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Knusperkeks

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Everything posted by Knusperkeks

  1. May I ask you to update the data on the website when you've finished checking and inform us in this thread when that happens?
  2. Can't turn off personal bias here. I'm voting for Laurent. He has no gf available to begin with, so grinding levels with his mother is not essential, but recommended since Miriel has access to staffs and is very capable of using them thanks to +2 mag from her base class and ability to choose different staff wielding classes. She's also a good candidate to invest early experience on. Gregor is dirt cheap when it comes to passing down Sol to Laurent (One Master Seal and 4 level ups). It worked for me for what it's worth.
  3. GG yukikaze, thanks to you I can say bye bye to katsuragi. One f****** job is to do nothing and she fails even that.

  4. I don't think that's the case. Thanks to the abscence of auras, the team is optimized so every unit can have an impact all by itself. Even if MU and Morgan get focused, the player still can not afford to ignore the other 8, since they're martyrs literally born to kill, who intend to get themselves hurt in order to damage the enemy. It's really unsettling if you think about it, but we can treat these characters as the products of a parallel universe where Robin and Co. somehow failed to meet the criteria of defeating Grima but are still alive for some reason. He is not more likely to engage the foe on AI phase. He is more likely to die last. Outside of a freak accident or misplay on the players part, I believe lowering for example, defense and resistance below the cap will turn more profit for the player than it does for us. I can see how it can benefit us, but I don't agree that it's the right call to make. After all, there are some instances where a little more defense (cases where the unit which had rigged def/res growths to be really low) would help the unit survive instead and trigger a lethal counter. It goes both ways. Edit: Jeez this board is a wreck, I'll come back in a day and hope it's stable then.
  5. My apologies. Clearly my brain is shutting down, it's 4:11 a.m. here in germany, so please forgive me. I'll rest a bit and come back afterwards! :D Personally, I'd tend towards VV because we already have so many bombs. It'll be more diverse.
  6. Any set which is acceptable for MU should work on Morgan as well. Let's say we choose Lon'qu!Nah, she gets the following classes: Manakete, Wyvern Rider, Mage, Myrmidon, Thief. What do you want her to do? She can't tank as a Sorcerer like this, so vantage has diminished value. Positive mods are great, but they won't do much if we can't put them to good use, me thinks. I'd rather have a highly specialized unit than a jack of all trades.
  7. Who needs firearms if you can just turn all your enemies into Döner Kebab with Thoron?
  8. Why would you use Mysteltainn for 55% if you can use a brave weapon to get 77-78%?
  9. Keep in mind that I have no scientific proof to back this number up. Also don't assume I put my whole being into coming up with this idea of a tanky sorcerer. Like you, I'm considering many things which all could or could not work. I have an uncertain feeling that there is some unfinished business which we didn't account for just yet, can't pinpoint it right now, maybe I'm just tired. :D
  10. Getting owned by E2 medium difficulty boss <.<

  11. If all you want is to kill, stacking enough hit to have close to 100% and a Lethality skill are more reliable than anything else I can think of right now. I'm going to pull out random numbers from nowhere in particular: If we do not or scarcely use Lethality(only with RFK) and work with the 5% win condition of a tank Sorcerer, then that will be more effective than a 12-13% certain kill team which gets dismissed 4 out of 5 times right away because the player decides for personal reasons not to fight against the Lethality centric team. This is the explanation of me wanting to make the team more fun to play against, because that'll produce more sorties and consequently more victories (on a numerical, not percentage basis). The fight against humans already starts the moment they encounter your avatar on their world map and check out his skills. It also can be lost right then and there, in that the team never gets to fight for a multitude of subjective reasons. Sorry for repeating myself.
  12. Luck has zero impact on Astra and Lethality.
  13. Currently running E2 medium

  14. It is what I approximately expect to happen against a moderately skilled adversary. Even if the probability is low, the ability to become a real threat to anything but snipers is worth a lot in my opinion.
  15. Sorry for not answering yesterday. The website was down for quite a while, and I'm living in CET. :( I tend to agree with you, 4% Miracle feels like more of a game changer than 2% Luna. Though I don't blame anyone for using specific fathers because of preferred hair color! :D I'm trying to balance the team out, that's all. Kellam!Laurent: M/C/Luna/Aggressor This unit deals more damage when he gets to jump on the opponent in player phase. (This will be 'enemy phase' in the eyes of our opponent). Libra!Yarne: M/C/Vengeance/Aggressor This unit deals more damage when engaged upon and surviving until it can retaliate. His Vengeance does virtually nothing if he gets to jump on the player, but in that case, Aggressor should ensure that the player takes a least single digit numbers of damage, which might be enough for a different unit from our team to engage the same player unit and kill it with miracle/counter/attacks. Of course, this guy doesn't benefit from Aggressor on enemy phase (like every other unit with the skill) but if he miraculously survives with low HP, then he'll immediately become a big threat. Especially in the 'player phase' of our team afterwards. Laurent is more reliable and stable, Yarne is more volatile, chaotic and has greater potential, but at the cost of lowering his chances of doing anything at all (Luna at full HP > Vengeance at full HP). As you can see, the thought behind it isn't too elaborate, I'm just making up random scenarios. Yes. I expect their survivability to be around 5% with the Book of Naga, so they might be able to do something with it (Vantage). In this case, I agree with using a skill asset. It would also help out hit rating a bit. If one does not care about losing 6% Vengeance, then they can go with a luck asset. It's a matter of how you want to stack your rng. Not perfect Vengeance will result in a few more percent Miracle. I'm unsure which one is better since there are arguments for both.
  16. Ah, okay. Thanks for clearing it up! Edit: Before people jump at my throat and try to strangle me: I have just recently found out the ignore function let's me ignore certain parts of a user's post, for example, their signature. Since I'm using a notebook most of the time, my screen is rather small compared to a desktop pc, and I'd like to save space. Edit2: There is a separate feature to just do that. Toggling a box does the trick.
  17. I'm getting an error warning which tells me I can't ignore the user though.
  18. Does 'ignoring any forum users posts' also fall under 'attitude' or am I allowed to do that without repercussions?
  19. All of them consist of a map which you can play on, with special events happening, or fights, or both. Some of the content is just cosmetic, some offer access to additional skills. In case of the skills, you'll have to complete the map in question once in order to gain a single copy of the skill book. For example, completing the "Rogues and Redeemers 3" dlc will grant you one copy of the "Limit Breaker" manual. You can check each dlc map out prior to buying it, and it will tell you exactly what it is that you're getting out of it in a screen which opens before you accept the payment. The screen will spell something along the lines of "Contains Limit Breaker grimoire". I haven't done it in a long time so I don't remember the concrete wording, but that's what it comes down to.
  20. If your objective is to get all the dlc maps, then buying as many bundles as possible is the cheapest way to do so.
  21. I'm responding to what is written, not what is meant, namely this: In this light, my post makes sense in my eyes. I did help the OP. Something you didn't do. You just came here with the sole objective to criticize me. I suggest you heed your own advice. Edit in response to an edit: Did you not read #5 and #14?
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