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Nintales

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Posts posted by Nintales

  1. 8 hours ago, B.Leu said:

    Eclipse. 22 Acc. WTF is this crap. And lol Ross, what the heck.
    The truth is that Ross is actually really-really dead but his corpse decided to join the team.

    A dancer who takes only half damage when she got attacked which means all the time ? It's both the best and the worst thing ever, best in case she gets hit, worst because she shouldn't be hit in the first place.

    Where the heck does that skill come from though ?

    Haha yeah he's pretty bad. I mean it's mainly good stuff for me : if she's hit due to me being unlucky, she has a chance not to die at least. No clue where the skill comes from. Some skills are pretty weird. 

    Here's the update!  Fado - Chapters 4 and 5

    Spoiler

    1.png.033fa8647e747659958c4541b9c0f046.png2.png.6dbad438d89fa6da713b600fa5a4e242.png

    So this is Artur. An interesting thing about Artur is that he autolevels, so his bases may not be the same between two seeds. His growths are pretty bad, but his bases are really good. It's easier for him to survive at least than for Garcia if a mage user crosses his path, so I suppose he's a 5.5/10.

    4.png.c0ae337f3b1af0d9ac0a5969768e0067.png5.png.daeb0bf2cf4b75c9da5957cdc838d471.png

    Now that we're allowed to access the armory, I want to talk about it! As you can see from those screenshots, the armory sells every E item for any class, and... statboosters and master seals (also scrolls but we don't really care about them for now). Which is why we want money. You see, it's highly unlikely we get all the promotion items we need. So, money is hella important in this game. It's useful to buy statboosters to boost your powerhouses or help your units survive, and to buy the promotion items you desperately need.

    3.png.acb8e52c378f3691e3b912b41e0cb9aa.png

    That's the army I'll take. You'll notice there's Ross in there, despite me saying he's completely garbage. Why that? He can shove, deal some slight damage, and has way better odds of surviving than Franz and Colm if a mob looks at him the wrong way.

    8.png.bfb3a1b511dec78c1ebb5e4298f7af4c.png

    This map is filled with Fliers and Shamans. That means Vanessa just has a field day over here.

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    But of course, I'll give other units experience as well! It's worth noticing Javelin's might is so low Seth can't ORKO some of those mobs, blessed with high health.

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    See that lady? She's dangerous. She might have below 60% hitrate, but her critrate makes her a potential murderer. After a run where one of my best units died to 20% hit 6% crit, I'm not willing to take this kind of risks. 

    15.png.c9c90b3b9993076825c33cb73c3b97f5.png

    This lady nearby the PK has a droppable Light Brand. I just need to hit her first though, otherwise she'll likely switch to the Light Brand and all I'll get to loot is an iron sword.

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    I have Seth going to the village and I refresh him so he can aggro the pegasus knight, I mean the monster. Those stats are beautiful.

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    I put some people past the tree so the reinforcements spawn. Since they're all Shamans I just let Vanessa handle them.

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    We recruit Lute. Her skills are counter (does exactly what it does in other games, ie reflect physical damage taken at 1 range if I remember properly) and Malefic Aura (enemies within 2 tiles of Lute gets -2 res). Her base stats would be fine... if she had a little bit more health. As it stands and with that 65% growth, she risks way too much getting OHKO'd. While it'd have been great to train her because summoners are amazing in ironmans and therefore in this kind of challenge, we have to leave her as she is. Those are the stats of Luna by the way. Low hit rate, but an existant crit rate for any unit that has less than 11 (+ around 5) luck, which means it can and probably will screw us over. 1/10.

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    The boss gets taken care of by Vanessa, who gets danced to it. You don't joke with Crimson Eye. So far I'm pretty happy with how she's turning. Her durability is fine, her speed is great, and her strength/skill/luck is at least above average. If this run makes it to the midgame, she'll likely be a mainstay.

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    Moving on to chapter 5, here's Natasha. If I want to train her, I may get a decent swordmaster... but man her base durability sucks. She dies to anything. Her speed is great, her offence would be great, she'd be some good mage killer... but that requires training her. And I don't really want to do that considering it may screw the Fado run. Her personal skill is Darting Stance, which increases her speed by 6 points if she gets attacked. While again, she'd be very efficient at dodging, this is a risk I don't want to take. 1/10.

    33.png.b5f79b1ed330c5095342c9577c69e0f1.png

    Those are Flux's stats by the way. As you can see, pretty decent tome... but Lute is just too hard to train. 12 Base HP screws you over.

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    By the way, this map has those little asshats. While they may not appear scary... They learn darting blow at lv10. And have a good Speed/Skill/Strength spread most of the time. So they likely double. And with Fiery Fang's stats, it's likely that if they appear later on, I may have to protect anything without a good defence stat as it will get doubled by these on enemy phase. Yup, they're a real annoyance.

    38.png.d00f6fde20f1a97c2fc4af0f1312779b.png

    So this is the team for the map. Gilliam/Neimi because they're refreshers, Seth because he's amazing, Vanessa, Garcia and Artur for their stats, and Moulder because chip is good and if I can get him to lv10 he's set for the game.
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    This is Joshua, by the way. Despite the really trash Short Spear he carries, his stats are really good. The only downside is that 19 health, but with 13 defence it should be fine. His personal skill is impale, which has a Skill% chance to quadruple the damage he deals. A pretty good skill for a 7.5/10 unit.

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    Seth and Artur clean up the doggies. They're pretty good at it.

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    Woops, I didn't mean to aggro him. At least, Seth didn't kill him. (Not shown : Seth doubling)

    This is the 5th close call of the run, as a critical hit would have forced a complete reset.

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    And these two bandits can also be run enders. Why? Because they usually spawn with not so bad stats and on a terrible place for a second turn. Which means that any of my unit could be in danger if I don't position them properly. Thankfully, they happen this time to be archer with crap bases, but other times they could be really good units, so I just got lucky there.

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    We clear up the dogs, as Natsha recruits Joshua. As you can see, his growths are pretty fine, excepted for his strength one. Having good speed and durability will be pretty good for me though.

    53.png.b9a882b31098fad7cdb73b9dee7a53ee.png

    Yeah, that's how bad the Short Spear is.

    54.png.262060b3b747e86192d37e17b2909070.png56.png.1470acdc6f02f4aaa1ac3c57e4871b41.png

    Which is why I have Joshua rescue Natasha and go to the bottom house while the others do what they're supposed to do.

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    And yet another close call as Moulder could have died to a crit.

    Close Call Counter : 6

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    The bottom house gives us another useless promotion item, an Orion's Bolt! Eirika remembers us how useful he is by killing someone that could OHKO her, and Seth proves he beats the weapon triangle through his 16 defense. This is looking more and more like Awakening's early game.

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    Shown here are the leftover actions of the turn. Garcia kills an archer and gets for the second time strength, luck and defense despite having TRS levels of growths in those stats, so I'm pretty satisfied with how he's turning out. I show with Joshua here that you can drop units on any tile as long as it can be reached by a flying unit. This will be particularly useful later on, if we ever get to that point. The house gives us the boots, by the way. No clue to who I should give that so far.

    67.png.ff0e13f81eb32284cf208d3ca179784c.png

    That on the other hand is a very easy item to give to Eirika. She'll be able to use the steel sword without a speed penalty thanks to that.

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    Saar would be troublesome with those stats, but he's a complete joke because he wears an iron sword and doesn't move. That leaves me plenty of options to kill him. Of course, I'll take the boring one and wear him down with 2 range.

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    Reinforcements happen. They are quickly taken care of by our army.

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    I get into Amelia's house, and she forgets to take an Iron Bow, I suppose. All that's left on the map are Saar and this random mercenary dude.

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    This is Moulder's damage, by the way. So much for trying to give him experience on the boss. I'll just use Vanessa and Arthur to take him down, while Garcia removes the merc from existence.

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    Vanessa kills the random wyvern and levels up, proccing strength once again, while Eirika reminds us she can deal damage and get good level ups too. This is the second time she proccs her 15% def growth by the way.

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    Vanessa gets the boss-kill, somehow proccs strength once again and we get an axereaver for saving all the houses. Axereavers are usually good so I'll take it positively. 

    Those chapters are usually, just like chapter 3, not a problem. The real problem like in the two chapters that come, Chapter 5x and Chapter 6, but I'll expand on them in the next post. So far, though, aside from a few units, the run is turning out pretty well : hell, it could even end on the Fado file if I get lucky with the chests and events! We'll see where this takes us.

    NEXT TIME

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    EDIT : I'm still not used to this way of inserting images...

  2. 12 hours ago, AnonymousSpeed said:

    I like this idea a lot.

    Thread followed.

    Thanks! ^^

    Now, here we go for Fado - Chapter 2 and 3 :

     

    Spoiler

    1.png.deacf5b6874e33d35aed12282b50590f.png2.png.0fd68070d6fcf2d6aa309a7bc7a206e6.png

    Here's the first new recruit, Vanessa! Her growths are pretty okay and her base stats are fine. However, a few things are worth noting : Tomebreaker is great against this game's... surprises. I'll keep that a surprise until it shows, because you'll see how hard this challenge is when you see that. Her speed, luck and health growths are good so we'll end up with a speedy dodge tank I suppose. Her low strength might be an issue, but it's worth noting she's an archer : if the bows are good, due to fliers being potentially randomly present, she'll have a spot for sure. A good 6.5/10 unit. 

    3.png.964608bcb0531dcf2723dc344af86b3f.png

    Then there's Moulder. I actually forgot to screenshot his base stats so here we are. His skills are pavise, that has a skill% of negating an attack, and Patience, that increases avoid when he's attacked. His stats are actually not that good : 3 attack / 5 speed, 5 defense / 3 resistance. This makes him a tricky unit to use, but 1-2 is always appreciated, and Trainees are actually really good if trained in this version of FE8, so I'll give him a try. Worse case scenario, he'll likely end up a staffbot if he doesn't die until then. 5.5/10.
     

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    By the way, here are the stats of the new weapons we got. As you can see, they're nothing to laugh at : all three of them are pretty good, considering Iron Bow can get hit screwed and slim sword Mt-screwed, the result is pretty cool.

    8.png.db0a6523e2939039fcf1edca7f87bfa5.png9.png.94171cf16c35c88bf92a1d1cf3130b14.png

    We start off by visiting the villages. As you can see, their content is randomized. The hammerne is good, the eclipse is total garbage : I'll probably sell it later on.

    10.png.94b2aa917c2a6a74e2843b57133529f0.png

    This is Ross and Garcia, fending off against a Monk and a Mage. As you can see, Ross' health has been brought to full in this. I didn't modify it just so I had an easier challenge : it was made on purpose by circles so Ross actually doesn't die every attempt if you don't have Vanessa or Moulder with a flying mount. Thanks for doing this.

    11.png.952b8e0c04b0e103f9a5cc6c9f2d19a0.png

    By the way, another cool thing done by circles is that mobs spawning on mountains/water or put on mountains/water always have 1 move in there. This can avoid tedious situations in which you're stuck unless you do a massive amount of shoving, which is fun for nobody.

    12.png.5e2cbf88a1c8ebe39a1fe2411d94d7ea.png

    So we start by trading the slim sword to Frederic Seth so he can weaken enemies harder. Yup, this is exactly like what you do with Robin on early awakening. The lord's even a Sword user, for crying out loud!

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    ABORT ABORT ABORT

    This is the second close call of the run. Aura will be one of my most hated tome in all this playthrough. Why that? Because most monks seem to have it, it has a high mt along a high crit rate, with a non-neglictible hitrate unlike most iterations of Luna. I'll definitely have to check all those Monk's inventories. Hopefully Garcia dodged that one and proceeded to murder the hell out of that Monk.

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    Yup. Definitely Frederic in Magvel. I have him weaken down the fighter so Vanessa walks on his bones.

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    During the turn, I buy items for Eirika and Franz so they have stuff to use. Here's the Iron Sword by the way. Aside from its humongus hitrate, it's in every way inferior to the slim sword, so I'll just rather use the slim sword if I can.

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    Say hello to the third close call of the run! I'll keep a counter of it by the way. This happened because Ross got hit by the Aura guy as far as I recall. Technically, that would be therefore the fourth close call, but as far as I remember the crit rate was low to nonexistant on Ross so it's fine? Anyways, Mages are also annoying. Just like in awakening, they have Focus, excepted this time, they all have focus. Which means that as long as a mage is alone, they have a crit rate. Which means that we need units with good resistance more than units with good defense in order to survive bullshit.

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    Going further into the map. As you can see, Tomebreaker is pretty useful to get normal hitrates on those monks in the mountain. That aside, yeah, Franz's damage is really bad. 

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    A few level ups of units worth mentioning. We also get an Elfire in the village. Hopefully the tome is good, but right now nobody can use it, so it'll just stay into the convoy until Moulder levels up. Eirika not levelling speed and levelling defense instead is pretty funny to be honest.

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    We take care of the rest of the map. Vanessa misses her shot on bone so I decide to have Seth get the kill instead. Efficiency and all. Love the Great Knight crit animation by the way.

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    Here's Garcia. Be prepared to see this kind of iteration of Garcia, as he's usually a min-maxer. Here, we have a Cavalier with high strength, defense, health, and... that's it! His skills are Seal Defense and Discipline, who do exactly what they did in the other games. SD is a -6 on Def for the enemy after a battle, and Discipline makes him gain weapon ranks faster. He's pretty fine for early game, but later on the speed issues might create lots of problems that Pure Waters won't fix. He could go pretty well if I get lucky, but for now he's just a 4/10 unit.

    34.png.850e34d8406e9ffb65f89a8e1a08660e.png35.png.b248727cc1fb6e4170e7de19ef939a03.png

    ... unlike his son. This, fellow readers, is what you call a Shove-Bot. This unit has no other purpose than to shove or sit around enemy archers giving the experience to better units. Even if it were a simple ironman I wouldn't use him. His stats are complete trash, rotten claw is bad, and his skills are useless : pivot, his personal skill, allows him to deplace himself around an ally and that's all. So yeah, if he's deployed, which likely won't be the case after chapter 3, he'll just be doing shove duty. 0.1/10 unit, and that .1 is mainly because he can shove.
     

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    Here are the stats of the new weapons...

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    And of the new weapons in the story. So, Steel Sword is broken, Lances are crap excepted for Javelins, which is good, Steel Axe is great, and Hand Axe is balanced like a 1-2 weapon should be, which does not play in our favor. Onwards to chapter 3!

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    This is Neimi. Her skill is barricade, which means she takes half the damage she's supposed to take when she's attacked. She's a mainstay like Gilliam. 9/10. Hopefully her durability issues won't make her the first casualty of the run.

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    Okay, this is the map. Something peculiar? Yup, Eirika lords everywhere. This is an image we'll learn to dread everyone. Why that?

    48.png.6dc688d367b3bcdbddf23489b038e017.png

    Randomly. Generated. Inventory.

    This means they can have stuff like this Runesword. This time however, for whatever reason, this runesword isn't droppable, but whatever. What matters is that those lords are dangerous. In earlier versions of the self-randomizing mod, they also learned Aether at lv10, which made them even worse, just so you know.

    49.png.889aa776ad3653ebc00022a8250845ad.png

    Oh and this guy has a swordslayer, which means he'd instantly one-shot Eirika if she got close to him. I'll have to check inventories literally every time from now on.

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    So we go for the fight. Garcia's a pretty good unit early on to be honest. 12 base defense is nothing to laugh at, as most units won't even get close to that. His main issue as I said earlier is that he suffers from being close to unusable late game. I don't remember exactly why the combat stats are different in the two screenshots, but it's likely due to anathema and another modifier I don't remember. Due to skills, expect to have lots of effects to have to be taken into account...

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    We kill the girl and recrut Colm.

    56.png.4a7c05fc058b88044f8c8e00a2695d9f.png

    This is Colm's stats. As you can see, if he were not a thief, he'd be unusable. Bench excepted if I have a slot for him because I need both him and Franz for whatever reason.

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    Seth chips the guy and I use this opportunity to show you why having two dancers is great. Essentially, it means I can refresh anyone anywhere on the map, like I do here with Seth. The goal is to prevent that thief from taking anything from the chests. Why? Because they have usually very valuable contents. It can be money, which is impossible to gain back if the thief takes it, legendary weapons, or even useful statboosters. It's also likely there is trash, but I need every single one of those chests in order to get a legendary weapon, otherwise the game is unfinishable because the demon king will have good stats. So yup, I need to prevent this guy from doing anything funny. 

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    However... Seth doesn't make it. The thief will likely get a chest, and if it's money, it will be really annoying as we really need every single gold boost we can. I'll expand on that during the next chapter.

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    BUT. I have a plan. You see, a quirk of the AI is that if a thief can steal something, it will prioritize that over anything. Which means that giving Garcia, a unit with low speed this Torch will make the thief go ahead and steal the torch! While this may make me unable to get the thief's droppable lockpick, it would have likely been sold, and if any of those chests have something worth over 1000 gold, that will make up for the loss.

    63.png.c6948fb561913443e942aada697f8dab.png64.png.831cbb14c831ac1437b91438b452665a.png 

    Meanwhile, Seth kills the knight and gains this pretty meh level up. This needed to be done because he could have gotten in Garcia's spot and prevented the thief from reaching him, which is again something I really don't want to happen.

    65.png.65edb919b1b08fd5d1c0c701b904d281.png66.png.3a6ac8904c787c7d660598b18e80a38e.png

    And voila! I have prevented this thief from getting anything in the chests successfully! Now it's only a matter of dealing with him... By the way, you may notice my units are put in a specific way. That's because I definitely need them not to be in the range of the runesword lord. If she can use that runesword, it's very likely she'll tear anyone she hits apart. That's how good Eirika lords are. When they're equipped with a bad weapon like a Slim Sword, considering they now have no Aether until Promo lv5, they're a non-threat, but if they have a high weapon rank, you'll definitely have to play around them. Especially if for example said runesword were droppable.

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    We proceed to kill the thief. This is Ross's only contribution in the entire Fado run I suppose, so marvel at that. Shoving Vanessa so she can hit a 51% hit. Expect lots of those low percents to show up by the way. If Vanessa had missed anyways, I'd just have given the kill to Seth and moved on.

    70.png.a6fafa9ab3a1f5ff61984bfddc0d9354.png71.png.6cbe1135f8cea3aec0899717c16a3661.png

    I loot the chest and puts Seth on the range of that lady. As you can see, 11000 gold is nothing to laugh at. By the way, I looted the other chest and forgot to screenshot it : it had an Elysian Whip. Out of all the randomly generated items, this had to be another Elysian Whip.

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    As you can see, that Eirika lord is nothing to laugh at. She deals a good amount of damage to the best unit on the team and doesn't take enough in return to die. Considering I don't want to take a lot of risks, what's the best solution?

    75.png.4a36be2db9c98416572bbefc97a2913c.png76.png.c7e45b536b4afad1e2ba6c0c4e3c9698.png77.png.4e2954c251b360a08b32e1319e229de4.png

    I don't know if you noticed it, but on the last screen, it's likely that the Runesword was considered to be a spell, due to the weapon triangle having no effect. Because of that, Vanessa is our savior right now. Due to tomebreaker, the Eirika Lord has no chance of hitting her, and with our two dancers, we can refresh Vanessa so she deals enough damage to kill her. She also gets this good level up, in which she procs the hell out of her 20% strength growth.

    78.png.8a051a18662b9f5cbd9fb7845c5945df.png

    And that's the third Elysian Whip of the Fado Run, everyone.

    79.png.57e4ec59bb7802764491cb7cd84592a7.png

    As you can see on this screenshot, I'm having Moulder attack this lady from afar. While I could open the door and attack her, there's a very good reason for me to keep her locked.

    80.png.72b850e38fcd3e3d8cab25c9e4657b9f.png

    Yup, she has a Brave Sword. That essentially means she can nuke anyone who dares to approach her. However, that also means I can just obliterate her from afar, which I what I choose to do.

    82.png.dd15d78db40db17b6c1e87425296f828.png83.png.b39287f181952d59b846c9f025e6b304.png

    As I keep on moving into the map, I get an Amnesia Scroll. It allows me to remove a class skill of any unit I want. However, I find it rather useless : if I ever wanted to remove a skill in order to insert a better one with a Skill Scroll - allowing me to learn a random skill to any unit -, I'd rather like to take down a personal skill, because they happen to be pretty much taking a skill slot sometimes (like with Seth).

    84.png.4082c8f82ccb2ff61034920c80d03f0c.png85.png.77757a8806b5261c1a99ece8e728fa40.png

    Vanessa gets the finishing blow on Bazba, and procs again her strength growth. I'm not rigging any levels by the way, so I'm just getting pretty lucky right now. Considering how much I'll need luck to be on my side during this run, this is cool.

    And that's it for chapter 2 and 3 of the Fado run. Chapter 2 and 3 are usually pushovers. 2's only difficulty for this run is that Ross can die if I'm unlucky, but that's not that much of a problem unlike L'Arachel as we'll get to see later on. 3 is just a complete pushover as long as I do what I should do in this run, as in being careful about every single enemy and making sure I get the chests. See you at the next update!

  3. Hello everyone! After having lots and lots of fun playing circleseverywhere's self-randomizing FE8, I decided to finally make this run. 

     

    The rules are simple :

    1- Let's have fun - The run must be played on hard mode, with the default settings for a randomization.

    2- Time loop rule : no man down - If a unit dies, the run is reset. The seed will be named after the dead unit. 

    3 - No cheating - If I'm stuck against the Demon King because I have no legendary weapons, that's life. I have to redo the whole run in order to get a chance to get a legendary weapon. However, this case should be extremely rare and if I ever reach the Demon King, I should have a weapon at my disposal.

    4 - Playing for fun - I'll try to turtle as less as I could in order to make the run entertaining. That means for example that I shouldn't grind bards/dancers just to make it easier for me. Everything is fair game as long as it's efficient.

     

    With that in mind, let's begin! Prologue and Chapter 1 

    Spoiler

    1.png.7ff96fd29bc03035389d8d4244c3004b.png

    For anyone asking, those are the settings I will use during this whole let's play.

    2.png.a52cc8c5631b03e749f1459e4ab218f5.png

    I name the seed after the first inevitable casualty of the run, Fado! Let's see where this will lead us.

    4.png.54450b2a9b3e8a99c1973b704f6b7c83.png

    So this is how the first chapter begins. A Great Knight, a Myrmidon, trapped against wolves. Seth gives Eirika an Elysian Whip instead of a Rapier, for... whatever reasons. Doesn't he see she can't use it? At all?

    9.png.d46c6ea45f5922b1d3373d35b257f5d7.png7.png.bdaa07d5373a6723f16992c8dc0d1f13.png8.png.ba522d9e95659f5ea8b8c6ceeb6833f4.png

    This lady right here is the main lord, Eirika. She's true to her old class, being a Myrmidon. Hell, her growths are actually one of a myrmidon if you take a look at them! Her durability is worrying for this kind of run, her strength sucks, and her speed would be fine if it were not for that 8 con that will drag her down, not to mention she's swordlocked. She's a 1/10 unit.

    Her first skill prevents her to be affected by seals, while her other skills are shove and the skill from Fates that makes her gain dodge when she attacks.

    10.png.e867c379923612d1febd08ad4698d690.png12.png.4fd8adb7f6ebead428a85b877c4fdfe9.png

    However, noticed anything? Yup, that Steel Blade she's carrying! 

    It actually is way too heavy for Eirika to handle! That means that right now, she has 0 speed until I can bring her a better weapon. And due to the poor stats of the weapon, she makes a poor combat unit, like you can see here.

    5.png.2ee098adc8b3737d5d615d8958534c4e.png6.png.3777236cf394805802d9c955a677a409.png11.png.04158215667a487dc4bede5bdfed4288.png

    Here's Seth. He'll likely be the only good combat unit for a while, with how those randomizers try to screw you. His class is good, his growths are okay, and his weapon's bad, but usable for now. His low speed and strength are actually boons rather than flaws, as it allows him to weaken enemies so the others can kill them easier. Aside from the health base, he should be fine. Considering his role, he's a very good 8/10 unit.

    His personal skill is useless. It increases the stats of a unit he refreshes. However, as you can see, Seth is no dancer. His other skills are better. Canto is self-explanatory. Provoke on the other hand makes him a target for every enemy as far as I know. I'm not sure if they keep on targetting him if they can kill someone else, but if we want to survive this run, I'll have to abuse the hell out of this. Natural Cover reduces damage taken by 3 when he's with a terrain with effects. Needless to say I'll abuse him on forests or forts. This will especially come in handy in horrible chapters like chapter 6.

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    This is pretty much how the chapter goes. Seth fights the doggies while Eirika chills behind. 

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    O'neil goes a little differently. Due to his low damage and accuracy, I just weaken him with Seth and give the finishing blow to Eirika so she can get more experience. Any experience on Eirika is good considering it's likely I go for her road. The only issue about it however would be regarding chapter 11, where L'Arachel has ironically a much higher chance of dying than in The Phantom Ship. (However, it's also worth noting Rennac is much harder to recruit in Grado than in Jehanna, so it's 50-50 on any side)

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    This is the second map. The first turn goes exactly as anyone would expect, with Seth charging in and Eirika staying behind.

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    Here's Franz. He's your average Thief. His skills are Seal Strength, who does exactly what it does in Fates, Lockpicking, and a skill that can make has Luck% of giving me a Red Game if Franz finishes an enemy. With 1 Luck that will likely stay at 1 Luck, that skill will never be useful. Franz will likely be only deployed if I really need a thief due to his poor offense and crappy durability. 1 Luck means you're exposed to almost everything, which means not having a casualty will be tough if I deploy him. 3/10 unit, and that's mainly because he can lockpick and make my life easier. It's worth noting however that if I randomized thieves as well, he'd be definitely put higher because you need the items in the chests in order to get through the game. (Less items from events means less odds to obtain legendary weapons which means even less odds to complete the game)

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    This is Gilliam. He's a bard, which means that no matter the stats, there's no way I'll count him out of any team I make. His skills are Anathema, which reduces the avoid and dodge by 10 of enemies located within 3 tiles from Gilliam's position, and Dance which does exactly what it says. Gilliam's a 9/10 unit by sole virtue of being a Bard. That's literally how good having a dancer is.


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    My next actions involve pretty much moving people around the map and Eirika getting the first level of the run, which is a level like you would expect from her growths. I like the fact there's the little bubble over the characters to indicate they can talk to another. That's pretty well done.

    29.png.379ccac257b5e5ff2533663e2e787a86.png

    As Franz faces this bonewalker, you can simply notice the difficulty of the run : random crits can be painful. I didn't notice that due to Franz's 1 Luck, this guy has actually a 2% chance to Crit him. If he did, I'd have had to reset the run. Yup.

    30.png.a566962544536c7825ba047ea831b6f9.png31.png.ba837c24ac595fd47022949cc3642178.png

    So now we keep on going, killing enemies and feeding experience to Eirika.

    32.png.b658478575368db06c5e5b115f9bd3e6.png

    However, this is Breguet. His stats may not be impressive, but what you may not know is that bards can use magic in this game. He's equipped with a Fire tome that may actually deal severe damage to my units. His magic and speed make of him a threat, and with the boosts from the fort, he's hard to hit.

    33.png.6aa160d13bf8ca60fbdc4d44fcbfc6b6.png

    So my only hope is to skewer him with Seth. It's essentially repeat hits until Seth gets the kill.

    34.png.2cec75a1d6ec0acd05e754d03f70e1cd.png

    While Gilliam was singing for Seth, he levelled up and learned Amaterasu, which makes him even more better, just so you know.

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    And with help from Gilliam's Anathema that brought Seth's hitrate to 47 (!), we can kill Breguet and move on.

     

    I have no clue if I'll ever be able to finish this, but expect a wild ride.

     

  4. This patch has officially been renamed to Shadow Catria.

    Seriously though, Catria coming in Chapter 2 is just broken here, especially since her growths didn't change a lot in new mystery. Who cares about Est?

    Catria is just ruling the game for me atm (am at chapter 13 H5).

    I also couldn't resist farming some arena levels for Wolf, which made him totally broken aside the fact he has almost 0 weapon ranks, which lowers his strength a little bit.

    I think it'd be better if Wolf started promoted no matter what, tbh. Having him unpromoted is just bonkers due to his growths.

  5. The thing is, Thracia doesn't bother to even hint at a lot of things it should. Take, for example, Shiva in chapter 2x. Now, his dialogue implies he's actually a good person and is therefore probably recruitable, except, the thing is, while he is recruitable, he's not in chapter 2x, so many players will probably try to recruit him until they've tried everyone and realize he can't be recruited, and there's a good chance after realizing that that they'll just try and kill him instead, and even if they have the sense to capture him for his weapon, how are they supposed to know not to release him? Sure there's that talk Leif has with Eyvel, but nothing in that conversation implies that you shouldn't release other recruitable enemies as well. And not only that, but Kaga basically admitted himself that it was done out of greed. Not only do you have to buy the game, but if you want to complete it 100%, you'll have to buy the strategy guide as well, and give them even more of your money. So it's not so much the fact that he included secrets, but the fact that said secrets were included in order to get you to buy the strategy guide, whereas other games generally included them as little easter eggs for players willing to try everything to find.

    Anyway, I have to say, one thing I notice about the old FE5 patch, is a lot of names aren't even kept consistent with the old FE4 patch. For example, I just beat chapter 6, and I'm at the part where Raydrik and some other dude are talking about Galzus's past, and he's mentioned as hailing from the Kingdom of "Libo". Now, every FE4 translation to my knowledge, and even the FE4 world map, calls it "Rivough", so it actually took me a while to figure out where they were talking about. This is why the Project Naga FE5 translation can not come any sooner. Not only will we finally have quality translations for both Jugdral games, we'll also have consistent ones at that.

    Iirc releasing Shiva still triggers his event. Not sure.

    But how would you hint it?

    You can't make people in Leaf's squad get a line, because none of them know Shiva.

    You can't make Shiva get a line neither.

    The only way that would have been possible would have been to give Saphy or Lifis a line about him. But that would have been horribly clunky imo because it'd have been something like "you're a good man, Shiva. *shiva leaves* If only the gods could protect him..." from Saphy.

  6. That was a really great write-up about Genealogy! Keep it up! It mentions most of my issues with the game's story and sometimes gameplay. It's such a shame Genealogy turned out how it was because there was a lot of potential that was just squandered with the lack of subtlety and interesting characters. I do cringe every time somebody points out that Genealogy has the best story in the series because its flaws are so awful and if it weren't for the Chapter 5 story gimmick I have doubts it would have been taken that seriously. Child hunts are also severely overrated. They always came off as wanting to make the story come off as more edgy and cool than anything interesting. Maybe if we actually saw children - children that we grew a connection to being abducted and killed then I may have called it smart but otherwise it just exists so people pretend that Genealogy was cooler than it actually was. The game is so slow a player probably forgot more than what have the text was saying and just assumes everything makes sense somehow as long as Sigurd and Seliph are killing the bad guys. Really, I found most of the appeal in raising an army and killing annoying and generic villains.

    I can't wait to see you tackle Thracia 776. I believe the story in that game is even worse because with only the Manster arc being any good. I don't think anything of interest occurred in the other chapters either, stuff was just seemingly happening. The characters, especially Leif, are so dull and uninteresting I can hardly understand why anyone would like them other than for their utility and potential. Leif is probably the most overrated lord in the series too and I just can't seem to understand how anyone would place such a bland protagonist on top. The gameplay is also pretty overrated.

    I think that you might be underrating Leaf too.

    Out of all the characters in the series, Leaf is the only one to make massive mistakes and pretty much being punished hard for it. Leaf basically screws up at Manster. He screws up his escape because Hannibal could have killed him or given him to the Thracia army. In addition, he's powerless to save Eyvel, his mentor from Veld. He is the reason why Tahra is attacked too iirc. He screws up the Alster offensive, causing massive amounts of deaths on his side, and if Celice's army didn't come, he was literally toast at the end of chapter 20.

    And even then, all you do is to take out one big bad out of all the big bads.

    Leaf's quest is mostly a gaiden, but Leaf on his own is pretty much interesting for being a character that grows from his mistakes, unlike the mister perfects we recently had (Corrin, Robin and Kris come to mind).

    Leaf is additionally one of the only lords with Roy to be weak at combat, which amplifies further his role.

    What's interesting with Leaf is also the characters that surround him. Two tacticians who have different visions on battling, with one dying at chapter 19. They both counsel him throughout the whole game, and he matures through it.

    And yes, Thracia is "meaningless". It's basically the little things that happen in the big big war that Genealogy is. Which is why there are massive differences in map design.

  7. https://www.youtube.com/watch?v=CraVEc4jB-E

    So I think this is the world record that Mekkah was talking about, and it is amazing. This sums it up.

    [18:45:29] <Mekkah> he has galeforce leaf

    This is hilarious. That's not galeforce leaf.

    That's galeforce squad on steroids. Man. 19 movement Leaf? I'd just like you to know that the probability of Leaf proccing movement 13 times is a wonderful total of 1.59*10^-20. Don't even talk about all the movement star proccing, especially at chapter 19.

    For this TAS to be reproduced without the tools, you'd need to sacrifice more than 10^25 children to Loputousu at least.

  8. Hard nerf on Jill's strength growth, whoah.

    Using some theory here :

    - Micaiah looks great. Access to Dark and Light magic, especially with the changes announced, will probably make her pretty good, and the fact she gets staves on promo makes her even better. Her offensive growths are obviously great, and she has some nice survivability potential with her okay-ish growths on def.

    - Edward is a weird one. While he'll probably be good due to his strength + def, I think his speed might give him trouble against cats in 6-3. He'll be sturdy for sure, but I don't think we'll expect him to double later on in the game unless Calabdog is changed to grant speed.

    - As I've said in my first review, with the changes of the game, I'm sure Leonardo will stay great. On a very hard game where 1-2 range isn't great, having the option of attacking the enemy at a 100% chance without being countered is just awesome. That's why units like Takumi or Niles simply shine, or even to a lesser extent Archers in FE12. He'll be awesome for part 3 simply because of that.

    - Nolan is fairly good. While I don't think he'll end up great, he's probably a good unit for the DB. Though in Hard Mode, there's no weapon triangle, making him slightly weaker than his normal mode counterpart. (because I guess he's fairly balanced due to being the only DB unit along Jill that has access to axes for a while) He's that kind of unit that's too much of a mixed bag to make him work in the end... Though the Hand Axe can fix some of his issues, and he has some nice skill to make it hit. He still has the Earth Affinity, and a nice weapon rank.

    - Laura will remain great, and be even better than her FE10 counterpart. First of all, despite the fact that almost anything will blow her up, in such a game where the enemies hit hard, you need healing staves to fix you up. This already pushes her as a good unit. Secondly, her access to magic will make her great against Laguzes with that speed. While to be honest I'd have rather liked if the magic order was reversed, and she started with Wind instead of Light. This way, she's different from Micaiah, and has her own niche in 3-6 and 3-12 as a "sniper". In 3-13, since she'll be used a lot, she'll probably be close to promotion or promoted to use her boosts. I think it'd be nice if she got Wind Magic from Bishop and Light Magic from Saint.

    - Sothe looks very good. No problem with him.

    - Ilyana looks like a wonky unit. While I'm a fan of the design choice, I'm not sure if the cap isn't too low for her. Her speed on the long run will be a detriment. But literally, who cares when she has free access to Bolting, a Bolting you get early on nonetheless. Ilyana is made great in part 1 just due to that design choice. Not sure if she'll stay great in part 3.

    - I feel like Aran's niche is kinda weird. I mean, his defense cap is imo way too low to be worth, unless the enemies' attack cap very low in Part 1. That's a nice incitation to early promos though. I just think it could be buffed to 16 early on. But this pretty much is from pure stats here and not in-game experience.

    - While Meg has wonky growths, I'm 100% sure it's possible to make something out of her. She has a huge HP, speed and strength growth, along balanced defensive stats, which make her already good. She also starts with the highest defense stat in the team. Her skill is very low, but it's easily fixable thanks to her Heaven affinity. It's just the kind of unit I want to make work.

    - Volug is another weirdo, though iirc he gains normal exp until lv20, am I right? I think he's workable, but that depends on how his growths work with you. His gauge is pretty good too.

    - Tauroneo looks like that balanced clutch unit. I feel like you'll make him super trainable during 3-12 by having him face a lot of enemies, but I kinda fear he'll come underlevelled at the time. His stats will obviously end up good, though the issue will be how 3-12 will allow us to train him.

    - Jill looks like another weird design choice, but I like it, especially since she's the only female Dragon Master, which allows you to play with her caps without annoying Haar. She's very different from Haar now, and she'll still be very useful with Anti-Laguz + Brave Axe, especially with her mixed defenses. Sure she's 100% workable.

    - Zihark looks like the opposite of Edward. He's more magic and speed based, in opposition to Edward's strength and def. Not sure if there are reasons to use both at the same time, but I think it'll be harder to make Zihark work due to his low strength, unless you added magical swords for him to use because Imbue might not be the solution here, especially when you don't have 20 imbues to spread to all the magic-based units.

    - Fiona is the epitome of a balanced unit. She recieved a lot of buffs to get to that state, but I'm almost certain you can make her work, especially with that movement stat. The lack of Saviour might make her harder to protect on Chapter 6-2 due to her lower speed though, so I'm kinda scared about that. However, Staff access + great tankiness with Imbue makes her a great unit on the DB Part 3 chapters. I'm sure she's usable.

    - And now we get to the trio of "how will you make them flipping work". Tormod is probably the easiest of the three to get to be usable. You simply need to reduce the res of 4-3 units for him to deal damage, and he'll be able to snatch kills. His growths make of him obviously an Est unit, while his bases make him slightly good for the DB, which is nice. I think he can be usable.

    - Muarim, just like Tormod, has great growths, though will be harder to be usable, especially since... he's a laguz. I feel like it'd be better if he started with a higher strike rank. Else, he looks good.

    - Now, the unit I'm the most sceptical on is obviously Vika. While her growths are obviously great, I'm not even sure it is possible to make her work. The only way for that is to begin with to feed her units on Micaiah's part while everybody else needs the exp, and again to feed her units on Tormod's chapter... if she can damage them. I feel like the first step would be to have her strike rank go super fast, if that's not already the case. This way, even without a great training, she hits hard. Her gauge is probably the best in the whole game, I suppose, which make her having a huge advantage.

    - Nailah doesn't have Formshift anymore, which makes her a lot weaker. This will be a huge detriment to her in Part 4, unless she joins back with it. I guess her growths are really good to make up for that fact, especially since she is a laguz queen. I feel like she's workable around, though she'll be hard to use.

    - Rafiel recieved a huge, huge buff by coming at lv32 especially with the way his galdr functions. But he also recieved a huge nerf by having his gauge only charge when he's hit, meaning he's stuck to 5-7 (with celerity) move for almost the whole game. You're basically gonna have to buy cards if you want to shift him, though that'd mean you'd spend a few turns without having him galdr.

    - What do I need to say about Elincia? No matter how hard she could be nerfed, she'd still be usable because Canto + Staves = win-win. On top of that, Elincia is a great combat unit. While her bases start weak, she gets huge amounts of exp thanks to how the staff mechanic works ; and once part 4 comes by, she'll also gain exp from wrecking enemies with Amiti. Elincia is just great.

    - Marcia comes off as another imbue unit that is probably the "balanced falco". Stats and growths are good, so usable.

    - Nealuchi is made better by the Raven's awesome gauge that means he'll stay transformed for 5 turns in the first mission. He also gets Paragon and starts at lv10, which means he'll hit 20 pretty easily if he is used. His growths are good, and he's hilariously lucky. Feeling like he can be used.

    - Wow. Leanne has the most extreme gauge of the game. It's not like she could be made to fight anything else than mages with that durability though. But yeah, that's hilariously extreme. She has huge move when shifted, and stay shifted for 5 turns if there's no long range enemy. Leanne can probably be great.

    - Haar, despite the nerfs, is probably still pretty good. I'm sure he can be used, unless the number of Thunder Mages hugely improved.

    - I'm not sure if you changed any of Nephie's base. Though you made a slight mistake on her T3 averages. Sure she's usable.

    - Brom is really, really weird. Low speed growth. Huge strength growth. Average def. Huge health. Scrub level res. I'm not sure it's possible to make him work, to be honest.

    - What the hell is with Heather? Damn, I wish she could use Wind Magic now instead of being stuck to cards to deal damage. She'll be an incredible mage killer, and have some incredible sustain if you give her imbue. Those stats are stlil weird though. But I feel she is usable and with her own great niche.

    - Lucia is the balanced swordmaster, who is a mix of Edward and Zihark. Her stats are good in every area, which make her like Tauroneo a clutch unit if you got screwed. The issue of giving her experience remains, Once you get over that, she'll be perfectly usable.

    - For Lethe, I just don't know what to say. I'm not sure it's possible to make her work with her stats. She's got literally no upsides to me. However, the fact that she needs "only" three battles not to lose any gauge point might make her okay. I feel that her low level might help her to get some stats, but that's only if her growths work.

    - Mordecai is as weird as Lethe. Again, low level might be of help here.

    - Geoffrey is obviously the balanced Lance Knight. Don't have a lot to say about him, though the low base speed is pretty harsh here imo. I guess that's to salvage Oscar and make of him the speedy cavalier?

    - Kieran is the general-like Axe Knight (probably in opposition to Titania). That's pretty good considering there aren't any mages on Elincia's Royal Guard Chapters iirc. He's workable around.

    - Same goes for Makalov, who in additions gets nice stats to get over his pretty poor availability.

    - Astrid will be great. Seriously, I just feel like with her setup, there's no need to worry about her. She's got Paragon with instant Physic access + Bows with the changes, which means there are no problems for her. Any unit with that setup is able to be used. In addition, she's got great growths to start off. While her defense stat might be meh, she won't be often in the frontlines, so that's okay.

    - Danved, just like everyone else pointed out, is one of these wonky units you never know if they'll work or not. He doesn't look bad, but doesn't look good either. I don't know.

    - Callil looks pretty good, with her stats + growths combo. I think it's easy to work with her.

    Got over all the characters.

    Now I'm just waiting to play it once more. :D

  9. A few points here.

    First of all, I agree to death with the vilains discussion. I hate Iago, Garon and Hanz simply because they have a lot of potential... to be this. Sure, pure evil can be good, when done right. Hanz is just a mosquito that can't be crushed due to plot armor until you get the chance to demolish him. I could get why we don't kill Iago yet, but remind me why we didn't kill Hanz in Cheve?

    On the two paths, there were no reason not to kill him. Hoshido!Rin doesn't give a crap about killing people, and Nohr!Rin by killing him and pretending he got killed by hoshidians, saves more people than he ever could.

    And obviously the biggest offender is that their reason to be vilain is "bouahahaahha I'm evil". Seriously.

    But, I disagree with the tropey feeling. It's not like for example Kellam (who is the biggest offender in terms of Awakening's supports) who had only one thing people turned around.

    Even Effie isn't that bad. Just to remind you that despite her VA, Effie is on Elise's age if I get her supports right. She's just a child, a very strong child indeed, but just a child with huge power and that uses it to help others. (while not being very smart for sure... Nyx support says so)

    I don't think anybody in the cast of Fates can really be dismissed as "tropey", after reading the supports. Camilla is obsessive with Corrin, but if you look at her Beruka or Selena support, it's the same thing that happens with them. She's excessive with anyone she loves.

    I feel that Fates' main cast (or at least supports) is pretty much well written.

    The issue relies more upon the Plot + Worldbuilding and Villains more than anything else. Garon just kills all the credibility of the story on his own.

  10. In terms of fair difficulty, which is what I rate, 14!LunaNohr wins it. Some of the hardest fire emblem battles ever. 10, 12, 20 and 25 are probably imo the hardest FE chapters ever due to their ingenious map design and painful groups of mobs.

    In terms of unfair difficulty, FE13!Luna+ wins. This is a game that's almost unwinnable without hyper low-manning and/or grinding.

    In terms of very unfriendly difficulty, Thracia wins. Doing Thracia blind is a chore. But unlike FE14 or FE13, if you do it again and remember the tricks... It's way less harder.

    I just feel like Thracia is punishing hard the first playthrough, but if you play multiple times the same game, Nohr!Luna is probably the hardest out of all Fire Emblems, simply because it uses all the creativity the developers had.

  11. I don't like the course the series is taking. It has become pure fanservice. Bad avatars, boring supports, uninteresting cast, terrible story development, etc. I don't mind some misses among the hit-and-miss scenario, but I dislike the huge hype and false marketing that involved them, which in end, became meltdowns. Fates was marketed so badly, the concept was about how internal choices impact the game, but rather they made 3 unwavering games that depended only on 'which version should I buy?'. Gg Ninty

    That being said, I've lost faith in the series, I haven't quit because it's my favorite series and I'll always support it and say its virtues, but the trend it's following is not among my tastes.

    By saying Ninty, you also include me in there. Why do you hate me? :(

    To be honest, I'm pretty positive with the series right now.

    While the scenario sucked, the gameplay is great and all of the characters feel able to train. Even Nyx and Odin are surprisingly trainable on Revelations Lunatic, without a single amount of grinding ; though that's mostly thanks to the existence of Draconic Hex and the Dual Attack mechanic.

    Fates has imo so far the best gameplay out of all the series. While I'd love it if there weren't broken characters for each path (known as Def+Jakob'd Corrin, Ryoma, Xander, Camilla, and the children), the game does a great job at staying balanced, still providing a fair amount of difficulty even with those characters. (excepted Ryoma, who trivializes BR)

    Fates is imo the best FE opus simply due to the wonderful gameplay. I haven't had such a nice experience since FE10.

    Lunatic!Conquest!20 is imo one of the best chapters in the entire series, if not the best due to its amazing design.

  12. https://www.reddit.com/r/fireemblem/comments/4o39ql/character_analysis_flora/

    I've written this for Flora.

    Imo she's an underrated beautifully written character. :P

    I didn't cry at her suicide, but looking back at it, it's probably the best written death in the games due to everything that's implied behind it. And screw Lilith's deaths when she had 3 secs of screen time.

    Also, how the hell does Flora have fire powers when she's a part of the ice tribe!?!?!

    Flora's powers imply more than freezing stuff. I think she can also draw heat from something, which means she can light herself up too. (as a reminder, Corrin-Felicia B says Felicia stayed nearby and drew the heat from Corrin's cold iirc)

  13. Well, this is actually doable without cheating.

    The first thing you need to do is to hand over to Othin/Marty all the keys you got in the "prologue", so they can actually do shit on their own.

    Then, if you trained well enough Leaf (as you said, lv20 is probably more than enough), you need 5 door keys, the Light Brand and the Wind Sword to get in. I'm not sure if it's 5 or 6 door keys though, just hope my memory is right on five. (else you're going with just the Light Brand)

    To get the door keys, you need to buy them. However, if you've stolen a few fire tomes here and there, you have some money, which is probably enough to buy 5 door keys at Chapter 8's Shop.

    You also need to have trained Othin and Marty so they can do shit, and especially have a Leaf or an Othin strong enough to get rid of Havan.

    Btw, you must mean "even Marty can't lift him" and not "can lift him", right? I remember too it was impossible to capture him for whatever reason.

    But yeah, this chapter is a massive kick over that specific area. It's impossible without cheating if you didn't plan for it in advance, and the "door" thing on Marty's side is probably the biggest bullshit I've ever seen in all Super Thracia. I just remember I had to reset due to that because I relied on them having the last door key I needed. I think the door opens when you open the throne room or something like that. Still bullshit though.

    This chapter is a joke, and it can rest in hell. It's probably one of the hardest of super thracia because you can't cheese your way through.

  14. However long it takes you I eagerly await Nightmare Fuel, the Chapter.

    Which one?

    This game has so many nightmare fueling chapters I've lost the count of them. My guess would probably be Chapter 14 (or what would happen to Conquest!10 if mobs could move during their starting turn), but chapter 11 can also fit the bill. (Porticulis over 9000!)

    Chapter 11x is also a nice one in terms of bullshit.

    Every chapter from 19 to the end can be "saved" by the flier glitch. It is a lot of bullshit though, and I don't want to imagine how could you do without the glitch.

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