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Rakath

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Everything posted by Rakath

  1. You lose out on bonus weapon EXP, and in the later classes you won't have the right faire skill, but other than that there's no downside to using a weapon off class focus.
  2. It depends on what skills/combat arts are unlocked by ranking the various movements? As while there's no requirement for it there could be a spicy ability or two in there. But yes, not needing requirements for the House Leaders means you can aim for other class mastery gains.
  3. I think in this game Attack Speed is less about doubling (unless you're specifically in the Swordmaster/Assassin/Sniper lines), and more about preventing doubling? Combat Arts don't allow for follow up attacks. Battalions are about putting in heavy pain without a possible crackback. So being able to double is useful on enemy phase, but in most other cases (again, unless you're a Swordmaster/Assassin/Sniper) you don't really get to employ it?
  4. There are a few variables up in the air, I was wrong about Savant being the right call. However I think of the mage classes the mounted mages still beat Gremory if you can equip Magic Uses+ into one of the 5 open slots. Mostly because Canto is busted, but also it makes Lysithea the most practical anti-armor/anti-mage in the game. (Having a viable physical attack to take out high Res Mages, and a viable magic attack set for other mages/Pegasus units). She just will need protecting on the enemy phase but... that was always the case.
  5. Probably the better choice, provided getting her the horse is feasible. I forgot to check which Faire she got (why are there three? Who did this? What did mages do to you!?). Just a straight up 5 extra damage from the weapon in question.
  6. Swordfaire and Tomefaire aren't on Gremory, which I think will be significant to a glass cannon like Lysithea. If the requisite Use Up+ skills can be equipped, Gremory isn't as valuable of a class. As I'm not planning on Lysithea being my main healer I want her for damage dealing.
  7. Lysithea's Mortal Savant set seems even better now with that in her arsenal. And if Bernadetta (and Claude with Alliance Bloodline+) are the only characters with pass makes them real important.
  8. The Skills list is the skills from the datamine. We don't have a full map on how those are unlocked/accessed yet.
  9. Vincent has been updating the Three Houses pages with datamine information, the Skill Levels went up earlier. (Does not include every Hidden Talent.)
  10. Resource management is a key part of FE games, I'd still be fairly amused. After 30 you'd need a particularly silly number like 42 or 69 to amuse me again. Also in my day your weapon just broke and you had to stand there and get hit in the face, after walking up desert both ways in a fog of war or some such.
  11. I hope there's some way to forge extra uses onto weapons because 15 Uses on Wo Dao is just... disappointing. I am amused at the 20 weight on broken sword though.
  12. Class things, no story elements unless class names are something you don't want. Good to know to plan for your Lords (two out of four Lords accounted for).
  13. We don't know enough of the Mastery gains to really be sure what paths are worth it. Thief/Assassin are too viable for their raw utility/stat spread to not use? On the other hand it's possible they just get outclassed by putting Astra as the Combat Art gotten off of mastering Swordmaster. Similarly Swordmaster might be out of the agenda if Aether is unlocked via Hero. There are too many variables to really know what the optimal lines are yet. Getting Steal by being a Thief, given the options at Intermediate, feels really solid if you're in Sword or Bow though.
  14. @Nio - Assassins don't have steal in the first place, but they still carry Locktouch (which I would assume is the mastery skill). Even if it isn't and you get Silent Step that's nothing to forget about.
  15. That's to be expected, most of them (minus Steal) don't feel like they do 'enough' to make it a game breaking thing? Variable on how useful the skill is, I imagine the beginner skills are just not going to age well. If a class gives out a Faire, well... that does quite a lot doesn't it. Sticking in Thief until you have Steal feels very worthwhile if the unit is already going Swords or Bows.
  16. Suggesting that 'Master' is a 'sidegrade' is overstating, I more believe that the variation between Advanced and Master (except for Wyvern Rider/Lord) is minimal enough you could 'get away' with not doing it. At least for two reasons: 1. The acquire rate on Master Seals is slow so you won't have enough of them early on. Your later choices to promote won't fall behind too badly early on. 2. Your units still in advanced to Master the class won't fall behind. For the classes with a valuable Mastery skill (like I imagine both Paladin and Assassin will have). The only class I feel falls into the reverse of this is Paladin, which I expect will 'keep up' with the Master classes better than the others? In large part because I expect it'll have the same Move as the Master classes. And that will give it a lot of room.
  17. So I'm looking at the numbers, the numbers (i assume) are total statlines? It's the most reasonable assumption on the numbers (as they've been doing this as promotions since... FE6?). It's hard to really divine anything on growths/values without knowing the levels of both units. Too many unaccounted for variables to really be sure of what to make of this. Bow Knights seem really good with a +2 range. That's just- uncalled for. Still would like to know what you get as abilities for mastering certain classes.
  18. Given the way leveling goes up, the difference between B+ and A is significant. Which should help you get to Falcon Knight and Great Knight slightly faster than the others (Falcon Knight because Peg Knight is a Intermediate Class, and Great Knight because requiring both Armor and Riding is rude). These are more or less, what I was expecting as requirements based on Bow Knight.
  19. Possible that Pick Locks is the skill you earn from mastering Thief/Assassin. I wouldn't bank on it, but it's still on the table.
  20. As I understand using a Combat Art removes follow-ups. So Steel would be worth it there. (And if there's any sort of forging system to decrease weapon weight on a higher base atk weapon.)
  21. All magic classes we know the class skills for have a skill that increases use quantities. I imagine that being stuck at the base level of uses is exceedingly detrimental to progression.
  22. We know base stats change with class changing (it is a part of the interface when you're on the test screen to show the stat totals at the bottom, both current and new). It is a safe assumption that they are doing growth rates = character growth rates + class growth rates, but there is a small margin for this not being the case. Not enough of a margin to say that Commoner/Noble is a useful late game class, but a margin.
  23. That feels more like an interface statement than it is a character/class statement. 50 being the cap in each non-HP stat is about what I'd expect, but not in each stat for each character/class. (HP is the only stat that generally goes 60-80 as a cap while the others stop at 40-60.)
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