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Heyhowudoing

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. Hi, I've got an issue trying to convert a fe_editor sprite sheet to the lex talionis engine format using to repo_to_lex program Here is a screenshot of my folder below I'm not sure what I'mdoing wrong
  2. Hi, is there a way to give the laguz class the judge skill so they can attack in human form?. I'm looking at the class data you posted but I don't quite understand the skill data.
  3. This isn't so much of a mechanic, but I'd really like if they kept the way the map music transitions from the map to battles; that was probably the most interesting feature in the game to me. I'd also like them to keep the fatigue the characters have when their health is low. I don't want to see pair up in fe 13's form ever again, it simply trivializes the game. I can see Intelligent Systems were trying to push the concept of bonds with pair up, dual guard, etc, but I feel they removed much of the challenge because of these mechanics. Last what I think they should do for the next FE is restructure the series, like they did with Advance Wars Days of Ruin. Give units more useful skills that tie to their class, like pass for rogues, a dissapearing skill for assassins, etc. Get the writers from FE7, 8 ,9 back to create an interesting setting / characters; and keep casual mode.
  4. Hi I was messing around with FE7, and I was trying to make it so that I can force a game over after x amount of turns have passed. Does anyone know of a way to implement this?
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