you really need her to attack an archer or dagger unit, but know she won't be able to one shot them and that she'd likely get doubled. Anyway, it works well with her Hoarfrost Knife, but it does specialize her into a role. Giving Naesala Sturdy Impact sort of makes him a blue counterpart to Tibarn. Tibarn has very high attack, high defense, and Hawk King Claw grants him Atk+3 and allows him to follow-up if his foe's HP is 100%. Naesala on the other hand has high speed, resistance being his higher defensive stat by 5 points, and Raven King Beak grants him Spd+3 and deals more damage up to 7 if his speed is higher than his foe's. So, the rundown is if Tibarn can't one shot someone, then he would be reliant on his foe's HP to be full to double while Naesala with his higher speed doubles normally by having 5 speed or higher, but Naesala's defense isn't that great which could make it shaky for him to initiate against physical damage units. Giving Naesala Sturdy Impact and from Tibarn as amusing as that would be to you to replace his default Swift Sparrow 2 trades 4 Spd for 2 Atk, 10 Def, and denying his foe's follow-up. With buffs and merges if you're going that far with him, Naesala should be able to make up the speed lost. Defensively, Naesala would be jumping up from his 24 base Def to 34 Def and there is a similar thought process to why people have considered giving Tibarn Mirror Impact despite him having Sturdy Impact as his defense is already high while his resistance isn't at an 18 base neutral. Yune is similar to both Flora and Naesala. Giving her Sturdy Impact would bump her up to 25 Def from her 15 base neutral Def and could help her survive if she fails to ORKO someone since her 27 base neutral Spd isn't the best. Like Flora, her weapon allows her to follow up if you pass its condition which is by having a debuff on her foe. CYL Micaiah has a similar stat spread and can double with speed buffs and through speed debuffs on her foes stacking with her tome's Penalty Doubler, but considering her effective damage against armor and cavalry foes and high attack, she could end up not really needing the defense boost and follow-up denial. Kagero is someone that people have considered as a good user of Sturdy Impact or Mirror Impact. Unique refined Kagero's Dart halves her foe's first attack when she initiates, so with either Impact, she further reduce even more damage and deny a follow-up attack meaning she would not need to fear the second attack that wouldn't be halved. Problem is that because her weapon's base effect checks her and her foe's attack stat at the start of combat, neither Impact's Atk+6 would be considered and that would make it harder for her to pass the attack check and be granted Atk/Spd+4 during combat. It's also very expensive and with how much halving damage is, giving her Life & Death 3 would work well and be cheaper.
  3. I end up making everyone I don't want for whatever reason like bad asset and flaw combos into manuals. Who knows, maybe I want to build up Gordin, Jakob, Laslow, Raigh, or whoever. If only it was a thing way earlier since I could have kept several copies of Bartre, Lukas, and whoever else I had to send home because I didn't want to expand my barracks beyond 600 slots.
  4. What about making him into manuals for all your Smite, Atk/Def Link, and Beast Experience needs?
  5. Soeda Ippei drew Walhart as a baseball player.
  6. Meanwhile somewhere far away and hopefully with no one nearby to see him, Alm falling off his bicycle. I guess this is why we never see Alm as a mounted unit.
  7. What are you looking for exactly? Victorious Axe is a personal Killer Axe with the more enemies than allies to guarantee a follow-up attack check. That's pretty good. Axes are kind of shafted when it comes to inheritable axes and ones in the regular summoning pool. They don't have Firesweep Axe to this day, if you really hate cavalry units, then you'd need to sacrifice a Gerome and possibly use grails for that, and they don't have any of the Stance weapons like swords have Barrier Sword and Safeguard and lances have Barrier/Berkut's Lance and Vanguard. You're mainly looking at inheriting Brave Axe, Emerald Axe+, Silver Axe+ and choosing the Mt refine for 18 Mt shenanigans, a Slaying Axe to keep the -1 special cooldown effect and to gain stats in return for 2 Mt and the follow-up effect, Slaying Hammer to fight armors, and Wo Gun which she can use, but being able to follow-up with it would be a good thing to activate a special which Victorious Axe already does for her. Everything else is seasonal or limited. For seasonal: Beach Banner+ (Atk/Spd/Def/Res+2 when initiating) from summer Innes who is currently the fast axe flier Carrot Axe+ (when refined, restores 4 HP if the user attacked during combat) from spring Chrom Faithful Axe+ (Atk/Spd/Def/Res+3 during combat when adjacent to an ally) from GD Greil who has Fury 4 and Armor March 3. You can get this axe, Fury 4, and Aether onto Edelgard if you have her inherit Luna/Sol and Fury 3 so she can inherit Faithful Axe, Faithful Axe+, Aether, and Fury 4 from him. Giant Spoon+ (deals +10 damage when triggering a special) from spring Alfonse which is the same as Wo Gun, so unless you want Edelgard to fight with a spoon, it would be better to get Def Smoke 3 from him onto her or someone else. Hagoitia+ (grants Def/Res+2 to allies within 2 spaces during combat) from New Year's Azura Handbell+ or Sack o' Gifts+ (Atk/Spd/Def/Res+2 when foe initiates combat) from winter Lissa or winter Chrom Lilith Floatie+ (grants Atk/Spd+1 to allies within 2 spaces during combat) from summer Xander. I'd rather get Infantry Pulse from him which =HP Edelgard can sort of use. She has 41 HP to summer Xander's 43 HP. Melon Crusher+ (at start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2 and deals 2 HP after combat if unit attacked) from summer Tiki For limited units: Ardent Service+ (Hone Atk 3) from groom Marth Hack-o'-Lantern+ (Guard effect with no HP requirement other than being alive) from TLB Dorcas. You could pick up the axe, Swap, and Sturdy Stance 2 from him, but that would require getting Sturdy Stance 1 from someone else and the only other unit with Sturdy Stance is legendary Ephraim. Legion's Axe+ (when refined, inflicts Panic on target and foes within 2 spaces of target after combat if unit attacked) from Legion. If you don't have Fury on Edelgard, then at least inherit Fury 1 so she can pick up Legion's Axe+ and Fury 3 from him. If you want Reprisal or Obstruct 3 for whatever reason, then you'd want at at least Fury 2 and Retribution or Obstruct 2 inherited so she can pick up Legion's Axe, Legion's Axe+, Fury 3, and Reprisal or Obstruct 3 from him. Poleaxe+ (effective against cavalry foes) from Gerome as covered above Shoreline Rake+ (grants Atk/Def+4 during combat if unit has a field buff) from summer Ylgr. Edelgard probably doesn't have the speed, so if you go for this, picking up Even Def Wave 3 with the rake would be a good idea. You'd only need Even Def Wave 1 from a Silas since Edelgard would then inherit Shoreline Rake, Shoreline Rake+, Even Def Wave 2, and Even Def Wave 3 from summer Ylgr. And from Silas, if she already inherited Reposition, then you can grab Steady Stance 3 and Even Def Wave 1 from 4* Silas and complete Even Def Wave from summer Ylgr while inheriting her rake.
  8. Welcome to the club. I summoned CYL Micaiah as my first orb pick and she +Atk, -Def. It might be a flip-flop between CYL Camilla and CYL Micaiah, but because they both have A passives and Micaiah has an attack superasset and defense superflaw, you can't give them Fortress Def or Fortress Res with -Res being worse when only 5* units have it and call it a day like you could with CYL Veronica. Space issues... I have too many 5*-only summonable and 5* guaranteed units i.e. 5* reward units now. I did a quick rundown and they make up roughly 23% of my 600 maximum total units. Edit: And screw you, game. I stopped at six full summons for the CYL3 banner and blue orbs were scarce. Didn't get CYL Eliwood and what happens at the end of their paralogue? Eliwood giving a speech at the end about how he would like to meet again. Way to rub it in, game. At least I was able to get two 5* units from the banner: CYL Micaiah and a Myrrh for a myrrge.
  9. Yeah, I screwed up on that. Not sure why I thought Atk/Spd+5 and Atk/Spd-5 on foe equals Atk+10. It would be Atk/Def/Res+5 and Spd+10. Maybe I was thinking of Matthew's unique refined Spy Dagger since he would get +10 to his attack through the debuffs, but that also wouldn't make sense since his own attack would be buffed by 5, so it should be +15. Saizo would make more sense because of his Penalty Doubler effect. His attack is buffed by 5 and then the -5 attack debuff on his opponent would add 5 to his attack in combat.
  10. Was going to give all versions of Micaiah a dark blessing to match her dark affinity. With Yune and during dark season in Aether Raids, CYL Micaiah would have 32 Spd and if Yune's Whispers works, then she'd effectively have 44 Spd during combat. Welp, time to throw her onto my dark season Tellius defense team. Not sure who I would replace on that team so she can be on it.
  11. So that's what Threaten Atk/Spd 3 does. Debuffing and buffing the unit if they're within 2 spaces of an enemy. It effectively grants the unit Atk/Def/Res+5 and Spd+10. Y'know, the first thing that came to mind was that it would be good on Matthew and Saizo. Yes, it's a Threaten skill, but Matthew and Saizo would be in the thick of things with their ability to tank things, especially Saizo after getting his shuriken.
  12. Galeforce. Seriously, though, regular Laegjarn isn't the fastest of sword fliers, but she could probably pull it off and running L&D3 on her wouldn't be much of a gamble since she would drop down to 31 Def from her 36 base neutral Def. Problem is that Caeda (24/37) and summer Fiora (32/37) exist who would be easier to merge provided you can summon them or want to spend grails on summer Fiora. Otherwise, keep Niu on her. It's dependent on the foe's buffs, but Laegjarn can get a lot of stats as it adds half of the buffs on her foe. The maximum being Atk/Spd/Def/Res+14 if her foe was refreshed and buffed by legendary Azura with Hone Atk 4. Goad Fliers stacking would be hilarious since she would be able to get with three Goad Fliers and if her foe had +7 buffs on all their stats: Atk/Spd+26 and Def/Res+14 . A more realistic situation would probably be a foe getting +4 or +6 to two different stats which would grant Laegjarn +4 or +6 to all her stats during combat. If you had a spare Lene, then Safeguard could work to make her into a pure physical tank and maybe she could be a mixed tank with Barrier Blade patching up her very low resistance. New Year's Hrid has the same base neutral Def as her, but essentially trades speed for resistance; he'd have actual raw bulk while Laegjarn would have speed to avoid doubles and double on her own. For New Year's Laegjarn, her default Wagasa's Chill Def 3 and Chill Res 3 lets her be a good support unit. She's kind of like Oboro if Oboro didn't need attack someone to inflict Seal Def 3 and to be nearby someone to inflict Threaten Res 3. Slap on Chill Atk 3 or Chill Spd 3 as NY Laegjarn's seal depending on what you want and there you go, she has three Chills. If Soren's on her team and with Wind's Brand, then all you would need is her or someone else with Chill Spd 3 and you'd have a Chill All team. Barrier/Berkut's Lance is another option for a mixed bulk tank, but Berkut, the Death Knight, Donnel, Florina, Lukas, Oboro, Shiro, Silas, and Thea among others might be a better option given their higher bulk or raw defenses than her even if some of them are much slower than her. Panne's a cavalry unit, so Pass would be good on her with her 3 movement. If you had a lot of spare copies of Gaius, T-Adept 3 might be a better option since you can pick up Pass 3 from him. T-Adept specializes Panne, but that might be needed depending on the situation or what you want her to do. Also, it means you can have an A passive for her even if it's not the ideal one you want on her since she doesn't have a default A passive, but she does have a default B passive Chill Spd.
  13. Summoned my first Thea as a 4* today on the healing skills banner. No greens and no chance for green Olwen, but I did get a new unit. She's +Atk, -Res and I forgot that she's, in terms of neutral stats, like a +Res Catria without a personal lance much less Whitewing Lance or a lance flier version of +Spd Camilla and +Atk Selena. Her mixed bulk looks good. Maybe something wacky will happen when they get to gen 2 weapon updates and her personal lance makes her obnoxiously tanky.
  14. It's expensive, but since Panne has Astra, throwing Galeforce onto her from a 5* Cordelia and whatever other skill you want from her lets you get a lot of one unit for skill inheritance. I considered it since I don't have a blue Galeforce cavalry, but because Oscar and Peri have personal Killer Lances and actually have an attack stat, I held off. Does not help that CYL Eliwood is a lance cavalry too and his offenses are dumb. Haven't decided yet. Considering Naesala if I get around to start HM farming since one of the strategies posted uses Naesala with Galeforce. Yes, I do like Laegjarn's voice. It's really pleasant to listen to. It's funny how her voice actress voices Annette and Nanna too. That's really good range. Sigrun, Ylgr, and Yune's voice actress, Megan Lee, is on the same boat. I relied on F2P strategies before I was able to get some powerful units. Still use them out of laziness especially on maps that have reinforcements or require the use of the Askr trio and friends to specifically take out someone. Nowadays, they take up space. Sometimes they get used, but very rarely. I remember two or three Lunatic Chain Challenges strategies from さるGames that used Serra. For whatever reason, she was needed. That said, some of are regulars like Ursula is used in many strategies. Effective damage, Death Blow, and being a cavalry mage goes a long way. Dumb thought that was likely posted already: because one of Anna's sisters provided our Anna with the cleaning solution that Sharena spilled during the Lost Lore opening, we need a dagger Anna. Why? Because we'd be able to give her The Cleaner. Alternatively, another Anna should have cleaning-related weapon like she could throw soap or cleaning fluids at people or something.
  15. Forgot about something, but it would have fallen under Kronya needs expensive skills: Kronya can run Special Spiral with a Vantage effect while the other dagger units can't until inheritable Vantage weapons become a thing. There are only two units with a Vantage effect on their weapon with the other one being regular Bruno who isn't playable.
  16. Kronya has a different role than them, namely, winter Cecilia, Saizo, and I would figure Matthew. Also, Felicia, but she's self-explanatory. Winter Cecilia, Matthew, and Saizo are or can be bulky units while also having a good offensive performance; winter Cecilia is an armor who has access to Fighter skills, Matthew has a Blizzard dagger that adds all his foe's penalties to his attack and defense debuffs would definitely let him do even more damage, and similarly, Saizo defense debuffs let Saizo do more damage, but he adds debuffs to all his stats letting him become faster and have very good effective defenses. Kronya's Close Counter, Vantage shtick can be done with Kagero and Sothe who use their high attack. Difference being that Kronya does have good enough attack, but she's dependent on her opponent's health not being full for her to have the Vantage effect and to give her Atk/Spd+5 during combat in contrast to any other Counter, Vantage unit needing them to be attacked by a unit who doesn't deny counterattacks and their health being <= 75%. Kagero relies on having higher attack than her foe to get Atk/Spd+4 during combat and her bulk isn't good except for on player phase and only against the first hit during combat if you choose her unique refinement. With the unique refinement, however, her player phase bulk can be really stupid. Sothe simply has high attack and gen 2 ranged infantry BST backing him up mainly in HP which is the thing that more or less killed Kagero before she got her new, personal weapon. That is not to say Peshkatz isn't a good weapon or a bad weapon. It's just Hlidskjalf exists. Another thing that sets her apart is her high health surpassing Gaius as the dagger unit with the highest HP allowing her to run Infantry Pulse, Panic Ploy, and Sudden Panic well.
  17. Heavy Blade seal probably and you'd have to juggle it around. Lethe is fine with her default Spd/Def Solo and also maybe because she doesn't want to one-shot someone if she had Atk/Spd Solo. Panne on the other hand would probably want Atk/Spd Solo, Fury, L&D, Swift Sparrow, or anything to boost her attack and speed. So, the usual build for Galeforce units -- I guess CYL Roy's default kit would be a good example or Siegbert's and Yarne's with some minor changes like Desperation for their B passive. For PvE or situations where you don't need them to charge Galeforce that quickly, they could run whatever seal they would want. There's person on YouTube who does some Panne solos and on her release, she ran Galeforce, Brazen Atk/Def 3, Desperation 3, and Brash Assault 3: https://www.youtube.com/watch?v=QTSZaRg6j5I. SD King Oaks has a video on Panne and how she can use Heavy Blade: https://www.youtube.com/watch?v=X9g96-AIjKk. I wished I had more Catrias for merges and for Killer Lance and Luna. Catria's at +2 at the moment and the most I could get her up to if I were willing to sacrifice the neutral one would be +9, but that means getting rid of all of my spare Catrias. I keep neutral units if they have been made quest units even if they aren't used much anymore since most F2P strategies are use a team made up of Eir, Fjorm, vanguard Ike, CYL Lyn or bride Louise who has slowly been replacing CYL Lyn for some people since she's free while CYL Lyn assumes the player picked her, or CYL Veronica and use Adrift Azura or Olivia as the dancer. Occasionally there's Reinhardt who hasn't been made a quest unit, but because he's so damn useful, he's assumed to be used by plenty of people. Anyway, in terms of merge project, Catria's not a high priority for me. A high defense unit would be since my four +10 units, Clair, Eliwood, Odin, and Soren, have low to middling defense. Not sure on Galeforce either. She shines on a flier team, but if she's not on a flier team, then she's like any other Galeforce lance flier, but maybe a bit not as great since I merged the +Spd one that used to be the base into a +Atk one figuring I'd use her and the Whitewings together or mainly on a flier team which means she could have trouble doubling. She's not slow, but it's starting to feel like 40 base neutral speed -- not exactly her speed -- could be argued as slow. Cue the next mythic hero having 50 base neutral speed with a speed superasset because why not. =Spd Celica with unique refined Ragnarok, Fury 3, and a Brazen Atk/Spd 3 seal and +Spd, +10 Lon'qu with L&D6 would barely be able to double that unit as Celica would have exactly 55 Spd and +Spd Lon'qu would have 56 Spd. I think Oscar's voice is a problem too. Go figure with him and Peri. Bryce Papenbrook's Oscar voice is kind of his Kamui in SoV, but something about it is off and I don't like it compared to his Kamui or his Karel and Raven voices for that matter. Slapping L&D3 on NY Laegjarn isn't that bad. She would drop down to 30 Def which should be fine. At +10, though, she'd have 40 Def, so she'd drop down to her unmerged 35 Def with L&D3. She's really like a +Def, -Res lance cavalry version of Minerva and Saber. Quite the opposite. I want a world filled with rabbit people. πŸ˜›
  18. Panne is gimmicky with her Spectrum Beast-Dragon Bond/Solo thing granting her Atk/Spd/Def/Res+3 and beast cavalry effect of inflicting Atk/Def-4 on her foe during combat to boost her 29 base Atk. With her weapon, she'd have 43 Atk when not transformed and 45 when transformed. With the Spectrum effect, she'd have 46 Atk when not transformed and 48 Atk when transformed in addition to 37 Spd from her 34 base. When she initiates, her attack would be like 52 for the purposes of attack checks. That's a lot of hoops to go around to "having" high attack for a 29 base Atk unit. Lethe on the other hand is more like legendary Eirika, Eliwood, CYL Roy, and Siegbert running Galeforce with Heavy Blade in some shape or form charge Galeforce. She has 33/38 neutral offenses and her Brazen Cat Fang grants her Spd+3 and has an Atk/Spd Beast-Dragon Bond/Solo effect; Atk/Spd+6 when adjacent to beast or dragon allies or when not adjacent to anyone. When not transformed, she'd have 47/41 offenses and 53/47 with the Atk/Spd Beast-Dragon Bond/Solo effect. When transformed, she'd have 49/41 and 55/47 offenses instead and if she initiates, for the purposes of attack checks, her attack would be like 53 or 59. And she also comes with Spd/Def Solo, so she's even faster at 53 Spd when she's alone. I mentioned Tibarn as part of the Galeforce beasts list. He's terrifying with it, but yeah, I gave my reasons for not wanting to give him Galeforce yet. I meant more that Catria's Whitewing Lance lets her charge Galeforce more flexibly if a bit finicky if you can't position her nearby flier allies and locks her into a mainly flier team. The Killer effect bringing it down to 4 cooldown means she can run Heavy Blade like other Galeforce units with Killer weapons to charge it in two hits. With the unique refinement effect and if it's active, then if she isn't in Desperation range and isn't able to follow up or isn't running it for whatever reason, then she can Brave a foe and charge Galeforce provided she passes the Heavy Blade check which might be easy with all the attack she can get; Goad Fliers stacking goes up to Atk/Spd+12 for a four units team and the unique refinement grants her Atk/Spd/Def/Res+3 as well bringing it up to Atk/Spd+15. If she isn't running Heavy Blade or a unit is running a Guard skill while she has Heavy Blade, then that means the Brave effect would allow her to charge Galeforce as well through four hits provided she can double her opponent. That said, the amount of attack she can get is a double-edged sword since she could ending up killing her foe in one hit or before how many hits she needs to charge Galeforce. I could +10 Peri. I just don't like her voice. Oscar is Oscar. I think I would have liked Oscar more if I had played the Tellius games and gotten to know him more. New Year's Laegjarn I remember some comments saying she would be a good Galeforce option. She'd be slower, much slower than +Spd summer Cordelia, though. On the other hand, she'd be easier if more painful to merge because grails. I hate grails. Thank you for contributing to the extinction of the taguel. πŸ˜›
  19. Hey, Valter hungers and you fed him Galeforce from someone. A fine feast no doubt. I don't have Velouria -- wished I did. She seems so useful. Off the top of my head, beast Galeforce units are her, Lethe, Naesala, Panne, Tibarn, and Yarne. Lethe and Panne work similarly as beast cavalry with their adjacent to beast or whatever stats Solo effect and denying follow-ups when transformed. Panne's attack ends up being deceptively low when she can use Heavy Blade and charge up Galeforce because of this, but she also has the issue of she might end up one-shotting a cavalry unit and not charge Galeforce with her effective damage and in combat buffs and debuffs shenanigans. Yarne's kind of like a green Ares with a health-based Special Spiral. Naesala and Tibarn are beast fliers who can have 3 movement where Naesala with Galeforce is often used for HM farming Rival Domains in addition to be a good user of it and Tibarn can guarantee follow-ups on foes at full health with his Hawk King Claw and his default Sturdy Impact boosts his already high attack and his defense and prevents follow-ups if needed. Kind of wished I had a bunch of Tibarns or Sturdy Impact sources since I'd like to give Naesala it. Cherche came up as the only axe flier option for me. I don't have summer Innes and axe fliers are not in a great situation. Almost all of them are slow, bulky physical tanks. I swear if Jill shows up as a lance flier. Anyway, kind of a similar deal with axe cavalry. Axe infantry on the other hand, much easier when you have the wacky Basilikos boys Linus and Raven. I have a +10 Clair, so yeah, she would be a good option. That said, Catria would also be a good option and she would be able to have a 4 cooldown Galeforce and depending on positioning, an easier way to charge it when she can Brave with her unique refined Whitewing Lance when she's nearby at least two flier allies. Summer Cordelia showed only one time for me and she's +Spd, -Atk. Why is Flashing Blade more restrictive when it comes to inheriting? I get why fliers were locked out since Goad Fliers stacking is really easy, but cavalry not so much. Spring Alfonse on the other hand showed up as +Res, -Def and +Res, -Spd. It has been very tempting to burn one of them for Def Smoke on Ares, but it would also be nicer of Def Smoke was in the 4* summoning pool. Unrelated to all of this, "Brave" Seliph or Sigurd as the TT unit. Maybe Leif, but the idea is that it would lead up and connect to the next legendary hero. Also, "Brave" Reinhardt if you want the world to burn. That is all.
  20. Just to have another Galeforce unit and to stave off the boredom. Mainly looking at blue and green since I have three red Galeforce units. I don't know how I forgot about Velouria. There were some other units I didn't list like Lon'qu and Navarre, but anyway. For armors, it was just they exist and some of them can do it with their stat spreads and/or they have a skill allowing them to guarantee follow-ups and/or lower their cooldown.
  21. I just noticed how snug Mercedes's skirt is. I looked at her art again and I noticed you could see the outline of her legs. I don't think skirts work that way unless something is pushing them that way or she's wearing something see-through. It's so weird. Anyway, 2D thighs aside, I don't know if I should build a Galeforce lance cavalry or maybe another Galeforce unit in general. Reds have CYL Celica, Eliwood, and CYL Roy, blues only have Cordelia, and greens only have Yarne. Colorless isn't really going to be an option until a later unit is added since Leanne is mainly a refresh unit and if I had him, I don't think I'd run Galeforce Caineghis. Elincia, Hrid, Lethe, Siegbert, Tibarn, or Caeda and Meisterhardt I suppose would be an easy pick for reds, but that's already a lot of red Galeforce units and three of them would be cavalry if I go with Hrid, Lethe, Meisterhardt, or Siegbert. Tibarn is in a weird spot of he doesn't have an ideal asset and flaw and Sturdy Impact is really good, so if I ever get another Tibarn and that one ends up with a better asset and flaw combo, this one would likely end up being used for Sturdy Impact. Blues have Catria, Clair, Naesala, Oscar if I promoted him, Panne, Peri, Shanna if I forgo the unique refinement, and I guess Roderick works. Also, New Year's Laevatein, maybe regular Ephraim, Nailah, and Nephenee could work, and probably most of the lance fliers. Never summoned Dimitri and legendary Ephraim. CYL Eliwood makes me kind of want to wait given his high offensive stats, but I know Ninis's Ice Lance doesn't have a Killer effect, so he would be able to charge it like Oscar or Peri with two hits with Heavy Blade. It also doesn't guarantee him follow-ups unlike with Dimitri and legendary Ephraim. Greens have Cherche, Linus, and Raven along with Ylgr if I were to give her a Slaying Axe. I guess spring Alfonse and groom Marth work too and they would be the only speedy axe cavalry options. Perhaps Frederick or Walhart, but yeah, axe cavalry options are limited. Maybe Minerva, but that means forgoing Hauteclere's unique refinement. Gerome and Haar probably work too, but their attack won't be as high as Cherche's considering she has a personal Brave Axe and can be +Atk. Don't have an Amelia and even then, I'm not sure if I would want to run Galeforce on an armor as terrifying and hilarious as they would be. I vaguely remember a comment or two about Galeforce Surtr being a thing.
  22. T-Adept on Boey is a cheap and effective thing to have on him, but he can run other stuff provided player has the resources like Steady Stance 4 would be interesting on him. Boey's resistance unless invested in isn't something I would rely on. He does have Gronnowl and he can have decent resistance, but I would rather use a different green mage with high base resistance than him. Or if I need to use Boey against them, run T-Adept and hope he can one shot them on player phase or possibly enemy phase depending on how safe that would be. On the other hand, his defense is fine, and specializing him as a unit to deal with blue, colorless, and green physical damage threats works for me. I meant more of they can take physical damage hits well, but tanking isn't their main focus when they do Counter, Vantage very well. Regular Myrrh, yes, and also +Spd was a thing to further stack as another speed check, but I don't think it is now with how fast units can be nowadays. Spooky Myrrh on the other hand, could opt for +Atk, Glimmer, and Special Fighter for instant Glimmers on enemy phase. She already comes with Vengeful Fighter, so you'd need to give her a Quick Riposte seal for her to follow-up on enemy phase and she'd pass less defense checks for her Spirit Breath's follow-up effect, but depending on what you want her to do, this would be pretty good given her high attack and targeting resistance or the lower defensive stat of ranged units who don't have Mystic Boost. Similar dealio with Duma and M!Grima who also have +Atk superassets, but have higher base neutral attack than her at the cost of lower defense and/or resistance.
  23. I remember Gaius rode Panne or Panne had to give him a ride once during one of their support conversations. Also, Minerva riding Minerva. Which Minerva is riding Minerva? Yes. Also, wouldn't introducing Ashnard fulfill this too? Definite spoilers for why.
  24. Giant bird Yune or floating poncho kid Yune giving Micaiah a piggyback or holding onto her for dear life so that Micaiah won't become a stain on the ground?
  25. Given Jagen's high resistance and access to Barrier/Berkut's Lance, I feel like making a pure magic tank works with +Res and it's not his neutral attack is that low in the realm of Caeda, Fir, Matthew, Niles, Selena, and Subaki low of <= 25 neutral Atk. Then again, Clair, Eirika, Jaffar, Merric, Olwen, and Sully have 26 neutral Atk, 1 point less than him... It's just that veteran BST screws over Gunter and Jagen. More so for Gunter since Frederick exists with the same stat spread as him and later on Walhart. But I am putting him in a specialized role and having him rely on Iceberg or Glacies for damage. I do feel like around 30 Atk is average, but it's probably not right now and 33 Atk might be more accurate even though some people feel like that's low like a comment that was directed at Rutger, but I digress. My concerns over around 30 Atk for a tank now are that most tanks are slow and bulky meaning they are reliant on Quick Riposte, Bold or Vengeful Fighter if they're an armor, or a -breaker if their weapon doesn't have a guaranteed follow-up effect and against unit with Null Follow-Up, those skills would be rendered useless. If their special is charged or closed to being charged and as you noted if they're locked in a tank vs. tank battle or one where nobody can charge their special because of a Guard effect being in play, then one attack with 30-ish base Atk might not do a lot of damage. The other issue is that in the case of if you want them to run Fortress Def/Res or Fortress Def considering Fortress Def/Res is 5* locked and maybe even stack it as their seal, their attack is going to drop lower. On a unit like Lukas, I'm fine with it since his base neutral Atk is high, but on someone like Beruka, it becomes concerning she will drop to 27 to 26 base Atk from her 29 neutral Atk compared to Lukas dropping from 35 neutral Atk to 33 to 32 base Atk. I've been having a rough time choosing between +Atk or +Def/+Res for Beruka and Boey because of this. Boey at least I can have him run T-Adept 3 which helps his attack and bulk all around against blues and colorless and he targets resistance. Beruka I know that for damage and tanking, mainly physical damage, Gerome, Haar, Michalis, and Minerva would be better, but at the same time, I'm not so sure. +Def works for pure physical tanking and she can work as mixed tank with +Res, but hit per hit, +Atk might be more useful. Ice Dragon also comes from a perspective of having +10 or so merged units who would have higher bulk than unmerged ones. To that, I agree, as with merges, a unit would gain extra bulk and might prefer +Atk to add onto the amount of attack they gain from merges over +Def or +Res. At the same time, it depends on what you want to do like if you want to make Lukas into a mixed tank with Barrier/Berkut's Lance, then +Res would scale better even if his base neutral resistance is very low. Would you consider units like Caineghis, Duma, probably Edelgard, M!Grima, LA Hector, spooky Myrrh, Seliph, Surtr, and arguably Keaton and Laevatein who while they shouldn't get hit when in Vantage range do still have good physical defense letting be physical tanks as edge cases for +Atk increasing a tank's chances to one hit kill? Those units have very high attack or very high bulk in the cases of Caineghis and Seliph. Duma in particular has very high raw attack on his own without the needs of buffs or activating a special given +Atk is a superasset and Fell Breath's Atk+3 and Atk/Res+6 during combat when his opponent's HP isn't full. I guess Sigurd would also fit here too, but Distant Counter means he won't benefit from Crusader's Ward as much when he can't counterattack against ranged units.
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