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Topazd

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Posts posted by Topazd

  1. 14 hours ago, Jotari said:

    Oh really? Still, he's basically immune to all physical attacks until end game anyway. And by that point you can buy enough dracoshields to cover what little damage can still be inflicted on him, so it doesn't break the game in anyway that it can't be broken to begin with anyway. Does the same glitch work on Tiki?

    Also in computer terms 99 is a weird number for the unintentional cap to be at. I wonder if it's actually higher and only stops displaying at 99.

    Yes, the glitch does apply for Tiki. In precise terms the manakete receives a defence buff equal to the boost from their dragonstone (12 for Bantu, 15 for Tiki). No boosters are actually depleted, it can be set up as early as C10.

    You can go all the way to 127, although the first digit is omitted for values over 99. Past that you'll overflow.

  2. Yes, the CoS in the first example is 81%.

    8 hours ago, Critical Sniper said:

    and if I had, in another battle, 10 crit how would that affect the method by having more than 2 variables and the CoS?

    It's possible I mistook what was asked here, but I'll try.

    Firstly, both hits landing is still a success and in such an event (not) activating a crit won't affect the outcome (so, 0.81).

    Then you want to figure out the probability of only one of the hits connecting. There's a number of ways you can go about this, but we can just subtract the odds of both hits hitting/missing to get it: 1 - 0.81 - 0.01 = 0.18. Since only one hit won't result in a success on it's own, we need to land a crit as well, and that's intuitively 0.18 * 0.1 = 0.018.

    Summing it up, you'd have a 0.81 + 0.018 = 0.828 (or 82.8%) chance of killing the enemy.

  3. On 3/20/2018 at 12:02 AM, Jotari said:

    I've also heard that Mercurius is an exclusive weapon to Marth that doubles his growths, so I'm almost tempted to just not use him at all until that becomes available.

    His growths aren't doubled; there's a 1/4 chance for a given stat proc to undergo the angel ring effect (check Gryz' explanation here). The effect this could have on Marth's outcome is quite minimal, so I'd advise against postponing his exp gain. The Mercurius' claim to fame is its 18 might and 1 weight.

    Liberal use of Marth is always encouraged, and he'll make by and large the best use of any durability boosters you may have.

  4. Being more accustomed to rating the characters without their recruitment costs I don't have too much input on the list overall, though on its own terms I'd contest at least Shiida's and Tomas' placements.

    Silver lance (being just a heavier and less accurate silver sword) doesn't net Shiida any ORKOs other units couldn't easily reach. Doubling thresholds are lenient enough to the point that her speed won't give her a distinctive advantage and the low strength starts to show; promotion by C19 at the earliest is a bit too late to really remedy her issues.

    This is the one game where Tomas can actually be really good, given just two level ups and the C12 bolt to cash in on those delicious Sniper bases. That means decent combat in general, capacity to ORKO all enemy Dracoknights and tasty riverwalk capabilities. Mid tier hosts a few others with more questionable utility.

    On 2/12/2018 at 12:48 PM, Emperor Hardin said:

    In FE3, Lorenz can beat Medeus in a 0% growths run. Maybe I should check later and see if he can do the same in FE1.

    Three power rings net him 2x2 damage with the devil sword; not likely. Bar Jagen and Midia, any Draco/Paladin can pull 5x2 with the same amount, a manual and the Gradivus.

  5. This is the Complete ver. WR to my knowledge, though some version differences between Chronicles+ exist (the Steam leaderboards have some lower times of heavily questionable legitimacy). He even has a 2:21 TAS where the menu is exploited to skip RNs on Vagullion, haha.

    I guess your Yogleks & Omulgun tech has some pretty noticeable room for improvement, but pretty solid overall, certainly better than what I have! All the RNG involved (esp w/ Vagullion) unfortunately tends to kill all enthusiasm to grind for a better time.

  6. Maybe the supports just increase Def or something?

    http://www.fireemblemwod.com/trs/ENG_apoyos.htm

    Playing around with savestates, I tried out a few scenarios with Iron Sword!Kreiss ORKOing the same archer each time.

    Kreiss alone; 41 exp

    Sasha (Charm) nearby; 40 exp

    Runan/Arkis nearby; 39 exp

    Runan/Arkis & Sasha nearby; 38 exp

    Runan & Arkis nearby; 37 exp

    Runan, Arkis & Sasha nearby; 36 exp

    Also, KOing a particular enemy from a forest tile vs. a plains tile lost me 3 exp. So based on all this the subtraction definitely has something to do with hit/avo, though I'm too lazy to dig further into this.

  7. Belf claimed to have completed FE9 JP Maniac on 0% growths (without the 255 crit exploit), so HM is definitely doable.

    I'd say purposefully including a 0% growths mode on the developers' part would put pressure on them to design the game around that. Obviously most difficulties are doable anyhow (which is preferable), but I get the feeling many of them would've been much less imposing if 0% growths was an endorsed playstyle from the get-go.

    But yeah, final bosses are never the primary issue.

  8. I just finished my first game in the series today (Ys III on the SNES) and it was very good.

    Had pleasant experiences with Galbalan's hitboxes? :p

    You can't go wrong with any of the Steam releases, as far as I'm concerned. Just do yourself a favour and don't do your first Ys I Chronicles playthrough on Nightmare; Vagullion is indubitably the worst experience I've ever had with a video game boss.

  9. (as for 2. I didn't say one crit of four times, otherwise it'd be exactly 85% (0,2125x4).

    About the RNG in FE: Idk how it works with the 2RN. People are talking about "true hit", but tbh I have no idea what it is exactly.

    That line of thought would lead to the odds of getting at least one crit within five attacks being 106,25% :p

    This explains true hit pretty well. But what I meant by that was that the 'real' chance to critical depends on hit% in actual FE as well.

  10. Unlike in the Fire Emblem series the RNG shall work different here. [spoiler=The accuracy and critchance depend on each other.]That means in this case that the critcance isn't 25% since the accuracy isn't 100%.

    [spoiler=An example if you didn't understand the given explanation]

    Attack 15

    Accuracy 90%

    Critchance 15%

    Question: What is the % freqence ti land a critical hit?

    Answer: You have to multiple the accuracy with the critchance: 0,9 x 0,15 = 0,135 => 13,5%

    Isn't that exactly how the RNG in FE works (barring 2RN), though?

    Anyhow

    1.

    0,85^4 = ~52,2%

    2.

    If this means chance of critical on any given strike, 0,85*0,25 = 21,25%

    If, however, you mean a single critical in a whole round of combat with four attacks, I put this together in Excel.

    As the odds of landing a crit on the first strike are 21,25% (I'll arbitrarily call the odds of the attacks critting after the prior failing h1-h4), failing the first attempt, the odds of the second remedying that are (1-(h1)*h1, with the third looking like (1-(h1+h2))*h1 and the fourth one (1-(h1+h2+h3))*h1. Then h1+h2+h3+h4 equals ~61,54%.

    My formatting is probably ass but should get the point across, wanted to double-check it after the calc and at least Stat Trek's Binomial Calculator seems to validate it. P(X > 1) = odds of a critical proc at least once in 4 instances.

    anf1hkE.png

    3.

    With this I legitimately don't have any idea, haha. If you just go with 0,85*0,2125^3 you end up with roughly ~0,82% but I don't think that's the correct way to go about things. I'll probably check if the above calculator can shed any light on that afterwards.

    I like the concept of this thread, have to say.

  11. Coming from Finland with it's fairly trustworthy/fair media (I like to think, at least), comments like that sound downright scary to me...

    https://rsf.org/en/ranking

    Obviously doesn't envoke quality control in any great quantity (MV-lehti), but completely anecdotally I'd say (and argue that the index reflects that) journalism in general is more respected and much less ideologically saturated or polarized than in the US, even including party-produced publications.

  12. I see people complaining how easy those games are, but those people (Like Mangs) are often using much stat-boosters and visitor points items.

    While I'd normally be the first one to tell you not to listen to Mangs' opinions on anything FE-related, it really is undeniable that at least BR Lunatic (haven't touched and probably won't be touching Rev for a while) doesn't convey any amount of pressure like other homonymous modes have.

  13. As is, the EU effectively does need Turkey. No member state wants the refugee agreement to abruptly collapse; hampering or severing diplomatic ties isn't prone to make that more unlikely. It does seem like a choice has to be made soon as to whether to further that end or integration, though.

  14. I dunno man, does this count Suikoden IV and Suikoden Tierkreis? From what I played, even Suikoden III didn't feel nearly as refined as the first game, maybe due to how ambitious it was.

    EDIT But yeah, I recommend the first game for sure. I hear the second one is awesome but a decent bit longer (although since it's a direct continuation, you'll probably want to play it anyways).

    By main series I mean I-V, though I've admittedly only dipped a toe into IV. Tierkreis doesn't really feel like a Suikoden proper.

    S1 was essentially the developers testing the waters for many of the concepts that would later be realized in S2, so it does feel like a 'demo' for the second game in many a sense. It could just be the terrible translation the game received (though S2 is arguably even worse off in that regard) clouding my vision, but it's oftentimes difficult to really get much out of the characters or setting (relative to the later games) with what's offered. Furthermore, there's stuff like the boss bribe glitch and multiple characters potentially starting out at level 99, as early as Kuromimi. The gameplay does flow quicker than 3-5, for sure.

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