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shadowjam

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Everything posted by shadowjam

  1. It's overrated outside of grinding, Apotheosis, Lunatic enemies that can tank attacks unless they come from forged brave or legendary weapons, and Future Past reinforcements... Other than the above, it is unnecessary, as you can manage even without no-break weapons caused by armsthrift... ^ You can always leave legendary weapons in convoy until they are really necessary... Just forge buyable weapons to make them psuedo-legendary weapons in strength terms...
  2. Although stat modifiers are not important at all, stats in general still have usefulness in some cases, as there's one more element regarding stats whose importance depends on whether or not you want to attempt "the future past". ^ If you do, then since you cannot raise the npc children other than their starting stats(whatever stats appear in their respective paralogues),in that dlc set, it would be difficult to save them if their starting stats are too low, making Skills = Base Stats in that case... ^ Otherwise, Skills > Stats, although they are both important, as stats go by the parent's stats at time of first entrance to their respective paralogue, so all in all, it all comes down to whether or not you want speed in terms of training length...
  3. is it ok to post in a topic less than a month old but past third page? No other regular mods/super mods are online at this time, I may have asked vincent two days-plus ago, but since she didn't respond yet, it's your ball now. What is your answer?

    1. shadowjam

      shadowjam

      by the way, the topic in question is in the awakening forum. I want to respond to the "what's more important for children characters: skills or stats" thread, but deterred by it being on the fourth page...

    2. shadowjam

      shadowjam

      again, I thought vincent was a girl...

      Man, titles mislead me... :(

    3. eclipse

      eclipse

      According to the rules:

      "If a topic has not been posted in for 1 month AND has fallen outside the first page of a board, any posts made in that topic will be considered necroposting."

      If both of those conditions aren't true, then it's not a necropost.

  4. is it ok to post in a topic less than a month old but past third page? No regular mods/super mods are online at this time, yet you are online, that explains why I asked you. Your answer?

  5. Welcome back to me! Anyway, I may be unsure about how experience points are calculated in awakening, but at least, as topic implies, I found something that might imply some laziness on NOA's part, as they may have copied shadow dragon's experience mechs(with some new twists, as pair up, dancers, and maybe some more, didn't exist in FE:SD like they do in awakening), most notably the minimum experience per enemy kill part, which is eight experience points in shadow dragon, not taking into account paragon(didn't exist in shadow dragon), yet I have promoted my units maybe 4-5 times in awakening after level 20, and they never gained anything less than 8 w/o paragon per lethal blow dealt, yet w/ paragon, they gained no less than 16 per lethal blow dealt. So, if I solo champions of yore 3 w/ one paragon unit, regardless of difficulty, will paragon make it too easy to get at least two level-ups, or maybe three, after defeating 6-7 enemies per level-up, or, as the last part of topic title implies, does lunatic mode ignore that minimum in its exp. point calculation, leaving a unit with no exp. point gain at all if the character's "internal level" is too high, even if they're not at max level and a seal wasn't used before the lethal blow was dealt? If my concern is on the mark, then I believe the serenes site needs either updating on awakening calculation section, or, under that same section, a link to the shadow dragon's experience section with some notes attached in case changes need to be made to the formula to take into account alterations per awakening source code vs. shadow dragon's source code... ^ But what do you think about the above discovery? Has anyone who has played lunatic mode seen differently? I was playing a Hard mode save file at the time I witnessed the above occurrence...
  6. The topic creator is right... and wrong, in my opinion. First, there are a number of skills that are not only better than a galeforce-centered team, but can also serve to complement one. For example, I find Shadowgift Morgan more vital to any Galeforce team, due to Nosferatu being dark magic that can otherwise be only used by sorcerers and no other class, tome-user or no, than a galeforce team without the ability to heal their hp, if only by an amount that equals to half the damage they deal, per hit. Second, if you miss out on being able to have your entire team be galeforce-centered, it's not a cause to get upset over: Acrobat, weapon-breakers, among other skills, serve to annoy galeforce teams enough to see them either missing or unable to reach you(unless the user is a flier) just as well... ^ Shame that shadowgift can only be taught to your avatar's child, but only if it is a male(so your tactician can reach the necessary S-rank, which indicates marriage, w/ Aversa) that waits until the final chapter's unlocking point to marry someone, and chooses to marry Aversa, which only can be recruited on a spotpass map, which only is possible after the penultimate chapter is beaten... :( ^ But it isn't necessary to go all-galeforce. The enemy phase is more important than the player phase anyway, because no control + Right positioning in all enemies' attack range + All Enemies attacking + Player unit on defending side surviving all enemies= Chapter clear w/o the need for a gimmick that could benefit you if you can get it on most of your party(but won't impact you if you don't), like Galeforce is....
  7. I have downloaded "The Future Past 1" on a physical copy of awakening, played it until I almost killed Nah(NPC version), until I powered off to restart, until I got the "save file corrupted" error. Will this impact my dlc? I understand digital versions, but physical? Not sure if that means a dlc re-download is in order, as well as a re-configuration of spotpass settings for the new file, but as it's a physical copy, can it snatch the dlc of my past file once I get far enough, or do I have to start from square one? ^ I've contacted Nintendo about my misfortune in case they can find it's caused by the game or system itself, and if it's the case, in case I have to send either the game or the 3DS itself for repairs... As for the dlc element, you guys at serenesforest forums can figure that part out, as I know that you've dealt with similar problems with one member, may not be the exact problem, but as it involves save data... Can anyone answer my question?
  8. You're right. ^ Shame that my country doesn't get Ascension day off... :(
  9. It was just a stretch, given the above ideas about NOA's failure to announce a release quarter(like NOE did this month), to give a possible example of what fans would likely expect if NOA truly waits for the anniversary(as I hope that it gets out at a reasonable time, but given the silence of NOA while NOE speaks up about their release date, I had to vent the worst-case projections and hopes that those projections are not true, judging from NOA's two-week silence, here),as it is one form of possible compensation for a unreasonably long wait, not to mention that we really would know how to beat FE13 by then, not to mention that if NOA is that stupid to not care about FE13, and it shows by waiting until a year-and-a-half after FE13's japanese release, and a half-year after the rest of the world gets it, FE fans would likely be aghast by NOA's message to FE fans in their home country that don't intend to send their money to their foreign counterparts and import from overseas, and outside the jurisdiction of NOA, which the fans would interpret it as, if they are waiting that long, "they think money is the only thing they care about, and that post-FE11(Shadow Dragon) FE titles are not worthy enough to fit their desires under their standards when compared to their cash cows called Mario and Pokemon, and the fans would either expect more to give them an answer to this: why did you release it so late, are you planning something bigger than just the initial game, in any form, whether it's a special coin(like the one released for pre-ordering Super Mario Galaxy),special wallpaper, and/or other items, as your way of saying "Sorry that we kept you waiting...", or are you releasing it reluctantly without compassion of the fire emblem franchise?" ^ Surely, NOA can narrow the release window from solely "2013" to a window within a calendar quarter, as long as it's not Q4 2013, as long as they don't wait to the last minute to announce a date w/o a quarter window given at all prior to the date announcement, giving U.S. gamers little time to pre-order before actual release, as we all know that if you hurrily release a video game, who knows if you released it with critical bugs within the coding that could inconveinence the gamer, hence the need for compensation of any sort, if they wait too long... ^ I am not boycotting non-FE Nintendo products if it actually came to pass, and come to think of it, I was incorrect when I judged the dollar value of the game if NOA is indeed reluctant outside of a special event such as the anniversary, and I wouldn't be turned off by that aspect, but I would see it as a desparate money grab action meant to signal that NOA doesn't care about anything outside of special occasions that can get them bigger money that are unrelated to the game, but the franchise as a whole, than if they released it at some other time, but in reality, that's not an innovative idea of how to advertise a release date. I believe that breaking the traditional patterns slightly and surprising the fans in a good way, rather than encouraging fans to boycott other games and only buying products of a certain type of product, should they don't get compensated for the extraordinary circumstances, in order to save a franchise from dying from lack of inside support in one wide real-life region's nintendo branch that makes fans wish they were overseas so that they don't have to buy overseas handhelds(to go along with the domestic handhelds because the game they want is unavailable at home legitimately, and the domestic can't play the game they want)and overseas game, fits nintendo's innovation objectives better than jumping on board soley to capatalize on a landmark occasion.
  10. I can see, at this pace, FE13 making it to Europe on either the week of, or the day of, June 30th, and, judging by NOA's track record when it comes to Fire emblem, they could announce a FE13 american release date of the exact day and month of 10 years after Blazing Sword's American release, and stick to that. If that is their intention, I will be turned off if it is a low-key release void of other FE titles for compensation over the longer-than-expected wait for this game, even if the circumstances of such a plan warrant gamestop bonus items of never-before-seen-in-West commerative Fire Emblem games meant to complement the event, such as download codes for a combined FE7(first Stateside fire emblem release)+FE6(which never made it Stateside originally), maybe with a fightable Tactician, and maybe a "Second Generation"(in between the FE7 half and the FE6 half, along with an appropriate scene to signal the generation transiition), that does changes to characters' minor aspects(names, small stat changes, etc.) while leaving the major aspects intact(backstory, classes, etc.)... ^Of course, I could be dreaming, maybe strethcing it, but you get the idea: given NOA's holding back FE13 from E3, unless the worst-case scenario holds true(in that NOA waits until November 3rd, 2013 to release FE13, and whether or not they refuse to give us some sort of compensation for making Americans not interested in importing FE13 and either a UK or Japanese 3DS(curse you, region lock...) wait that long to buy and play an American FE13 becomes a factor of game's monetary worth), I'll be happy with FE13 by itself... The features like the DLC, the all-around feature treatment, among other things, are worth the $35, but if they wait until most people know how to beat it before they ever release it to America, American FE13 may be worth less than it would be if released in late Q2 2013 or early Q3 2013... ^ Announce a release date, and stick to it, please, NOA, whether the date announced is within 2012(extremely doubtful), or on par with Europe's possible FE13 release date, so I can rest easy and put my gripes to bed...
  11. Happy Birthday if you live in Europe...

    If you live in the Americas, then hello, since it's not quite your birthday yet, as time-wise, it's approximately six hours from now...

  12. Happy Birthday if you live in Europe...

    If you live in the Americas, then hello, since it's not quite your birthday yet, as time-wise, it's approximately six hours from now...

  13. shadowjam

    Olympics

    http://msn.foxsports...-at-London-2012 ^ I wonder if stateside reluctance to switch the U.S. credit card processing system to chip-and-PIN from old stripe-and-swipe is one factor that justifies the above story on Americans and why they are left out when it comes to tickets to watch the Olympics in-person. Is that a true factor? If I wanted to watch the Olympics in-person, and I started to seek tickets today, is it too late to get the gear in time to make the trip before the closing ceremonies come and go?
  14. Celice: Yeah, NoA unsure of the current market's strength for the game??? I'd say that's a statement...
  15. I apologize for my list... When it comes to Fire Emblem post-NM, and given that it used to be Jap-only, you have to look for any possible proof that throws localization hopes into question and seek feedback on such claims before thinking about watching a presentation that may or may not equal to localization that is timely enough to beat the translation patches to ROMs to market with enough time to save your company from the impression that they will never localize it without fan initiation, whether by import or utilization of illegitimate channels... Here's more possible proof of statements that could contradict the localazation question's answer at this time...
  16. Found out that, unless the list changes at the last minute to surprise us, FE13 at E3 is now proven doubtful, but that doesn't mean it won't be shown, given at this point in time, we have yet to see the presentation, and who knows if NoA will pull it out of the hat, or if another, smaller conference is announced for purposes of showing off what didn't make the E3 cut, to surprise us all regarding whether FE13's US localization is given the true green light, or if we have to import it(as well as a second 3DS, for region-lock reasons)from the UK if we ever want to play it in English... Proof here ^ If FE13 is absent from E3, let's hope that NoA didn't totally reject it, but rather put it on hold for anniversary treatment, as if they release it next year, it will most likely be in rememberance of the 10th anniversary of Fire Emblem's localization in the West, if only in a similar manner to Kirby's recent anniversary treatment, but if they hold it back too long, this will be my face to NoA's decision-making: :(
  17. Maybe I thought "Why didn't anyone mention Slayer?"... Anyway, here is another thing I oppose the removal of, if it counts as an omitted feature: Secret Shop... ^ Boy, I miss buyable seals and other rare items outside of late-mid-to-late-game... ^ Anyone know of a member card/secret shop in some form in awakening?
  18. I was not saying that they did, but just as I tried to imply, "IF" they did.... Maybe Slayer could be localized-version-only for FE13 as a way to inflict supereffective damage to dark pegasi while dark magic is equipped, as well as revenants and entombed, to make the difficulty easier for Americans. Localized versions tend to have their differences from Jap versions... ^ Then again, maybe it will go the way of characters being able to support w/ any other fighter and increasing their stats as a result(which is possible in RD as mentioned on my last post post, but not in other FEs, as they can only support a select few player-controlled units in other FEs)...
  19. Support: Removal of no-limit Support mates, depending on affinity: In RD, stats are increased too easily if you know affinities and its benefits, as long as you know where to push the "Support" button on. I may have noticed this getting addressed on Shadow Dragon, but since the US didn't get New Mystery of the Emblem to complete the Marth saga in the USA, Shadow Dragon doesn't count as "previous Fire emblem game" in my opinion, but if MoTE was released, maybe the above would not be present on this post.. Oppose: Slayer skill: Come on, IS! If the Draco Zombie appeared in Awakening, how can I beat it w/o Slayer? Slayer was the skill that was the Achilles' heel to overpowered monsters like the DZ in FE8, if only exclusive to Bishops, which are absent on FE13, but why not assign slayer to Battle Clerics' and Battle Monks' skill list in FE13? Do I have to assign legendary weapons to my fighters just to deal with the massive power boosts that are given to a select few monsters in FE8 if they re-appear on FE13, and hope for more luck and/or use a strategy not possible without a guide, all due to the absence of Slayer???
  20. http://techforums.ni...age/39306#39306 ^ Members, I'm afraid the answer to that question is inconclusive thanks to the above link's information, as according to the link above, assuming it's all true, foreign credit cards, or cards distributed outside of the system's region, will only serve to charge you for nothing w/o contacting your respective credit card company(I've seen stories about transactions for nothing when it comes to attemtping to buy a eShop game w/ a card distributed outside the system's region), as after a recent update, such cards will not work anymore in terms of adding points w/o assistance from secondhand-or-third-party-middleman-retailer-bought prepaid cards, due to the fact that if you try to buy the item immediately w/ such foreign card, you'll get an error, and wasted money if you don't know how to communicate w/ the card companies... :( ^ Anyone here that can prove the above link as wrong info, if only for poor Othin, who might need a good answer to whether or not the region lock applies to credit cards too?
  21. Second week FE13 sales compared to other new JP games, may not actually show on MC possibly due to GW, so this will have to do... ^ Japan's FE games released after SoS*, at least for sales in first six weeks of their respective releases, just got outsold by Awakening in Japan! w00t, w00t!!! *= hinted below, on a portion of an article on the fe13 news page: ^Intrigued now, NoA???
  22. I may not have Awakening yet, but that post made me curious: I wonder if the new EU laws have something to do with the absence of arenas(at least in terms of non-remake-and-irreplaceable-element games). Do you think that Shadow Dragon arenas are still intact because they were irreplaceable, while Awakening's arenas, if any, were not accessible by player due to EU laws due to the fact that they can be replaced? ^ If so, then the laws just crashed players' parties, as the authorities decided to make gold in Fire Emblem even more scarce by making sure that risking currency is criminal to them, and that is a sign of the times indeed, symbolized by pokemon and its "loss-risk" game corner, and now, with fire emblem arenas suffering the same fate if true, I wonder if the problem is not just in pokemon, but in all kiddie games, including fire emblem, that used to have risky currency-influencing elements that can go either one of both ways, rather than just one way(one way by means of benefitting the player's in-game currency balance without any chance of hindering that same player's currency balance), and do you think I made a good observation?
  23. The answer is in this quote: from my previous post: ^ Sorry, Charlie, as there's an E3 for the announcement of a localized version of a great fe like Awakening...
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