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Everything posted by BANRYU

  1. Is this OP still a WIP? :0 sets are very barebones with no mention of statlines or suggested IVs or anything.
  2. Sounds like a good plan to me, TBH I been waiting for people to weigh in on more combat options for Marth... Hadn't even considered Chill support, s'not a bad idea at all. I'll edit it into the OP when I get a chance, and I suppose the Renewal build is better labeled as budget support or something given its relatively f2p-friendly nature.
  3. I don't feel like it's super fair to compare Gray to Marth, considering Marth's main role as a support bot, and Gray has his own strengths over Marth in the combat department as well; I get the comparison since their statline is fairly similar, but the support applications are basically ENITRELY the reason to use Marth, whereas Gray is a pretty straightforward combat unit (though certainly not a bad one). I would just focus on his potential combat roles (of which there are many, due to his good Atk and balanced spread) and avoid comparing him to Marth. I think Armorsmasher+ and Slaying Edge+ are also worthy of mentioning, too. I would also maybe suggest some budget alternatives for high-cost skills like Chill Speed? (IE Swordbreaker would work fine, possibly quick riposte depending on the build, etc.)
  4. Having done exactly that this time around in my run, (instead of sending her through staffbot and strategist normally as I did in my first run) I absolutely condone this o3o)-b
  5. Ahaha well, it's not as though my Elise was healing anyone anyway xD I DID decide to do Elise x Silas a bit late, which held us up while I ground to make up for not actively doing that sooner, but should be no more hangups now >3> Since folks are seemingly taking an interest =w= Here's our relevant team of fledglings, mama geese, and future wyverns so far: Next to join should be Dwyer and Ophelia if all goes according to plan.
  6. Perhaps, but I am bending the rules a BIT so that most of the malig knights are able to grab Bowbreaker, since the endgame is a bit tough without it =w= (heck it wasn't easy even WITH it) As for the pairings, yeah I know Camilla!Velouria and Elise!Ophelia are technically more ideal than the route I've opted to go with, I just decided to do it the other way this time around to try things out (and also grab Nichol early) =3= The optimal situation would yeah definitely be Elise!Ophelia, Camilla!Velouria and Beruka!Ignatius, but since I flubbed myself out of the chance to try Velouria and Keaton as wyverns in my last run, this time around I wanted to make sure to use them, even if it's with a slightly less optimal mom for her. I already know that Elise!Ophelia is a beast and I have little such doubts about Camilla!Velouria, don't get me wrong, I just wanted to try some other stuff out ~w~
  7. @starburst Izzat clear enough for ya? EDIT: yo I went ahead and reformatted the OP, that should handle any other such curiosities.
  8. oh yeah it's Hard/Casual w/ free DLC only sorry, same specs as the original run
  9. IIRC from my last run, 23 was actually a pretty big joke since snipers can't do much when they're swarmed by savage blow'ing wyverns before they can even attack, and getting on the wall is a literal breeze. For twincest Takumi, well I did it before albeit with casualties, but it's casual mode too, so? But uh, probably abuse Dual Guard and and Bowbreaker and hope for the best tbh. My sig has the link (Wyvern Conquest) to my processes for the previous run, and that thread might link to the aftermath where I ran through everything I think
  10. I went ahead and made a strawpoll for my two options here; I'm leaving my army's fate in the hands of the voters lol https://strawpoll.com/3wccbd1r PS here are the fledglings so far:
  11. Bit of an updated after further consideration... 2 main shipping routes I can take here. 1) Odin x Elise Keaton x Camilla Benny x Beruka Odin would go unused (in which case he gets the heartseal ASAP if it's important for ophelia, otherwise he's dropped), which is a bit of a shame since he's actually been getting good growths so far this run. 13 mag at level 11 is atypically high in my experience. 2) Odin x Camilla Keaton x Beruka Elise x ? Benny and Ignatius would be ditched so Odin can be used, Elise would need to find a new hubby, the only options I have available for which are Laslow and Kaze IIRC (well and Benny, but. C'mon). Velouria and Ophelia aren't as offensively strong, but are still useful in other ways (Ophelia gets better bulk and the ability to use physical weapons, Velouria becomes basically a crit tank similar to Beruka but hopefully better?) At this point, the main thing I need to decide before I can proceed is how essential Vantage is on Ophelia so I know whether to use my only heart seal until Ch 13 on MU for axe ranks or Odin to nab vantage for Ophie.
  12. How important or essential for Ophelia's early performance is Vantage? (for sake of argument lessay it's Elise!Ophelia) This is under assumption that Vantage will get dropped on her lategame.
  13. Yo so might as well make this into a proper thread for this run since folks keep askin' about the specs and whatnot. First up, this is a redux attempt of my original Wyvern Conquest run, Hard/Casual Conquest, attempting to improve on that by switching some things up. Most of the rules and pairings are going to be the same as that, but here's a rundown of the rules all the same: Primary Goal: accrue as many wyvern units as possible & complete endgame with all wyvern units (no casualties would be a... stretch goal, but it might be doable). All units who are able to do so must switch to a Wyvern class by endgame (exceptions allowed if they wind up too weak and are dropped, IE Selena, Gunter, Beruka, etc.). Units who are already wyverns or will eventually switch to wyverns must be deployed unless they've been dropped. Free DLC only. This means the Awakening DLC + Anna gifts only, pretty much. No Dreadfighter/Darkflier access, no gold/exp DLC. Awakening map can be used to grind supports and gold, if the additional gold is needed for Seal purchases. Staff units, Rallybots, and Azura allowed up until the final two chapters. No buying skills from other folks' castles, but units can go through any class path so long as they finish as one of the Wyvern Rider tree classes. More of a general guideline, but in general will try to avoid using weapons from the 'Battle/Visit' gift menus unless obtained through other means. Available Unit Roster: Current Status: Conquest Chapter 11; Mozu, Percy, Sophie, and Nichol recruited. Heart seals used on MU and Elise to go wyvern.
  14. I didn't see Charlotte mentioned at all, and I feel like given her primary motivation for flirting with men, she could just as easily do so with ladies like f!Corrin or Camilla to achieve her ends and maybe find love at the same time. Also agree about Silas, Kaze, Soleil, Rinkah, Scarlet, and hell plenty of others. TBH? I feel like the best solution is probably to pull something along the lines of what Heroes did and just make everyone bi. Let players decide what the characters' sexuality is since we already get to decide who they hook up with anyway; why place further limitations on it?
  15. New question: Skill suggestions for a Malig Knight!Corrin (+Spd/-Luk, female)? Efficiency (IE minimal reclassing) is preferred over optimization ideally The answers to the questions I actually DID ask are much appreciated, thanks!
  16. Done for now, at least with the main attraction. (I did your mar-mar! Are you proud of me, Tiki?!?)
  17. short answer: yeah, probably would work for any builds that rely on speed. Longer answers (or any at all, for future reference) would be better sought here or here.
  18. Yo hey real quick questions here: 1) what's a quick/effective build for a corrin who wants to focus on Dragonstone usage? (was thinking maybe like +Mag/-Luk and dragfang, drachex, wary fighter, renewal, nohr trust/magicounter, planning on monk talent for those latter 1-2) 2) What boon/bane do I want for a Bow Knight!Corrin with Malefic Aura/Bowfaire, Quick Draw, Strong Riposte, Elbow Room & Trample? +Mag and -Luk or maybe like +Spd or something? (primarily a Shining Bow build but also with Hunter's Bow and yato accessibility) (EDIT: yikes this forum is none too active these days, huh)
  19. I was really irritated to find that fliers and cavalry couldn't run it; I was really banking on being able to let my NYCamilla use it to free up her Heavy Blade seal for someone else, since she has my highest flat speed of all my units at 45 :\ Guess I'll let Nino have it so she can proc Miracle faster, but... -sigh- wow what a letdown.
  20. Allright, I think everything should be up to date with this boi. Let me know if I goofed anything up, but otherwise I think he's done.
  21. Yeah, Brazen/Vantage as a means of recovering more HP with Sol is a valid strat I'd say. In that case, it's not so much the case that you want to stay in Brazen range as it is that Brazen (and Vantage) are your means of boosting Sol and staying healthy, I think. Definitely agree with Swordbreaker for the player phase build though, it's certainly helpful for slow sword-wielders like ol' Al. Regarding the formatting, I'd suggest going more minimal when it comes to the build options themselves; just slash skill options for the build and explain the skill choices and combinations in summary below the build. It's kind of difficult to read and ingest as is currently, or otherwise has too little explanation for stuff like Prince of Swords.
  22. If it helps at all, here's a Soren I'm pretty proud of. Debuff boi, AKA Gunnthra lite (no wheels) Res refine + Def Ploy gives him great support utility, but I like the improved combat that the unique refine and Spd+3 seal give him. All he needs is 2 adjacent allies or one (1) Ike (or any other S-supported ally, but who else is there) to exceed the Res refine's boost in that and every other stat, making it kinda superior for general combat outside of ploy activation. Besides those, I think Draconic Aura is the only less-than-perfect option on him, and admittedly I only run it because of the flavor implications (IIRC Glimmer is probably best for him)
  23. Is Warding Breath worth mentioning as an option for her A-slot, given the prominence of dragons?
  24. I'l probably add it as an option when it exists, but I don't see much reason to until then =3= I'm sure it'll be great when it does exist though, it basically performs like Owl tome when all allies are flanking without the need for them to do so, and without the offense boosts. I'm not too impressed with Dull Ranged myself, but some people like using it so I figure it can't hurt to leave it as a slash. As for +Def, I'm not seeing it getting better results than +Atk, tbh :o If you're Ignis-bombing folks after tanking a few rounds (definitely viable IMO), then it's probably what you want to go with, but as far as overall combat performance in general, the extra 3 points of Atk just give him better performance all around, and less reliance on his Special. After testing again I feel like I do have to recommend +Atk the most, though I'll definitely make mention of the benefits of +Res and +Def.
  25. Sounds like Panic Ploy and Dull Ranged are best when not used together, since they kinda occupy the same niche. Guard + Panic Ploy + QR Dull Ranged + Infantry Pulse/other + QR ...although, I wonder if Infantry Pulse is even still worth mentioning now that Infantry Rush exists, and requires no such HP threshold. hmm. (It's more limited and difficult to obtain, granted, but still... seems like there are better options these days) EDIT: Okay, so after some testing, here's what I'm thinking: +Atk/-Spd with Def-refined Owl, Bonfire, CC, Guard, Panic Ploy and QR seem like they give the best results overall VS the 700+ list as well as the hard list (tested on the arcticsilverfox sim, this one-- tested with 1 S-ranked adjacent ally.). I'm thinking that will be the primary set, with other potential options slashed in. for solely ranged opponents, switching the IV to +Res seems to be the only factor that yields better results (with Guard outperforming Dull Ranged). As such, I feel like Dull Ranged is still a weaker option for the build, but will slash it as an option all the same. Surprisingly, AtkDef Bond yields much better results than AtkRes Bond against ranged foes; it definitely seems like the res-focused options really don't make much of a difference in his overall performance compared the Def-focused stuff. All things considered, the build in the first bullet seems pretty straightforwardly like the best option, with slashes for +Res IV, Dull Ranged, and AtkDef Bond having some merits of their own. I'm having trouble seeing another build being worthwhile for him, save perhaps his budget build. At this point, planning to go forward with the writeups for these two builds without much additional variation (IMO no point mentioning the candelabra when Owl is infinitely more accessible).
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