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About Chaz

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    Perverted Hero

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  • Location
    In a galaxy Far Far Away

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. played with the rebalances and it feels pretty balanced now on hard, a good challenge. look forward to seeing the other chapters completed.
  2. I do not see a suspend button anywhere. The only way i know how to stop mid battle, is to close the program.
  3. I found a bug in chapter 6. its when Adriado hits the cracked wall for the 1st time on that chapter, It creates a visual error of him having more move then normal left over. If you try to move outside that normal left over range he is suppose to have the game will crash. After reloading after the crash the visual error goes away. As for chapter 8. I had to go back to chapter 6 and redo that and use different units then I did last time and grab all the goodies so i can have enough money to replace some or buy new gear that was needed to help clear chapter 8. Chapter 8 on hard requires 0 mistakes. The biggest blessing on this chapter tho and I am glad you used FEXNA for it, is that enemy units cant attack you unless another ally of theirs(aka another enemy unit can see x unit of the player). The only 2 units i found that can tank safely is Cander, and Ulfi. Phantom units and the way Troy summoned these Phantom units is interesting. Making sure Havanna survived was pretty easy due to her good stats and the fact you can tell her when to move or stop. I found it harder to keep some of my squishier units alive even with Clara and Henna there to make sure they didnt get hurt to badly. I personally feel that there should be at least 1 less Reinforcement on hard. Sugari Legacy skill is also a god send. Also having Robina with the lantern and torch is another major blessing. As for story the interactions between Havanna and Sugari is great. The most enjoyable part for me. Catalena is super adorable in her screen time and the support I did Kiante. adding bonds was also a nice touch. Really made hard mode doable then it would of been if the bonds were not there. not having to worry about critical hits due to low luck is nice. As for chapters Prolouge to 5 and chapter 7. I didn't face any real challenges on hard. Didn't start facing any challenges till chapter 6.
  4. Ill give a more detailed comments on Chapter 6. Part 1 of Chapter 6 big downfall is the prison to Catalena is a good 4+ turns out of the way to open her prison door once you reach the 3 way path to Demetra. The 1st part of Chapter 6 itself isn't that hard to clear. The problem is by the time you reach the 3 way path, most players will be on turn 6-9 depending on the difficulty. having to use 4-6 turns to reach Catalena is a major inconvenience when most people would prefer to finish the Chapter early. Now for Part 2 of chapter 6 Hard mode. The 3 Chest locations in a bad location and the lack of chest/door keys make this more noticable. Robina can not safely reach all 3 chests without risk dying on getting to the 2 chests on the right.even with 1-2 units escorting her to those 2 chest everyone else will be hard pressed to defending the other 2 location. There is just too many Enemy units rushing and not enough power on the player side to consider getting all the chests safely on hard. I imagine on Normal this chapter is pretty easy to handle. The only thing I did notice was it was very easy to get Catalena Exp if she was recruited. As for chapter 8. I will wait till I can actually find a way to clear it on Hard. on attempt number 5 right now.
  5. oh nice. Something to play after I finish this Iron Man run of FE7x.
  6. so um where that new patch? Hitman class looks interesting.
  7. Sorry, I just been kinda of busy that I forgot to give a review. I don't remember a lot of characters names but as far as gameplay goes, Its pretty solid. Not too difficult to clear any chapter with what you give us to work with. No one is OP tier or really useless tier. The young mage needs a bit of babying but once you get him promoted he carries his weight. The main Lord is something else personality wise and I like it. A very honest and abrasive Lord who just wants to enjoy himself instead of be responsible. and while some the other chars try to get the main Lord to improve his attitude it nice to see most of them are not an ass about it. You have polished your skills to a point from your early days to that this hack is a really enjoyable hack and I look forward to you actually completing it compared to your previous abandon hacks.
  8. I hope julia promotions is in with that. just got her to level 20 and i cant promote her with the master seal.
  9. pretty sure chest keys are not designed to open doors
  10. where are all the god dam restore staffs. I don't think i came across a single one this entire hack.
  11. the carrying out or putting into effect of a plan, order, or course of action. also good to know those 3 will get fixed.
  12. This game is what most people will call punishing. Every new unit you get struggles to survive just to do things. You need to baby them hard just to allow them to survive. Even on the chapter solve the case with the arena, that doesnt help those units do well as 2 of them have the worse HP and skill growths I seen on any unit(Percival and Horrus). Mari herself cant do much either, she does a terrible job at healing. The only 3 units who can do anything is Camus, Michalis and Zepheil(and you need to level Zepheil like crazy when you get him) that can do ok but none of them regularly 2hko anything due the way you designed the enemy mobs in the chapters after that. Story is decent enough, Ost is good, the concept of this hack is good but the execution is terrible.
  13. oh wow, A new update and i miss seeing it for a good month. Well then lets try lunatic mode then.
  14. Completed both routes. The story and OST used from start to chapter 14 is amazing. I like how you gave a lot of the cast a decent amount of Plot time and talk convos to add on to the story instead of them just being there to be used a unit. I found it interesting to see triple promotions. Granted some of the newer promotions don't feel amazing but it is an interesting change to the gameplay. I also like how you fixed the lack or resources and fixed a lot of the early game problems that was there in 1.0 version of this hack. The amount of items and gold you give the player is enough to keep the player with enough supplies to keep going but to not have a crazy amount of surplus in supplies to keep the player in managing the resources for the chapters. Having Oona as a prepomote without crazy tier stats really makes Belle's route a bit more enjoyable. The only complaint I have in belle's is chapter 1-9 Mages placement, Those mages are way to close imo. It feels like the 1st 2 turns are too high risk due to their placement after that the chapter stays challenging but is not difficult to handle. Owen Route felt a bit too easy. I feel there should be more reinforcements on his route on the 1st and 3rd chapter. I didn't feel challenged at all with the spawn placement of the enemy. Sawyer route however feels a bit too challenging. It not the amount of reinforcements that makes it feels hard. it was due to most of them are promoted units with elfire and silver/slayer weapons. the 2nd Chapter of Sawyer route I feel the pirate at the bottom should be further away from the houses. You need perfect rng and you need to rush to save that bottom most house or he will get it before you can stop him. I spent at least 10+ retries on getting every attack to connect so i can safely rush my fliers to stop him. After saving the houses tho the rest of the chapter was pretty easy as there was no reinforcements and most of the enemy did not rush you unless you moved into their range. Pretty much make the pirates a bit further away from the house then the original starting point and add reinforcements in the later turns. Chapter 3 of sawyer route was just crazy. keeping those children alive was nuts even with having 5+ promoted units was super difficult. The problem was keeping the units far away from the children then actually keeping your own units alive. Most of the units were strong enough to stay alive. Chapter 4 of Sawyer was the turning point of when it started to feel balanced in terms of hard difficulty. I see nothing to change there. I noticed only the archer/snipers could use the longbows. every other bow class could not use the longbow. There was also monster palettes on the promotion screen for some of the units as well. They went back to normal palettes for that class after promotion. Overall I give the progress so far on this hack an 8 out of 10. I look forward to you finishing this hack.
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