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Gradivus.

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Posts posted by Gradivus.

  1. C21x 9/368 turns

    Everyone went through the right. Raigh ended up dodging 3 silences and killed the boss with Nosferatu - with Pure Water, he only took 2 damage, which prevented the boss from healing with his own Nosferatu. Klein just accompanied them to help out occasionally by getting rid of a few enemies. Throughout the chapter, Roy ate 2 dracoshields and 1 energy ring, Raigh ate the other energy ring and Lalum used the remaining 2 boots, becoming my only unit with 15 mov, while Roy (after promoting), Raigh and Klein have 14 mov.

    C22 11/379 turns

    Lalum and Raigh went up the right to seize the left switch, Klein and Roy cleared the area towards the right one, where Astolfo first collected all the treasure and then seized the switch after Klein had killed the hero. Raigh seized the left switch on turn 5 and then doubled back towards the throne room because he was needed against Zephiel. Roy and Raigh first dodged all 3 Berserk uses from the Sorcerer in the center, and then opened the throne room, which was cleared in one EP (except for a sniper and Zephiel) by Raigh with Nosferatu - thanks to the Energy Ring from the secret shop, he was strong enough to ORKO even dragons and bishops with it.,

    Raigh killed Zephiel with 4 Apocalypse hits - had one of them missed, a Mulagir hit from Klein could also have finished him off.

    C23 4/383 turns

    Danced Raigh up the right side. He killed pretty much everything with Nosferatu and didn't even get targeted by status staves with Pure Water. Turn 2, he already killed one of the status staff!Druids near Brunya while standing within range to counterkill almost all dracoknights in the upper section of the map. Roy counterkilled a wyvern rider and a druid on turn 2 with the Binding Blade so they don't block the way. Turn 3, Lalum danced Roy ahead while standing on a forest tile. He then OHKOed another Druid with Durandal. Raigh tradeswapped him to Binding Blade (this conserved two uses of the BB) and killed the last status staff!Druid.

    Meanwhile, Klein sneaked through the left side over the course of the first 3 turns. On turn 1, he killed a wyvern lord, while Astolfo attracted two wyvern riders so they don't surround Klein. Turn 2, Klein just moved ahead and killed a druid. Turn 3, Klein killed the Fire Dragon to the left with Mulagir, standing in an area that would normally be under the fire control of the status staves, but Roy and Raigh got rid of them, so Klein was safe. This allowed Klein to enter the shop near the seizing point on turn 4, buying a bunch of Nosferatu tomes in preparation for the next map. Merlinus also bought a few elixirs.

    Turn 4, Raigh ORKOed Brunya with Apocalypse - she got doubled because she equipped Bolting to target Roy and Raigh before. Roy killed a sniper and got danced to the throne.

    C24 9/392 turns

    Astolfo stayed near the start with two Wyrmslayers and an Elixir to protect Fa. This required him to fight off two dragons throughout the chapter.

    Turn 1, Roy OHKOed the left dragon in the first room with Durandal after getting danced. Klein and Raigh just moved ahead. EP, Roy counterkilled the throne!Dragon and the other generic one.

    Turn 2, Roy seized. Klein killed the dragon in front of the second room. Raigh entered the room, OHKOed the throne!Dragon with Apocalypse and counterkilled the other two.

    Turn 3, Roy got danced to seize the second room. Klein killed the dragon in front of the third room, Raigh moved into it and killed the right generic dragon with Nosferatu. EP, Raigh counterkilled the other dragon and remained at full HP due to nostank.

    Turn 4, Klein killed the throne!dragon of the third room and Roy got danced to seize. Raigh killed the dragon in front of the fourth room with Nostank and counterkilled the left dragon in the room aswell.

    Turn 5, Raigh apocalypse'd the throne!dragon in the fourth room, Roy got danced to seize and Klein just moved ahead. The right dragon got counterkilled by Raigh.

    Turn 6, Klein killed the dragon in front of the fifth room, which had already started moving. Raigh got danced to enter it, killing one of the generic dragons on PP with Nostank and the other one on EP. Roy just moved ahead.

    Turn 7, Klein killed throne!dragon #5 with Mulagir, Roy seized and got danced. Raigh killed the dragon in front of the sixth room with Nosferatu and Roy entered the room to kill the right generic dragon with Durandal.

    Turn 8, Klein killed throne!dragon #6 with Mulagir, Roy seized and got danced. Raigh moved further ahead towards Yahn.

    Turn 9, Roy killed the dragon in front of the final room with Binding Blade, Raigh ORKOed Yahn with Apocalypse, Roy got danced and seized.

    Endgame 1/393 turns

    Roy dealed the seal.

    Unit summary

    Spoiler

    4J8qpPX.png0N7HBv6.png

    Pretty solid in the first half of the game. In the midgame, he entered a pretty big hole in his performance, but was still bulky enough to survive everything, in part thanks to statboosters. After his promotion, he immediately capped HP and also got a few more levels, so his performance in C22-24 was great. Plus, the Roy you see in this screenshot has a whopping 40 res because he used a pure water while standing on Idoun's anti-magic floor.

    QQljAQz.pngRUvwSFX.png

    With a few statboosters, he easily carried me with nearly flawless 1-2 range combat. That also easily made him the best candidate for the first boots. The fact that he capped HP and ORKOed dragons with Nosferatu was a nice bonus on top of it.

    RRl6bqd.pngx2BS8Vz.png

    He had a somewhat rough start due to his low speed at base, but after getting a speedwing, this was patched up and he even doubled some bishop bosses that Raigh pretty much couldn't kill. In the lategame, his stats were pretty good and Mulagir is pretty nice because you don't even take counterattacks against dragons.

    1oTHojL.pngDGg2kfO.png

    Lalum/10, the seraph robes meant I never came into a situation where she's close to dying.

    Fi1aFag.pngRUvwSFX.png

    Pretty good as an additional combat unit early on. Once Klein and Raigh arrived, he still got me tons of money and very occasionally helped out with some combat aswell.

     

  2. C16 21/280 turns

    Everyone went up the middle. Undrafted Percival ferried the equally undrafted Miledy so she doesn't get targeted by the Purge!Bishop (thanks to Percy's high resistance). Raigh led the charge thanks to his 8 mov and 1-2 range, but once I arrived in the center of the castle, the reinforcements already started flooding it, so I had to take it more slowly. Raigh ended up getting all the treasure to the right, except for the Rescue staff, Hugh got killed after stealing the VIP card and Klain broke the wall over the course of 3 rounds of combat so Miledy can recruit Zeiss. Bought 6 seraph robes and gave one to Klein immediately.

    Astolfo stole both the Blue Gem and the Delphi Shield from Narcian and 2RKOed him with Wyrmslayer.

    C16x 19/299 turns

    Went up the right. Raigh used pure water to dodge three berserks from Windham. Once those were depleted, Klein slowly chipped him down while getting healed by Raigh. Due to the stupidity of FE6 thrones, this took pretty long. Gave 2 robes to Raigh, 1 to Roy and 1 to Lalum.

    C17I 8/307 turns

    Gave the last robe to Lalum. Raigh led the charge, leaving only Astolfo on the left side to steal an elixir from the nearby Paladin. Astolfo bought a bunch of KEs and Killer Bows with silver card. Most enemies to the right were killed by Raigh, including Arcard, who got 2RKOed with Flux. Overall, this was pretty easy.

    UNIT              LEVEL HP SM SK SP LC DF RS MV WEXP
    Roy               20.00 49 11 15 15 15  9  8  5 A Swd
    Raigh          16/15.83 56 23 21 21 10 12 20  8 S Drk E Stf
    Klein           xx/7.87 38 14 15 16 13  9  6  6 S Bow
    Astolfo           20.00 35 11 13 20 14  9  4  6 A Swd
    Lalum             12.10 35  2  2 19 19  6  8  5 -
    His Merelyness     1.01 15  0  3  3 10  3  0  5 -

    C18I 11/318 turns

    Walked up. Astolfo got berserked, but it didn't matter because he was always able to kill a Pegasus Knight or Priest, but not Lalum, so he ended up attacking enemies anyway. Most generic enemies, especially the fliers, were counterkilled by Raigh, while the boss was killed by Klein over the course of multiple rounds. Got the Guiding Ring and the Goddess Icons, both of which were sold for money.

    C19I 10/328 turns

    Moved ahead. Raigh killed the Sleep!Sorc on turn 2 and used a pure water so he doesn't get silenced. On turn 8, Raigh dropped Roy near the castle (but not within seizing range) and killed the boss in 2 rounds (with pretty good accuracy for once because it's a flier). Got the energy ring and the aircalibur, the latter of which was sold for money.

    C20I 11/339 turns

    Had to dismantle this map very slowly due to all the status staves. To make sure the status staff!Druids suicided against Raigh, I had him use a pure water (which reduces their hitrate to 0) while all other units were unequipped. With this approach, he soloed the center on turn 1, killing two status staff!Druids. On turn 2, he killed the Sleep!Druid to the right through the wall.

    Roy, Astolfo and Klain teamed up to deal with the enemies to the right. Merlinus bought some silver swords and silver bows in case I need them.

    Later on, Raigh used another pure water, healed himself with an elixir and opened the door towards Roartz. After he had killed the Berserk!Druid and the Sniper, Roy finally entered the area around the throne. Astolfo and Klein meanwhile pilfered the treasure chests while disarmed, obtaining 6 out of 8 items (only missing out on Sleep and Wo Dao, which I don't need anyway).

    Roartz got 2RKOed by Raigh. Merlinus opened the door to Juno on the last turn and Jerrot recruited her.

    UNIT              LEVEL HP SM SK SP LC DF RS MV WEXP
    Roy               20.00 49 11 15 15 15  9  8  5 A Swd
    Raigh          16/20.00 60 26 24 23 12 13 21  8 S Drk E Stf
    Klein          xx/10.09 40 15 16 18 16  9  8  6 S Bow
    Astolfo           20.00 35 11 13 20 14  9  4  6 A Swd
    Lalum             15.14 38  2  2 20 22  6  9  5 -
    His Merelyness     1.01 15  0  3  3 10  3  0  5 -

    C20xI 16 free/339 turns

    Klein got as much exp as possible. Roy got a speedwing and an energy ring. Raigh killed Teck because nobody else can do it quickly.

    C21 20/359 turns

    Gave Roy the Seraph Robe from C20 and the Talisman from C14. Juno was deployed to get boots from the secret shop.

    Moved down from the start. I had to put Lalum just outside of the Paladin reinforcement spawning range for multiple turns to move my units across without triggering reinforcements. Only on turn 5, Lalum fullmoved through the area, Roy picked her up and Astolfo dropped her again. In terms of combat, Raigh once again did almost everything. Once I reached the secret shop, Juno gradually bought 3 pairs of boots at a time, moved back towards my team, got danced by Lalum (who took the boots from her so others can use them) and went into the secret shop again to buy more.

    This allowed Raigh, Roy, Klein and Lalum to use almost all of the 16 boots I bought during this chapter already - Raigh and Lalum used 3 each, Roy and Klein used 4 each. Astolfo won't get any. This leaves 2 remaining, which will go to Lalum in the upcoming chapters. I also got 2 dracoshields and 2 energy drops, which will be used in the next chapter aswell.

    After using the boots, Raigh got danced into the boss area - but getting rid of Murdock took multiple turns, so I had to deal with the reinforcements while also chipping him down. This was somewhat risky because Raigh didn't have any vulneraries on him, but he managed to kill Murdock, so all was fine in the end. Roy helped out a lot with Wyrmslayer to get rid of the wyvern riders.

    UNIT              LEVEL HP SM SK SP LC DF RS MV WEXP
    Roy               20.00 56 13 15 17 15  9 10 13 A Swd
    Raigh          16/20.00 60 26 24 23 12 13 21 14 S Drk E Stf
    Klein          xx/14.77 41 16 17 19 19 10  8 14 S Bow
    Astolfo           20.00 35 11 13 20 14  9  4  6 A Swd
    Lalum             17.80 40  2  2 20 23  6 10 11 -
    His Merelyness     1.01 15  0  3  3 10  3  0  5 -

     

  3. C1 17/17 turns

    Where's the fun in doing this as a traditional LTC?

    I'm giving that term a new definition: long turncounts! Roy routed the map and got some nice levels. Also, got the village.

    C2 19/36 turns

    Roy walked through, somehow the Merc in the boss area decided to camp on a fort after Roy weakened him, so that one enemy remained alive when Roy seized.

    C3 13/49 turns

    Roy slowly walked through the castle, drinking vulns regularly and ORKOing most enemies with iron swords. Against the cavs and the boss, he used rapier a few times (the boss ended up getting crit on EP12, which resulted in a ORKO), and he killed an armor knight with armorslayer. Merlinus got the bottom-right village, and Marcus tanked the enemies near Lugh's village, so I recruited him aswell for an extra vulnerary.

    C4 13/62 turns

    Roy soloed a lot of cavs, the meatshielding campaign was kind of a nightmare and Merlinus got the angelic robe. Merlinus also bought a lot of vulns and a few iron swords. Roy broke the Rapier while killing Erik.

    C5 8/70 turns

    Roy used the angelic robe on turn 1 and topped off his HP with vuln on turn 2, while opening the door. He then gradually forced his way through. On turn 6, he was 2 tiles away from Dory, making him use the Hand Axe. On turn 7, he killed him with a KE crit. Turn 8, Roy seized.

    UNIT              LEVEL HP SM SK SP LC DF RS MV WEXP
    Roy               15.31 37 11 12 14 12  9  6  5 A Swd
    His Merelyness     1.00 15  0  3  3 10  3  0  5 -

    C6 9/79 turns

    Roy went up the center and gradually got rid of the 1-2 range enemies. He also used KE to finish the armor knights off. Wagner was killed on PP+EP of turn 8 with 3 iron sword hits (he doubled for 9*2 damage, so Roy missing one of the four hits wasn't a problem).

    C7 11/90 turns

    Used Marcus and Jerrot. Treck died, but Jerrot and Noah were recruited. Thanks to the special rule, Noah and Merlinus gobbled up all villages to the right and the torch staff. Marcus and Jerrot ganged up on the boss, who died to 3 armorslayer hits.

    C8 32/122 turns

    Yeah. Got all the treasure, and Roy killed Legance with three armorslayer hits. Sold all lances, axes and anima tomes after the chapter because I don't have anyone that can use them.

    UNIT              LEVEL HP SM SK SP LC DF RS MV WEXP
    Roy               20.00 42 11 15 15 15  9  8  5 A Swd
    Astolfo           13.63 28  8  8 15 11  8  3  6 C Swd
    His Merelyness     1.00 15  0  3  3 10  3  0  5 -

    C8x 21/143 turns

    Moved along the only route. Astolfo got almost all the kills because Roy no longer needs any exp. Used Light Brand to damage Henning at range and make him use Hand Axe, which allowed KE!Astolfo to grind him down faster. Most importantly, this preserved KE uses, which I'm running pretty low on.

    C9 15/158 turns

    Beelined towards the castle. Shin and Fir both died. Near the castle, I had to take a few extra turns to eliminate mages and archers that were blocking the way. Astolfo killed the boss with KE and reached level 20 in the middle of the chapter.

    C10 10/168 turns

    Roy and Astolfo moved down and easily steamrolled everything. The only shaky part was the boss because he had Nosferatu, but it only had 32 hit against Astolfo, so he destroyed the boss pretty quickly with KE.

    UNIT              LEVEL HP SM SK SP LC DF RS MV WEXP
    Roy               20.00 42 11 15 15 15  9  8  5 A Swd
    Astolfo           20.00 35 11 13 20 14  9  4  6 A Swd
    His Merelyness     1.00 15  0  3  3 10  3  0  5 -

    C11 16/184 turns

    Went down. Astolfo almost entirely depleted the Iron Blade throughout the chapter. It allowed him to kill all fighters and archers reliably, regardless of stat rolls. Roy recruited Klein on turn 6 and moved on to visit the south-eastern villages. Astolfo messed up the boss area, while Klein moved towards Tate to recruit her immediately. After doing so, he doubled back to the southern area to break the wall and visit both south-western villages with help from Lalum, just before the Cavalier wave caught up to him. Astolfo killed the boss with KE. I got all the villages and thus the hero crest, but none of the other extras (Echidna wasn't recruited, and Tate's and Klein's squads both died).

    C12 16/200 turns

    Took a little longer to get all the treasure. Everyone started out on the right. Klein took care of the hallway of death over the course of multiple turns. After clearing out the area, Chad recruited Raigh, who immediately got a seraph robe, a dracoshield and a speedwing. Roy killed the boss with Wyrmslayer and Light Brand and Astolfo meanwhile went right to pick up the treasure from there.

    C12x 14/214 turns

    Went up the center, got the white gem. Astolfo killed the boss with Steel Sword because my KE was down to 1 use. Raigh promoted near the end of the chapter, at level 16 and helped out against the boss aswell.

    C13 12/226 turns

    Raigh led the charge. Went up to get the body ring (which was then used by Raigh), then moved across the upper bridge. On turn 6, Lancereaver!Astolfo baited Percival out. Lalum recruited him on turn 7. Then, I just beelined towards the castle and bought 20 Flux tomes (which was a mistake, should've bought most of them in the C14 shop with silver card), 5 killing edges and 3 killer bows.

    C14 14/240 turns

    Cecilia picked up the boots on turn 1, Raigh used them and went on a mad campaign to kill as many enemies as possible. He first killed the top-left group of wyverns and more or less soloed all the mercs and heroes near the castle. I had to slow down because Astolfo and Klein got hit by Sleep (and I didn't bother resetting due to this). Astolfo and Raigh ganged up on Randy (which only went somewhat fast due to convenient RNG).

    Sophia got the Speedwings, Talisman, Silver Card and Guiding ring by moving clockwise. Raigh got the Silver Blade aswell after finishing the boss.

    UNIT              LEVEL HP SM SK SP LC DF RS MV WEXP
    Roy               20.00 42 11 15 15 15  9  8  5 A Swd
    Raigh           16/7.39 38 22 17 18 10 11 17  8 S Drk E Stf
    Klein           xx/3.98 28 13 13 11 11  8  6  6 S Bow
    Astolfo           20.00 35 11 13 20 14  9  4  6 A Swd
    His Merelyness     1.00 15  0  3  3 10  3  0  5 -

    C14x 9/249 turns

    Raigh led the charge, Klein gave Roy to him on turn 2. On turn 3, Roy used a pure water to survive the onslaught from a bunch of archers and mages. Raigh helped him survive by killing the generic Bolting Boy on turn 4, but I still got stalled because enemies blocked the way and Raigh wasn't strong enough to ORKO the boss. Klein also got the speedwing from C14 at the start of the chapter.

    C15 10/259 turns

    Again, Raigh led the charge. He ORKOed all enemies on the map, including the boss, so this was pretty easy.

  4. C23 3/151 turns

    Yodel used another boots, reaching 14 mov. Turn 1, Shanna killed the right-most ballista on the island with killer lance and proceeded to dodgetank the enemies. Zeiss got danced ahead after using the dracoshield from C22 and counterkilled the second fire dragon on EP. Treck and Roy ganged up on the first fire dragon and Sue killed the nearby sorc. Yodel counterkilled some enemies with Aureola (he reached S light in C22).

    Turn 2, everyone just advanced, preparing to storm the boss area. Treck dropped Roy within seizing range. Because Yodel was wounded on EP1, I put him on a forest tile and he attracted a bunch of wyverns, who were counterkilled easily.

    Turn 3, Yodel used the Saint's Staff to cure status effects. Sue killed a wyvern rider blocking the way, got danced and killed the Fire Dragon in the boss area. Treck killed a sorcerer and Zeiss killed Brunya with 2 Maltet hits at 68 hit, which was probably the most reliable bosskill so far. Roy seized.

    C24 8/159 turns

    Marcus, Fa, Merlinus and Shanna were deployed, but didn't do anything.

    First throne: Sue killed the boss on turn 1 (15 mov came in handy), Yodel put one of the dragons to sleep to protect Sue. Lalum danced Treck to drop Zeiss ahead. Roy seized it on turn 2.

    Second throne: Turn 2, Sue killed the dragon at the entrance. Zeiss killed the boss, Treck killed a generic dragon. Yodel rescued Roy, who got danced to seize the throne.

    Third throne: Turn 3, Zeiss and Treck killed a generic dragon each. Roy got danced to seize the throne.

    Fourth throne: Turn 4, Yodel used Saint's Staff. Sue eliminated the dragon at the entrance. Zeiss picked up Treck, got danced and dropped him into the room to counterkill the right generic dragon on EP. Roy moved forward. On turn 5, Sue killed the throne dragon and was picked up by Treck, who was danced to drop her off near the 5th throne. Roy seized the 4th throne. Yodel gave rescue to Lalum and hammerned it. Zeiss killed the dragon at the next room's entrance.

    Fifth throne: Turn 6, Zeiss killed the boss, Treck rescued him and got danced to drop him ahead. Yodel took Rescue from Lalum, rescued Roy and he seized.

    Sixth throne: Turn 7, Yodel used the Saint's Staff. Roy got danced to seize after Treck killed the boss. Sue and Zeiss dropped Lalum ahead.

    Final throne: Turn 8, Yodel rescued Treck, who killed the dragon at the entrance, and got danced to rescue Roy into the room. Sue and Zeiss ganged up on Jahn, Roy seized.

    Endgame 1/160 turns

    Roy, Zeiss and Treck ganged up on Idun.

    Final stats

    Spoiler

    Roy - 74B 13W
    Level 7/4.46 - 50 HP / 13 str / 13 skl / 13 spd / 12 lck / 7 def / 8 res / S swd

    Marcus - 214B 129W
    Level xx/14.04 - 37 HP / 11 str / 18 skl / 13 spd / 12 lck / 13 def / 10 res / C swd, S lnc, S axe

    Shanna - 168B 64W
    Level 10/10.37 - 32 HP / 11 str / 21 skl / 27 spd / 20 lck / 11 def / 11 res / E swd, S lnc

    Sue - 122B 72W
    Level 12/12.15 - 36 HP / 15 str / 20 skl / 26 spd / 15 lck / 7 def / 6 res / E swd, S bow

    Treck - 240B 118W
    Level 12/18.83 - 52 HP / 18 str / 14 skl / 21 spd / 16 lck / 17 def / 4 res / S swd, A lnc, D axe

    Tate - 22B 3W
    Level 9.88 - 22 HP / 6 str / 8 skl / 12 spd / 4 lck / 7 def / 7 res / D lnc

    Lalum - 36B 0W
    Level 11.26 - 27 HP / 1 str / 2 skl / 16 spd / 16 lck / 6 def / 6 res / -

    Zeiss - 107B 57W
    Level 12/16.93 - 49 HP / 26 str / 22 skl / 21 spd / 11 lck / 24 def / 3 res / E swd, S lnc

    Yodel - 39B 30W
    Level xx/20.00 - 35 HP / 19 mgc / 18 skl / 14 spd / 11 lck / 5 def / 30 res / S lgt, S stf

    Wolt - 27B 8W
    Level 5.05 - 21 HP / 6 str / 6 skl / 7 spd / 4 lck / 4 def / 0 res / D bow

    Dorothy - 6B 1W
    Level 3.72 - 19 HP / 5 str / 6 skl / 6 spd / 3 lck / 4 def / 2 res / C bow

    Sophia - 2B 0W
    Level 1.02 - 15 HP / 6 mgc / 2 skl / 4 spd / 3 lck / 1 def / 8 res / C drk

    Fa - 12B 3W
    Level 4.75 - 19 HP / 16 str / 17 skl / 5 spd / 11 lck / 18 def / 28 res / -

    Lot - 35B 15W
    Died in C20

    Merlinus
    Merlinus/10

  5. C21 6/140 turns (redone because I lost a file)

    Shanna got danced on turn 1, dropped Yodel into the center and visited the secret shop on turn 3. She bought 24 boots and 1 purge.

    Zeiss dropped Treck into the center on turn 2 and Tate gave Roy to Zeiss on turn 3, bringing a bunch of boots along so they can be used by everyone.

    Turn 3, Zeiss, Treck and Tate each used a pair of boots - Tate only did it so she can canto out of an archer's range after giving Roy to Zeiss, meaning I don't have to rig an iron bow dodge. Turn 4, Zeiss gave Roy to Treck and used another boots, Yodel rescued Lalum down and Lalum danced for Treck, who used a third pair of boots to bypass the Fire Dragon and approach Murdock.

    Turn 5, Yodel silenced the Bolting Boy and Treck dropped Roy into the boss area, ending up next to Murdock to hit him twice with Armorslayer.

    Turn 6, Treck finished off Murdock. Lalum used two boots on turns 5 and 6 and Zeiss also used a third pair of boots to reach 14 mov.

    Current mov (stats are pretty much unchanged):

    UNIT       MOV
    Roy          7
    Sue          8
    Lalum        9
    Treck       14
    Zeiss       14
    Marcus       8
    Shanna      12
    Yodel        6
    Tate         9
    Fa, Merlinus, Wolt, Dorothy, Sophia     5
    Boots remaining: 13

    C21x 4/144 turns

    Went up the right. Yodel used boots on turn 1, Marcus picked him up. Zeiss took Yodel from him, used pure water, got danced and dropped Yodel ahead. Roy used boots and Shanna moved ahead. EP, Zeiss counterkilled a druid through the wall with Javelin and should've killed the sniper too, but he missed a hit. Yodel killed the nearby armor knights.

    Turn 2, Roy used another boots. Tate picked Roy up, got danced and gave him to Shanna, who gave him to Zeiss. Because Shanna was only 8 tiles away, the General on the chokepoint became visible, so Yodel killed him with Purge and Zeiss fullmoved ahead, finishing the Sniper off.

    Turn 3, Yodel used Sleep on the hero in the boss area. Zeiss dropped Roy within seizing range (10 tiles away from the throne, with Roy having 11 mov). Shanna moved up to make the boss visible.

    Turn 4, Zeiss 2HKOed the boss with brave lance and Roy seized. Yodel used another boots, whereas Sue used 4 boots and Lalum used 2 boots throughout the chapter.

    UNIT       MOV
    Roy         12
    Sue         15
    Lalum       13
    Treck       14
    Zeiss       14
    Marcus       8
    Shanna      12
    Yodel       10
    Tate         9
    Fa, Merlinus, Wolt, Dorothy, Sophia     5
    Boots remaining: 3

    C22 4/148 turns

    Starting out on the left: Yodel, Zeiss, Lalum, Sue, Shanna

    Starting out on the right: Roy, Marcus, Treck, Fa, Tate, Merlinus (the latter three didn't do anything)

    Turn 1, Sue got danced and dropped Shanna ahead. Yodel silenced the Berserk!Druid and Zeiss moved. Roy moved ahead and used boots, Treck  weakened a sniper with Javelin so Roy can kill him with Binding Blade on EP. Marcus just moved ahead. EP, Sue counterkilled two enemies with Mulagir.

    Turn 2, Yodel used boots. Shanna killed a Berserker with a killer crit. Sue rescued her and moved next to the wall to displace the General on the left chokepoint. Zeiss got danced to the right through the lower hallway and killed a Berserker. Roy fullmoved ahead, Treck weakened a Berserker with Hand Axe so Roy can kill him on EP with Binding Blade. Marcus opened the first chest. On EP, Sue also weakened the General with 2 Mulagir hits.

    Turn 3, Roy moved closer to the throne room while Zeiss got danced again to kill the Druid near the throne room door with Brave Lance. Yodel finished off the General (baited by Sue) with Purge. Sue fullmoved ahead and dropped Shanna. Treck and Marcus opened the remaining two chests to the right.

    Turn 4, Treck Durandal'd the Hero on the right switch and Marcus seized the switch. Sue neutralized the left Hero with a Killer Bow double crit. Shanna picked up the white gem from the center-left chest and canto'd onto the switch. Roy then opened the door, got danced and seized after Zeiss killed Zephiel with a double killer lance crit.

    UNIT       MOV
    Roy         14
    Sue         15
    Lalum       13
    Treck       14
    Zeiss       14
    Marcus       8
    Shanna      12
    Yodel       12
    Tate         9
    Fa, Merlinus, Wolt, Dorothy, Sophia     5
    Boots remaining: 1

     

  6. On 5/10/2023 at 4:37 AM, PaulDogg said:

    I had forgotten how good this game is.  I lost some turns just with poor to nonexistent staff usage plans, but 128 is okay I guess.  Hammerne's usefulness in particular probably didn't pan out as much as I thought it might.  The problem with long distance dances is that it doesn't explicitly save 1 whole turn if, say, a boss on a throne is in Marth's way and nobody's there to remove it.  I wonder if Gradivus would have been able to get more turns saved than costed by getting it.  If I ever hop into another one of these H1 drafts, I think I'll have a better idea of what chapters will be difficult to conserve staff uses appropriately.  Only other regret was picking Darros. 

    Well, I agree that Hammerne probably isn't worth it in terms of turncounts, although it probably allowed for some beautiful maneuvers.

    Based on my own strategies, there was definitely no way to make it break even since only C17, C20 and C21 look like potential chapters to save more turns, and all of them would take two agains for a turn saved. In your case there were also a few cases (like C23) where multiple again uses were used to save 1 turn. So overall, I think it's impossible (at least in this setting) to save 6 turns with the 6 additional again uses.

  7. Endgame 1/117 turns

    Final stats and killcounts:

    Spoiler

    sjrTIHl.pngRYZxLK1.png

    He was pretty solid throughout the game. In the lategame, he got beefed up to carry a few chapters. He did it all pretty well.

    fnOak7C.pngnIa2mAl.png

    Very good combat unit, but his defenses were a lot weaker than in the last draft, partly because I focused less on him. Still, whenever he entered combat, he was pretty much a delete button.

    lmicNdU.pngBHtAFHy.png

    MVP of the run. Picking her over Palla was worth it because it meant I had an extra unit in C2 and could even use both of them in C3. Palla's lead in terms of base stats wouldn't have helped in any particular chapter (and her lower luck would probably have hurt the C23 strat). That's not to say Palla isn't an excellent unit too, though.

    9GNr58e.pngkemiXGt.png

    She was a glass cannon, but pretty good offensively. Thanks to lady sword and anti-dragon weapons, she wasn't held back by her weapon ranks either (which were messed up by the fact that I tried to train her in both swords and lances). 10 mov was also important in a lot of chapters.

    utiLMnZ.png0iLC8mp.png

    As usual, he dropped off in the midgame. Regardless, he was actually deployed in some lategame chapters due to 10 mov, so props to him.

    CFWL0EL.pngwnzwvtG.png

    He was a pretty important unit by virtue of his 9 mov. His stats took a lot of help (like drill grounds), but he killed enemies pretty reliably in the mid- and lategame.

    G6ysRos.pngFURAHl8.png

    Getting a unit with staves in their native class is so important in this format. Even if their staff rank is E at base. Pour one out for Wrys.

    ovUL9yR.pngKgh2COm.png

    Falchion/10. Aside from that, his combat was the most useful in the midgame. There's definitely not enough time to get his staff rank anywhere, so his staff utility was limited to rescue and heal. Fortunately, that didn't impede any of my plans.

    t8qvmbj.png2DvldZH.png

    Dancer/10

    XhwLsFX.pngHXFppBz.png

    She was actually very useful as an additional combattant. 8 mov is pretty solid and she had an easy time killing dragons. Her str was definitely on the low end of the spectrum, but it was manageable with the right weapons.

    SL4NALe.pngkWFvsq9.png

    the heck what, he was actually useful.

    WhRlmKm.png4wo7wlN.png

    Warp/10

    ooUOPoK.pngLblG5zr.png

    Xane/10

    cVR5GOZ.pngTL4QtPi.png

    He helped against one wyvern in C21. Worth it?

    YDvP5ZY.pnggakjqpi.png

    There was no way to train her without sandbagging other, even fielding her would've required benching better units in the midgame. Thus, she joined the benchwarmers very early. She did help to kill a mage in C6 though.

    jzN9sQx.png4eVURz1.png

    He simply didn't do anything. I deployed him in C11, but Maris was fine without his help.

     

  8. C23 2/116 turns

    This is why goddess icons were important: combined with the Luck bond, they give Catria 6 more avo. As a result, Glower only pulls 74-75 hit against her instead of 80-81. Since she needs to dodge multiple enemies, this plays a massive role. Gharnef and Dragons (68-70 hit), Meteor (64-65 hit) and Swarm (54-55 hit) are affected in the same way.

    I didn't calculate the chance of success, but if she dodges Glower, one more dodge against Gharnef or Meteor is enough to survive. Otherwise, she needs to dodge 3 to 5 enemies.

     

  9. On 5/10/2023 at 4:37 AM, PaulDogg said:

    Endgame: 1 turn, 128 total (I know that's 2 more than previous total, but my excel sheet says 128)

    Excel is right, your totals are off since C17.

    Quote

    C16x: 1 turn, 103 total

    Frey gets the sword dude in front of Katarina while holding the starsphere to double, Marth gets the southmost axe dude, Sirius gets the northmost axe dude, Kongming talks to Katarina three times with Phina and Marisha's help, hand axing a sword dude and two axe dudes.  In that sequence Phina took the starsphere, then Kongming took it.  Katarina goes east to move out of the way and Minerva takes her spot to grab the starsphere and protect Phina from the snipers.  Minerva kills the snipers on EP with a +2Mt Javelin.

    C17: 3 turns, 105 total

    Anyway, I did a chapter again:

    C20 4/106 turns

    Did two drill grounds sessions with Marth and one with Warren. Gave a Dracoshield to Marth and an Arms Scroll to Catria, and used a Str bond on Xane and a Spd bond on Cecille. The rest is here:

    C20x 3/109 turns

     

  10. C19 2/102 turns

    UNIT       CLASS          LEVEL HP ST MG SK SP LC DF RS WEXP        STATBOOSTERS
    Marth      Lord           24.59 49 20  0 22 22 21 16  1 B Swd       Boots, 1 Robe
    Grigoriy   Hero        14/10.99 50 19  3 27 26 16 17  3 A Swd D Axe -
    Cecille    Paladin     12/11.34 36 19  3 19 24 16 10  6 C Swd C Lnc -
    Catria     Dracoknight 11/20.00 48 26  1 22 23 18 25  5 A Lnc E Axe 1 Robe, 1 Shield
    Warren     Horseman     12/8.92 31 19  1 17 23  7 13  3 E Swd A Bow 1 Scroll
    Maris      Swordmaster  12/8.97 36 14  1 19 25 14 13  3 B Swd       -
    Merric     Sage         15/9.18 38  3 17 16 19 15 10  9 C Mgc E Stf -
    Horace     General      xx/4.17 35 15  1 11 10  7 18  3 B Lnc D Bow -
    Wrys       Bishop       10/5.44 28  1  8  8  9 10  3 14 E Mgc B Stf -
    Frost      Bishop       xx/5.45 26  3  9 10 14  4  5  9 D Mgc C Stf -
    Dice       Fighter        12.00 32 15  0  7 11  6  8  0 C Axe       -
    Arran      Paladin      xx/5.41 26 11  1 12 11  5 10  6 D Swd B Lnc -
    Feena      Dancer          7.97 21  7  0  7 18 14  5  0 E Swd       -
    Norne      Archer          5.32 20  8  0  6  9  6  7  0 C Bow       -
    Xane       Freelancer      6.55 20  doesn't matter

     

     

  11. C4 3/43 turns

    Rescued Marth on turn 1. Ogma recruited Sirioo on turn 1 and Sirioo ORKOed a Hunter, allowing Marth to occupy that Hunter's forest tile to tank bandits on EP more reliably. Catria flew across the mountains to take the bosskill after Sirioo softened him up. Cecille got the devil sword and everyone else just fought enemies or healed allies for exp.

    C5 5/48 turns

    Sent Marth and Catria to the drill grounds. Catria was promoted at level 11.

    Grigoriy, Marth and Arran just beelined towards the boss area. Grigoriy led the charge and ORKOed armor knights with steel sword, leaving only one Javelin!Knight alive on EP3 so Marth can take the kill next turn. Catria counterkilled all the mages near the start, got healed, hunted down the Master Seal!Thief and Rickard (who got killed on turn 1), soloed the dracoknights on turn 4 and killed the boss on turn 5 (both of which were ORKOes with Silver Lance).

    Arran entered the secret shop to buy another Master Seal and Cecille killed the Physic!Bishop. Warren and Wrys got some exp along the way.

    C6 5/53 turns

    Used drill grounds on Warren, Grigoriy and Cecille. Cecille and Grigoriy were promoted.

    Deployed undrafted Sirioo and Palla. After Cecille ORKOed the Swarm!Bishop (with a droppable door key) with Javelin on turn 2, they each took the door key from her so Arran can take it while standing 3 tiles away from Cecille and open the door immediately. This allowed Catria to enter the throne room on turn 3, most importantly to counterkill one of the Bishops.

    Marth entered the treasure room and used a pure water on turn 1. He got both chests over the course of turns 2 and 3 and moved into the throne room after getting rescued by Wrys on turn 4.

    On turn 4, Catria OHKOed the other Bishop in the throne room with silver lance. Turn 5, she killed Lang with an Exublem hit + crit (13% crit).

    Grigoriy soloed the left side with armorslayer and iron axe, killed samto on turn 4 and used a map save on turn 5 to rig the bosskill.

    C6x 2/55 turns

    Used drill grounds on Marth, Catria, Cecille and Warren. Went up the right, Cecille fed the bosskill to Warren and I killed all generic enemies for exp, but left Caesar and Radd alive to get their equipment.

    C7 5/60 turns

    Moved up. Grigoriy triggered the dragon to spawn on turn 1 and softened it up enough so Warren can take the kill. Grigoriy then moved up to kill some reinforcements for weapon exp. Warren later got the Physic.

    Catria led the charge into the forest and ORKOed thieves easily. Cecille and Arran followed her by moving around the forest. Obtained all the items from the thieves, and Catria killed Astram at the end (reaching the Spd and Atk benchmarks with Taurus and Scorpio). Arran fed the bosskill to Cecille.

    C8 3/63 turns

    Used drill grounds on Warren. Cecille got the Leo on turn 1 and convoy-dropped it so Wrys can give it to Catria, allowing her to ORKO Generals with Silver Lance. Catria ORKOed the Firestone!Thief and got danced to move onto the sea. Marth and Grigoriy then blocked the way so the Paladins can't kill Feena. All three Paladins were counterkilled by Marth, but nothing happened to Roger because my units were too far away to be attacked by him.

    Turn 2, Shiida recruited Roger and Marth moved into the boss area after being danced. Catria entered the range of 2 generals and counterkilled them.

    Turn 3, Cecille ORKOed the sniper with the droppable silver bow. Catria killed the Arms Scroll!General and Grigoriy got danced to kill Jeorge with Devil Sword. Marth seized.

    After the chapter, Catria and Cecille were sent to the drill grounds.

    UNIT       CLASS          LEVEL HP ST MG SK SP LC DF RS WEXP        STATBOOSTERS
    Marth      Lord           12.56 31 13  0 14 15 13 12  1 C Swd       -
    Grigoriy   Hero         14/3.22 43 17  3 24 21 12 14  3 B Swd E Axe -
    Cecille    Paladin      12/4.05 31 15  3 15 18 13  8  6 D Swd C Lnc -
    Catria     Dracoknight  11/8.30 33 18  1 16 21 12 18  5 A Lnc E Axe -
    Warren     Hunter         10.23 25 13  0  9 13  4  6  0 D Bow       -
    Arran      Paladin      xx/4.97 26 11  1 12 11  5 10  6 D Swd B Lnc -
    Wrys       Curate          8.27 18  0  3  7  7  6  3 10 D Stf       -
    Feena      Dancer          2.48 17  3  0  3 14  9  5  0 E Swd       -
    Norne      Archer          5.32 20  8  0  6  9  6  7  0 C Bow       -

    C9 5/68 turns

    Catria killed the Thief!Thief on turn 1 and then went left to join forces with the rest of the team (except Marth and Feena), who went up the left side. She hunted down two Thieves with droppable items on turn 2 and 4 and killed the left Swarm!Bishop on turn 5.

    Wrys used Thief (convoy-dropped by Catria) on the boots and convoy-dropped them so Marth can use them on turn 1. He then got Capricorn on turn 2 and recruited Minerva on turn 4.

    In the left section, Grigoriy was my main combattant. With Aquarius and Levin Sword, he ORKOed mages at 1-2 range. Cecille and Warren each used a Pure Water on turn 1 so they don't die - Cecille also killed Etzel.

    Grigoriy killed the right Swarm!Bishop on turn 4 and the boss on turn 5. Wrys rescued Marth on turn 5 (as usual) and Marth seized. Undrafted Shiida bought three door keys and a pure water.

    C10 2/70 turns

    Used drill grounds on Grigoriy, Cecille and Catria.

    Merric killed Elrean with a crit. Cecille went left to get the droppable Fire, Arran and Warren went right to get the droppable Elfire. Catria ORKOed the right Swarm!Bishop with Javelin on turn 1, so Marth (with Barrier from Wrys) got danced and moved through the water. Grigoriy killed the Merc above the pond with Levin Sword and counterkilled both Shaver!Mages (because Marth had higher Res and they couldn't reach Catria because Marth was in the way). The Sniper attacked Marth. Turn 2, Catria and Grigoriy killed the Sniper and the other Bishop respectively, Warren and Cecille obtained the droppable tomes and Wrys used Thief on the large bullion. Marth seized.

    C10x 1/71 turns

    Used drill grounds on Warren and Merric, promoted Warren. Warren and Cecille killed the Berserkers in the central section for exp, while Arran and Horace (who took an iron bow from Arran) weakened one of the lower Berserkers so Maris can take the kill with Levin Sword. Catria chipped the other lower Berserker for Marth and got danced to ORKO the real Roro with Silver Lance.

    C11 6/77 turns

    Drilled Marth and Cecille once each, Maris three times (back-to-back) and Merric four times (one 3-series and one additional round to top off level 14). Promoted Maris at level 12 and Wrys at level 10.

    Catria got danced on turn 1 and ORKOed most wyverns to the left with steel lance. On turn 3, she picked up the secret book and killed the killer axe!bandit and the killer bow!hunter that block the entrance to the boss area. Turn 4, she killed the MasterSwordSwordMaster and got the hidden energy drop. Turn 5, she picked up the elysian whip and 2RKOed the wyvern in the top-left corner with javelin. Turn 6, she ORKOed the boss with steel lance (doubling thanks to scorpio).

    Grigoriy marched towards the bottom-left corner, obtaining the Speedwing on turn 6 and reaching D axes by killing all the enemies with an iron axe. Maris walked up to the dracoshield (obtained on turn 5 or 6 depending on whether she doubles the Wyverns) and killed the two top-right wyverns with Lady Sword. Cecille slowly moved towards the arms scroll (obtained on turn 6) and killed two wyverns and multiple bandits along the way. Marth just helped out Cecille by killing a Hunter.

    Merric got danced on turn 2 and counterkilled a wyvern each on turns 2 and 4, which gave him another level. On turn 5, he promoted to sage so he can rescue Marth to the gate on turn 6. Wrys accompanied Merric, getting danced on turn 6 and using Physic on various units. He obtained the goddess icon on turn 6.

    Shiida recruited Jake on turn 6 and he went shopping, buying 3 dragonpikes, 3 wyrmslayers and a hammer (in case I ever end up needing it, thanks to silver card there's no risk to buying it).

    UNIT       CLASS          LEVEL HP ST MG SK SP LC DF RS WEXP        STATBOOSTERS
    Marth      Lord           13.52 32 14  0 15 16 13 12  1 C Swd       Boots
    Grigoriy   Hero         14/6.78 46 18  3 24 24 14 16  3 A Swd D Axe -
    Cecille    Paladin      12/7.35 33 17  3 17 20 14  9  6 C Swd C Lnc -
    Catria     Dracoknight 11/12.18 36 21  1 18 23 15 19  5 A Lnc E Axe -
    Warren     Horseman     12/1.30 28 14  1 12 17  5 10  3 E Swd C Bow -
    Maris      Swordmaster  12/2.00 33 12  1 16 19 11 12  3 B Swd       -
    Merric     Sage         15/1.25 33  3 12 11 14  9  9  8 C Mgc E Stf -
    Horace     General      xx/3.10 34 15  1 11 10  7 17  3 B Lnc D Bow -
    Dice       Fighter        12.00 32 15  0  7 11  6  8  0 C Axe       -
    Arran      Paladin      xx/5.34 26 11  1 12 11  5 10  6 D Swd B Lnc -
    Wrys       Bishop       10/2.17 26  1  7  8  8  9  3 13 E Mgc C Stf -
    Feena      Dancer          4.18 19  4  0  5 16 11  5  0 E Swd       -
    Norne      Archer          5.32 20  8  0  6  9  6  7  0 C Bow       -

    C12 5/82 turns

    Gave a Seraph Robe and a Dracoshield to Catria. She got danced on turn 1 and ORKOed a bandit (on PP) and two wyverns (on EP) with javelin. She also weakened one of the central fire dragons. Warren and Marth ganged up on the Fire Dragon on the right fortress. The other units shielded Feena from the second fire dragon near the start, who attacked Horace on turn 1 (doubling, but not 2HKOing).

    Turn 2, Horace finished off the Fire Dragon near the start. Grigoriy and Marth ganged up on the Fire Dragon in the center that was still at full HP. The other one was finished off by Warren. Feena danced Marth so he can fullmove ahead, ending up within range of Darros. Catria got physic'd by Wrys and killed the Levin Sword!SM. A bunch of units, including Arran on a fort, shielded Feena so the remaining Wyvern can't kill her. Because Arran gets doubled, Merric used a map save so Arran dodges one of the hits from the wyvern.

    Turn 3, Warren and Grigoriy finished off Darros. Catria and Maris killed two Fire Dragons near the upper fortresses. Everyone else just advanced.

    Turn 4, Catria and Marth entered the boss area, with Catria standing in front of Marth so only a wyvern can attack him. Maris, Arran and Warren occupied the upper fortresses, while Merric, Wrys and Horace blocked the central ones. Grigoriy used a map save. Maris counterattacked against two dragons (thanks to fort avo), killing a fire dragon and weakening a wyvern, which was finished off by Warren next turn. Marth counterkilled a wyvern with a KE crit for exp, Catria counterkilled 4 fire dragons with Steel Lance.

    Turn 5, Wrys physic'd Catria, Cecille killed the Pisces!Dragon and Catria killed the boss with two silver lance hits.

    After the map, Warren, Merric, Cecille and Catria went to the drill grounds.

    C13 4/86 turns

    Catria, Marth, Feena and Grigoriy went up the center. With Feena's help, Marth got the wyrmslayer chest on turn 1 and also grabbed a dragon kill. Maris went left and killed four dragons, including the two wyverns, using Scorpio to double wyverns. Warren and Arran distracted two generic enemies (tomahawk!bandit and dark mage) so they don't harass Maris, and Warren killed them for exp.

    Merric, Cecille, Horace and Wrys took care of the right side - on turn 3, Horace and Wrys ganged up on one of the wyverns while Merric killed the other one. Cecille hunted down the Dragonpike!Thief on turn 3 and used the map save on turn 4 so Catria connects two dragonpike hits against the boss.

    C13x 2/88 turns

    Drilled Marth, Warren and Merric. Marth killed the nearest Ballista with Levin Sword and got danced on turn 1 to reach the Iote Shield chest on turn 2. He used the Devil Sword to OHKO the myrmidons. Warren, Catria and Cecille handled the left side. Grigoriy pulled Kleine on turn 1. Catria killed her on turn 2 and got danced to kill the bottom-right ballista aswell (after it had been made visible by Grigoriy). Wrys was deployed to use a staff twice so he reaches B staves.

    UNIT       CLASS          LEVEL HP ST MG SK SP LC DF RS WEXP        STATBOOSTERS
    Marth      Lord           17.16 36 16  0 18 19 15 13  1 C Swd       Boots
    Grigoriy   Hero         14/8.46 48 19  3 26 25 16 16  3 A Swd D Axe -
    Cecille    Paladin      12/9.38 35 17  3 18 22 15 10  6 C Swd C Lnc -
    Catria     Dracoknight 11/16.63 45 24  1 20 23 16 22  5 A Lnc E Axe 1 Robe, 1 Shield
    Warren     Horseman     12/4.75 28 16  1 14 20  5 12  3 E Swd B Bow -
    Maris      Swordmaster  12/5.70 34 14  1 18 22 12 12  3 B Swd       -
    Merric     Sage         15/4.01 34  3 14 13 16 12  9  9 C Mgc E Stf -
    Horace     General      xx/3.98 34 15  1 11 10  7 17  3 B Lnc D Bow -
    Dice       Fighter        12.00 32 15  0  7 11  6  8  0 C Axe       -
    Arran      Paladin      xx/5.41 26 11  1 12 11  5 10  6 D Swd B Lnc -
    Wrys       Bishop       10/3.99 26  1  7  8  9 10  3 13 E Mgc B Stf -
    Feena      Dancer          5.71 20  5  0  5 17 12  5  0 E Swd       -
    Norne      Archer          5.32 20  8  0  6  9  6  7  0 C Bow       -

    C14 3/91 turns

    Used an arms scroll on Warren so he can use Parthia. He was the only one to enter the drill grounds in this chapter.

    Arran hunted down the Warp!Thief over the course of turns 1 and 2, dropping warp into the convoy. In the entrance, Dragonpike!Horace and Thoron!Merric killed the right dragon. Grigoriy killed the left one with Mercurius and Maris the central one with Wyrmslayer. Warren then killed the upper Ice Dragon with Parthia. Catria and Cecille killed the upper dark mages. Marth used a pure water, got danced and killed the nearest Thief with Devil Sword. Xane transformed into Wrys. EP, Marth counterkilled two Thieves and damaged an Ice Dragon. Catria killed two Mages and damaged an Ice Dragon. Merric counterkilled two Mages and Arran survived the Ice Dragon in the outdoor area due to Scorpio.

    Turn 2, Marth visited Gotoh and used a vulnerary. Merric thief'd the Again and Wrys took it from him to use it on Marth. Marth moved into the center, killed a thief and got danced (very importantly, Feena took Warp out of the convoy). He then moved far to the left and used a vulnerary again, standing within range of two Dragons with Wyrmslayer equipped. If necessary, Xane used Physic on Marth so he can take two hits. Everyone else mopped up the enemies in the center.

    On turn 3, Warren just killed a dark mage and everyone else piled up on random enemies for exp. Wrys took warp from Feena and warped her to Marth so he can seize on turn 3.

    C15 1/92 turns

    Xane waterwalk strats.

    C16 2/94 turns

    Sent Cecille and Catria to the drills. Warren hunted down the Geosphere!Thief and Grigoriy went left to kill some heroes to obtain two droppable silver weapons (for additional money). Turn 2, Horace opened the door. Maris killed the soldier, Marth fed the General to Merric, Catria!Xane killed the Sniper, Catria killed the Fortify!Bishop with Iron Lance and Cecille killed the boss with Exublem. Marth got danced to the throne.

    C16x 1/95 turns

    Marth went to the drills. Warren got danced to kill two Berserkers and counterkilled a sniper. Cecille fed a Berserker to Marth and Grigoriy fed one to Merric. Catria killed Katarina, the other Sniper and both swordmasters.

    C17 3/98 turns

    Drilled Catria, Warren and Merric. Grigoriy and Merric killed the sniper and the dracoknights left of the start for exp. Marth got a Seraph Robe and a Luck Bond. He got danced on turn 1 and used Devil Sword and Starsphere to kill a sniper in the center. EP1, he counterkilled two warriors and tanked a sniper. Turn 2, he opened the door. Cecille killed the sniper that was still alive, Catria used the map save and got danced by Feena, who was warped to her by Wrys. Warren and Maris killed the Warriors south-east of the start to protect Feena and Co.. Wrys!Xane healed Marth with Physic. EP2, Marth and Catria counterkilled all the enemies in the boss area save for two snipers.

    Turn 3, Cecille killed a sniper that had attacked Marth to unblock the chokepoint. Catria killed Sheema with Exublem and Marth got danced to seize.

    C18 2/100 turns

    Standard idea. Catria massacred all the generals, Marth killed two paladins and visited the village on turn 2. Merric rescued him to the right. Maris and Cecille got some exp and Grigoriy picked up the arms scroll.

  12. P8 3/18 turns

    Deployed Cecille, Merric, Athena, Merric, Cain, Wrys and Shiida.

    Turn 1, Athena moved onto a pillar and attacked the left Thief, Marth finished him off. Cain fed the right Thief to Merric. Grigoriy (to the right) and Shiida (to the left) killed the Hunters and Cecille moved two tiles above Grigoriy. Wrys healed Cain, simply for exp. On EP, the upper Silver Axe!Fighter attacked Athena because he can kill her if he connects at 50 hit. Thus, she has to dodge and counterkill him with Steel Sword. The other Silver Axe!Fighter preferred to attack Cecille over anyone else, which ensured that Shiida and Grigoriy are safe. They each tanked one mage.

    Turn 2, Wrys healed Grigoriy. Grigoriy OHKOed the mage to the right, Athena ORKOed the one to the left. Shiida moved two tiles below Athena so Katarina can't kill her at 2-range, healed with a vulnerary and equipped an iron lance. Cain went within range of Katarina and Marth finished off Cecille's bandit. Cecille used a map save and merric went within range of a reinforcement thief. EP, Cain was attacked by Katarina. Shiida was attacked by a regular thief and another one that appeared as an ambush spawn. With iron lance, she didn't ORKO them back, so only two thieves attacked her. The other two thieves attacked Grigoriy and Merric respectively.

    Turn 3, Wrys healed Grigoriy, who then ORKOed Katarina with Iron Sword. Merric, Cecille, Marth and Shiida finished off the four thieves.

    C1 4/22 turns

    Forged a +1 mt, +6 crit Steel Lance named Exublem.

    Funnily enough, you don't have to do anything illegal to surround an enemy bow user with 4 undrafted units, so that's what I did.

    Turn 1, Marth ORKOed the left-most fighter and Grigoriy ORKOed the second one from the left. Cecille went within range of the two fighters behind the fort and Arran used the first map save. EP, Cecille had to dodge one out of two 69s to survive and counterkill both fighters. Grigoriy counterkilled all the remaining fighters to the right and got attacked by the Hunter near Malicia's village.

    Turn 2, Cecille moved onto the fort and used a vulnerary. Marth went behind her. Arran moved ahead and ORKOed a hunter with Steel Sword. Draug, Gordin, Rody and Luke surrounded the Hunter so he doesn't attack anyone and Grigoriy moved towards the cave.

    Turn 3, Cecille used the second map save and Arran went next to Lorenz, equipped the Exublem and healed with a vulnerary. Grigoriy moved onto the mountain next to the cave. EP, Lorenz attacked Arran.

    Turn 4, Grigoriy moved into the cave and took the bullion. Arran attacked Lorenz - he had to crit either on EP3 or on PP4 at 12% crit. A crit + hit inflicted 32 damage on Lorenz (out of 33 or 34 HP), which allowed Cecille to take the kill. Doga entered the armory and bought 6 javs and 2 hand axes.

    C2 6/28 turns

    Marth recruited Cord and moved up the right. Arran pulled the right-most hunter on turn 1, while Catria got the Exublem, an iron bow and a vulnerary from undrafted Draug. Grigoriy moved up the center and Cecille went up the right.

    On turn 2, Catria recruited Warren and ORKOed the left generic hunter with iron lance. Cecille finished off the one to the right. On EP, Cecille, Grigoriy and Catria ORKOed a soldier each.

    Turn 3, Catria healed with vuln and counterkilled the left Silver Sword!Cav with Exublem. Marth counterattacked against the right Silver Sword!Cav with Rapier, but didn't kill because he didn't double. Arran attacked a Iron Lance!Cav with javelin, so Cecille killed it with iron lance on EP. The other Iron Lance!Cav also attacked Cecille, but didn't die.

    Turn 4, Marth moved within range of the right Dracoknight and healed with a vulnerary, but Arran moved onto the right fort and Grigoriy moved within Rumel's range, so Marth was shielded from the DK. Cecille moved far to the right and healed with a vuln. Warren moved onto the left fort to attract the left Dracoknight and Catria ORKOed the Lady Sword!Thief.

    EP4, Marth finished off the right Silver Sword!Cav (who couldn't attack Cecille because she's too far away) and Cecille counterkilled the lance!cav. Grigoriy counterattacked against Rumel and the right DK, Warren got attacked by the left one.

    Turn 5, Catria attacked the left DK and Warren finished it off. Grigoriy finished off Rumel and Cecille took the Lady Sword from the convoy to finish off the generic DK. Marth then walked to the castle as all enemies were gone.

    C3 6/34 turns

    On turn 1, I baited the left three-DK group near the start and fed the kills to Catria, Cecille and Warren. Palla killed the Thief on turn 2 and moved into the mountain range immediately to prepare her attack on turn 4. Meanwhile, everyone except Grigoriy moved towards the drawbridge.

    On turn 4, Marth opened the drawbridge and Arran immediately ORKOed the ballista with Silver Lance. Cecille went within range of the right-most dracoknight on top of the mountains, while Catria moved within range of the central one that doesn't have a droppable silver lance. Palla ORKOed the one with the droppable silver on PP. Grigoriy moved to a forest tile and pulled the three right-most dracoknights.

    EP4, Cecille and Catria got attacked by two dracoknights, which ensured Palla's survival because they 4HKO her with their iron lances. The Master Seal!DK got counterkilled by Palla. Grigoriy counterattacked against his three dracoknights, but didn't kill them yet. Arran counterkilled two boss area cavs (who happened to have 7 spd) and Matthis, while one of the cavs survived because he had 8 spd.

    Turn 5, Warren killed Cecille's DK and Catria finished off her own DK. Cecille, Arran and Palla used vulneraries to heal and Marth moved closer to the castle. Grigoriy moved to the fortress near the start and healed with a vuln aswell. On EP, Grigoriy killed all the nearby dracoknights and Marth got a cav kill in the boss area.

    Turn 6, the boss was killed by Palla, Arran and Cecille, the latter of which got the kill.

    C3x 6/40 turns

    Moved right and fed as many kills to Marth, who can ORKO armor knights here with Rapier even with base stats. Everyone else just got exp and Wrys used heal 3 times to raise his staff rank.

    UNIT       CLASS          LEVEL HP ST MG SK SP LC DF RS WEXP        STATBOOSTERS
    Marth      Lord            8.82 28  9  0 12 11 10  8  0 D Swd       -
    Grigoriy   Mercenary      12.62 33 13  2 19 16 11  9  0 C Swd       -
    Cecille    Cavalier       10.30 25  9  1 10 14 10  7  0 D Swd E Lnc -
    Catria     Peg Knight      9.13 24  8  2  9 17  9  9  6 C Lnc       -
    Warren     Hunter          5.27 23  8  0  7  9  2  5  0 D Bow       -
    Arran      Paladin      xx/4.31 26 11  1 12 11  5 10  6 D Swd B Lnc -
    Wrys       Curate          4.53 17  0  3  6  7  4  3  8 E Stf       -

     

  13. Started, MyUnit is a Merc, +2 str/+1 def/+30% HP, named Grigoriy. Copypasted my own strats from the previous no-reclass draft.

    P1 3/3 turns

    Kill soldier, attack Jagen on turn 2, finish him off on PP3.

    P2 2/5 turns

    Grigoriy went within range of Rody on turn 1. Ryan stayed on a fort and both cavs attacked Grigoriy, who 2RKOes them.

    On turn 2, Grigoriy healed with a vulnerary. Because he didn't proc Def after beating Jagen, he needed to move onto a fort for 1 extra point of defense to survive both Luke and Rody on turn 2. Ryan has 7 def (next to Grigoriy's 6), so Grigoriy is still targeted, allowing him to defeat both Luke and Rody on EP2 so Ryan doesn't steal any exp.

    P3 2/7 turns

    Grigoriy moved into the center and attacked a fighter, who he failed to kill because his str is too low (so Rody got the kill on EP). He pulled Shiida and the top-left fighter on turn 1. Turn 2, Grigoriy finished off the Merc, Luke and Ryan finished off Shiida and the other fighter respectively.

    P4A 2/9 turns

    Ryan and Shiida killed the upper soldier near the start. Wrys healed Shiida for exp. Grigoriy killed the archer. Luke and Rody attacked and surrounded the lower soldier so he can't attack Grigoriy on EP. On EP, the soldier got counterkilled by Rody. All enemies near Athena attacked Grigoriy because his Def is lower than Luke's or Shiida's. He barely survived the onslaught and counterkilled a merc.

    Turn 2, Shiida attacked Athena and Grigoriy finished her off. Together, they occupied a two-tile-wide chokepoint so the Myrmidon (only enemy remaining) can't go to the right. This allowed Wrys to heal Grigoriy so he can get the myrm kill on EP. Rody, Luke and Ryan just retreated.

    P5 2/11 turns

    Grigoriy moved onto a forest tile in the center and ORKOed a bandit. Athena went 2 tiles above him and Ryan went within range of the right hunter, while Athena prevents the Thief from reaching him. EP, Athena counterattacked against the thief and killed a bandit. Ryan was targetted by the hunter, whereas Grigoriy wasn't targeted by any enemies because he was standing on a forest tile.

    Turn 2, Wrys healed Athena. Merric, Shiida, Ryan, Rody and Luke ganged up on the enemies that survived. Athena and Grigoriy attacked the boss. Athena had to dodge a 43 on PP so the boss doesn't bring her to low HP - this ensures that Grigoriy is targeted on EP instead of her so he gets the kill (Athena is a less attractive target because her Avo is higher due to B swords). Together, they 3HKO the boss, so he was killed on EP2.

    P6O 2/13 turns

    Ryan and Merric chipped the upper fighter and Cecille took the kill. Athena then moved onto the upper bridge so Ogma can't attack Cecille, and took a steel sword from here. Grigoriy ORKOed the archer near Ogma and Shiida moved next to the lower fighter to bodyblock him. EP, Ogma attacked Athena, the lower fighter attacked Shiida and the cavalier attacked Grigoriy.

    Turn 2, Athena attacked Ogma (who doesn't 2HKO her on hard) and Grigoriy took the kill. Merric went in front of Athena so the cav can't kill her. Cecille killed the lower fighter, who was weakened by Shiida, got tradeswapped to an iron lance and counterkilled the cav on EP.

    P7C 2/15 turns

    Deployed Luke, Shiida, Cecille, Merric and Ryan.

    Had to get creative because I didn't want to rig a Shiida dodge against Cain again. Merric attacked the knight in the center and Cecille went above him to take the kill. Shiida ORKOed the upper archer. Luke went left of Cecille, blocking off the central Myrmidon. Ryan attacked the lower knight, allowing Grigoriy to finish him off with Steel Sword. EP, Luke got attacked by the central myrm and Grigoriy got attacked by the archer and the myrm from the left.

    Turn 2, Steel Sword!Luke attacked Cain for 8 damage, Steel Lance!Shiida attacked him for 8x2 damage and Steel Sword!Cecille finished him off (8 damage because she procced str, but it doesn't matter because H1 Cain only has 31 HP). Merric killed the myrmidon next to Grigoriy (who was too slow to ORKO on EP), Grigoriy killed the left archer. EP, Merric also counterkilled the myrmidon from the center.

    UNIT       CLASS          LEVEL HP ST MG SK SP LC DF RS WEXP        STATBOOSTERS
    Marth      Lord            6.00 26  8  0 10 10  9  8  0 D Swd       -
    Grigoriy   Mercenary       7.87 27 11  2 16 13  7  8  0 C Swd       -
    Cecille    Cavalier        4.87 20  7  0  8 10  7  5  0 D Swd E Lnc -
    Wrys       Curate          3.51 16  0  3  6  7  3  3  7 E Stf       -
    Merric     Mage           10.46 24  0  7  6 10  6  7  5 D Mgc       -

     

  14. Merric and Warren

    EDIT: Regarding +2 mt on bows, this is absolutely fine. On Hard mode, bows aren't nearly as important as on Lunatic (or even Maniac) because the enemies are a lot weaker (making it less important to avoid 1-range counterattacks) and slower (which makes the higher speed caps of horseman and sniper less useful), so giving bow users the opportunity to use at least small forges is absolutely fine. In fact, I think it would be fine to allow bow forges without any restrictions.

  15. C21x 1 free/136 turns

    Simply escaped immediately and didn't save any prisoners.

    C22 2/138 turns

    Sara warped Asbel 2 tiles right of the boss and he ORKOed him with Wind. Dean got danced and procced a mov star to drop Leif near the gate on turn 1 while standing 2 tiles away from the ballista. EP, Saias vanished and Asbel killed a lot of enemies near the castle, including Reinhardt. Turn 2, Sara got danced to warp Fred to the rescue village and Alva to the warp village. Leif procced a mov star and seized.

    C23 2/140 turns

    Leif used a pure water and got rescued by Halvan, who thracia-traded him to Dean. Asbel used M up on Dean so he can't be hit by a sleep staff. Upon doing this, Asbel reached B staves. Sara silenced one of the Sleep!Dark Mages and got danced to rewarp to the area near Saias. He took a rescue staff from Sara to rescue Dean, who dropped Leif near the castle.

    EP, Ced spawned. Leif ORKOed most nearby enemies with a Fire Sword.

    Turn 2, Sara warped Saias to the starting positions. Saias warped Lara to the boss area. Fred then took all items away from Saias. Leif talked to Ced, got danced and seized.

    C24 1/141 turns

    Sara, Asbel, Lifis and Mareeta started out near Leif.

    Lifis gave a rescue staff to Ced and opened the door. Sara warped Mareeta above Galzus to recruit him. Ced rescued Lara, who danced for him so he can rescue Asbel. Asbel moved further ahead and rescued Leif. Galzus took the King Sword from Mareeta and used it to ORKO Raydrik with a double Luna crit.

    Endgame 3/144 turns

    Finally, it's done. First two turns:

    Top-left: Halvan and Ced started here. Ced rewarped into the nearby room, having two Rewarp staves in his inventory. EP1, the Lifis clone moved off of the seal and stole one of Ced's rewarp staves. Turn 2, Ced moved onto the seal and ORKOed the Lifis clone.

    Top-center: Sara and Lifis started here. Sara warped Lifis to the top-right corner, procced a mov star and ORKOed the Sorcerer in the nearby room through the door, using the Lightning tome from Saias. EP1, the Galzus clone attacked her through the door, but missed thanks to Miracle. Turn 2, she rewarped onto the seal and survived the Galzus clone and the knights thanks to Miracle and the avo bonus.

    Top-right: Lifis (having been warped) opened the door. Aside from him, Alva and Machua started here. Alva ORKOed the Sorcerer and Machua killed the Sara clone with a Killing Edge crit on the first hit (this took a while due to Miracle). EP, everyone just survived. Turn 2, Machua ORKOed a Knight that blocked the seal and Alva moved onto the seal.

    Bottom-left: Fred and Galzus started here. Fred opened the door and Galzus ORKOed the Sorcerer with Master Axe. EP1, Galzus ORKOed both knights, then the Eyvel clone killed Fred. On turn 2, Galzus killed the Eyvel clone, procced a mov star and moved onto the seal.

    Bottom-center: Leif and Asbel started here. Asbel silenced the nearby Sorcerer so he can't kill Lara with Fenrir. Leif opened the door with the Blaggi Sword equipped. EP, the Raydrik clone got counterkilled by Leif with a Wrath crit, whereas the two Master Axe!Armor Knights got counterkilled by Asbel through the wall. Turn 2, Leif captured the Sorcerer without any resistance, procced a mov star and moved onto the seal. Asbel moved within range of the central Berserker blocking the way to Veld and counterkilled him.

    Bottom-right: Dean opened the door, got danced, ORKOed the Sorcerer, procced a mov star and moved into the room. EP1, all the enemies attacked him at 2-range, so he moved onto the seal without any resistance and used a vulnerary.

    Turn 3, the boss area opened up. Ced rewarped himself next to Lara and got danced so he can warp Dean into the boss area. Asbel rescued Leif into the boss area and Sara rewarped herself to the throne aswell. Either Asbel, Sara or Leif needs a mov star to eliminate the generic sorcerer in the way. Afterwards, Dean ORKOed Veld with Master Sword and Leif seized.

    Stats before Endgame (riding and flying units are listed with their dismounted stats)

    UNIT         LEVEL HP ST MG SK SP LK DF BL MV WEXP
    Leif       20/8.64 44 13  3 12 18 14 13 10  9 A Swd
    Asbel     18/20.00 49  3 20 20 20 15 11  9  9 C Fir A Thu B Win C Lgt B Stf
    Sara      10/20.00 29  5 20 20 20 19 11  7  9 D Fir D Thu D Wnd C Lgt A Stf
    Dean      xx/16.70 48 19  4 15 14 10 14 18  7 A Swd (A Lnc)
    Alva       14/6.00 39 16  2 15 20 11 10 12  6 D Swd (B Lnc)
    Fred      xx/11.72 40 18  5 15 14  5 10 15  6 A Swd (C Lnc)
    Machua     11/9.86 35 12  3 20 20 10 11  8  6 A Swd E Axe
    Halvan     14/5.06 43 14  1 13 15  6 13 15  6 D Swd B Axe
    Lifis      20/1.00 31 10  4 10 20  2  7  8  7 B Swd
    Lara      10/17.92 27  5  5  6 19 18  8  3  6 E Swd
    Ced       xx/15.60 33  3 18 36 37 10  9  8  8 A Fir B Thu A Wnd A Lgt A Stf
    Galzus    xx/20.00 54 20  9 20 20 17 14 18  7 A Swd A Axe

     

  16. I pick Catria, this time I'm not the one without a flier.

    Regarding snake order: if nothing else is mentioned, this is the standard because it's the only fair order for normal drafts. Otherwise, whoever gets to pick first will automatically have the best team (unless they pick worse units for fun) because they have the earliest pick in every single round. No objections from me.

    In SOYO and sadist drafts, there are some exceptions, but that's because those types of drafts work in a completely different way.

    @Kinetic1000 you're next

  17. C14 10/105 turns

    On the right side, I only killed the lower ballista and then simply stalled out the enemy advance by putting Halvan, Fred and Machua on the chokepoints.

    On the left side, Dean got danced on turn 1 to kill the lower ballista and canto'd to a position two tiles away from the upper one (which was killed on turn 2) so it can't attack him. Asbel killed Baldack with Thunder.

    Dean got a lot of exp by killing generic armor knights and equipped the Dain, Cedty, Hezul and Neir scrolls to boost his growths. From turn 6 on, Asbel, Dean, Leif and Lara charged down towards Paulus to kill him (which Asbel did) and obtain the Dragon Lance. Leif and Asbel had to un-capture Lara multiple times so she doesn't go to jail.

    Bought three stamina drinks.

    C14x 20 free/105 turns

    Leif carried Linoan all the time so she doesn't get attacked, which would incur an undrafted unit penalty. Dean regularly had to un-capture Lara by killing pegasus knights with an iron lance or capturing rewarp!dark mages. Asbel initially rushed ahead and killed both bosses before everyone else followed up.

    Obtained 6 rewarp staves (each with 3-5 uses remaining) and only got 4 stamina drinks because when doing C14, I had forgotten that the number of stamina drinks depends on how many houses you visit, so I only visited four of them and accordingly only 4 villagers appeared.

    C15 2/107 turns

    Benched Lara and a bunch more drafted units to reset their fatigue. Halvan picked up Leif, Fred thracia-traded him to Dean and Dean dropped him into the church area. Turn 2, Dean visited the armorslayer house and Leif entered the church, choosing the A route.

    UNIT         LEVEL HP ST MG SK SP LK DF BL MV WEXP
    Leif         20.00 39 11  2  8 13  9  9 10  9 A Swd
    Asbel     18/20.00 49  3 20 20 20 15 11  9  9 C Fir B Thu B Win C Lgt C Stf
    Dean      xx/10.64 43 18  4 14 16  7 19 17 10 (A Swd) A Lnc
    Alva       14/4.44 38 15  2 14 20 10 11 12  9 (D Swd) B Lnc
    Fred       xx/8.92 38 16  5 15 14  5  9 14  9 A Swd C Lnc
    Machua     11/8.66 34 12  3 20 20 10 11  8  6 A Swd E Axe
    Halvan     14/4.10 42 13  1 13 15  6 12 15  6 D Swd B Axe
    Lifis        19.58 31  7  2  8 18  2  5  7  7 C Swd
    Lara       10/9.02 23  4  4  3 13 12  5  3  6 E Swd

    C16 4/111 turns

    Dean got danced on turn 1 and needed a mov star to rush through the boss area ballistae's range on turn 3, so he doesn't have to dodge 4 hits from them while carrying Leif. Asbel got the knight's proof and everyone else just goofed around near the starting positions, capturing two enemies to obtain a killer lance and a hammer. Dean ORKOed the boss with a dragon lance hit + crit.

    C17 5/116 turns

    Turn 1, Dean picked up Asbel, moved up and procced a mov star. He then dropped Asbel into the church area. Leif got rescued by Fred, who was danced by Lara so Fred can drop him ahead. Alva, Lifis and Machua did a rescue-swap chain to give Lara to Halvan, who dropped her a few tiles further ahead.

    EP, Asbel counterkilled most dark mages and some peg knights, Dean also counterkilled Misha.

    Turn 2, Dean killed Moore (didn't capture him for the warp staff because he has 12 build, which prevents Dean from going far enough to the right) and canto'd 10 tiles to the right. Leif was danced, Halvan and Fred thracia-traded Lara to him and he dropped her ahead, onto a forest tile.

    Turn 3, Leif killed an enemy and got rescued by Dean. Lara danced Dean and he dropped Leif into the boss area. Asbel visited the church to recruit Sara, who immediately took a thunder tome and an M up staff from him to reach level 10 asap. EP, three remaining peg knights attacked Lara, but failed to kill her due to their poor accuracy. Sara counterkilled a dark mage that somehow survived against Asbel.

    Turn 4, Leif broke the wall near the castle and Dean moved next to him, equipping the king sword. Both of them healed with Vulneraries. Lara danced for Fred so he can rescue-drop Lifis near the rescue and warp houses.

    Turn 5, Sara reached level 10, got a mov star and promoted. Dean killed the boss with a King Sword double crit (43 hit / 28 crit, with a FUCC of 3). Fred visited the rescue house, Lifis the warp one and Lara danced Alva to visit the magic ring house aswell.

    C18 3/119 turns

    Sara rescued Leif to the right on turn 1. Leif simply fullmoved ahead. Lara danced for Sara, who rewarped herself onto a pillar in the throne room, within range of Xavier. Lifis rescued Lara, procced a mov star and dropped her ahead. EP, Sara counterkilled all the enemies in the throne room with Wind.

    Turn 2, Sara moved onto a pillar and killed Gustav. Lara danced Lifis so he can open the door (normally Leif would've done this, but I don't have any door keys). Leif just entered the throne room.

    Turn 3, Sara rescued Lara so she can dance Leif to the throne.

    C19 1/120 turns

    Used an S drink on Sara, she rescued Lara, got danced, then picked her up, procced a mov star and escaped. A bunch of undrafted goons also escaped, and so did Leif.

    C20 14/134 turns, 1/1 epic fails

    Dean went up and dealt with the armor knights in the prison, capturing one of them for an extra killing edge. Everyone else defeated the enemies below. An enemy Bishop used Unlock on the Master Seal chest, so I captured him and used it to finally promote Lifis.

    Throughout the chapter, I stole/captured 5 door keys to open the doors in Endgame. Fred also gained some good levels with cedty scroll, which might be useful in Endgame.

    Delmud wasn't recruited because Nanna is in prison. It's been over 5 years since my last FE5 run, so I actually forgot all the mechanics and thought there's nothing wrong with leaving Nanna behind in C5. RIP, the fail counter goes up.

    C21 2/136 turns

    Asbel used M up on Sara and she rewarped to the boss area, positioning herself 2 tiles left of the boss with Thunder equipped. Dean mounted and got danced. Halvan picked up Lara, Fred thracia-traded her to Dean and canto'd ahead. Dean moved 9 tiles down (so he's within range to get +10 avo from King Sword!Fred) and dropped Lara down.

    EP, Sara counterkilled the boss, a bunch of wyverns (which isn't really required since they won't block the way after cantoing) and some armor knights in the boss area. Dean, Fred and Lara got attacked by a ballista each, which they don't have to dodge.

    Turn 2, Lara danced Dean and procced a mov star. Sara rescued Lara and procced a mov star. Dean dropped Leif near the castle. Sara ORKOed an unarmed healer that was still blocking the way and Leif procced a mov star to reach the gate and seize.

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