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Knusperkeks

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Posts posted by Knusperkeks

  1. All units operated without regards to their surroundings. They did tend to group up decently, but I assume the reason for that was that they plainly spawned next to each other which resulted in their paths being parallel/similar. This is what I observed from a single battle.

    This was tested against an acquaintance of mine, to paraphrase: Overall the survival rate was low when pitted against a human which didn't hold back (5~10%). Without limit breaker, they did survive 30~40% of the time (thanks to failed proccs, dual strikes not triggering nearly as often etc.) and put up a good fight. it was the first time he had to think when playing against streetpass teams, since nobody else put nearly as much effort into their team as Tactless Tactician. It is to be expected. I would have been disappointed if it was anything less than thought inducing.

    He told me that he was caught offguard by Inigo and Lucina being more murderous than he anticipated. Apparently Aether still hurts, if only a little bit, against targets without LB, even if they're paried up. He didn't tell me how the encounters concluded exactly, but he told me that Lucina's Aether did more than a little scratch damage (10-30% total HP in damage, depending on enemy).

    All other units were equally dangerous.

    From this I derive that the units do enough scratch damage that will - if not treated soon - result in their demise if the luck favors AI in terms of counter. In that sense, units who brute force their way in 1 range are very likely to bite the dust, but this only happens if the player is not careful (I didn't see it happen personally).

    Apparently one of his Sorcs which was using the Waste tome had problems with hit rate, especially Yarne.

    Edit: He made the impression that it was a challenge, and that without rescue it would be very difficult to win without losing anyone. In that sense I believe he enjoyed himself a little bit. At the very least he didn't say he felt fighting was a waste of time

  2. By the time you set up your galeforce shenanigans, I'm already done with the game and can do something else.

    Earlygame stability is all that matters. Quick Burn is good in that it lets you reliably hit lances, even with base Lucina. The fact that you believe I'm taking Quick Burn to try to avoid tank with a unit which has trash stats shows how clueless misguided you are.

    Edited for political correctness.

  3. This is similar to how I went back and forth with Vascela about the same topic. You're bringing up the save points he did, too. I don't mean this in a bad way, of course. I think it's the polarizing nature of Sumia as a unit that makes it hard to agree on.

    I wasn't aware such a debate took place. Thanks for clarifying. I still stand by my point that:

    Chrom x Sumia. The in game and post game dominance is incredibly far above everything else. Except Chrom x Robin, but it's pretty close

    Is an erroneous statement. I won't let you get away with the 'everyone has their own style' attempt at an excuse to diffuse the situation and drive it into a stalemate. The fact that I can bring up this many advantages Sully has over Sumia is a testament to that. You're trying to make it look like this:

    Robin >> Sumia >>>>>>>>> Everyone else

    When in fact it is like this:

    Robin >> Everyone else.

  4. Woah it's like deja vu in here. If I didn't know any better I'd think Knusper was Vascela's alt.

    I have no idea what you're talking about. :/:

    So since I like to plan ahead

    Beating apotheosis in my current file is almost ready (forging every weapon takes goddamn forever, not even mentioning capping everyone), and I'm going to make another file with a FeMU with more min-max like pairings for challenges and such. This is what I was thinking, and keep in mind I don't know the hardcore min-max stuff that well

    FeMU x Virion (Sue me) for speed/skill mods and he really won't be needed elsewhere

    Chrom x Sumia - Sniper!Lucina and Dark Flier or Falcon Knight Cynthia

    Libra x Olivia (OMG I LOVE INIGO'S HAIR IN THIS PAIRING) Dread Fighter or Sage

    Henry x Cherche - Berserker!Gerome

    Lon'qu x Cordelia - I have no idea what to do with this pairing but I just know it's good

    Gaius x Kjelle - either paladin or Wyvern Lord

    Vaike x Nowi - Hero!Nah

    Donnel x Tharja -Probably sniper?

    Stahl x Yarne - Berserker!Yarne

    Gregor x Miriel - Sorc or Sage!Laurent

    Ricken x Lissa - Sage!Owain

    I don't know where to go with Brady but I know he's pretty good already so eh

    so yeah, help me out and such

    I think this is a good team.

  5. Ignoring the confrontational and mildly insulting tone you've been using towards me

    Don't flatter yourself, you're not getting any special treatment. Everyone is equal.

    how amazing the cavalier tree is is kind of irrelevant, because Chrom already gives it to his children.

    Ingame only and from an efficiency perspective: There is no time to waste on useless children characters who are weaker than their parents. Lucina is one exception. Have you ever seen Quick Burn Lucina?

    Explain to me why Paladin access for Sully and wyvern access for Sully is so much more useful than Galeforce, particularly in lunatic?

    Comparing units: Sully has better combat performance than Sumia when paired with Chrom. Especially when Lunatic is all about amassing critical mass as early as possible. This of course assumes you don't want to let Robin and Chrom solo the game, which is yet faster than Sully and Chrom, which is faster than Sumia and Chrom.
    If you - for any reason - want to recruit children, then Kjelle's paralogue is one of the easiest in the game and won't take too much time to complete. Cynthia's/Inigo's are much more demanding in stats.
  6. Hey hey no fighting in the War Room.

    Mind your own business Mr. Police Officer. As already mentioned, this has been settled already.

    Just clarifying, I meant the former statement being that Sumia is "pretty close to FeMU" as an in-game wife. Not the first of the two lines I quoted of you. I was saying that while I won't argue Sumia's close to FeMU in-game, I will argue that she's by far the best of Chrom's non-FeMU options in-game.

    I see the galeforce lovers just pile up in this thread. Maybe one day you'll find out that this game isn't all about galeforce and that the Cavalier class tree is amazing. At least people accept that Wyvern Rider is good.

    Just clarifying, I meant the former statement being that Sumia is "pretty close to FeMU" as an in-game wife. Not the first of the two lines I quoted of you. I was saying that while I won't argue Sumia's close to FeMU in-game, I will argue that she's by far the best of Chrom's non-FeMU options in-game.

    Thanks for clarifying. I'll keep your opinion in mind for the future.

  7. I was just trying to highlight why Chrom X Sumia is so good.

    Right. My comment wasn't directed at you. It was primarily directed at this incredibly risky statement of ignorance:

    Chrom x Sumia. The in game and post game dominance is incredibly far above everything else. Except Chrom x Robin, but it's pretty close

    If you really think that Sumia is "pretty close" to Robin as an ingame wife - as well as being 'incredibly far above everything else' - I'll have to reevaluate my opinion of your insight into the game.

  8. I can post my opinion on this tier list topic since I already composed such a reply a week ago on a different board.

    This topic is by definition subjective, so I won't explain why I think certain characters are where they stand.

    I'll try to give as much of an objective opinion as I can.

    This opinion is subject to change the moment I learn something more about the intricacies of the characters and thus, the game as a whole. I'm going to ignore children because they take exponentially more effort to rate because of how they come into existence.

    This opinion only covers ingame worth as I see it currently:

    S - The absolute best units in the game. No other units match their usefulness.

    Avatar, Olivia, Chrom

    A - Extremely good units. There's few units who surpass their usefulness.

    Frederick, Tiki, Miriel, Panne, Cordelia, Gregor, Nowi, Lissa

    B - Solid units all around, no real complaints over them.

    Henry, Lon'qu, Tharja, Anna, Cherche, Basilio, Flavia

    C - Decent. Not all that noteworthy, but not bad.

    Sully, Virion, Stahl, Say'ri, Sumia, Maribelle, Kellam, Vaike, Gaius, Libra

    D - Poor. Hardly anything special about them. They're pretty outclassed by others.

    None.

    E - Awful. You probably won't wanna bother with them, they have next to no redeeming traits to them.

    Donnel, Ricken

    F - Terrible. Don't even consider using them at all, any other units would be better.

    None.

  9. I believe there is never a point at which additional rescue staff utility will hurt you. I'd rather use more Sages if only for their offense, they're simply better than Sorcerers. Sorcerers sacrifice a huge amount of hit rating for a minuscule amount of mt by exchanging Celica's for Waste. It's not worth the trade off.

    Of course, if you inflate your units' stats with rally and other shenanigans, that loss in hit will be negligible

  10. Hi, is there anywhere some kind of list of any viable characters in Lunatic mode ? I already beat this mode twice but I wonder if there are some characters that do surprisingly well in this mode ?

    I do not think such a list exists.

    All you can do is look at the base stats, availability, growths, reclass options and try. Through conjecture or empirical research it's possible to determine which character is decent or not -- is what I'd like to say but you need an equilibrated mix of units to sortie.

    It's also important to establish supremacy (or at least dominance) over the weapon triangle by covering as many weapon types as possible. Cue true hit and weapon triangle mechanics.

    Tomes and Bows are used in case it's not secure or safe to use the weapon triangle to one's advantage, or when one finds himself at a disadvantage.

    Edit: inserted link.

  11. I specified that I was using her to turtle/tank, that she wouldn't be having these problems if I was using a different strategy, and that I couldn't think of a better way to handle that specific chapter, but whatever dude. If you could tell me of a better way to approach it on L+ with a Dark Flier (there probably is), I'd be glad to hear it.

    There is a big basin in between the two mountain formations to the east and west. Use the ability to move 8 tiles and fly to jump left and right, evading lethal encounters.

  12. Oh and this is Dark Flier Robin at close to level 15 in Chapter 12, so I don't think lack of exp would be the issue in the first place.

    I think so too. Situations like the one quoted below only take place if one fails as a tactician:

    She can take them just fine one on one, but when a bunch of them are rushing her in a single enemy phase (and the bastards tend to wait until after you've taken enough damage to be KOed by one) while you're turtling, you need to pray to Anna that they miss in order to survive.

    I'll rephrase my statement: Speaking from experience, Robin doesn't care about Bow Knights and Beast Killers if you properly funnel exp into her and don't let her get caught by the enemy.

  13. Speaking from experience, [...] Robin will probably be your most reliable tank at that point by far, and she gets thoroughly wrecked by the Bow Knights and Beast Killer users (if they hit / have Hawkeye).

    Speaking from experience, Robin doesn't care about Bow Knights and Beast Killers if you properly funnel exp into her.

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