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jedyobidan

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About jedyobidan

  • Birthday 11/13/1995

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  • Favorite Fire Emblem Game
    Radiant Dawn

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    Marth

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  1. Happy Birthday, sorry for being late!

  2. Do you have any error logs? filename should be error_log_client* or error_log_server*. Also check for logs on the other player's computer.
  3. Sorry I haven't responded lately, on a trip during spring break. For everyone who has a bug related to Ike using an axe: Don't give Ike an axe. Even though the game says he can equip it, he has no animation and the game will definitely crash if he tries to attack. It's a graphical bug that happens because we don't have a "NONE" terrain type. Once we release 1.0, we'll fix the maps to not have "NONE" tiles. I will look into the heal issue soon. EDIT: Heal issue has been fixed.
  4. Yes, I've noticed this bug myself; we're still working on the fix.
  5. If its a network problem, I don't know if there's much we can do to alleviate things. We will keep looking for the problem on our end, but the bug seems rather elusive.
  6. How strong is your connection? It seems like the cause might be a connection drop, but we're not sure. We're also looking at a possible thread lock between networking and the game.
  7. Did the other player also freeze? Also, I'm guessing that since it didn't crash, you have no error logs.
  8. Interesting... Did you get to see the battle between Joshua and Gilliam? Makaze - can you post your server logs? They're found in the "logs" folder in the same directory as FEServer.jar
  9. Seems like everything works fine on our end; do you have a way to reproduce the bug reliably? If not, can you post the server log of the battle in question? Server logs can be found in the logs folder in the same directory as the jar.
  10. That's pretty weird; if it happens again, see if you can figure out how to reproduce it.
  11. So, if I'm getting this right, you attacked Joshua with Gilliam using Gradivus, and the game froze (but didn't crash). Do you, perhaps, remember what Joshua had equipped before you attacked?
  12. Do you have any error logs? they should be found in the same directory as the JAR file. If you have a file called error_log_server*.log, also post the server log, found in the logs directory, and we'll see what we can do. EDIT: Also, if you can, describe the steps up to the crash. For the freezing, did the game freeze once you confirmed the attack? For the game crash, had any turns gone by at all?
  13. We could probably add that with a bit of effort. Paladins are considered armored units for now, but that may change if we ever add great knights (otherwise only generals are armored). I will check out the lancereaver swordreaver thing right now. EDIT: Found the reaver bug; I forgot to unreverse the triangle for two reavers.
  14. That is something we have been thinking about for a while (actually that's why multiple people can be in a group), but is not a feature we plan on implementing before 1.0. EDIT: Also, with the current release, joining multiple players per team may cause strange game behavior, so we'd recommend not doing that for now.
  15. When you are in battle (on the map screen), you can press enter to chat. Yaay hidden features that we never mentioned! XD
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