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BANRYU

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Everything posted by BANRYU

  1. Allright I've made another update to this gal. Found out Slaying Edge Dragon Fang outperforms Wo Dao Draconic Aura in the damage department, so the Heavy Blade build has been split apart into the dedicated damage dealer (+ potential Galeforce abuser) with Slaying Edge, and the Wo Dao-wielding healtank which has served me quite well thus far (though now I need to try the slaying set, now that I know about it....)
  2. I feel like keeping allies in range of the buff AoE might be easiest with a flier team (which this Grima conveniently is), especially one that relies on stacking goads/wards and thus has no redundancy due to lacking Hone. BUT, you make a fair point, it's hard to overlook how it's kinda inherently counterintuitive an effect. I might build that for the hell of it if I have a spare Fae drop by, and if I'm able to give it a test spin I'll let you know if I find out anything different.
  3. Thoughts on Light Breath+ as a possible alt for the player phase set? (since IIRC its buffs only go into play when initiating and are pretty good so might as well if it's an option though IDK how badly it impacts performance)
  4. If it's as a thing that's relegated for Arena Assault or being described as 'poor man's' anything (which is kind of inherently contradictory in this case since you'd need to sack a 5* unit for it, one of them being a limited unit), I feel like it's probably not worth replacing her default weapon, and thus not worth a separate analysis / build writeup :0 That's sort of what I was trying to get at, or debunk my skepticism about... But so far it doesn't seem like there's much of a case that dissuades said skepticism, aside from the possibility of beating Xmas Tharja with the Kitty Paddle (although if either of the two crit weapons can do that, then there's no reason for it really).
  5. Ah, okay... erm... let me see if I can be more specific then. What specific advantages does Poison Dagger offer over the other builds (and likewise for the kitty paddle)? Like, what does a build with these weapons accomplish that the MochiCarrot build doesn't already? If there ARE indeed specific targets that these builds can defeat that her others can't (C!Tharja seems like a pretty substantial one off the bat), they should be listed in the analysis as incentive for using these builds-- basically, I'm asking why would you WANT to kill a regKagero or a Nyakura instead of just using her default weapon? What more does it accomplish that her regular weapon can't? That's what I want to know. I hope that's clearer...
  6. Okay so I have a question. Do the Poison Dagger/Kitty Paddle builds actually do anything better than the other two, particularly the Mochi/Carrot build? Barring very specific instances like maybe refined Leo, I have a little trouble buying that either effective weapon is better than just running an all-around offensive weapon. If there are specific things that she can only or more easily beat with those I'd be very interested to know who or what, otherwise I feel like that last build might be kinda unnecessary.
  7. I mean, TBH, it's not likely that anything related to that is going to be enforced so you can probably do what you want about it, really.
  8. Maybe I'm being too much of a prude but I'm finding the sexual humor to be in pretty poor taste :0 The analysis itself looks pretty good, so credit where credit is due, but.... yeah.
  9. ahh fair, I didn't think about that.
  10. -casually suggests WoM and Chill Def/Spd for the Firesweep set- I don't think Poison Strike does her all that many favors, tbh. -3- Might be personal preference, but... yeah.
  11. TBH her base defenses are low enough that I don't feel like Fury makes much of a difference (her Res becomes passable / barely good enough with her low HP and her Def is kinda not good either way), but I suppose Hinata is technically a bit easier to come by than Sothe esp since he came as a free unit... I guess it couldn't hurt to mention Fury as a budget suggestion for the first set or in an 'other options' section since she CAN at least hit 40, which is kind of my bare minimum threshold of 'is it worthwhile to invest in speed for this unit'. I'll add it in some form or other when I get a chance.
  12. aight dis shit is done. Lemme know if I missed or should add anything. Poor Kagero, getting Hector'd.
  13. Even still, 53 isn't that hard to hit if we're talking legendary lancers like Ephraim or Hardin, and with buffs it's even easier. For mages, especially blade mages, it's even even easier. That wouldn't be too bad if it wasn't so easy TO double him owing to his crappy speed :0 I think it's close, but no cigar.
  14. I feel like both defenses should at least hit 30+ before he can be considered a particularly great user of it :0 I'm not very sold, personally.
  15. Sell me on it, if you think it should be here.
  16. Kagero: Honorable Ninja Though she was once top dog among dagger units (and still is, in a sense... if one counts her Spring incarnation) for her powerful weapon and high Attack as a dagger-wielder, Kagero has long since fallen from relevance in the metagame at large, owing not only to the ever-growing abundance of strong non-infantry units introduced to the game or appearing in arena matches, but also to the introduction of stronger dagger units such as her aforementioned alt, as well as Sothe and New Year Takumi. Though her stat build isn't quite up to snuff in comparison to these newer daggers, she still boasts the second highest Atk of all dagger units, and while this makes her a good dedicated slayer of infantry or mages with certain skill builds, due to the changing shape of the meta those wishing to use her more broadly would be well advised to branch out and build her to strike a wider, more general swath of targets... Level 40 stats: HP: 28 / 31 / 34 Atk: 32 / 35 / 38 Spd: 29 / 32 / 35 Def: 19 / 22 / 25 Res: 24 / 28 / 31 Total: 147 ~ 148 Default skills: Weapon: Poison Dagger+ Assist: -- Special: Reprisal Passive A: Warding Blow 3 Passive B: Daggerbreaker 3 Passive C: -- Classic Ninja (speed-focused / general offense) General use, Arena offense, chain modes Selective Assassin (mage/infantry slayer) Challenge maps / specific PvE
  17. Okay it's been a bit and I've been kind of busy, but here are the two main builds that I would generally suggest with her: typical base kit: dual phase utility (+Spd, speed stacking) Raven tome (+Def IVs) There.... I think that's..... I think that's about all the sets she could really ever want to run (and you can probably still label these with your cool Tactic titles lol they're just grouped more by her skill set and role than weapon, since the fury build is pretty versatile with what weapon it can be run with) I would probably call the default kit her optimal build, TBH; it's a pretty unique role and she's also built to succeed pretty well at walling magic in terms of her stat spread, both among blue tomes in general and especially among fliers. She's the definition of specialized, but still pretty cool. Dragons can be an issue for her, though.
  18. @Poimagic I hate to rush you 'cause I know stuff happens and life is more important, but I notice it's been a few days and it looks like we've still got no progress. Actually, I've done a bit of research and testing with precious daughter while trying to work out a build for my own, so I feel like I've got a pretty good handle on her capabilities-- would you want me to assist a bit with like, sharing what I've figured out and maybe suggesting some build skeletons and key points on them? Like if that would help or make things easier, I'm happy to offer that just let me know. Don't wanna be steppin on your toes if you've got a handle on things, though.
  19. Not that it super matters, but.... *fourth (1: OG, 2: Bun, 3: Xmas, 4: this one) Also, having used this Chrom a bit in TT I gotta say I'm a big fan of the ol' Heavy Blade Aether, and Fury synergizing with Falchion's new effect is really cool. Who needs HP when you can pump SO much out of everything else (that matters)? Will probably be addressed in the analysis but I just wanted to throw that out there lol
  20. Ahh. I misread, then; my mistake. Regardless, I may end up giving him both to try them out depending on my feather/fodder situation. Escutcheon fodder isn't exactly in high demand so that shouldn't be an issue lol.
  21. Yeah it's all right xD As long as the conversation prompted is interesting and informative, it's not a problem to me. TBH I'm kinda just losing interest in Corrin on the subject lol.... I may come back later to consult on that but for now I'm not gonna worry about it I think. Thanks for the input all the same. Barring my Tiki who I'm working on the +10 for, Raven (and most of my 5* units for that matter) isn't/aren't liable to exceed 5*+1 or 4*+10-ish, so I'm not too concerned about it for the time being. I'll keep it in mind, though. Mmm NOT advisable, IMO. I highly suggest having QR on her somewhere, whether B-slot or seal, and if you've got +Atk then Heavy Blade may be worthwhile to run as a seal (otherwise I'd say DC/QR/CD is what you want). Chrom might surprise you with that, but based on the advice I was getting for a similar question, I'd put it on a Brave Bow / Firesweep melee weapon user maybe. I've been running HB Chrom and assuming you double and 2HKO, Aether should be procing every other round which SHOULD do the trick I think, in theory... I was actually thinking of trying something like this, although I was gonna run Sturdy Blow and Bonfire (for arena/short term stuff) in addition to possibly Aether later down the line. I'd run calcs on whether Moonbow or Glimmer does more just to be safe; his ATk is good, but I'm not sure it's quite high enough to justify Glimmer over Moonbow. Those would be the ideal situation though I think, unless you're okay with the lesser consistency/greater power of DA. And yeah, Spd+3 seal looks pretty good. Looks like you mostly got your answer already, but dat boi is looking pretty solid already TBH. Trial and error to determine your preference is always a good idea ~3o Okay I've got a new question lol. I'm tryna decide which of my two Ephraims (infantry-type) to keep and which to merge onto the keeper. IVs and plans for them detailed below: Current Ephraim is +Def/-Spd and helluva reliable tank. Bonfire, Earth Boost, QR, hone Spd, HP+5. EB may not be typical but I'm very satisfied with its performance, enough to not want to switch to TA or Fury or the like. New Ephraim is +Atk/-HP and would be built to abuse Siegmund's effect with Bonfire/Aether, Sturdy/Death Blow, still QR (I like the EP utility) and Heavy Blade for that every-round Bonfire or every-other-round Aether. NGL, this guy is definitely a tempting option for the combination of attack power and longevity, but the main downside to him is his IV making him impossible to use in my current ephraim's role. I DO have other bulky lancers for that (Nephenee and Oboro), but it's hard to understate just how much of a mainstay that defensive Ephraim has become for me. It's a tough call x-x
  22. Hmm noted. TBH I am strongly leaning toward the notion of giving him the LnD refine alongside Fury and Desp, since that seems like it gives him the best tradeoffs of bulk for offenses (-2 Atk/Spd in exchange for +3 Def VS LnD3 in the A-slot, or even 2 which is what I have now). And yeah, Escutcheon seems like a solid plan, I run that on my TT Cherche and she just. JUST demolishes, and doesn't need to be healed if I keep her out of magic range (I was also considering Miracle, which works really well on my Nino). TBH I'd consider Spd and maybe HP the best boons to take; if you're planning on refining his weapon, he can actually be a pretty good magic-soaker, especially if you decide to give him like Warding Breath or something. His Res isn't that good to begin with, so I feel like he'd be better off being at least neutral there to get the most out of being able to take magic hits. Grain of salt though I'm not so much an expert on him, but it seems like a decent idea to make him good at taking magical hits. Hmm I suppose. I kind of wanted to run a Guard Bow unit, though :0 Not really sure who works for that besides Jakob... >> I figured Corrin, being tanky, might be a passable candidate =__=
  23. Eyyyy dragon fetish, that's me! Sorry I didn't see this sooner. I would say +HP/-Spd is a great nature for abusing her high HP with skills like Infantry Pulse and Panic Ploy, which IMO is the main selling point she has over the other two green dragons... Her HP gets really quite high too, so it makes her pretty flexible for non-dragon infantry teams as well. And as you say, Spd is not such an important stat for her so taking a boon in it is perfectly fine assuming you're running something like QR to overcome this. Otherwise, I'd say +Atk/-Def is passable if you pump up her Defense to compensate for the bane (IE Def refine, maybe Def+3 seal, and either Fury or Steady Breath or something of the like)-- although maybe you don't even need her to counter physical things, in which case whatever. +Atk is pretty nice though, this is what I have on my 5* Fae and it's not as bad as I thought it would be. +Res/-HP is also pretty good if you want her to be more of a dedicated mage counter that doesn't sac her defense against melee matchups; I'd say you can probably still do the same thing with pumping/refining Defense, but you may not need to focus as heavily on it and her mage-blocking ability will be naturally higher without assistance. Ultimately it's your call, but I'd say +HP/-Spd is ideal if you plan to utilize HP-based skills like Infantry Pulse (I'd consider her one of the best users of this skill) and Panic Ploy (the Boosts are another good one; Earth Boost is pretty easy to come by and easy to abuse), BUT if you don't have fodder for those or don't care to utilize them, it's +Atk/-Def or +Res/-HP depending on your preferences and what you need her to counter. (+Atk is always great on dragons though) Hope that helps! Isn't that better on faster folks tho? :O Besides, I've got the very deliciously evil plan of Firesweep Bow BLyn if I ever pull a Fae >3>
  24. It's Chill Def, friendo ~3o If it were Spd I'd have given it to my Soren in a heartbeat (debuffing Atk/Spd with no drawbacks? Yesplz) ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ I don't remember where I asked for suggestions of replacements for him, but if you have better skill suggestions for a NYC who may possibly be running Close Counter I'm all ears. Yeahh that was my backup plan in the meantime anyway haha. Noted. Someone also suggested Fury alongside the refine, and admittedly +8/8/-2/2 doesn't sounds pretty decent actually, so I'm considering that; only issue is that I've got a relative shortage of Fury fodder relative to characters who want it lol. But, in time. And ofc Tiki is worth it =3= Right now she and my Ephraim (rather, giving him Sturdy Blow from Athena) are the two I'm considering.
  25. When in doubt, run calcs to see if something else works better is what I say. I wound up giving my spare Horsephraim's sturdy stance to my Grima =3= Shiro and Beruka are both perfectly solid options for it though yeah; personally I was planning to give my Beruka Steady Stance cause I feel like going full-on defensive wall is better for her but that's just me. If the performance in the calcs doesn't differ much from cheaper options, youre probably clear to merge, but if you're not sure could always wait. Not like the Legendary units are exceptionally common. EDIT: oops @Astellius and @Rafiel's Aria thanks for the input, sorry I didn't acknowledge but I did see .3. Decided to keep Chrom for now, and still considering my feathers options....
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