Well I guess i'll post the script I was using but I don't have permission to post his.
//Made by markyjoe1990 of Youtube
//Modified by Nintenlord
#define DISABLE_TUTORIALS
#include EAstdlib.event
EventPointerTable(0x06,Pointers)
ORG 0x1000190
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Bad:
UNIT Batta Berserker 0x00 Level(10,Enemy,True) [8, 2] [8, 2] [KillerAxe, Elixir] [0]
UNIT
Good:
UNIT Lyn LynLord 0x00 Level(5,Ally,True) [3, 12] [3, 13] [ManiKatti, Vulnerary] [0]
UNIT Hector HectorLord 0x00 Level(5,Ally,True) [3, 12] [4, 12] [WolfBeil, Vulnerary] [0]
UNIT Eliwood EliwoodLord 0x00 Level(5,Ally,True) [3, 12] [2, 12] [Rapier, Vulnerary] [0]
UNIT
Turn_events:
TURN 0x00 TheGuys [0x01,0x00] 0x00 0x00
TURN 0x00 GoWhereISay [0x01,0x00] 0x08 0x00
TURN 0x00 Reinforcments [0x02,0x00] 0x00 0x00
END_MAIN
Character_events:
END_MAIN
Location_events:
END_MAIN
Misc_events:
CauseGameOverIfLordDies
END_MAIN
TheGuys:
OOBB
LOU1 Good
LOU1 Bad
ENUN
ENDA
GoWhereISay:
MOVE Batta [10, 3]
ENDA
Reinforcments:
MUS1 0x0024
LOU1 NewGuys
ENUN
FADI 0x04
BACG 0x02
TEX1 0x800
FADU 0x04
REMA
ENDA
NewGuys:
UNIT Jaffar Assassin 0x00 Level(20,Ally,True) [18, 0] [16, 2] [KillingEdge] [0]
UNIT Ninian Dancer 0x00 Level(20,Ally,True) [19, 0] [17, 2] [Elixir] [0]
UNIT
Opening_event:
ENDA
Ending_event:
MoveToChapter(0x01)
ENDA
TrapData:
ENDTRAP
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????