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Tequila

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Everything posted by Tequila

  1. Matthew's data is saved when he leaves, since he returns later and has the same stats. Merlinus counts as a unit, since he has stats that need to be saved.
  2. You would be a late entrant, and thus have an extended deadline up to December 31st. So it should still be doable if you work hard.
  3. A byte can either be unsigned or signed. If unsigned, it represents the numbers 0 through 255 in decimal (0x00 through 0xFF). In a signed value, the topmost bit (0x80) is used as a sign; it's set if the number is negative and not set if the number is positive. In this case, 0x00 through 0x7F are positive and represent the numbers 0 through 127, and 0x80 through 0xFF are negative and represent -128 through -1. In hex, your hp growth is 0x87. If the byte were unsigned, it would be equivalent to 134 decimal, but because FEBuilder decided growths were signed (for whatever reason), it'll display -121. However, the function that calculates growths uses unsigned bytes, and thus it will calculate the growth as 134, as you intended.
  4. Rest assured that growths are not, in fact, signed values.
  5. For the intro world map events ("The continent of Magvel..."), assemble this with Event Assembler: ORG $A39768 EVBIT_MODIFY 0x1 SKIPWN ENDA The intro (the spiel about the sacred stones): //Skip New Game text ORG $C4928 SHORT 0 //Silence New Game music ORG $C4A0C BYTE 0
  6. Where are you changing his class? If it's in the character editor module, I'm pretty sure that says it only affects the support viewer. You need to change it in the Chapter Units editors (and there sometimes might be multiple copies). Also, you have to do it in the chapter the character first appears in (playable), and you have to restart the chapter (to reload the unit) for the changes to take affect. So, for instance, if I wanted to make Heath a pegasus rider, I'd modify his unit data in chapter 22 (where he starts out as an enemy unit) and not chapter 15 (where he appears in a cutscene). If I'm already past chapter 22, then the Heath in my party won't suddenly change class. Hope that helps!
  7. When you say "it won't work", what is "it"? Is the conversation not happening at all? If that's the case, it sounds like you may need to edit the events or something. As to your second question, you can import most animations without issues. Some special ones (fire dragon, dark druid) might either be 'weird' or be missing sound effects. For the most part, however, there shouldn't be any issues.
  8. Looks like FE7, based on the title screen.
  9. Definitely make a new post in the spriter's forum if you want feedback. It won't be seen here.
  10. It's kind of hard to judge anything about bases in a vacuum. We don't even know what level they start at, or how they compare to enemies, or anything. It's nice to have as a guideline, sure, but playtesting will ultimately tell you whether your stats work or not. That being said, the con values overall look really high. A female (I assume, going by the name) cavalier with 16 con? She can't rescue anyone. If it's in fact a male, he would only be able to rescue the cleric and the tactician, provided none of them are promoted. 10 hp at base for a cleric is absolutely atrocious, unless you really want someone that can't take a hit ever (even if they have a high hp growth, healers don't level up very quickly unless you modify base staff exp). Heck, she has more magic than hp! And even if they're not supposed to be a frontliner, 12 hp for someone who is (Stephanie) is just...really bad.
  11. I dunno about bad, but it sounds like an enormous waste of time. You're recreating a game that already exists with (theoretically) better assets. If you're going to go through all this hassle, you might as well make something original (which also solves the copyright issue). The goals (get better at art and coding) are worthwhile; the idea needs work, essentially. And if you really are double-majoring, I think you'll find that you have even less time than you think, unless you're a genius and don't need to sleep.
  12. While you may not be using the buildfile method, this seems to have what you need. You can ignore the .csv and .event files if you're just using Nightmare. Hope that helps!
  13. I dunno, I find people being interested in learning assembly to be worth reading. If you actually want to pursue that (admittedly most noble of goals), the Ultimate Tutorial has a primer on assembly at the very end which is a good starting point. You can also get help over at FEUniverse.
  14. I've seen it not auto-apply in FE8; I'm not sure under what circumstances.
  15. You would repoint and expand the class table. I'm fairly sure FE6 has room for new classes (I know FE8 doesn't). If you're replacing classes, be careful; dragons and bosses especially tend to have hardcoded things, so it's best not to mess with those. FE7 and 8 also have the 'archer on a ballista' class which is important (unless you don't have map ballistae in the game, that is) and 8 has the gorgon eggs, which shouldn't be messed with.
  16. Oh, ok. Did Maya's brother get revived or something? Or am I taking that from another hack/make it up?
  17. I'm confused. Is Death a human being with the nickname Death, or an actual incarnation of death (ie, Thanatos in Greek mythology)? This cutscene reads like the former, but from what I remember last time it's said that the main antagonized was revived or something? And if it's the latter, how exactly is he supposed to commit suicide?
  18. Yes, promotion only adds weapon ranks, it doesn't remove them (Ewan's promotion from pupil to shaman and his subsequent loss of his anima rank is hardcoded).
  19. Did you replace Guard with GuardTileAI?
  20. What does the error say? Also, the Bad group should also end in UNIT in case you didn't know.
  21. Does it say something like 'incorrect form of Atom Atom Atom...'? (I don't remember the exact message). If so, the issue is probably that those AI definitions are old. You can either update them (AttackInRange becomes AttackInRangeAI, Guard is GuardTileAI) or put #define BACKWARDS_COMPATIBILITY at the top of the events file, before the #include EAstdlib.event. Hope that helps!
  22. There's a table at 207044 with the trainee units' data, but its restricted to 3 characters. Expanding it would require modifying the function at CC6D4. This answer might help in explaining how the entries are set up.
  23. Of course you can change the world map. This will probably be helpful for offsets and whatnot. Actually doing world map events is, again, kinda complicated; most people opt to just not use the world map rather than deal with it.
  24. Can you give any more details? At least what game it's intended for, for starters.
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