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SwordofAeons

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Everything posted by SwordofAeons

  1. Any chance of getting new mugs into Chaos Mode like you did for FE8MR?
  2. Oh, Klok. You and your jokes... You're so funny... haha... hah...
  3. [spoiler= [b]Chapter 13 (11|21)[/b]] Absolutely INSANE levels this time. This one was a bit scrappy in the middle; twice I had to use Marcus as bait to draw fire away from Guy and a just-tanked-a-silver-sword-to-the-face Hector. Hector and Bartre went left to visit Merlinus. The very accurate Iron Lance cavs kept them trapped on the snag choke-point for a few turns, so the only way to get Hector within seize range was to park him right in range of the boss. Bartre actually snagged quite a few kills; he's proving to be pretty solid. Rebecca, Serra, and Marcus went south, with Matthew trailing behind to recruit Guy. Just killing him might have saved a turn, but I really want Guy holding a choke on 13x. Serra dodgetanked /everything/ and Rebecca DESTROYED with the handaxe. At the end Serra killed the boss with a crit (good thing because he would've one-shot her if she didn't :/). Unit Lv HP S/M SKL SPD LUK DEF RES Hector 06 27 11 09 07 10 12 02 Marcus 06 24 10 12 08 06 04 10 Bartre 06 29 09 07 11 10 05 00 Serra 06 20 10 15 18 10 06 04 Rebecca 04 27 08 11 12 10 07 02
  4. Sure thing, Klok. So I just discovered I installed the Mario Kart savefile wrong; had to restart. Chapter 11 (5|5) Chapter 12 (5|10) Things went mostly exactly the same, though I found a turn on Chapter 12 by sending Serra north earlier; she was just in range to crit the boss on turn 5. Got some nicer levelups this time around, too. Unit Lv HP S/M SKL SPD LUK DEF RES Hector 04 25 10 09 05 10 11 01 Marcus 05 23 09 12 07 06 04 10 Bartre 03 26 07 05 10 10 04 00 Serra 03 18 07 12 16 10 06 03 Rebecca 02 25 07 09 10 10 05 02 Wait, why does Marcus have 6 luck? Did I screw something up?
  5. In the controls you can bind it to a hotkey, too. I use the left trigger on my controller.
  6. It's either imgur or because my emulator ups the resolution. I suspect imgur. Okay wow. I use 2x upscaling as the higher filters didn't really appeal to me. It looks like you're using 4x?
  7. Yeah. I find that restriction the most frustrating, personally >.< I like shinies. [spoiler=Ch 12 6|12] *then proceeds to murder ALL OF THE THINGS* RES :| Bartre... I see that you're trying... but... uggh... Quiet you! I did alright! For once, unironically YES! Unit Lv HP S/M SKL SPD LUK DEF RES Hector 04 25 11 09 05 10 09 02 Marcus base Bartre 03 26 08 05 09 10 05 01 Serra 03 19 06 11 16 10 04 03 Rebecca 02 25 06 10 10 10 04 01 This chapter was actually really straightforward. Hector cleared out the top, Serra cleaned out the middle, and Rebecca and Bartre tag-teamed the bottom. I had to play a little passively, as even taking the forward forts or mountains wouldn't stop the enemy from murdering my guys. At the end, Serra swung round to assist Hector with the boss, hitting him for exactsies with an Iron Bow and the Mani Katti. Picked up an extra Iron Axe and Iron Bow from the shop just in case.
  8. I'm not /really/ a fan of non-magic classes getting T3s. It could be balanced if you throw horseslayers everywhere, but it still feels a bit arbitrary. Mageknight I think should still be 6 movement. +1 move is a very strong promotion bonus, and throwing that on top of T3 goodness? But other than that, Mageknight yespls.
  9. With Marcus, yes. They can't use items, though, so no vulneraries.
  10. [spoiler=Ch. 11 5|5] Huehuehuehue I thought you fixed this already, Klok? Why is this so ACCURATE? XD Not bad. Dammit Matthew. My first go at it I got four turns without the Red Gem. Tried again and found a way to both get the Gem and get a little more XP on Hector for the price of a turn, which I figured was worth it. Started by going left; Matthew used the magic of Canto to take a detour to the chest without falling behind. Matthew kills the boss with an Armorslayer crit. Unit Lv HP S/M SKL SPD LUK DEF RES Hector 02 23 10 09 04 10 09 00 -
  11. What if Merlinus is the only one who could kill the Dragon? I second this.
  12. Me too, actually. I expected the magic-users to go fast; that's why I second-picked Sain. Is Vaida objectively better than a Warp staff, though? My Florina pick was a bit speculative, but I figured I could find a use for an early pony with crazy AID. Silly Klok. Don't you know the Funds rating is trivial; just don't use your legendary weapons!... wait... I personally don't subscribe to the philosophy that great stats = bad unit :-p I bet they'll surprise you when Nintales actually dumps resources into them. That said, drafting last is always a bit ropey; I wouldn't be opposed to working something out if Nintales finds things too tough to continue. Well, time to get started! *braces self*
  13. Just your turncounts are required. Beyond that, you're free to show however much you like; some people take it as far as a full Let's Play.
  14. Neat, I get Jaffar! Edit: And we're off to the races!
  15. It's Rapier's pick first but I doubt he'll take Geitz.
  16. Just Wallace, sorry. And yeah, Geitz was an oversight but it's k.
  17. I'll give Dart a chance. He's wearing a dress, maybe Sain won't notice. Edit: And it's now Nintales pick for the last round.
  18. Hold up a second folks. I can take it that neither littlebunny nor Rapier want Legault then? If so, I'll take him over Florina and then it'll go to littlebunny to option Florina over Karla if they like. Edit: Eh, on further reflection, whatever. Let's just have things stand as they are. Edit2: Okay, double-check that everyone's teams are OK now. Edit3: Wow, 20% HP growth on Legault? Is that right, Klok?
  19. Okay this was a tough one. Grabbing Nino because I want to cackle maniacally every time she levels. My second choice I was split pretty evenly between four choices; I guess I'll give Florina a shot? Never used a nomad before. Edit: Next time it gets back to me, I'll pick once and then it'll switch back to Nintales for a reversed round. Should be two characters left undrafted after that.
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