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Exiled Guardian

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. Reclassing was useful when it came to gaining more skills/abilities but I felt that they should've limited the Second Seal's use to once or twice per person at least.
  2. Just keeping things as simple as I can so S rank will be the highest only. I like Branching promotions simply because I like having options and it will allow more characters without having to have multiples of the same class. Edit 1: I'm just picking and choosing classes from different FE's without picking one particular place. I just never found the Laguz to be that appealing. I mean, I get the idea of turning into an awesome Dragon with a powerful breath weapon but to turn into a common beast like a Tiger or a Wolf didn't feel practical to me. I know I'm arguing aesthetics but if I were allowed to change the Laguz, I'd probably allow more mythical transformations. Maybe the Feline Tribes could turn into a Chimera, the Canine Tribes could turn into Cerberus and the Heron Tribes could turn into the Phoenix. I guess I like the Manaketes because they have that disadvantage of using Stones, since I recently learned that their innate power to transform into Dragons had been taken away (Or lost, forgot which one) from them long ago.
  3. For my list I wanted to allow certain classes to S Rank so that classes with one or two weapons may specialize while classes with three weapons aren't given more of an advantage.
  4. Thanks, the Manakete promotions were the only ones I was willing to create original classes for. The rest I had to do about a weeks worth of research and editting to not only add three promotions for each class but make sure I include classes that were used in the series. I thought about adding knives since I made a compromise with Crossbows but I came to the conclusion that I didn't want to go through the trouble of rearranging weapons for some of the classes ^^; Edit 1: To build upon your Anima idea, I thought about scrapping Wind and replacing it with Ice. I know it may be close to Final Fantasy's spell system but if I gave Anima the harsh elements of Fire, Lightning and Ice, it would allow me to give the Manakete's Natural Affinity of Earth (Land), Wind (Sky) and Water (Sea). To be honest, I used Manaketes to make the promotions a little easier for me. The Laguz to me seems a bit complicated but not only that, I just like the idea of Land, Sea and Sky being a thing. I kinda wished there were an aquatic laguz tribe in canon to match the Lions, Tigers, Wolves, etc being on Land and Ravens, Hawks, Heron, etc taking to the skies or else I probably would've added the Laguz to the list.
  5. This isn’t the most elegant class tree out there but it’s one that introduces classes that has been shown in previous installments with the exception of a few. I promise there won’t be any Ninjas or Martial Artist in this list. I also have to note that I’ve brought a lot of third tier classes down to second tier because I honestly don’t like the idea on three tiers nor do I like the idea of trainee classes (Recruit, Journeyman etc). To me it just makes the second tier feel less special as well as make the third tier over powered. If you see a weapon with an *Asterisk* around it, it means that the class can S Rank it. I haven’t decided what the S Rank would do differently besides allowing users special weapons. Edit: Thought over someone’s argument about a class and restored what I took from it. Also added a couple classes and rearranged some as well. 2nd Edit: Adding Crossbows and in this version, they'll have higher hit rate and crit to make up for it's low damage and poor range. Also added various different types of Dragon Stones for the Advance Manakete classes. Tier 1 Classes: Class: Lord Promotes to: Great Lord Weapon(s): Sword, Axe or Lance Unit Type: Leader Notes: Wanted to allow weapon options for multiple Lords. Class: Myrmidon Promotes to: Sword Master, Assassin or Rogue Weapon(s): Sword Unit Type: Infantry Class: Thief Promotes to: Assassin, Rogue or Trickster Weapon(s): Sword Unit Type: Infantry Class: Barbarian Promotes to: Berserker, Warrior or Reaver Weapon(s): Axe Unit Type: Infantry Notes: A more fitting name than Pirate. Class: Fighter Promotes to: Warrior, Hero or Dread Fighter Weapon(s): Axe Unit Type: Infantry Class: Mercenary Promotes to: Hero, Ranger or Vanguard Weapon(s): Sword Unit Type: Infantry Class: Archer Promotes to: Ranger, Sniper or Hunter Weapon(s): Bow Unit Type: Infantry Class: Soldier Promotes to: Sentinel, General or Silver Knight Weapon(s): Lance Unit Type: Infantry Notes: For those or really really really want the Soldiers to be playable. Class: Knight Promotes to: General, Great Knight or Baron Weapon(s): Lance Unit Type: Armored Infantry Class: Cavalier Promotes to: Great Knight, Paladin or Dark Knight Weapon(s): Sword and Lance Unit Type: Cavalry Class: Mage Promotes to: Sage, Mage Knight or Archsage Weapon(s): Anima Unit Type: Magic User Class: Priest Promotes to: Bishop, High Priest and Sorcerer Weapon(s): Light Unit Type: Magic User Class: Cleric Promotes to: Bishop, Valkyrie or War Monk Weapon(s): Staff Unit Type: Magic User Class: Troubadour Promotes to: Valkyrie, Mage Knight or Guardian Weapon(s): Staff Unit Type: Magic Cavalry Class: Shaman Promotes to: Druid, Summoner or Sorcerer Weapon(s): Dark Unit Type: Magic User Notes: Wanted to bring this class back. Class: Pegasus Knight Promotes to: Falcon Knight, Dark Flier or Seraph Knight Weapon(s): Lance Unit Type: Flying Cavalry Class: Wyvern Rider Promotes to: Wyvern Lord, Wyvern Knight or Griffon Rider Weapon(s): Lance Unit Type: Flying Cavalry Class: Dancer Promotes to: N/A Weapon(s): Sword Unit Type: Infantry Class: Bard Promotes to: N/A Weapon(s): Anima Unit Type: Magic User Class: Manakete Promotes to: Land Manakete, Sky Manakete or Sea Manakete Weapon(s): Dragon Stone Unit Type: Beast Tier 2 Classes: Class: Great Lord Promotes from: Lord Weapon(s): Sword, Axe, Lance and/or Bows Unit Type: Leader Notes: Wanted to allow secondary weapon options to give more individuality to multiple Great Lords. Class: Sword Master Promotes from: Myrmidon Weapon(s): *Sword* Unit Type: Infantry Class: Assassin Promotes from: Myrmidon or Thief Weapon(s): Sword and Crossbow Unit Type: Infantry Class: Rogue Promotes from: Myrmidon or Thief Weapon(s): Sword Unit Type: Infantry Notes: Bringing stealing back. Class: Trickster Promotes from: Thief Weapon(s): Sword and Staff Unit Type: Magic Infantry Class: Berserker Promotes from: Barbarian Weapon(s): *Axe* Unit Type: Infantry Class: Warrior Promotes from: Barbarian or Fighter Weapon(s): *Axe* and Bow Unit Type: Infantry Class: Hero Promotes from: Fighter or Mercenary Weapon(s): *Sword* and Axe Unit Type: Infantry Class: Ranger Promotes from: Mercenary or Archer Weapon(s): Sword and Bow Unit Type: Cavalry Notes: Not really into the name Bow Knight. Class: Sniper Promotes from: Archer Weapon(s): *Bow* and Crossbow Unit Type: Infantry Class: Hunter Promotes from: Archer Weapon(s): Lance and Bow Unit Type: Infantry Class: Dread Fighter Promotes from: Fighter Weapon(s): Sword, Axe and Anima Unit Type: Magic Infantry Notes: People seem to like the idea of this class so I included it. Class: Reaver Promotes from: Barbarian Weapon(s): Axe and Crossbow Unit Type: Infantry Class: Vanguard Promotes from: Mercenary or Archer Weapon(s): Sword, Axe and Bow Unit Type: Infantry Notes: Added the bow so it wouldn’t just be mirror the Hero class but also add to the Archer’s class tree. Class: Sentinel Promotes from: Soldier Weapon(s): *Lance* Unit Type: Infantry Notes: To be honest, I don’t like the name Halberdier so I took this third tier class name and made it the Soldier’s second tier class. Class: General Promotes from: Soldier or Knight Weapon(s): Lance and Axe Unit Type: Armored Infantry Class: Great Knight Promotes from: Knight or Cavalier Weapon(s): Sword, Axe and Lance Unit Type: Armored Cavalry Class: Paladin Promotes from: Cavalier Weapon(s): Sword, Axe and Lance Unit Type: Cavalry Class: Baron Promotes from: Knight Weapon(s): Sword, Lance and Bow Unit Type: Armored Infantry Class: Silver Knight Promotes from: Soldier Weapon(s): Lance and Bow Unit Type: Cavalry Notes: Wanted to bring in a class that uses both a Lance and Bow and this was literally the only class I could find that had this. Class: Dark Knight Promotes from: Cavalier Weapon(s): *Sword* and Dark Unit Type: Magic Cavalry Notes: Obvious changes are that it promotes from Cavalier but now the class can use Dark Tomes. Class: Sage Promotes from: Mage Weapon(s): *Anima* and Light Unit Type: Magic User Class: Bishop Promotes from: Priest or Cleric Weapon(s): *Light* and *Staff* Unit Type: Magic User Class: War Monk Promotes from: Cleric Weapon(s): Axe and Staff Unit Type: Magic Infantry Class: High Priest Promotes from: Priest Weapon(s): Light, Anima and Staff Unit Type: Magic User Class: Valkyrie Promotes from: Troubadour or Cleric Weapon(s): *Staff* and Light Unit Type: Magic Cavalry Class: Mage Knight Promotes from: Mage or Troubadour Weapon(s): Sword and Anima Unit Type: Magic Cavalry Class: Guardian Promotes from: Troubadour Weapon(s): Staff and *Anima* Unit Type: Magic Cavalry Notes: Unused class that was scrapped from one of the FE games so I thought I’d add it even with the limited information about the class. Class: Archsage Promotes from: Sage Weapon(s): Anima, Light and Dark Unit Type: Magic User Class: Druid Promotes from: Shaman Weapon(s): *Dark* and Anima Unit Type: Magic User Class: Summoner Promotes from: Shaman Weapon(s): *Dark* and Staff Unit Type: Magic User Notes: I simply like the idea of a class that summons monsters to fight for them. Class: Sorcerer Promotes from: Shaman or Priest Weapon(s): Dark and Light Unit Type: Magic User Notes: I read that this class at one time used Black and White Magic so in its place I allowed the class to use Dark and Light Tomes. Someone out there probably wants this. Class: Falcon Knight Promotes from: Pegasus Knight Weapon(s): *Lance* and Sword Unit Type: Flying Cavalry Notes: Returning the use of Swords to Flying Units. Class: Dark Flier Promotes from: Pegasus Knight Weapon(s): Lance and Dark Unit Type: Magic Flying Cavalry Notes: Instead of Anima Tomes, I wanted the Dark Flier to use Dark Tomes. Class: Seraph Knight Promotes from: Pegasus Knight Weapon(s): Lance and *Light* Unit Type: Magic Flying Cavalry Notes: Took away the sword to avoid mirroring the Falcon Knight so I put Light Tomes in its place since Seraph Knights sound a bit more magical/holy to me. Class: Wyvern Lord Promotes from: Wyvern Rider Weapon(s): Lance and Sword Unit Type: Flying Cavalry Class: Wyvern Knight Promotes from: Wyvern Rider Weapon(s): *Lance* Unit Type: Flying Cavalry Class: Griffon Rider Promotes from: Wyvern Rider Weapon(s): Lance and *Axe* Unit Type: Flying Cavalry Class: Land Manakete Promotes from: Manakete Weapon(s): Drake Stone Unit Type: Armored Beast Notes: Manaketes that turn into Drakes with armored scales. High defense stat. Class: Sky Manakete Promotes from: Manakete Weapon(s): Wyrm Stone Unit Type: Flying Beast Notes: Manaketes that turn into Wyrms with large wings. High speed stat. Class: Sea Manakete Promotes from: Manakete Weapon(s): Serpent Stone Unit Type: Magic Beast Notes: Manaketes that turn into Serpents with aquatic features. High resistance stat.
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