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Haiyukin

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. @Deanna: I can't help if you don't tell me anything about your problem. @amschroeder5: So there used to be a simple windows installer package, following that link in the Readme. Unfortunately it looks like it's gone, and they've replaced it with less simple installers. However it's still okay to do it that way - pip is pretty useful. Install pip, and then in the command line type "pip install PySide" and I think it will just work, downloading the required files by itself. I'd attach the windows installer that I found there to this post, but unfortunately it's too big for SF :(
  2. Not in there, unfortunately. Mentioned at the top of this page...
  3. @lebao000: I don't really know what's going on there - I can only suggest try reinstalling PySide. Clearly the reference to the Python package isn't correct but I don't know what would cause that. What's with the Yen symbol in your directory lines? You could try just running Python itself in a cmd window and typing "import PySide" and see if that works (it will come up with the same error if it doesn't). If not, PySide is likely not installed correctly.
  4. @CorySane: If you actually made an account to try and insult me for giving my own personal work out for free in a format you haven't heard of before, that was an amazing use of time. And if you bothered to read any of the instructions or the Readme, you'd find the answer to all of your questions. Everyone else here did. Sorry I haven't taken the extra time to bundle it into a nice windows installer for you, but I'm not that interested in doing so. .pyw is a console-less version of a .py file, or a Python script. You need to install Python version 2.7 and the PySide GUI library, links to which are given in the Readme. @Th3Miz3r: Nolan Bless slot 1 would be 0084DB51 00000010 - RDCC can tell you more codes if you want them, I'm not sure what you mean by an "Item Slot 1 code".
  5. I'll be honest, I have no clue how to make a control enemies code, nor how the Always Perfect Level-Ups code works...
  6. longtong4 - BExp for Part 4 is a combination of all the previous parts, so just use any of the other codes and it should work :) You need to try following the instructions I posted and tell me what error you get when you try to run the program in the console. Once I know that, I might be able to help.
  7. Hi longtong4 - what you can do is try running it in a console instead. Rename the file to .py instead of .pyw. Then, hold shift and right-click on the background in the folder, and click "Open command window here" (this option will only appear if you have unzipped it to another folder). This should bring up a console. Type "RD Code Creator.py" (shortcut by pressing r, d, then tab), hit enter, and see what error you get. You will need to install PySide from the link in the ReadMe as well as just Python 2.7. Good stuff Raivshard - I wasn't planning on maintaining this program though, I haven't looked at RD for a while now :( Damage Type stuff and possibly Weapon Exp look like great additions though, if you look at the code you can probably figure out where to add them yourself :) look at the create_data_type_lists function, and probably add something to the 'weapon': entry in that dictionary. Each entry is a tuple of (memory offset from the start of that target, human-readable name, type) - type is harder to figure out since if you want a list of names for Damage Types you are going to have to do it in the same way the Affinities are done. I've done a complete reinstall of my PC very recently so I'm not going to be working on this myself any time soon. Should be simple enough to rename the (0-8) (???) thing... From what you said about 0x10 less than min range, I think the offset would just be 0x10 for Damage Types :)
  8. Thanks for the feedback :) As I understand it sometimes different characters can be offset by different amounts in the memory for even different playthroughs of the same version and thus I am not surprised that Fiona/Muarim/Vika didn't work correctly. I know about the Bonus Exp code, I really don't know how to fix it though since it doesn't seem to do anything simple. Skill codes for free/locked status - what exactly do you mean? I know that adding the padlock icon doesn't actually lock the skill, you can still remove it. o_O
  9. Get them promoted to Tier 3 ASAP. Then give them some combination of Corrosion/Disarm/Adept. Since those skills trigger even if you do no damage, you can equip them with Bronze Knives and break 40-use weapons. Discuss.
  10. I think there is no one way of "playing well" - if we choose LTC or best endgame party or whatever we end up with different strategies and just playing the game for funs you can level anyone pretty well, especially with boss/priest abuse. This game is less active because it's friggen long and really hard to plan a good route for LTC...
  11. How on earth would Tibarn die o_O
  12. Fixed some stuff, including making the Forge Names work with normal characters (it was just Unicode ¬_¬ as simple as using ord() ) and fixing a push-button bug. Also split weapons and non-weapons up, not 100% tested so some feedback on stuff like changing the stat boosts for items would be good. Lastly, using None as your Target will generate codes for all targets in that category! Yay for mass-modifying items! Boo for mass modifying weapons to be unbreakable and bows no longer working! Learnt that the hard way. RDCC 30-04-2014.zip
  13. Yeah that looks fine, the codes should be active immediately. Note that it won't necessarily add 10 Lck to Edward, but will instead cause his Character to have 10 Lck - his final stat is comprised of the base stat for Myrmidons (or Swordmaster, Trueblade) plus the number you give him there. For me starting a new game, it makes his Lck go to 18. If those codes do nothing, try changing version: 0088717F 0000000A 0088719E 0000000A
  14. Well this was a giant waste of a few days... RDCC: Radiant Dawn Code Creator! Generate AR codes for anyone and anything. Still lacking some functionality but works very nicely so far. ReadMe included in the .zip. Requires Python and PySide. Edit: Deleted upload, see below for updated version.
  15. I posted a response in your thread on the Dolphin Support forum :P Skills shouldn't be too hard - in the first post, I show Nolan's Skill Slots. You can just use those, using the AR to put a skill code in a slot - you can assign new skills in a blank slot or in an already-used slot; I recommend either using slots you know would be blank (slot 10+) or assigning over a known skill (use the Dolphin memory reader to check the pre-existing skills). Removing a skill whilst looking at their skills in-game seems to freeze the game, so close any character info you have open when setting blank Skill IDs... I'm working on an AR Code Creator for FE:RD, allowing you to just tick some boxes and get out the AR codes at the end. It's gonna be so cool. It's actually mostly done, just a couple features I want to finish first.
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