-
Posts
115 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Zoran
-
-
Owain already has rather weak mods, and then Donnel destroys what's left. He has no proc beyond Astra, so he's not a good Galeforce unit, and he can't be a decent hard support with his whopping 0 Str, 2 Mag, -1 Skl mods.
The only upside is that Owain has 51 Luck in any promoted class and can therefore freely abuse Armsthrift without pairup bonuses or DLC.
e: To make my stance clear, Donnel!Owain is easily the worst Owain. Gregor!Owain at least gets okay mods, but still no skills that Owain wants. I'm afraid Missiletainn just isn't meant to last.
Also, lol, GameFAQs rated Donnel!Owain a B.
-
If you can swing four points in HP and 1 point in Def by level 10, you're golden. But I really advise just reading Interceptor's thread.
-
Do you remember the stat thresholds you reached for Chapters 2 and 3?
I don't have those recorded, but with +Mag/-Def the only threshold for Interceptor's chapter 2 that's not trivial to reach is the 11 Speed threshold. +Mag provides a boost to Speed growth, so it's not that bad.
Robin starts at 6 Speed and needs 5 more over eight or nine levels, which is just a little bit more than average with +Str and +Skl (50% growth) and about average for +Mag. You also need 9 Mag + C Tomes or 10 Mag, which is easy for +Mag and about average for +Str, +Skl, and +Spd.
-
Interceptor's and KTT's strategies have seen me through early Lunatic+ multiple times as +Mag/-Def Robin, and that's possibly the hardest postgame-optimized Asset/Flaw combo to use in-game.
-
Obtaining a Virion!Severa would be very easy since Stahl and Virion are interchangeable dads on hard supports, but she requires All+2 to work her magic.
Severa has innate access to Spd +2 and therefore doesn't actually need All +2 to hit her speed thresholds. All +2 is better, of course.
-
I'm agonizing over whether to give my boots to Gaius!Noire (married to Stahl!Yarne) or Sumia!Lucina (married to +Mag/-Def Robin). Both of them really appreciate them when they're Snipers (or in Lucina's case, also Great Lord). Sniper is basically the only role in which Noire shines, whereas Lucina can do well in almost all of her classes. So on the one hand, giving them to Noire makes her as mobile as the rest of the team and lets her do a really good job all the time; on the other, giving them to Lucina makes my best combat pair even stronger in everything it does.
Making decisions with limited resources sucks.
-
I usually don't do the full grinding and reclassing to get optimal skills, but what's the suggested build for Sumia!Lucina then? Like obviously you want Aether/RFK/Galeforce, but what final class?
As Czar_Yoshi said, you want Limit Breaker/Galeforce/Aether/Luna/Dual Strike+. Rightful King isn't nearly as good a skill as you might think.
If Lucina inherits Galeforce from her mother, the nice thing about this set is that you only have to reclass to Great Knight to get it.
-
If you've gone out of your way for 100% DS, have you considered procless?
It's pretty much a drop-in choice of a faire or a proc on every lead, so it can be effectively run without procs as well. Morgan's the only one with two slots free (plus Deliverer).
As a side note, have you considered making a team that doesn't use every child?
I haven't. It might be nice to ignore Nah one of these days, though.
edit: Thinking on it for a second, my first instinct is to do:
Chrom x Sumia
Robin x Sumia!Lucina
Libra!Inigo x Sumia!Lucina!Morgan
Lon'Qu!Brady x Chrom!Cynthia
Gregor!Laurent x Virion!Severa
Stahl!Yarne x Gaius!Kjelle
Then Owain, Gerome, Nah, and Noire hang out on the bench. It might seem really weird to not use a Galeboy, but Owain's just not that good at anything other than being a Sage, and Brady does that job better. Kjelle has no use for him, and Morgan & Severa both do a lot of things really well and therefore want a husband with more options.
The only actual difference between this and the team I posted is in Yarne x Kjelle.
-
After a year away, I return to the pairing thread!
After finishing my first Lunatic+ no-grind run, I've been working on two different team ideas. One is a general-purpose fun team with lots of class diversity, with the aim of making Apotheosis more replayable. The other is an update to my old 100% DS team.
The Primary Team
Mainly, this team is meant to provide everyone with a lot of options, with a large number of high-powered pairings, high Speed all around, and an emphasis on high mobility. Essentially, I wanted to make a team that was more dynamic, so that most pairings could change up their roles painlessly and none of them would be annoying to use in postgame content.
The Pairings
Chrom x Sumia
(+Mag/-Def) Robin x Sumia!Lucina
Libra!Inigo x Sumia!Lucina!Morgan
Lon'qu!Brady x Chrom!Cynthia
Ricken!Owain x Vaike!Nah
Gregor!Laurent x Virion!Severa
Henry!Gerome x Donnel!Kjelle
Stahl!Yarne x Gaius!Noire
Breakdown
Chrom @ Bow Knight [ Aggressor | Bowfaire | Hit Rate +20 | Dual Strike+ ]
Sumia @ Dark Flier [ Galeforce | Luna | Tomefaire | Renewal ]
Alternate Options:
Sniper x Dark Flier
Not much to say about this one that hasn't been said before. Perfect for the kids, zero opportunity cost, and Chrom gets his only great wife.
+Mag/-Def Robin @ Grandmaster [ Aggressor | Tomefaire | All Stats +2 | Hit Rate +20 ]
Sumia!Lucina @ Dark Flier [ Galeforce | Aether | Luna | Dual Strike+ ]
Alternate Options:
Sage x Sage—VVDS+ shenanigans, where Robin can run Deliverer if desired
Sage x Dark Flier
Sage x Sniper
Berserker x Sniper—He may have no Strength and no Skill, but Robin can still be a 240 Hit Berserker
Grandmaster x Bow Knight—75 Speed; also has Falchion access, useful for fake Armsthrift in-game
I think I'm going against the thread hive-mind of late by sticking with +Mag Robin x Lucina as opposed to Robin x Cynthia. I like having the VV option available, since it can be used in challenge runs and is also really useful for farming Limit Breaker. Grandmaster is fun to use here because it's nearly unique to Robin and pushes Lucina's Speed over the 75 threshold, more for bragging rights than anything.
Libra!Inigo @ Sage [ Galeforce | Vengeance | Aggressor | Tomefaire ]
+Mag/-Def Sumia!Lucina!Morgan @ Valkyrie [ Galeforce | Aether | Ignis | Tomefaire ]
Alternate Options:
Sage x Dark Flier—Morgan still gets 75 Speed with All+2
Sage x Sniper
Berserker x Sniper—Likely with Anathema on Inigo over Vengeance, and with Deliverer on Morgan
Berserker x Wyvern Lord—Here, I think Morgan carries Hex
Hero x Sniper
Hero x Wyvern Lord
Here's the superstar pairing. I've learned through experience that I have more fun messing around in the game when my best units are in double galepairs, and this one also has the benefit of dual Armsthrift. Morgan has +0 Strength, but that's okay, because her physical options are awesome anyhow, and Inigo is capable of going either way. Sage x Valkyrie is the primary option as a unique feature of this pair, but the ability to also run a 75 Speed Aether/Ignis/Deliverer Sniper is just absurd.
Lon'qu!Brady @ Sage [ Galeforce | Luna | Aggressor | Tomefaire ]
Chrom!Cynthia @ Dark Flier [ Galeforce | Aether | Luna | Tomefaire ]
Alternate Options:
Sage x Sniper
Dread Fighter x Sniper—Cynthia reaches 75 Speed with All+2
The best Sage x Dark Flier pair I can run, I think. Brady reaches 75 Speed. The fact that Brady is essentially magic-locked limits Cynthia's options, but it's hard to argue with her performance in this role. And she's easily his best wife.
Ricken!Owain @ Sage [ Galeforce | Luna | Aggressor | All Stats +2 ]
Vaike!Nah @ Hero [ Luna | Axefaire | All Stats +2 | Deliverer ]
Alternate Options:
Dark Knight x Hero—Nah stays entirely in the back. Lower output, 2 extra Mov total, Owain runs proc stack
A pair with interesting dynamics compared to most, though it has to deal with lower output in general. Vaike!Nah @ General does a great job at hard support, but she's not compatible with Owain's low Speed. I would pair her with Brady, but then I'd put Owain with Cynthia, and incest pairs are not my favorite.
Gregor!Laurent @ Berserker [ Aggressor | Axefaire | Hex | Anathema ]
Virion!Severa @ Wyvern Lord [ Aggressor | Vengeance | Lancefaire | All Stats +2 ]
Alternate Options:
Sage x Dark Flier
Hero x Wyvern Lord
Berserker x Sniper—with Deliverer; Laurent takes All+2 instead of Hex
Hero x Sniper
The physical superstars of the team, but with an option to go magical if desired. Also a double Armsthrift pair. I'm really excited to use Severa @ Wyvern, since I've never actually done that before, even when I used Lon'qu!Severa before. Tomefaire Dark Flier and Deliverer Sniper are also great roles to fill.
Henry!Gerome @ Berserker [ Aggressor | Axefaire | Hex | Anathema ]
Donnel!Kjelle @ Falcon Knight [ Galeforce | Astra | Luna | Lancefaire ]
Alternate Options:
Hero x Falcon Knight
Berserker x Wyvern Lord—probably the best option, actually, because this team has overkill Speed
Berserker x Paladin
Hero x Wyvern Lord
Hero x Paladin
Sage x Dark Flier—if I really feel like going magical
Donnel!Kjelle can still reach 75 Speed with Berserker support! To do that, she's sacrificing 6 Atk compared to Gaius!Kjelle @ Wyvern Lord with AS+2, but I'm willing to accept the hit in exchange for making Noire much better. Since attack power on the lead is not as critical as on the support, it's not a huge loss. Falcon Knights get Staves as a nice perk, too. I've never tried Henry!Gerome before, but he looks great.
Stahl!Yarne @ Berserker [ Aggressor | Axefaire | All Stats +2 | Hit Rate +20 ]
Gaius!Noire @ Sniper [ Galeforce | Astra | Luna | All Stats +2 ]
Alternate Options:
Berserker x Bow Knight—exchanges power and Longbows for mobility; not desirable if she gets Boots
Assassin x Sniper—relatively easy 100% Dual Strike
I like Gaius!Noire because she can be a proc-stack Sniper, and those are always valuable. She takes the only Hit +20 Berserker, because Hex doesn't work for Snipers. Noire is probably the unit who would appreciate Boots the most, along with Olivia; I'll most likely run Movement +1 over Astra until I feel like committing.
Just for fun, I'll point out that six of my eight pairs can pull off 100% Dual Strike. Not all of them are good at it—looking at you, Brady x Cynthia—but they can do it. Also, all of the daughters (Lucina & Cynthia excepted) get different ending classes, and I find that really neat. In a situation where I'm not looking for maximal power, the boys can comfortably do the same thing between all their listed alternate class options.
I think the team is pretty solid at this point, but if you guys have any suggestions for improvements, I'm happy to hear them.
The 100% DS Team, Mark II
Chrom @ Bow Knight x Sumia @ Dark Flier
(+Skl/-Def) Robin @ Sniper x Chrom!Cynthia @ Falcon Knight
Ricken!Gerome @ Sniper x Chrom!Cynthia!Morgan @ Sniper w/ Deliverer
Libra!Owain @ Sage x Sumia!Lucina @ Dark Flier
Henry!Brady @ Assassin [boots] x Virion!Nah @ Sniper
Frederick!Inigo @ Assassin x Lon'qu!Severa @ Assassin w/ Deliverer
Stahl!Laurent @ Sniper x Donnel!Kjelle @ Assassin w/ Deliverer
Gregor!Yarne @ Assassin x Gaius!Noire @ Sniper [boots]
I won't bother typing up all the sets; most of them are pretty obvious because of the Skill requirements. This team keeps Donnel, has 8 movement on everybody, and leaves room for a proc on every lead except Kjelle if you want it. The featured team member is Morgan, of course, who runs the crazy Galeforce/Aether/Ignis/Deliverer Sniper set.
-
I just beat no-grind Lunatic+!
Robin x Morgan running max-forged Celica's Gales didn't quite seal the kill on Grima, but Lucina swooped in to save the day with her Longbow. Her final lines, when using Aether against Grima:I challenge my fate! Hope will never die! -
Hmm. My Inigo's stats are 17 - 13 - 26 - 27 - 22 - 14 - 10. Pairup from Morgan gives him +6 speed, but even then, reclassing Inigo to anything not super-fast means he can't get any real experience in his paralogue. He gets doubled and killed by all of the Assassins, who have 36 speed. So Dark Mage and Mage get him murdered. He can't exploit his Galeforce to hide behind Morgan because he can't reliably get kills without Dual Strikes and she's weak to all the bows.
The closest I've come to getting him something useful in my attempts so far has been when I went Myrmidon and huddled in the corner of the fort with a Levin Sword, when he got to level 9 and then died. Avoid +10 & Patience together are nice, and if I ever manage to reach Vantage, then his Vengeance gives him at least a chance to sweep everything.
-
After Chapter 17, Libra is a level 6 Sorcerer and Olivia is finally a level 15 Dark Flier, so it's time to pick up Inigo (passing him Galeforce and Vengeance). I'm pretty sure Olivia's best role now is to become an Assassin. She probably won't reach Pass, but it's her only bow class and Lethality's at least something.
But what do I do with Inigo? He's going to marry +Mag/-Def Sumia!Lucina!Morgan, who went Tactician 20 → Grandmaster 10 → Dark Flier 2 and has Veteran/Aether/Ignis/Armsthrift/Solidarity. I could level up Inigo and promote him to a Bow Knight, or I could immediately reclass him to Myrmidon and complete the VVA set. I suppose I would then make him an Assassin too. There's also the option to move him toward Sage or Sorcerer, which have better synergy with Morgan. Maybe Merc → Myrm 20 → Assassin 15 → Sage? That would give me a Pass Sage to play with, which seems kind of cool and works well with Morgan's magic.
The rest of the team is:
Chrom: Lord 11 → Archer 7.61
Sumia: Peg. Knight 10 → Dark Flier 15 → Great Knight 2.66
+Mag/-Def Robin: Tactician 20 → Myrmidon 10 → Mercenary 10 → Hero 15 → Sorcerer 4.09
Sumia!Lucina [Galeforce + Aether]: Lord 10 → Cavalier 20 → Great Knight 9.23
Libra: War Cleric 15 → Sorcerer 6.12
Olivia: Dancer 30 → Dark Flier 15.01 (→ Assassin 1)
Henry: Dark Mage 12 → Sorcerer 1.74
Maribelle: Troubadour 10 → Valkyrie 15 → Dark Flier 2.43
This pair never really got going, and I'll probably abandon it except when I need an extra Mire.
Libra!Inigo [Galeforce + Vengeance]: Mercenary 10
Sumia!Lucina!Morgan [Aether + Armsthrift]: Tactician 20 → Grandmaster 10 → Dark Flier 2.05
-
I stuck with the plan and fed experience to Lucina, just sparing a couple fights each chapter for Libra x Olivia and Henry x Maribelle to build supports. For chapter 14, I used Robin and Olivia as dodge tanks while Lucina and Maribelle cowered behind them and hurled ranged attacks at the ground troops and the fliers, respectively. I finished the chapter to find that Robin x Lucina, Libra x Olivia, and Henry x Maribelle were all at S.
The roster:
Chrom: Lord 10
Sumia: Peg. Knight 10 → Dark Flier 15 → Great Knight 1
Robin: Tactician 20 → Myrmidon 10 → Mercenary 10 → Hero 15
Lucina: Lord 10 → Cavalier 20 → Great Knight 5
Libra: War Claric 15 → Sorcerer 1
Olivia: Dancer 30 → Dark Flier 6
Henry: Dark Mage 12 → Sorcerer 1
Maribelle: Troubadour 10 → Valkyrie 15 → Dark Flier 2
Time to pick up Morgan!
-
I just got Galeforce Sumia!Lucina after some really epic dodge tanking by Robin and a whole bunch of Rescue shenanigans allowed me to feed Sumia nearly every kill in Chapter 13. I've saved Paralogues 2, 3, and 4, so now I'm trying to figure out what to do next.
I'm holding two Second Seals at the moment. Olivia is at C support with Libra and is a level 4 Dark Flier. Maribelle is at C support with Henry and is a level 12 Valkyrie, so I could reclass her to Dark Flier at any time. Libra is a level 10 War Cleric, so I'd like to make him into a Sorcerer, though it might be worthwhile to bring him up to level 15 for Renewal first. And Henry is at base; I'll promote him to Sorcerer, though I don't knew whether it's a good idea to do that immediately. Robin is a level 14 Hero and also wants a second seal soon, but he can afford to be a pairup buddy for a while.
I also need to train up Lucina and get her support with Robin going. She wants a Second Seal right now to become a Cavalier. I was going to just follow my plan to feed her the experience from the Paralogues, but now the prospect of grabbing Olivia's Galeforce and Libra's Vengeance to pass to Inigo is awfully tempting. What should I do?
e: This is Lunatic+.
-
I'm doing a Lunatic+ no-Outrealm run with +Mag/-Def Avatar-M (meant for endgame use). For helping me to get through the early game, I owe a debt of gratitude to KTT, Interceptor, and other people who have posted interesting bits of advice around here. Thanks to the magic of biking through a college campus, I got three Master Seals and a Second Seal from StreetPass teams, so now I think I'm sitting pretty. After Chapter 7 + Paralogue 1, I've got:
Avatar: Tactician 20 → Myrmidon 10 → Mercenary 7, waiting for Hero and then eventually Sorcerer
Used my 21 Mag, the Renown stat boosters, and a Thoron to blitz Ch. 5 without Par. 1. Reclassed to Myrmidon in the middle of that chapter once most of the Counter enemies were dead, dodged all the axes, and got to C Swords. Then grabbed an extra Levin Sword and used it to sweep Ch. 6, getting to level 10 and reclassing again.
Sumia: Peg. Knight 10 → Dark Flier 1
I fed her a couple kills along the way, including Validar. She beat up a lot of archers in Par. 1, then grabbed the Killer Lance and used that with Fred support and some very timely Rescues to murder Archers and Thieves in Ch. 7.
Maribelle: Troubadour 10 → Valkyrie 1
My shameless staff spammer.
Chrom has been lazy, unfortunately. He's only Level 3.
The plan is to get Galeforce on Sumia!Lucina and then marry her, so I'll be running with a core of Avatar, Chrom, Sumia, Lucina, Cynthia, and Morgan. Henry x Maribelle and Libra x Olivia will come along for the ride. If I manage to get Galeforce on Maribelle or Olivia, then I'll pick up their sons, mostly as pairup fodder for Cynthia and Morgan. In the meantime, I'll have Chrom x Cynthia, Sumia x Lucina, and Avatar x Morgan, all at A rank.
I'm planning to make Lucina and Cynthia into Snipers. What's the best reclass path for them? Is it worth grabbing Luna by going base → Cavalier → Great Knight → Sniper, or should I just go base → Archer → Sniper?
-
Oh, that post wasn't meant to be a suggestion for changing your team, Czar_Yoshi. I picked up on the fact that you were going for absolute reliability by dropping all procs. But you mentioned earlier that you decided to ditch Donnel, and that made me curious whether you could use him. Turns out that you can, and you can even do it while making kids who are good outside a 100% DS setting.
I found a solution to the problem I posed at the end of my last post: you can send Lon'qu to Gerome for +1 Skill, Gregor to Severa@Assassin, and Ricken to Laurent@Sniper. Unfortunately, this makes Laurent nearly the worst support Sniper in the world.
-
Here's a 100% Dual Strike team that uses Donnel's Galeforce and gives a proc to all of the leads:
Chrom & Sumia
Avatar (+SKL/-DEF) [sniper: BF/Agg/All+2/Skl+2] &
Chrom!Cynthia [Falcon Knight: GF/Luna/All+2/Defender]
8 flying movement, 75+ Speed, Agg support
Stahl!Yarne [sniper: BF/Agg/All+2/Skl+2] &
Donnel!Kjelle [Assassin: GF/Luna/All+2/Deliverer]
8 movement, 75+ Speed, Agg support
Sumia!Lucina [sage: GF/Tomefaire/All+2/DS+] &
Libra!Owain [sage: GF/Vengeance/Vantage/All+2]
VVDS+ with 74 Res lead, 69+ Speed, double Galeforce
Virion!Nah [sniper: BF/All+2/Skl+2/Hit+20] &
Henry!Brady [Assassin: GF/Luna/Agg/All+2]
69+ Speed, perfect Hit (whether Brady uses Brave Bow or Sword)
Lon'qu!Laurent [Assassin: SF/Agg/All+2/Lancebreaker] &
Gaius!Noire [sniper: GF/Luna/All+2/Skl+2]
75+ Speed Sniper, Agg support, perfect Hit (except with Double Bow)
Frederick!Inigo [Assassin: GF/Luna/Agg/All+2] &
Ricken!Severa [sniper: GF/Luna/All+2/Skl+2]
Double Galeforce, 75+ Speed Sniper
Gregor!Gerome [Assassin: SF/Agg/All+2/Lancebreaker] &
Chrom!Cynthia!Morgan [Falcon Knight: GF/Ignis/All+2/Skl+2 OR Sniper: GF/Aether/Ignis/All+2]
8 flying movement OR Aether + Ignis + 75 Speed Sniper; both have perfect Hit
The Skill requirements to pull this off are incredibly tight, but perhaps there is still a way you could shuffle things around to give one more point of Skill to Gerome; then you could run Morgan as a Sniper with GF/Aether/Ignis/Deliverer to have an amazing 8 Mov unit.
Edit: Gerome can steal Ricken from Severa to do this, but then you need to make Gerome a Sniper, and Morgan misses out on 75 Speed. Virion!Gerome has the same issue, so you'd need to somehow get Lon'qu!Gerome or Stahl!Gerome. I don't think that's doable.
-
Your Sumia!Lucina (Dark Flier: LB/GF/Aether/Luna/DS+) should have 264 hit on standard Celica's Gale with just a Sage S support, unless I'm missing something.
-
Sumia!Lucina @ Dark Flier
LB/GF/DS+/Aether/Luna
Ricken!Laurent @ Sage
LB/Agg/TF/Anathema/All+2
Just enough damage and Hit to get a guarranteed kill against anything that isn't Anna on her throne (could get that too if Lucy dropped Aether for Charm, but dropping Aether is... well, dropping Aether). Doesn't even need the double except against Invincisorc.
Is there any particular reason why Ricken!Laurent isn't running Hit +20 over Anathema?
-
Hey, I read something earlier in the thread a week or so ago that said that, exclusively in the front, Luna+Astra generally does more damage overall than Luna+Aggressor. So what about dropping the faire and going Luna+Astra+Aggressor on my Paladin Freddynigo? Surely if Astra slightly beats aggressor, surely Astra would beat out swordfaire too by a larger margin. Also, FYI, he's paired up with a Vaike!Severa I plan on making an axefaire hero with Galeforce, Luna and AS+2.
I imagine if this were the optimal choice then I would have seen it suggested somewhere, but if my thinking about dropping the faire for astra is wrong, I'd like to know why. Keep in mind also that I'm not using braves, so Aggressor and Faires do the same from the back as the front.
You might be referring to my post, which said that Luna + Astra + Aggressor was stronger than Luna + Tomefaire + Aggressor. In other words, Astra is generally better than a faire for a lead. But your Inigo is in a double gale pair, which means he'll be supporting at least a third of the time, in which event Astra is useless.
-
Here are some calculations to illustrate the difference between Luna+Tomefaire and Luna+Astra on boys. I'm using Ricken!Inigo with Dark Flier support; he has 70 Skill. He actually doubles Thronie, but that's not reflected below.
[Luna/Aggressor/Tomefaire], Celica Outcome Probability Damage Damage (Anna) (Thronie) Double Luna .49 74 36 Single Luna .42 60 29 Fizzle .09 46 22 AVERAGE 65.6 31.8 Support Output: 76 [Luna/Aggressor/Astra], Celica Outcome Probability Damage Damage (Anna) (Thronie) Double Astra .1125 100 50 Astra + Luna .3185 85 42 Single Astra .1365 71 35 Double Luna .207025 70 34 Single Luna .17745 56 27 Fizzle .038025 42 20 AVERAGE 75.04 36.87 Support Output: 68
So Luna+Astra procstack on magical boys gains frontline output but loses support-side output in about equal amounts. The major distinction is that front-side output is restricted by Aegis+ but support-side output is not.
At the very least, these results suggest that for any magical Galeboy who is a dedicated lead, Astra+Luna is better than Luna+Tomefaire.
-
Thanks for the input, guys. I cleared chapter 2 and chapter 3 in one go each, and I've actually gotten ridiculously Defense-blessed. My Avatar is at 15 Defense at level 17, which is +10 from base. On average, a +Mag/Spd/Lck/Res & -Def Avatar should get about 5 Def in 16 levels.
Unit Level Class HP ST MG SK SP LC DF RS Robin (base) 1.00 Tactician 19 06 07 05 06 04 05 04 Robin (after Ch. 1) 10.23 Tactician 28 09 13 09 12 10 10 06 Robin (after Ch. 3) 17.27 Tactician 33 13 17 13 16 14 *15* 09 Expected Value 32 15 17 13 15 12 10 09
The probability of getting at least +10 Def in 16 levels like I just did is less than 1%. Haha.
-
I just got through Chapter 1 on Lunatic+ with a +Mag/-Def Avatar who has met all the benchmarks for Interceptor's Chapter 2 clear! I was a little short on support points with Chrom going into chapter 1, so instead of using Avatar + Frederick I had to do multiple fights with Avatar + Chrom, which was pretty harrowing with a -Def Avatar. Eventually I lucked out so that none of the Fighters had Hawkeye, and Avatar had 10 Speed, so he could double them with Chrom's support.
I'm pretty excited about this file. I might use it for a no-grind run as well as an endgame-oriented grind run.
Unit Level Class HP ST MG SK SP LC DF RS Robin 10.23 Tactician 28 09 13 09 12 10 10 06 C Tomes Lissa 03.72 Cleric 18 02 05 06 05 10 04 04 D Staves Chrom 01.55 base Frederick 01.15 base Sully 02.00 base Virion 02.00 base
-
If you delete all of your save files, does your stored Prestige get retained when you start a new game, or does that require keeping the old save file around until the new game is started?
The Pairing Thread
in Fire Emblem: Awakening
Posted
For Apotheosis at full power, usually damage potential among the non-guaranteed procs (i.e., not Vengeance, which is a special case) goes Aether > Astra > Ignis > Luna ( > Sol, which does 0 extra damage).
Sol is bad in Apotheosis because the damage you do in the lead position is usually very small, and therefore its healing is pretty useless. And Lethality has no effect in Apo.
When you restrict your power by banning Limit Breaker or Rallies or whatever, Astra and Ignis get weaker because they depend on your own units' power levels.