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Ownagepuffs

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  1. Qualifies for Brigand at base, can get PBV by the start of chapter 5 when Leonie is still a long ways off. With a steel bow forge he unironically has some of the best combat on your team and its smooth sailing from there.

    Has every boon a physical unit could possibly want. Crestless is good for vengeance late game when PBV no longer does the job. Does Bow Wyvern earlier than most.

     

    Maddening VW/AM, 8/10

    Maddening Silver Snow, lmao/10. No availability really sucks.

  2. 4 hours ago, Shadow Mir said:

    I would disagree on account of the opportunity cost faculty training comes with. Oftentimes, I find the activity points that faculty training uses better spent on something else, like motivating my students.

    Buy gifts bruh.

     

    Byleth.

    Perfect availability.

    Huge base strength.

    Gets exp bonus.

    Gives other units exp bonus.

    Great boons, no weaknesses.

    Is always going to be one of your best units.

    Anything less than 10 is a joke.

  3. 10 hours ago, Dark Holy Elf said:

    FWIW, I definitely find 3H a pretty player-phase focused game, by FE standards. Outside of Dimitri, EP builds range from finnicky to super finnicky. Maintaining both the HP<50% conditional and the BHP<33% conditional at the same time is ugh.

    Oh yeah, it was already mentioned by @LoneStar, but to add to my earlier comments is that one cool bonus about Hilda is that even if her early levels are bad, you can switch her over to the Dancer route, and let her support the rest of the VW team (+ Cyril, Seteth, Ferdinand, Sylvain, etc.) with Bolting, and this also frees her up to focus on letting her use her personal to support as well.

    Tbh retribution dodge tanking is really easy and effective for the units that can pull it off. Kill rate is lower than Dimitri but survival is more or less the same.

    I agree that TH is player phase oriented, but heavy enemy phases are absolutely not exclusive to Dimitri.

  4. He gets PBV in the same month you recruit him if you focus it. 1 level later he can go brigand. From there he can go wyvern from flying and axe focus. Then if you feel like vengeance he can do some lances once he meets minimum benchmarks for wyvern. You need Lance for lord anyway so might as well pick up Vengeance.

    His speed is irrelevant because he has a brave combat art. It eventually grows to a surprisingly high point, though. I don't know how you're struggling with accuracy. You're saying you tried to use him and he doesnt make the cut. He more or less starts ORKOing the moment you get him. This is still during the point of the game where you're using 2-3 units to gang up for a kill.

    Cyril is best served as a PBV Wyvern. It's something only he will be doing for a very, very, long time. Never encountered any accuracy issues going down Wyvern. Why are you making him an archer class? Did you not forge? Or use linked attacks? Or an accuracy ring?

    I'm using Cyril on Maddening and he dumpsters a lot of my army. He does at C+ what units literally wait until A rank for.

  5. 21 hours ago, SumG said:

    Maddening NG with no divine pulses, particularly if you are unfamiliar with maddening, is a bad idea.  The game is plenty hard on maddening even with divine pulses, and unless you've memorized the game script the same-turn reinforcements can easily kill a unit out of nowhere.  The plus side is that the first few missions of the game are some of the toughest, so you should have a good idea of the scale of how difficult it is early in the run.

    The biggest challenge in Maddening is dealing with enemy units' insane speed.  There are two general strategies to combat this: Rely on units with powerful combat arts to ORKO enemies before they can attack or rely on extremely fast units in fast classes to ensure they can't be followed up.  Personally, I prefer the latter route particularly if you're doing Pulse-less run, as getting ORKOs generally requires never missing with the combat arts, and misses do have a tendency to happen.

    If you're going with the former strategy, the key units are Ferdinand (Swift Strikes), Sylvain (Swift Strikes), Seteth (Swift Strikes), and Bernadetta (Vengeance).  Swift Strikes allows for two consecutive attacks prior to an enemy counterattack, which provides the opportunity to kill an enemy before damage is returned.  Throw in some mages/archers and maybe a warmaster and you have a team.  The weakness of the strategy is that it heavily taxes your weapon durability (non trivial through the midgame), it leans heavily on lances (enemies with the lancebreaker skill will be extremely dangerous), and if your units start taking attacks they will be torn through like paper.

    If you're going for the latter strategy, the key units will be Petra, Felix, Ingrid, and Leonie.  These are the units with the highest speed growths in the game, and typically want to be put in classes that further enhance it.   Further, its straightforward to turn these units into dodgetanks such that physical units will pose very little threat to you for most of the game.  Ensure that from this group you have at least one sword-user, one lance-user, and one axe-user (I like Assassin Felix, Falcon Knight Ingrid, and Wyvern Lord Petra) to take advantage of axebreaker, swordbreaker, and lancebreaker respectively, tack on Alert Stance/Alert Stance+ and be on your way.  Again, throw in some mages/archers and maybe a warmaster and you have a team.  The downside to this strategy is that its more micromanaging.  You need to pay attention to the classic weapon triangle and make sure that you have the right units taking attacks from the right enemies.  The upside is that when it's functioning properly, you units can have avoidance rates of over 100%.  It's very satisfying to see an enemy attack one of your units and only have a 12% chance to hit.

    Cyril:  joins with C and a half bows, gets point blank volley at C+. Has the axe rank at base to qualify for Brigand. Meanwhile, you're suggesting an A rank lance combat art lol.

    Also Cyril:  has the same speed growths as Petra and Leonie.

    You didn't mention him. It makes me weep.

  6. 4 hours ago, Dark Holy Elf said:

    While I largely agree with you, this isn't really totally fair. If Byleth's bases are good enough to not need meticulous training, then the same is true of Edelgard, who has essentially identical bases, and Dimitri who is only barely worse, and arguably Claude and Felix. That said, I do agree that everyone in this game needs proper building to remain relevant long-term, even the ones with good starts.

     

    Yeah, I stepped a line trying to make the comparison. You got me there.

  7. "Too much effort" is a nonsense criticism in a game where literally everyone takes effort to raise to self sufficiency. Do you think Edel hops on a Wyvern from chapter 1? Training units in this game is a meticulous process no matter who you're talking about except Byleth and maybe early Catherine because lmao bases. Early on it is all about funneling kills into who you're using long term.

    Back on topic, you'll be fine. If Mangs can make it through Maddening with Lorenz and Raphael, anyone can. The Deer cover a lot of bases in their core group.

    A word on Ignatz:  I have found him to get kills easily simply because there were time he was the most reliable (read:  accurate) person to get a kill in a lot of situations. Having an authority boon means he is likely able to equip stronger battalions earlier than everyone else, which narrows the offensive gap. Master Archer and he becomes without a doubt the most accurate unit in the game, and that's a flat +40 hit to whatever strong gambit he has equipped due to his high authority. He's honestly pretty damn good. Never sleep on a unit with an authority boon, that shit is broken in ways that doesn't show on paper. It is also what holds someone like Hilda back, despite the strengths she has at a glance.

    I would recommend early recruit Catherine for C5 Thunderbrand. Ignatz has a sword boon and hit +20 so he would probably be good with it lmao, but in general it is nice to have.

  8. NG GD Maddening

    Early Recruit Catherine (C5) is ridiculously overtuned and always worth recruiting. Hell I even have her with a training sword and she leaves enemies with single digit health for my other units to pick up.

    The fact that Cyril can get Point Blank the same month you get him makes him unironically a better combat unit than everyone not named Catherine, Felix or Byleth up to that point (C5). With a steel bow+ and Hilda's personal he gets a free kill every player phase and proceeds to snowball. He is also pretty close to monster smasher too. Can even go the vengeance route. On other modes I agree that he isn't worth it but on Maddening he completely shits on like 80% of my units.

     

    I don't usually like the aptitude units, but by being one rank away from literally one of the best combat arts in the entire game,  having easy access to the other best combat art in the game, having literally every boon a physical combat unit could want and easy access to all really desirable classes (Wyvern, Sniper, PBV Bow Knight, even war master if you focus brawl) means IS finally did it right. He doesnt even feel like an aptitude unit because if you get him early enough his stats aren't much further off than your other units and stats don't really matter as much.

     

    Only 2 I've used so they are the only 2 I can speak on. I'll take them every playthrough every time.

  9. On 1/16/2019 at 12:25 PM, Interdimensional Observer said:

    If Graces counts by "latest", I consider it kinda bad. Asbel is typical, Sophie is lolicon pandering with a dose of amnesiac mystery girl powers, Cheria is not needed, Pascal has brains but is a bit too quirky for some, Malik's only purpose is to be the adult of the group, and Hubert alone is anything of a real good character to me. Richard worked, but he has that one issue. Never finished the game and saw how the F arc utilizes them, but it for the bulk of the main game (I was probably like 80%-90% through the main plot), the characters are underbaked.

    I know I'm late to the party but while I do agree that the Grace's cast was lame in the main story, the F arc played way into the game's light tone and as a result you get some of the best character synergy in any Tales game. King Richard fruit snacks are the stuff of legends.

  10. Make a mad dash for the gold then instant end the chapter with a well built Corrin either with Lance equipped Swordbreaker via Wyvern Lord or Just straight up laugh at him with Ninja.

     

    edit:  Sorry didn't see the last bit about excluding Corrin build. Strategy still applies though. 25 on Lunatic is a horseshit chapter not worth sticking around in. Shuriken breaker Niles is pretty much God on this map no lie.

  11. On 10/29/2018 at 4:18 AM, ChickenWings said:

    Recommended characters, couples, and possibly kids in this difficulty for Conquest?

    Royals and their lovers are no brainers.

    Early as possible Percy is a unit that doesn't get enough credit. If you push for it, early Effie!Percy comes in around C11 or 12 and essentially functions like a unit that has Beruka's bases and low level but with Camilla's growths. It's a pretty beautiful recipe. Shoutouts to joining with capped luck. Unlike Ophelia, you don't have to train a slightly below average unit to get him either.

    I think my most prominent non royals were early Percy married to Camilla!Velouria (stays with A support Zerker!Effie until then) and Bow Knight Niles. Silas is pretty frustrating in CQ because while his middling speed was easy to fix in BR due to abundant speed pair ups, speed katana, and low speed enemy types he really falls off as soon as he misses like 2 speed procs lol. Most kids aren't worth the effort.

  12. Functionally, Chrom and FE12 Marth are perfect lords. They are capable fighters that can kill what they need to but offer utilities that make them useful outside of combat as well. Convoy is pretty huge.

     

    I'm a big fan of SoV Alm as well because while he has less utility than FE12 Marf/Chrom, his raw combat capabilities are top of the line though held back by movement slightly.

  13. On 9/19/2017 at 11:20 PM, BEST TRYNDAMERE PLAYER said:

    Bronx Meme.jpg

    Ha! You can fuck right off for this one. That's my borough you're talking about. I know it's been a while SF so here's a few fun photos.

    Image may contain: 3 people, people standing

     

    Image may contain: 2 people, people smiling, people standing

    My best friend's nephew

     

    Image may contain: 1 person, beard, indoor and closeup

    My most recent one

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