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About Chaz

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    Perverted Hero

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  • Location
    In a galaxy Far Far Away

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. that wont be so bad since fog in FEXNA is not so bad to deal with compared to GBA. Fog in FNXNA can be pretty fun.
  2. ah its not the changing of weapons, it the talking then attacking that does it.
  3. Chapter 8 has some serious bugs. Shell is randomly dying when attacking(she also for some reason has Zweite death quotes). I only notice this after i attack with a 2nd weapon then the 1 i attacked with on the 1st turn using her. Arnold disappears from the map if you talk to Tenebrice after he forces his way on your side on turn 5. As for writing suggestions, that not my strong point.
  4. I think you should fix the start of chapter 7, Almost there. A person can restart the chapter to get infinite Hero Crests after saving before they start the chapter. I would also recommend removing the Arenas or making those chapters with Arenas have a time limit to prevent arena abuse. Story dialog is decent for the theme you are trying to do.
  5. played with the rebalances and it feels pretty balanced now on hard, a good challenge. look forward to seeing the other chapters completed.
  6. I do not see a suspend button anywhere. The only way i know how to stop mid battle, is to close the program.
  7. I found a bug in chapter 6. its when Adriado hits the cracked wall for the 1st time on that chapter, It creates a visual error of him having more move then normal left over. If you try to move outside that normal left over range he is suppose to have the game will crash. After reloading after the crash the visual error goes away. As for chapter 8. I had to go back to chapter 6 and redo that and use different units then I did last time and grab all the goodies so i can have enough money to replace some or buy new gear that was needed to help clear chapter 8. Chapter 8 on hard requires 0 mistakes. The biggest blessing on this chapter tho and I am glad you used FEXNA for it, is that enemy units cant attack you unless another ally of theirs(aka another enemy unit can see x unit of the player). The only 2 units i found that can tank safely is Cander, and Ulfi. Phantom units and the way Troy summoned these Phantom units is interesting. Making sure Havanna survived was pretty easy due to her good stats and the fact you can tell her when to move or stop. I found it harder to keep some of my squishier units alive even with Clara and Henna there to make sure they didnt get hurt to badly. I personally feel that there should be at least 1 less Reinforcement on hard. Sugari Legacy skill is also a god send. Also having Robina with the lantern and torch is another major blessing. As for story the interactions between Havanna and Sugari is great. The most enjoyable part for me. Catalena is super adorable in her screen time and the support I did Kiante. adding bonds was also a nice touch. Really made hard mode doable then it would of been if the bonds were not there. not having to worry about critical hits due to low luck is nice. As for chapters Prolouge to 5 and chapter 7. I didn't face any real challenges on hard. Didn't start facing any challenges till chapter 6.
  8. Ill give a more detailed comments on Chapter 6. Part 1 of Chapter 6 big downfall is the prison to Catalena is a good 4+ turns out of the way to open her prison door once you reach the 3 way path to Demetra. The 1st part of Chapter 6 itself isn't that hard to clear. The problem is by the time you reach the 3 way path, most players will be on turn 6-9 depending on the difficulty. having to use 4-6 turns to reach Catalena is a major inconvenience when most people would prefer to finish the Chapter early. Now for Part 2 of chapter 6 Hard mode. The 3 Chest locations in a bad location and the lack of chest/door keys make this more noticable. Robina can not safely reach all 3 chests without risk dying on getting to the 2 chests on the right.even with 1-2 units escorting her to those 2 chest everyone else will be hard pressed to defending the other 2 location. There is just too many Enemy units rushing and not enough power on the player side to consider getting all the chests safely on hard. I imagine on Normal this chapter is pretty easy to handle. The only thing I did notice was it was very easy to get Catalena Exp if she was recruited. As for chapter 8. I will wait till I can actually find a way to clear it on Hard. on attempt number 5 right now.
  9. oh nice. Something to play after I finish this Iron Man run of FE7x.
  10. so um where that new patch? Hitman class looks interesting.
  11. Sorry, I just been kinda of busy that I forgot to give a review. I don't remember a lot of characters names but as far as gameplay goes, Its pretty solid. Not too difficult to clear any chapter with what you give us to work with. No one is OP tier or really useless tier. The young mage needs a bit of babying but once you get him promoted he carries his weight. The main Lord is something else personality wise and I like it. A very honest and abrasive Lord who just wants to enjoy himself instead of be responsible. and while some the other chars try to get the main Lord to improve his attitude it nice to see most of them are not an ass about it. You have polished your skills to a point from your early days to that this hack is a really enjoyable hack and I look forward to you actually completing it compared to your previous abandon hacks.
  12. I hope julia promotions is in with that. just got her to level 20 and i cant promote her with the master seal.
  13. pretty sure chest keys are not designed to open doors
  14. where are all the god dam restore staffs. I don't think i came across a single one this entire hack.
  15. the carrying out or putting into effect of a plan, order, or course of action. also good to know those 3 will get fixed.
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