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Bloo

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About Bloo

  • Birthday March 6

Retained

  • Member Title
    Cooking worse than Kjelle's

Profile Information

  • Location
    Great Britain

Previous Fields

  • Favorite Fire Emblem Game
    Awakening

Member Badge

  • Members
    Saber

Allegiance

  • I fight for...
    Ylisse

Bloo's Achievements

Newbie

Newbie (1/14)

  1. Happy birthday!

  2. I've managed to avoid the majority of spoilers, unfortunately caught a couple of story and gameplay features however. Mostly I'm still wondering if Europe is going to even have the opportunity to purchase the Special Edition, as I can find no mention of it anywhere online. :/
  3. Obvious characterless Robin problems are evident. The self-insert who has no control over what they say except one choice just prior to Emmeryn taking a dive which held no consequence whatsoever. There's also the fact that if in the player's timeline Robin is found after getting everything wiped by Grima trying to take up residence in their head, what happened in Lucina's timeline. Robin's memory wouldn't have been wiped, which would have led to the heir of Plegia signing on with the prince of Ylisse. I realise that it's said that Robin's mother took them away, but that was only to stop her child becoming a vassal of a rather grumpy dragon. I don't think Lucina's timeline's Robin would have ever joined Chrom. Time travel always causes plotholes.
  4. Saw this gem. From twitter user @Mrakon, posted on tumblr by user xunit-00x. Nice job America.
  5. Measured on true shape of jawline, and nothing else.
  6. Eh, I think it just seems out of place. I thought the entire premise of the game is the fact that you have to make this heart-wrenching decision between friends and family, and you end up having to attack/kill those past allies. All very dark and gritty. And now you can pat people's chins. I was intending to play a strategy game about moral grey areas, not build a town. After all, I already own Animal Crossing. The animation for chin rubbing looks good however, but I can't help but think all that time fully animating each character could be put to better use creating more full 3D cutscenes for the main story. (Awakening only had about 10, and we don't know how many if has.)
  7. A toss up between Camilla or Felicia. Felicia because she follows you if you side with Hoshido presumably because of her positioning on the boxart. And Camilla because of the hair colour.
  8. Honestly I would be okay with keeping Kamui the way they are, as I like the design of both the male and female versions. Honestly self-inserts are always a topic of debate, but I think IS pocketed too much money from the avatar and waifuing aspect of Awakening to not include it in FE:I. However, if they go to the trouble of animating CGs with all possible avatars then I will forgive them of everything.
  9. I would've thought Hoshido would be more red than anything else, given the hair colour of all the shown characters, and Lobster Man's armour.
  10. The Hoshidan archer seems to have light surrounding his bow. Elemental archery anyone?
  11. Has to become a dragon to qualify as final boss material.The drill hair starts to rotate, causing levitation and sporadic fire breathing.
  12. Even if we can get both games for a knocked down price, it wont really be the 'choice' aspect that I was hoping for, like having a savefile for Nohr, and one for Hoshido.
  13. Honestly that's the best thing to do, as if this was a real situation then perhaps Kamui would side with the ones who he considered to be more his friends.
  14. So, in this image: We can see two maids, one with pink hair and one with blue. (Pink hair was fan translated to Felicia, I believe.) However, on the box arts from the official sites: We can see pink hair on the art for the Hoshido game, and blue hair on the art for the Nohr game. However, they seem to be working in tandem to wake up Kamui earlier, so could the two sides be in cahoots for a period up until [national relationship breaking event]. Thoughts?
  15. There is a good reason. The good reason is to line Nintendo's pockets. This is how they counteract initially poor Wii U sales - plastic toys, DLC and splitting games up. It's like the film industry splitting movie tie ins of poluar books into separate films to maximse revenue.
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