"Maeda: In “Hoshido”, one can freely engage in battles and level up their units, and the victory conditions are very simple. On the other hand, “Hohr” has limited chances to gain experience and limited resources. The strategy revolves around “what is the best way to raise these units?” The victory conditions in battles vary, such as chapters with limited turns, or to attack/defend an objective, etc. It is much deeper tactically."
And people were hopeful that Hoshido would have complex victory conditions. Hell, he even says that Nohr is much deeper tactically.
As I've said, IS has been very clear on their intent when designing both versions. Don't get me wrong, I would like to see the Hoshido version on the same level of the Nohr version. But is obvious how IS thinks about the subject, and frankly, that's very predictable.