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  1. BEXP doesn't really balance out weaker units, because you can use those same resources to make a good unit even better, and FE being an RPG-ish game, emphasizes god units. The concept of BEXP is neat though, because it removes the incentive to waste turns killing reinforcements or healing scratches for more EXP. The real problem was the implementation, since it was possible to achieve most map objectives without losing any potential BEXP. IMO, they should have reduced the amount of combat EXP given in FE9/10 and given more BEXP, the amount of which begins decreasing from turn 1.

  2. You can savestate, then if it doesn't work, reload the savestate, use suspend, then reset the emulator and load the suspend. The RNG is updated. Then savestate again and repeat the process if your desired outcome doesn't happen.

    Also, H5 can be trivialised (like any FE game), but to insist that it is only hard because of a couple of bosses is a little unfair. The fact is that most of the enemies hit a lot harder than in any other game prior, and have a lot of HP so ORKOing them is difficult too. Most of your units can't take more than 1 hit unless they're a general. Not to mention the first chapters need a lot of inaccurate javelin chip to connect repeatedly or else you get overwhelmed. Chapter 9 is pretty ridiculous as well.

    The thing is, the higher attack power of enemies in FE11 doesn't really result in deeper/more intricate/etc. plans. The main effect is that a casual player switches from "send Marcus to kill everything" to "have Jeigan (and then Zagaro) sit on a chokepoint." Once you go for LTC, I'm not sure that warping Shiida on top of the enemy castle is more complex than strategies in other games.

    Back to the subject of save states: I didn't know that suspend/reset could be used to advance the RNG state. That changes my opinion of it in post-GBA a little bit, but an effective strategy should hopefully not need constant RNG manipulation, so the two battle saves in FE11 chapters makes the effect about even. On the other hand, I don't recall FE10 featuring battle saves in HM, so that's a different beast altogether.

    On the topic of luck vs planning: In principle, accounting for luck is part of having a good plan. However, being an RPG-like game, FE makes this difficult because of your limited number of units. Since you only have around 10 deployed units, and often fewer good units in a fast run, you can't afford to account for all scenarios. The result is that assuming you always get the best RNG roll becomes an essential part of many LTC strategies...

  3. Beat FE11H5 without savestats I dare you.

    It's funny that you mention that, since FE11 is one of the newer games where save states don't help much, as the battle RNG is not connected to the pathfinding algorithm. Then again, through use of battle save and plain old resets, the player can achieve the same effect. This is why I don't understand save state criticism, since their only effect is to save time.

    By the way: H5 is only hard because of the poorly designed C1-3 bosses (wtf @ Gazzack and Hyman).

  4. On the topic of green units, is it actually possible to save all the Marado civilians in FE10 1-6-2?

    How exactly is death "trivial" if you're admitting that you actively try to avoid it, via savestate or a restart? Death is a finality for your units in every game that does not have the Aum Staff, or some specific story sensitive chars who just become permanently injured. A large part of many people's experience in Fire Emblem is trying to keep everyone alive, and the tension that results from close calls and the like.

    It's trivial like death in Mario in that the only real effect on players is that they play the level again. Even if you discount save states, most players reset if any unit dies. You could say that your units being non-respawning unlike RTS type games (Starcraft, etc.) makes you care about them more, but that's really because of the RPG elements in FE (growth, backstory, etc.). Imagine if you had a game like Starcraft except that you started with a fixed pool of units instead of creating them. Death would be "permament" in that each lost unit reduces your fighting ability, but it wouldn't make it any more emotional. It's in this sense that permanent death's real effect is only on the map objective, since nobody dies in practice.

    Minerva in FE1/11 and Jill in FE9 both are explictly highlighted with their internal conflict in fighting against their fellow countrymen and even family. PoR shows how the people of Daein view the Crimean army when they begin their counteroffensive, and it even has chapters where you are outright rewarded for killing as few enemies as possible. FE3 Book2/FE12 and FE10 also have situations where allies from the previous war are pit against each other, and it is not always just "Haha free recruit", I assure you. SD has a fantastic scene where Marth struggles with his emotions towards the enemies and country that destroyed his homeland and killed his family. "A true leader needs to look at opponent and see more than just an enemy." Heck even FE8 does it pretty well, what with the Grado generals conflict between their Emperor and what they feel is right.

    I don't recall Minerva having much to say about the Medon campaign other than "someone needs to beat them because they lost their way." FE8 is another example where the enemy is generally depicted as some faceless evil, but with individual charismatic (Selena and that guy I forget) enemies portrayed as sympathetic. This is in the same line as Camus, which I mentioned before, and there is usually one sympathetic boss in each game. FE10 is the closest the series has gotten to the reality of war since the player controls both the GMs and the DBs. However, the game even tells you not to worry about the details since the other side comes back to life! This has the effect of devolving the experience to "I can 2-turn this chapter if Jill beats up Ike." Ironically, permanent death would actually have made this more interesting, since you would need to balance turns saved against the value of units lost.
  5. Uh...anyway, do I feel bad for killing generic Pegasus knights? Less than I do with generic soldiers. At least the generic soldiers get dialogue every now and then. Generic Pegasus knights never get dialogue. No one even says they know those Pegasus knights, unlike, say, how Sain and Kent know generic whatevers in FE7.

    I must have zoned out or something, since I didn't remember any generics talking in FE7. On the other hand, the faceless units call Jill a traitor at some point in FE9, which I found to be a neat touch. I elaborated on it in a previous post, but IMO, the enemies having the occasional pre-battle or death quote would go a long way in humanizing them.

  6. I'll admit to not having read the entire thread, but in principle save states don't affect the outcome of GBA FE, since there is no execution aspect to it (other than the dual-occupancy glitch I think). Someone did mention that the GBA RNG is entirely deterministic (predictable seed), but even without this knowledge it's possible to pseudo-save-state on an actual system. Since the game doesn't autosave when burning RNs through the path-finding method, you can preview and determine whether the upcoming RNs are greater or less than 50%. Even on FE iterations where the RNG is well-seeded, there are ways to manipulate outcomes, either through battle save or just plain brute-force resetting.

  7. the most disturbing facts about this topic are:

    - not including karin as a kawaii girl.

    I'm working my way backwards. After I get to FE6, I'll tackle the SNES games. Not sure I'll bother with FE1/2/3 though, since I think those have remakes.

    - implying that nessie isn't cute.

    Dunno, I like Syrene better. I think it's in the hair. Vanessa is definitely a very useful unit though (like Seth beta version).

    In any case, Pegasus Knights in the games you listed are mercenaries. They deliberately know the implications of deciding whom to join, or what to do. they are aware of the consequences of their choices. Therefore, risking their life, and losing it, is just a repercussion of their decision, not the player's. I don't see how the player should in any way or form be disturbed by killing them.

    For the most part, I agree with you. When it comes down to it, you need to kill units that are in the way. I don't think all the Ilians (sp?) are mercenaries though, given that you need to invade their country at some point in FE6. I'd have to review the game literature to be sure of this though. It's funny that you bring up mercenaries, because the Mercenary is the only male sprite that isn't either faceless or comical (pirates and bandits, even fighters to a degree). Although, the mercenary sprite is curiously designed with the aggressive/confident/taunting pose that makes him look like a bad guy.

  8. This is probably a repost and i dont remember where it came from (source) but its awesome and i lurves it.

    [spoiler=Florina how she appears in my runs]

    You should check out my other thread. Florina's pretty vicious indeed, but it's too bad the sexist CON + female STR cap make her endgame dodgy.

  9. What do you think of FE6 HM Ilia then? Pegasus Knights/Falcoknights galore.

    I haven't actually gone through FE6 yet! I do see that an updated translation patch is out, so it's next on my list. It doesn't really matter in-game because like Ebert said, games don't have characters or plots.

    You kill your opposition equally regardless of who they are anyway. They generally choose to fight or not but being faceless people makes it easier to kill them. Unless were they were a compelling character or had a presence that gave the player enough time to give a damn about them other than them being a badass, asshole, bad dude, hot woman, hot man, last boss, pre-final last boss, random dude who happens to be a badass out of no where, the creep who somehow gets a goddamn fan following because people are fucked in the head, and so on.

    Then again Awakening has the Arisen who are basically zombies so it's "okay" to be killing them. If anything you are freeing their tortured souls like that uber Soldier in that thing who appears to be in pain and or showing remorse. But yeah being dead is bad regardless. Dunno if you noticed that within the games. It's kind of a thing with the series.

    The funny thing that Rehab kind of mentioned is that the female units (Troubadour, Peg. Knight) are generally less faceless than the male units (Paladin, Knight, Soldier). Death is trivial in terms of game mechanics, since you just load your last save state and keep going. If anything, IS could have made the whole "war is bad" thing more serious by giving generic enemies death quotes and the bosses battle conversations other than "behold my peerless skillz." That said, there's no indication that IS actually wants you to think that war is bad. In fact, for the most part, your forces' slaughter of entire armies is generally shown in a positive, role-model-setting light. Only occasionally certain charismatic enemies (e.g. FE1/FE11 Camus) are highlighted.

    Apparently, you did not get the hint the first time.

    Comments like these are not welcome. People can take this thread as seriously as they want. Trolling is against the rules. Please read the Code of Conduct.

    I never said otherwise. I mention this because, as I pointed out earlier, some posters seem to think I'm preaching to them or such.

    Taking the thread too seriously or not, this is an attitude that extends to real life and is quite in effect IN real life and I feel it should be addressed. Way to brush off legitimate thoughts with "taking too seriously lol". Also, you sound stupidly shallow if the cuteness of a character is the only factor in making you feel bad for killing them, and your responses do speak a lot about you as a person. Also, I highly fucking doubt pegasus knights are all 10.

    As a number of folks pointed out, the game gives you little reason to care about any of the enemies. So the Peg. Knights being little girls and their not-so-faceless sprite makes you think about it for just a moment. Not much longer, since again, you have to kill most enemies in your way or else you'll lose turns.

  10. There's a difference between having enough sympathy for an enemy that you don't kill them, in a game where you usually can't interact with enemies in many ways besides that (and aren't exactly encouraged in gameplay terms to spare them, usually), and just wondering about their circumstances, or their personality, or what-all killing them means in-universe. Especially when it's emphasized so much for most of your own units that dead means gone. You don't have to refuse to interact with interactive media to wonder about your interactions with them.

    This is more or less what I was getting at. Besides, games don't have plots or characters [citation: Roger Ebert].

    The existence of this topic bothers me.

    You seem to be implying that killing pegasus knights is worse than killing any other units just because they're "cute girls" and that is worse than killing men or "less attractive" women. FE is all about warfare. Those "cute pegasus knights" are fighting against you and trying to kill you. The characters in-universe can't stop to feel bad about killing an enemy who so clearly wants to kill them. Not to mention that, in a general concept, EVERY life taken in war should bother people, not just the cute girls. This line of thinking is akin to putting more value on women lives than men's lives just because the former are women, which really shouldn't be a thing. Especially when considering people who choose to fight in a war.

    If anything, killing defenseless healers in FE bothers me.

    This is an example of someone taking the thread too seriously. Also, healers are way worse since they're not cute and they use those sinister Berserk staves. For what it's worth, if your own units are any guide, the Peg. Knights are like 10. Blame IS for not adding male child soldiers.

    You just totally said my piece on this. Cuz i feel exactly the same way.

    The only thing that really bothers me in FE, is when i cant save all the villages or when defenseless green units (like those chumps in that swamp chapter in FE10) get killed. That just...irks me real bad. Sometimes, ill even reset the chapter(s) to try to make it so that doesnt happen. Im kinda terrible because i use the defenseless healers as EXP gains for my weaker guys. D:

    The only unit that can kill those swamp dudes is the Dracoknight who shouldn't even spawn if you do the chapter right. Now that elderly Marado lady in C1-6-2 on the other hand...

    Quite the opposite actually: I'm annoyed how rarely they show up as competent enemies.

    The main thing stopping them from being serious enemies is the low defense. Since the enemy should basically never hit your units in most of the FE games, the only thing that affects their difficulty is how many rounds you need to kill them.

  11. I tried to think of a reason for this. Didn't come up with anything good.

    It sometimes makes sense, but usually for reasons other than the chair being taken, and usually only if the enemy is the one seizing. For example, in FE9, you need to prevent enemies from taking over your base (C5) or killing Sanaki (C13). For the player, it makes more sense for the victory condition to be based on sufficient enemies defeated (seizing throne) or enough units arriving at a tile (seizing gate).

  12. Gomes in Thracia 776 is an explicitly sympathetic bandit boss despite having the appearance of your typical thug.

    In many missions where you objective isn't rout, the enemies do kinda of surrender when you complete the mission.

    As said earlier, being a pegasus knight doesn't prevent one from being a terrible person so I don't see any reason to feel more bad for them over all other enemy units.

    It's more of a gameplay issue than a moral one, but rout chapters always seemed like they'd be more fun if the enemy surrendered after some kind of condition, like if they were badly outnumbered or divided or something. Likewise, seize maps never made any sense to me. Does everyone just decide to give up once Hector puts his lvl 1 butt down on a chair?

  13. Keep in mind, even when you're spearing faceless soldiers of Bern or Daein chances are high you're killing someone's son, or brother.

    Even sometimes bandits have families, and tough backgrounds as shown in Thracia 776.

    If you bring up the "enemies have feelings" line of thinking, you end up down a rathole. Even the early game bandits probably have families and/or circumstances. In FE8, there's even a defector (Colm) to make that pretty obvious.

    The reason I don't consider the enemies' feelings is that they never surrender. No reason is ever given for this either. It's not like they're from a warrior society or followers of Bushido or anything like that.

  14. Now think about it even deeper, you're killing mercenaries from Ilia (including Florina and Thany), therefore you're causing kawaii little girls (which include Florina and Thany) who have been in the same training camps. Have been at arms and combat together (Did I say they inclu- *shot*), are now killing each other. Florina and Thany vs a million more Florinas and Thanys. A genocide of kawaii little girls :[. Florina and Thany killing generic enemies they've been with before in training and at arms.

    Do all the horsebirds come from Illia (however you spell it)? I prefer to consider my horsebirds (and fliers in general) as cold, merciless killing machines. Kinda like flying terminators or something.

    Just gonna point out that early game horsebirds are more dangerous than any flying lizard. Except Vaida with the uber spear, but that's for different reasons.

    Also it's not really touchy responses. If people feel like your being callous or saying something that they don't agree with they can voice the opinion. And that's not a proper way to respond to there opinions and statements

    The difference is that wyverns take longer to kill (not ORKOd by everyone), which can mean more turns spent. Anyway, I call them "touchy" responses because it seems everyone's reacting like I'm preaching or something. It's not like I'm losing any sleep over this topic either.

  15. I...never really stopped to think about who my units take out.

    There are MALE Pegasus knights in fe3. But yeah it doesn't really bug me.

    Well, in LTC you've got to make some sacrifices. Had no idea about male Peg. Knights in FE3 though.

    I hate Pegasus Knights, therefore killing them doesn't bother me in the slightest. :evil:

    Also, most of my resets are caused by flyers reinforcements killing my healers/dances, so I feel even less "guilty" about killing them (not that I feel guilty about killing any generic unit in a video game lol)

    My dancer is usually on the front line (how else is she going to dance?), so I haven't had this problem. Besides, the enemy Peg. Knights are usually laughably weak, especially compared to those annoying wyverns.

    Nope. Doesn't bother me in the slightest. Never actually had that thought though.

    I don't see how the death of a female soldier is any worse than the death of a male soldier, both are equally bad. Also, it's just a game.

    so no

    Isnt the series about war? It doesnt matter who you face, as long as you dont feel guilty

    War is hell.

    Why feel particularly bad about kiling Pegasus Knights over all of the probably young men in the rest of the enemy armies? The games doesn't give you much of a reason to feel guilty about killing any enemy generics, but occaisonally they like to put into context later in the game that you are an invading (albiet, retaliating) enemy force and make you feel bad about it. Path of Radiance and Shadow Dragon probably do this the best.

    Yggdra Union is my personal favourite example though, after you beat one of the toughest bosses in the game who's a badass old knight general guarding the only way into the enemy country, you end up fighting weakling village militias, having beaten their main force. The the protagonists clearly start feeling pretty guilty about it too.

    Well shit, you've got me. Okay, next time when I see a pegasus knight I'll just shift to RELENTLESS PACIFISM MODE.

    Why is killing women worse than killing men in a war? Reverse sexism or something?

    Clearly this isn't the first time this subject's been brought up, judging from these touchy responses. My only response to this is that the generic male enemies look too silly to worry about killing (bandits and fighters especially).

  16. They're all supposed to be female, right? Judging from the ones on the player's side, cute little girls too. I mean, you're basically mowing down hordes of Thanys and Florinas.

    Thany.pngFlorina.png

    OK. I suppose Vanessa isn't as adorable.

    Vanessa.gif

    Most of the games feature some kind of female boss unit, but the plot usually goes out of its way to make them "evil." This is comically so with Sonia (FE7) and Petrine (FE9).

  17. I finally got back to working on this run. C26 is not an especially tactics-heavy chapter, but there are quite a few objectives to be achieved.

    • Obtain Vaida's Uber Spear.
    • Obtain the Hammerne.
    • Grind for EXP with Serra and Priscilla.
    • Grind for Lyn x Florina love points support level.
    • Buy a lot of Killer Lances.

    I use my remaining Mine on turn 1 to have Vaida trade-chain her Spear to the Shaman on the far left. Louise heads toward the armory to trade in her White Gem for 4 Killing Edges, 2 Killer Bows, and as many Killer Lances as I can afford. Rebecca covers her, using the rightmost ballista to unblock her path. For the remainder of the chapter, Isadora, Rebecca, and Lyn fend off the Wyvern Rider reinforcements from the bottom-right corner.

    The Uber Spear has a neat use outside of its combat properties. By equipping another weapon and then re-equipping the Spear, the holder can deal 17 damage to itself. This alleviates the problem of not having enough targets to heal.

    C26: 12 / 139 turns

    fireemblemu_01cusk9.png

    Fiora has 3 STR and 8 SPD to go before she catches up to her little sister.

    fireemblemu_02u2jgy.pngfireemblemu_036lkgt.png

    Lyn can now use bows. Hooray?

    fireemblemu_04k9j28.png

    I can never tell if I'm supposed to feel bad for Ursula or not.

    fireemblemu_05rpkff.png

    Objective 1 cleared.

    fireemblemu_06mfk4z.png

    Objective 2 cleared.

    fireemblemu_07idkzo.png

    Given how late it is in the game, Farina will likely never amount to anything.

    fireemblemu_096tk6p.png

    Uber Spear staff abuse.

    fireemblemu_108tjlm.pngfireemblemu_1183jfl.png

    This is the last time money will matter, so there's no sense in saving gold.

    fireemblemu_08nfj5q.png

    Louise fears nothing.

    As expected, I have landed in C27 Kenneth version. The snow will be rather annoying.

    Edit: Hector is OHKOd by Purge in C27...

  18. tactician stars are based on chapters completed

    I see. Thank you for this information.

    It turns out Farina can not be recruited on player phase, so the minimum possible turn count for C25 is 6 turns. Not much is lost by skipping her, but the pegasus knight set would be sadly incomplete without her.

    I use the extra turns to force some self-improvement in my units. Fiora caps SPD and reaches 18 STR, setting her for a promotion next chapter. Isadora gains a level and becomes ever so slightly less mediocre. Serra and Priscilla both make it to level 7, but I only have 2 remaining uses of the Barrier staff. Rebecca grows at her usual pace, reaching 16 STR and 18 SPD. Lyn gains a level, reaching 19 STR (she reached her SPD cap long ago).

    C25: 6 / 127 turns

    fireemblemu_01tks12.png

    Selling useless promotion items. Why the Ocean Seal is valued at 25000 gold is left unexplained.

    fireemblemu_02crsmz.png

    Florina x Fiora works too.

    fireemblemu_03gzs9m.png

    This is the only time I'll be seeing Karla in this run.

    fireemblemu_04qfb69.png

    Isadora redeems herself with an unlikely Steel Sword critical.

    fireemblemu_05b6ari.png

    She's promoting first thing next chapter.

    fireemblemu_06fmaom.pngfireemblemu_0983z4x.png

    The other two were amazing units, so why not?

    fireemblemu_08e9awn.pngfireemblemu_07fuzxu.png

    "Past results are not indicative of future performance." Wow, her stats suck.

    I get the Hammerne in the next chapter, which I may need to use to repair the Barrier staff to get Priscilla/Serra to level 10 by chapter 29. On the other hand, Priscilla and Serra will have 15 and 12 MAG respectively upon promotion. I have this vague feeling that neither of them will be doing much warping of any sort with those stats.

  19. ocean seal should fetch 25000, you're fine.

    Whoa, I just checked, and you are absolutely correct. No wonder Dart wrecks your funds rank. :facepalm:

    For those curious, my current tactician ranking is:

    fireemblemu_02kcsy7.pngfireemblemu_03wds7h.png

    The game clearly does not like my FloFlo abuse, given that 1-star ranking in EXP. Surprisingly, this still averages out to three stars.

  20. I completed C22-24, which went by fairly quickly. My main core of Florina, Fiora, and Isadora ( :Wrys:) has high movement and serviceable combat ability. I have yet to feel the despair that is the female 23 STR cap, but I expect to run into it very soon. Compared to the reference LTC, I lose one turn on C24 to obtain the Earth Seal, as Serra would otherwise need to wait until C32 to promote. Both Serra and Priscilla are halfway between B and A staves and near level 6.50.

    C22: 3 / 115 turns

    fireemblemu_016dujz.png

    I can never take Kenneth and his bare midriff seriously.

    fireemblemu_02x5ujs.png

    Fiora blocks a chokepoint and nearly dies in the process.

    fireemblemu_03byufw.pngfireemblemu_04auumt.png

    Free items.

    fireemblemu_05f9f6l.png

    Florina lands a clean 2HKO with the Horseslayer.

    C23: 4 / 119 turns

    fireemblemu_02mcefh.png

    Free money.

    fireemblemu_01fiikz.png

    Bad writing.

    fireemblemu_03xqslt.png

    For Isadora, I guess?

    fireemblemu_04ors6j.png

    The only useful ring.

    fireemblemu_05gqsyl.png

    Slow but steady progress.

    fireemblemu_06c5s9t.png

    Married women are no good.

    fireemblemu_07qszp9.png

    That extra 5% boost to growths will make all the difference. Well, it would if I weren't rigging all the level ups.

    C24: 2 / 121 turns

    fireemblemu_01a7bho.png

    I thought Serra was annoying, but Louise just won't shut up about Pent.

    fireemblemu_02t2lv9.png

    Except he won't give me it until C26.

    fireemblemu_030xswo.pngfireemblemu_06hfspj.png

    Does this mean she's no longer a loli?

    fireemblemu_070vsl5.png

    Evil LTCers 1-turn this chapter and miss this cute dialogue from Nino.

    fireemblemu_02mauex.png

    Lyn's on track to hit 24 STR before endgame.

    C25 is looking to be harder than normal, since I need to survive for 5 turns to recruit Farina. It remains to be seen if Isadora can handle the southern area by herself, so that Lyn can work on improving her support level. My other issue is that Farina costs 20,000 gold but I only have 8,999 in cash. The Ocean Seal fetches 10,000, but I still need to sell some stuff to make up the remaining 1,001 gold.

  21. unfourtunately, only Florina and Priscilla can rescue promoted hector. At least all your other units have such low con that even Vaida can rescue them!

    Does Florina have higher AID than her sisters? Also, why does Hector have to be so fat. :MarcusOld:

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