Cam's "fixed" version didn't fix everything:
#include EAstdlib.event
EventPointerTable(0x37,TileChanges)
ORG 0xDB0250
TileChanges:
TileMap(0x00,0x0E,0x01,0x03,0x03,Village1)
TileMapEnd
Village1:
SHORT 0x0D04 0x0D08 0x0D0C 0x0D84 0x0D88 0x0D8C 0x0E04 0x0080 0x0E0C
There isn't one, they happen automatically.
Depends on game, in FE8 you can do that in UNIT code like this:
UNIT Eirika Archer 0 Level(1,Ally,False) [1, 2] DropItem 0 0 0 [Rapier] NoAI
With FE6 and FE7, you'll need to use Character Editor Module.
I wouldn't rely on it. Though this gives me an idea for a new feature...