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CyberNinja

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    Games, sleeping, staring at walls, reading 4 year old forum posts, reflecting on the implications of that last one.... Music, debates, sleeping, lurking, coffee, occasionally reading real books, apparently filling out profile sheets, finding new fandoms, Editing profile sheets, listening to music I hate, watching random youtube videos, complaining that days don't last nearly long enough, complaining that days never end, wondering why you're still reading this anyway, avoiding the bioware social network.
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  1. Lysithea and Merceds so you can have the paralogues of Ferdinand and Caspar which require them (F and C) to be traitors to Edelgard to function.
  2. It was though, you see clearly Byleth and Edelgard fighting in the trailers. I originally thought the silver snow reunion scene would be near the end game, right before the "death of the flame emperor" cutscene or that they'd be one cutscene/alts of on another. My impression from most of the trailers was that you'd have to work to join her side given the dialogue and theme song playing over the trailers. That said I also thought she'd end up an unwilling church stooge and that the church was evil from the trailers, but that's because I merged the Western church, the Central church, and those who slither as one organization in my head.
  3. Surprised no one picked up on Byleth getting owned by Marth's counter when using Amyr. Sword beats Axe, Byleth wasn't prepared for the triangle.
  4. That only happens if you refuse to talk to Seteth for the whole month, otherwise you can skip it. Also, here's a more realistic Golden Ending than whatever sort of FF @omegaxis1 is writing
  5. Yea, kinda. Lysithea pays for that in having the lowest total growths and being as tough as paper mache. Priscilla as far as I recall wasn't all that minmaxed and that's the point: we have an actual character to base it off of, so if we're putting them in three houses, we should be as faithful to the character as possible. A lot of the abilities characters have are more around what makes sense for the character than what is 'optimal' or 'novel' even ingame. That's why every physical unit isn't running around with battalion vantage-battalion wrath despite the fact that everyone wants that combo for their chosen creation because they can't bear them being suboptimal. OK quickie one with explanation: Robin male or female doesn't matter: Class: Commoner HP/STR/MAG/DEX/SPD/LCK/DEF/RES/CHA Base 29 9 8 8 9 6 9 6 6 (total 90) We're doing this quick, dirty, and lazy. We take the base stats of Robin without accounting for any variation of flaw/strength and total them up. We throw this through a ratio calculator using the same stat total as Byleth minus his charm stat (total 83). We get some basically workable numbers for a "hybrid" type character. We use our remaining "points" to return to 90 and give Robin 6 starting charm; fitting for an avatar/non-lord Amnesiac. Note that defense is oddly high showing that this strategy is not perfect. Growth 55 45 40 40 40 45 30 25 50 (total 370) Since we're using a robin base with no asset/flaws, we end up with a very middle of the road character. Because the health to stat ratios in awakening are so different we see that the health was far too high and cut that growth down some (already done) and give the remainder to charm. Robin is an excellent tactician and thus This is referenced in his higher than average charm (though this could be done in better ways) He is also the avatar of a fell god and only an amnesiac rather than devoid of emotion, so the higher avg charm fits. Max 107 54 54 54 54 60 54 54 63 (total 553) From here on we can't really use Byleth's totals as a base anymore, on one hand you could and simply keep the 99 charm but I'd rather this as a recruitable unit rather than literally replacing the unit role of Byleth. So we use our next hybrid character Ingrid. She has the same growths as Byleth and ~7 less total base stats. The problem is that we still have Robin using the Avatar/Lord level base stats. Simply using Ingrid's totals would drop the magic/str ratio abnormally low so we'll simply cut away a little as we had done with the growth rates. New Base 26 9 8 8 9 6 6 6 6 (total 84) We cut 3 from base hp and def, putting them more in line with the other characters and can pretty much call it good. Their max stats aren't insane, and are in fact oddly equal and yet I don't find myself minding all that much. Notable for their abnormally large health, though not to the extant as Raphael. Since Robin canonically bears the Mark (read: Crest) of Grima, I will, despite how much the overuse annoys me, give Robin a Crest. Rather than reusing one of the standard effects, I look to Bernadetta and Dimitri for inspiration and precedence. Their abilities each could allow for essentially a doubling of the usual damage or more and thus I feel a bit more safe to simply adapt Ignis as a crest ability. so: Crest of Grima (Major) When using attack magic, Occasionally add 1/2 str to Attk. When using weapon attacks, occasionally add 1/2 mag to Attk. Activation % 20 (major) 10 (minor) 5 (Item) At the beginning its actually weaker than Felix's crest only adding 4 damage for a lower frequency, naturally as time goes on it rises in strength to Dimitri and Bernadetta's level but is more frequent due to have to activation conditions (magic or might) and having the major rather than minor activation rate. Robin gets major only because they are the avatar of Grima perfected by the Grimleal, Morgan would only have a minor crest. Still a bit more powerful than I'd like (I think) but I'm not exactly going slow and steady here. Personal Skill: The easy and obvious one is to give him bootleg professor's guidance known as Veteran. Alternatively just give him the discipline skill. Personally I'd prefer giving him a weaker variant of his rally spectrum skill (Shamir has this essentially as a self rally) as his personal or a modified Offensive tactics to illustrate his superior ability to tip the scales. The final and more OP option was to double his gambit uses. For Reason magic its actually rather easy: Thunder Thoron Death Dark Spikes The first two can be considered robin's signature spells and the last two represent Grima's powers as Death is visually similar to Grima's truth and Dark Spikes is similar to Grima's attack. Faith gets a bit trickier and thus more limited. I was half tempted to go all out and cheese with warp and rescue but instead decided more conservative for Aura and Abraxas since Robin will already be struggling with mixed black/dark magic. Since I haven't mentioned it robins strengths would be no flaws with a strength in Reason, Swords and Authority. Normally I'd be tempted to give them a hidden talent in faith (giving them faith uses x2 or avo +20) but at this point hidden talents are so overused that I'll leave it as is. With a strength in authority Robin would be loaded with rally skills, finishing with rally movement being the third unit to have it. The battalion skills would be vantage and desperation as they fit Robin's mo of outmaneuvering the opponent. What rally skills he would have otherwise, I didn't decide. I don't really need to go on, with his balanced stats and growths most classes should push him any direction needed and magic or strength will never be a completely wasted investment thanks to his crest and lack of flaws (in proficiency) The unit ended up the way it did due to the choices made by IS in awakening rather than my trying to minmax a character hardly faithful to the original. The female version is probably OP. Canon classline is dark bishop/warlock, if you care. Unique outfit should be obvious.
  6. You go for in universe reason and then use gameplay to justify your decisions? You make no sense.
  7. Well hence Deathknight and Hubert who fit the same rule and aren't recruitable. Their issue is that they're not in the palace because the embarrassing siege had a city battle. ultimately Valm and Adrestia follow the same beats. A battle in a lava map, an undefeated fort infiltrated, an open battle with the final boss, finish the boss in their throne room.
  8. Edelgard was based off many of the previous Emperor enemies, one of her major influences was actually Walhart. After the Timeskip, you will fight Edelgard twice, once on an open battlefield (Gronder) where she wields a magical sword that heals her (Sword of Seiros) Walhart Fights you twice, once outside his fortress in an open battlefield wielding Sol, a magical sword that heals him. In SS/VW Edelgard will then fight you in in her Palace wielding her true personal weapon an axe called Amyr After his first defeat, Walhart will retreat to his Palace and fight you in his throne room wielding his true Regalia, an axe called Wolf Berg. Furthermore, Walhart has his final stand with two Generals, Cervantes and Excellus: a powerful warrior and shadowy Mage While it isn't the same map, Hubert and the Death Knight fit this role quite well but in Verdant Wind its Dorothea and Petra who fill in quite nicely as the final stand Generals: a powerful warrior and a mage.
  9. <thinking> fair enough, I'd forgotten the battalion skills do disable once you hit 0 battalion endurance. Still 45 offensive/defensive crit is something to note for a personal as easy to activate as this. Do we have any 20 crit. Attalions? I'd guess Fraeldarius soldiers but is there anything else?
  10. Course the difference comes in that between the batalion wrath and his personal, he's working with 70 crit on enemy phase from ch.1, 95 with his first killing edge, 100 by wo dao, etc. He also has 45 offensive crit by the first killing edge too.
  11. Well I do owe you a review since you responded to me. Note that much of this may be colored by my own philosophy regarding these types of threads. Regarding Alphonse: Assuming he's meant to be a student type character, his bases are in total more than the average of all playable units, the highest of the non-lord students and in fact almost on par with lord characters - judging by numbers alone and not where they are - and every stat barring luck is equal to or higher than the average student's. So his statline is basically a better Anna and tanky like Dedue without his weakness. His growth rates are equal in totality to Byleth and Ingrid's but he has a much higher str growth than ingrid and more magic growth than Byleth. While his spd growth isn't exceptional, he's as fast as Petra so while his very middling growths can cause him to flip, he's basically Byleth with even more balanced stats so I'd say he's likely stronger than the average student by stats alone. Since Adjutants don't appear until later in the game and his bonus comes from not having one, I see little reason why he'd get one and thus his passive will likely end up active far longer than Felix's so He'll be doubling Petra and most other students easily, since he'll be specializing in gauntlets that's probably a quad. With characters specialized in multiple weapons, they usually have only one at D rank with the other at E+, since he has two at D rank, he has far more weapon xp than Byleth, a Lord type character. Since he also has a movement type proficiency (note: Ingrid has two at D) he has some of the highest total starting weapon xp. The most reason spells anyone has is 5, this character has them beat at 7 including the highest dmg black magic, one of the best dark magics, and an enemy only spell. Since the spell targets every character on the map, should Alphonse get his magic high enough he could nearly one-turn a route map. Of course that is only theoretical, the spell is low damage and low hit, doesn't target flyers, ect. Dark Spikes is likely never going to come online barring NG+. Since Alphonse gets all the combat faith spells, his spell list in total feels a little bloated. For his dependent abilities he gets two for authority of which his has no boon in (normal) but they are both battalion skills which was unheard of until Jeritza dropped (who is meant to be OP) and is the vantage-wrath combo that makes Dimitri one of the best enemy phase characters in the game and who was previously the only one with this combo. For combat arts he has 5 unique combat arts in one skill group (brawling) usually a skill group gets only two unique combat arts. It is also missing one of the generic combat arts (fading blow) which I wouldn't mention had rushing blow not been there. He gets mighty blow at D+ when every other character gets it at A, he also gets a class locked combat art to use in any class he wishes, a three hit combo, this and one-two means that Alphonse is not limited by his speed if that ever becomes an issue which it isn’t likely to because he has higher bases than Byleth and the same growth. He also starts with E+ in faith despite it being a hidden talent and thus meant to start at E. (note I am guilty for giving Walhart an E+ in Authority, that should be Blank i.e. an E) All in all I would consider Alphonse to be an oddly built character. I’m not quite sure about the reasoning behind the choice of spells but with quake I would assume it to be similar to the large scale destruction Alphonse and Elric can cause when they warp the environment with their Alchemy. In my opinion I’d cut down on the amount of combat arts to two unique one’s you’d like to give him. For the spells he could do best with a few unique to him, as it stands if he somehow acquired them all his spell list would look unwieldy and many of the spells are likely superfluous. Regarding Lust: Since she’s based off monster mechanics and has extremely high dex and spd for a monster, she’ll likely be doubling everyone at that level since I’m expecting the avg unit to be below her, they’re not even in advanced classes yet. Since she’s going to double and deal full damage, anyone with less than 56 (68 since deathblow) hp is going to die, since they can’t dodge, it’s inevitable. Since she has 30 charm it's going to be basically impossible to hit her with gambits which are the only way to fight her without dying. Since she has only one square if anyone manages an armor break she’ll be stunned instantly. What does this mean? She’s an RNG boss, if you can dump enough gambits to get a lucky hit, she dies that turn when everyone dumps on her, if you run out of units before the stun wears out she’ll kill any character in the game in one round. Basically not a very fun boss, at least at the level range you’re expected to fight her. For context, her personal is basically a stronger version of a personal skill of a final boss in this very game, and you want people to fight her at level 20. Regarding Gluttony: Gluttony by contrast will have less chance of hitting you (assuming he’s using Unarmed as a weapon) than Black Beast Miklan and won’t do much more damage than Miklan’s beast form either. What you are calling combat arts I assume you mean staggering blows which are basically beast gambits. It’s interesting that he gets an immunity to range while prepping it but the level range he’s placed at, I’d expect him to go down rather easily for most players since gambits will land easily and many units should easily dodgetank normal combat with him. So while Lust has no weaknesses, gluttony really doesn’t have strengths. Regarding Wrath: I’m not sure if his passive could be implemented given the game mechanics but assuming it could, it’s fine. It’s basically free hawkeye and some weird inverse ability of hawkeye. His skill ranks reflect him well and his statline is fine. He’s not much of a threat, more tedious than anything since he also has counterattack and most units specializing in 2+ range aren’t known for tanking 2 30 str hits plus whichever sword flavored death he’s wielding. Regarding Pride: Gonna range from no issue to just rage inducing depending on students recruited. Not many Dark users since if you aren’t Black Eagles there’s… Lysithea and… Lysithea. We’ll have DLC character soon to fix that. For Faith Damage Black Eagles gets: Byleth and Edeglard (not likely) Blue Lions has Dimtri and Annette (not Likely) Sylvain and Ingrid (low-mid chance), Golden Deer has Lysithea and Marriane. Since all of these are limited it isn’t looking good for actually being able to damage this character unless you’re Lysithea and Hubert, so Blue Lions are SOL. Kind of annoying that his speed is so high but since his charm is so low any gambit even if it does no damage will stun him so the physical guys still have something they can do. Beyond that it's just spamming Seraphim since for those who have it, hopefully someone was gunning for mage sylvain and Ingrid or they can’t win if they’re going purist route. So for balance I generally wouldn’t consider planning a fight around being winnable by 3 characters only. Thematically I don’t even really remember how Pride died in Brotherhood though I remember how he got caged so I don’t have much of an opinion there. I’d ask if this is why Alphonse had such an odd mix of abilities but this came afterwards. Note: If its any faith spell, at least every mage has Nosferatu. Regarding Elric: Same thoughts as on Alphonse, for the most part. The Personal is extremely OP if paired with the bloat of healing items (i.e prayer ring) in place ingame, assuming Elric isn’t attacked too many times after he’s already been “killed”; If you dodge-tank build him, he literally can’t die. Given his extreme high base speed (3 more than Petra) and high growth (5 less than Petra) I don’t really see him getting hit and people will convert him to a flying unit to… its three houses they’ll convert him into a flyer for any reason. I think the automail passive is best Regarding Sloth: Basically a weaker beastdedue. Could be considered an early giant demonic beast but rather easily shut down. Like Gluttony, oddly weak compared to how strong Lust and Wrath are. Kind of odd none of your beasts used any of the standard beast barriers or were divided on what abilities they got at what health level so I’m assuming generic or none?. Regardless, those are my thoughts. I’m not really doing the number crunch and I'm mostly guessing at the expected strength/level the player should be at when they fight them. My philosophy towards these these of threads will differ drastically from others so you should keep that in mind once you’ve finished this.
  12. Thank you, I wasn't really focused on balance so much as I was on ensuring he was portrayed accurately within the system using the rules/precedent set by other units. Edit: Walhart is Edelgard but a dude. It is also his personal from both Awakening and heroes, I've made no changes and there is precedent for ones personal to be a combination of two abilities seen in the lords and (admittedly an NPC) Jeralt. Edit: To elaborate, he has Grani's shield in Heroes and his conquest skill in awakening is a combination of Cavalry/Armor effect Null. Since I hold a philosophy that I should use actual game assets as much as possible in these threads, it seemed best to just use the Effect Null skill and rename it conquest, since it is basically Walhart's Conquest skill. Renaming an existing skill as a personal has precedence since Ashe's skill lockpick is literally just locktouch. Admittedly Walhart is getting a boss only skill as a passive... but he is a playable boss in the vein of the Death Knight, and Mercedes gets his passive as an item. And Petra is a princess, yet she is flagged as a commoner because she is a foreigner. Edit: To be clear, I made Walhart under the assumption he'd be a foreigner to Fodlan. I made him young so that I could write him up like he was a student since that has more depth and is a bit more fun than just drawing up his stats as a boss and slapping a relative level that his threat would be. Charm correlates with natural charisma and authority boons are only given to characters noted for their tactics or exceptional leadership capabilities. Walmart will state in support with Robin that he doesn't care much for strategy and will simply will-to-power is way to victory. Despite this he still conquered a continent and was ruling over fanatical soldiers. Hence the high charm but no authority boon or bane. Walharts unique class was essentially a modified great knight with a unique ability to ignore armor and cavalry weaknesses. It was good in all weapons since it could use all three. Walhart had two regalia, an axe and sword so I chose him to have a boon in both. Since he canonically is a great knight he had to have boons in riding and armor. The hidden talent in flying is due to the fact that his alt class line was the Wyvern line. Since he was notable in all weapons but lances it was best to give him boons in swords and axes with axes as the primary since wolfberg features in his art. I couldn't give him a strength in flying because while Ingrid starts both cavalry and flying in D rank, no character has three movement skills at D rank and all boons in movement skills start minimally in D rank. It is something Walhart has a talent in since it's part of his canon class line but not a focus of his and thus a hidden talent. Edit: In short, I focused on boons that help him along his native class paths or correlate to weapons he actually used, since I am limited to 5 boon or 4 boons and one hidden. I had little desire to give him authority (and dump a bunch of related abilities on him) when referencing his alternate class path fit better. The reason spells were chosen because they are closest to being the generic spells, he has Luna instead of ragnarok because it's a reference to the awakening luna skill which he has as a boss. I didn't give him an monster killing skills because he was not notable for any strengths against dragon type enemies and his crusade against Grima was more or less doomed to fail regardless. I didn't give him a crest because I don't recall if he was explicit in being a descendant of all and Celica and regardless the bloodline would have likely dried up (and there isn't much in the way of crest abilities that reference walharts skill set). his faith bane was a reference to his atheism and that he had no magic class in awakening. In hindsight I should have added a reason bane as he is a foreigner. This would tie into his poor magic so the player gets that they really shouldn't make him a mage and that his easily available class lines fit his awakening line. Everything I put in was for a specific purpose. Thank you, sincerely, for your review. Edit: Edits made. May add more as thoughts come.
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