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Mobius One

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About Mobius One

  • Birthday 04/06/1989

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  • Favorite Fire Emblem Game
    Blazing Sword

Mobius One's Achievements

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  1. I was told this was the place to site-related errors, so here's one I found (albeit minor). On the FE 7 Average Stats page for Serra her Defense value at level 20/6 is the last correct one until 20/9. Levels 20/7 and 20/8 should have 7.75 and 7.9 respectively. (In case your curious, I ran across this error while checking to see whether my units at the end of a playthrough were RNG screwed/blessed and Serra happened to be pretty normal with respect to defense.)
  2. Happy birthday. How Mobius are you now?

  3. The FE7 Item Locations page is missing the Recover Staff in Ch 26x Eliwood, 28x Hector, (Night of Farewells) Top Right chest.
  4. Trololol. But, for reals, Zihark and Mia PAWNED the last chapter (Doubling + Supports + Double Blood Tide). I was looking around, and it looks like SM are the only class that can double the shield (although maybe Ike can too), which seems pretty odd. Just another gripe I have about stat caps being silly.
  5. I just finished the game, here's what I ended up with: Ike and Gatrie (Earth and Light) Nephenee and Haar (Double Wind [and I gave Neph the boots]) Micaiah and Zihark (Dark and Earth), Zihark + forged weap + double blood tides on turn 1 was awesome Sloth and Nolan (Wind and Earth), I hate Slothy btw, he's always terrible for me. Mia and Soren (Fire and Dark), Mia + Alondite + double blood tides on turn 1 also awesome Shinon and Reyson Kurth and Ena Gareth and Nasir Elincia and Aran (dropped Aran and Sanaki for Nasir and Gareth for the last 2 chapters though, and had Elincia go solo ORKO some spirits on Ashera's chapter) I was surprised by how relatively easy it was. According to this thread here, FE6 HM is easier than FE10 HM. Heck, I'd even say FE7's HHM is harder. Also, the fact that Tier 2 units are the new "standard," as it were, really bugged me my first play through. And after I got over that, I realized that there's plenty of exp to make it so that nearly everyone hits most, if not all of his caps. Bleh. Thanks for the advice above guys!
  6. Yah, my bad, meant Rexcalibur (brainfart). Funny you should ask ;P Currently, I've got: Ike and Gatrie (Earth and Light) Nephenee and Haar (Double Wind [and I was going to give Neph the boots]) Micaiah and Zihark (Dark and Earth) Sloth and Nolan (Wind and Earth) Mia and Soren (Fire and Dark) Which leaves: Sanaki (Light), Reyson (Fire), Kurth (Water), Ena (Earth), Aran (Thunder), Shinon (Thunder), Elincia (Heaven) I'm not sure how I'd pair these up really though. I might end up using your suggestions though, because units gain supportyness really fast in the last few chapters.
  7. Oh, duh I guess I never checked after Part 3 to see if I could even forge them, and I just assumed that it was possible. Thanks for the swift response!!!
  8. Hey guys, just wanted to ask your opinion on a few things before I enter the Tower! I'm pretty set on my team make-up, but I wanted to know what weapons should be forged for Aaron, Gatrie, and Zihark (Note: I don't have the Vague Katti)? I'm also curious as to what you guys would recommend for support pairs and possibly even skills. Last run through (NM) I had a bit of trouble with the last few chapters because some units either couldn't hit or didn't do enough damage (especially on Ashera's Shield), and I hope to avoid that this time as much as possible. I'm thinking of doing this... Aaran @ forged Silver Lance Gatrie @ forged Silver Lance Zihark @ forged Silver Sword Nolan @ Tarvos Haar @ Urvan Nephenee @ Wishblade Mia @ Alondite Shinon @ Double Bow Soren @ RexAura Elincia @ Amiti TL;DR What weapons should I forge for Aaron, Gatrie, and Zihark? Should I do the stronger might ones or the more accurate ones? Last run through, I remember Gatrie and Aaron having trouble hitting with blessed Greatlances. And How should my supports be, do you think?
  9. So after trudging through ch. 16 finally I noticed something. One of the times I checked Zeiss's stats he had maxed strength at pre-recruiting him. Since I had to retry so many times (because Douglas's AI sucks balls) I ended up with a Zeiss with only 19 str (still high I know). Does the game randomize these stats, because I was under the impression that bases were fixed, not ran through several RNG iterations pre-chapter start. Thanks. Edit: Pics to compare My Zeiss SF's Zeiss: Also notice the discrepancy in mine's skill being 1 low as well as luck (strength is equal on this one)
  10. Ah, so....doing ch. 10A and then going 17B is possible? (and possibly recommended for the current setup I've got going?)
  11. Can you go say Illia at chapter 10, and then go Sacea at chapter 17? Or does it force you to do Illia at ch. 10 and then at ch. 17 were you to choose to visit the other village? Reason I ask is because I let Zealot die back in ch. 7 and wish to get all the leg. weapons this run (haven't ever done it, also first HM run), and the only way I see that happening is if I can get Dayan in ch. 20B for ch. 20Bx. I think I should be able to meet the req's for all the other x chapters and I've got Durandal already (currently on ch. 9). I also went ch. 10B last run through (NM) and kind of want to go 10A, 11A, 12, 12x, 13, 14, 14x, 15, 16, 16x, 17B, 18B, 19B, 20B, 20xB, 21, 21x, 22, 23, 24, Fin. This should be possible, yes? Another thing, Thany's lvl 8.48 atm and Sue and Shin are recruited with no exp, so I'm wondering what Route would make Sue/Shin lvling easier in order to get them above Thany's aforementioned gain.
  12. I'm not sure how to check the # turns/chapter besides checking right before I capture the throne. It seems there's also a way to record stats more effectively than my copy pasta method whilst minimizing both screens and by-handing it. (I play on the computer) Also, the positioning is kind of a pain, but kind of nice at the same time. At the moment, my Rutger is wtfhax stat wise (max skill/speed at lvl 11) and can easily dodgespam things at the moment. The problem arises when the enemies come in pairs such as Iron Lance on Soldier 1 and Javi on S2 positioned like this S2S1XXXXXRC (where X's are empty spots and R = Rutger, C = Clarine). Clarine tends to get 1shot by a javelin, so I'm not able to do this setup, but instead, usually have her stand next to, say Dieck, this round in order to at least get some supports ticking, maybe shove a capital D in between the R and C so that the Rutger/Dieck and Dieck/Clarine supports both tick per round. TLDR; Rutger dodgespams already thus making me want to put Clarine behind him for the support tick that round, but she gets 1 shot all the time making her support hard to grow w/ him (duh) Oh, and Mends don't help Clarine not get 1 shot now and even late-game, maybe I'll give her the Angelic Robe?
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