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Gradivus.

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Everything posted by Gradivus.

  1. No offense, chill. Chrom gets married to Olivia automatically without any other possibility of a wife (he can't marry MU and doesn't have any supports with the other chicks -> auto-olivia)
  2. wtf, like, 19 turns at C5 vs 53 turns at C7, #guaranteedlossfortheformer Seriously? I'd play on and try to beat his TC anyways for an ownage lol. @fluffysheep1 Also, to make this post not some random trash, you could try/have tried to marry MU to Stahl so Chrom gets Olivia as a wife automatically. @blaze the great
  3. is this still going? if so, in. and is this chapter 19 rule due to a glitch or something? since I doubt (haven't counted tiles) that he can seize on Turn 4.
  4. gg wp you hopefully have another save file, otherwise I'd just count the skirmishes and make each a +5 turns penalty, so they aren't worth it
  5. It's not too bad either in case the Supreme emblem is unlocked though.
  6. The difference is that grinding would have been much slower (and that Logbook costs money, but it's not too bad). He might aswell have grinded all his units, but that would be a bit hobbyless. Plus grinding requires Master and Second Seals to reach those stats, Logbook can just be leveled comfortably on another save file. Don't get me wrong though, I won't grind any longer on LTC runs lol. It's hardly possible that the grinding saves more turns than it costs (costs four turns and gives a level 12 MU probably like two levels, hell I can just stay two more turns on C13 to reach Galeforce for Lucina anyways and otherwise it's an obvious loss in turns)I wasted a lot of turns anyways. Had I left out the C5 grinding, Lon'qu could have plugged up the fort in the WR's range with a Wyrmslayer equipped. For C6, I might have taken four turns, but I don't really know. P1 Rescue saves less turns than it costs (lol), Severa's paralogue was completely unnecessary, and I was four turns slower than I could with double Galeforce on P12. I will probably replay this later on, but if I will post anything about it, then just the outcome as I'll try to use pretty similar strats anyways (and the stats of my units will differ anyways). Thanks! And you mentioned somewhere that C21 one-turn requires a 38 Mag Falco, though I think you didn't have double Galeforce as two mounted Galeforce units after a Rally Mov and a 12-tiles Rescue would do (which I used on my strat, and I think this strat is applicable to Lunatic as a random promoted Mage class with (forged) Celicas Gale can be rescued to kill the assassin). indeed :PAnd I derped one thing on my run which I just figured out. Helswrath could have shoven out a turn on C24 if Basilio gets a Str Tonic, Spd Tonic and a Vaike support, as it ORKOes the Spear!Great Knight from range lol, so it would have allowed me to reliably 2-turn C24. Though I guess Lissa could have rescued Basilio towards the GK anyways for Hammertime as she had no real job on the top of the map, TL;DR Always take the Helswrath!
  7. Damn, wasn't aware of that Morgan 5 turns Severa 11 turns (lmao) P1 9 turns Of course I comfortably went for all the treasures without knowing that Paralogue TCs count too. As for the grinding bs, it should be about 45 turns, so that adds to 125, which sort of sucks again
  8. I think the 5-turn was because I needed Lucina and Morgan too far left on turn 2 because my other units cant really do shit against a General + Assassin combo (could've tried though with FredxVaike Brave Lance first, then Hammer. Oh well. And yeah, 24 is the other rout chapter b4 endgame. C24 2/53 Basilio did contribute! Brave axe paired up with Flavia ORKOed two units on turn 1 and he could counterkill a Spear!Great Knight with a Silver Bow double + 2 Tyrfing dual strikes from Flavia (yeah, unreliable, but trust me: had the two dual strikes not occured, I'd have grinded Basilio to A bows and given him a Brave Bow!). MU killed a Valkyrie and a Paladin (fuck you Aegisrigging), then was danced through the southern part of the map. DK!MorganxNyna ORKOed some shits above the forest with Valflame (ORKOes Pallies that go Aegis once) and so did Lucina with Mercurius or Brave Sword. MU tanked the boss area and a remaining Wyvern Lord easily with Fred support and Book of Naga. C25 1/54 2 Rescue Basilio contributed yet again! I find him underrated tbh, but it's no big wonder as his stats do suck without a support. Basilio killed a General with Hammertime. Lissa, ferried by Fred, rescues Olivia. Nyna rescues MU. MU is danced forward and oneshots a Griffon Knight with Forseti, then onerounds Aversa with Forseti too. C26 1/55 1 Rescue Basilio rallied Str you thought right, Morgan rallied Spectrum, Severa rallied Mov. Lissa rescues MUxSage!Nyna. LucinaxFred is danced and kills the Berserker guarding Grima with a Brave 2HKO. Lucina deals 22*2 damage against Grima with the P Falchion, and a Celica's Gale from MUxNyna deals 9*4 points of damage. So, I forged a +4 Celica's Gale for the kill (Dragonskin doubles the forging might addition). Prologue 3/3 C1 3/6 C2 3/9 C3 4/13 C4 2/15 C5 3/18 C6 3/21 C7 2/23 C8 3/26 C9 3/29 C10 1/30 C11 2/32 C12 2/34 C13 1/35 C14 1/36 C15 3/39 C16 1/40 C17 1/41 C18 1/42 C19 1/43 C20 1/44 C21 1/45 C22 1/46 C23 5/51 C24 2/53 C25 1/54 C26 1/55 Total: 55 turns. /e Spoilers don't work, meh. And lol at your grinding statement. I didn't grind like, let's cap all our stats, I only grinded to meet some important thresholds (D lances on C5, Galeforce on C10), even though it forced overleveled MU. Plus, MU, Morgan and Lucina were my core units anyways. It's plain normal that they turn out overleveled if they solo like the entire midgame. Also I maintain that there is a Scroll on P4, so grinding Basilio wouldn't have been necessary anyways.
  9. ikr about the Helswrath, it's awesome indeed, on my less quick run, I had Armsthrift!Helswrath!Gregor with Rally Luck + Spectrum smash many maps, including some really tough ones like P23. The thing is, my only high-mov unit that could take on Tigris are my core in MU, Morgan and Lucina. Lucina already had to take the Valflamme so maybe rescuing Dark Knight!Morgan with another DLC unit would have been possible. I can't make much use of it anyways, as C25 and C26 get skipped and Basilio doesn't gain much of an advantage in turn counts by using it. Not really worth restarting imo (I have a save on C21). fyi, Basilio is probably going to use a Brave Axe on C24.
  10. C23 5/51 Tricky chapter. For the first two turns, Morgan and Lucina (paired up) handled most of the western enemies by dodging and Galeforce chaining. Luckily, Chrom can sit on MU, swap when they are 3 tiles beside Validar, and Chrom drops MU into Validar's range, which allows me to use MU from turn 2 on (enough to prevent reinforcements from appearing). It's hard to explain exactly, MU, Lucina and Morgan spammed their weapons and plugged up all the stairs by turn 4. FredxCordelia picked off some Sorcerers with a Brave Lance too. Validar was killed by Celica's Gale!MU and Mercurius!Lucina.
  11. C22 1/46 2 Rescue Severa rallies movement. Lissa rescues NynaxRicken, Nyna rescues MUxMorgan. MU kills Simia, LucinaxSay'ri is danced to kill Canis with the Parallel Falchion. MU nukes Aversa with Book of Naga. Not sure if the double Rescue is needed, but yeah, buyable and I have like a thousand tons of sellable weapons. I only can make actual use of the Balmung and the Valflame so I left the other regalia aside.
  12. C21 1/45 2 Rescue Figuring out a 1-turn strat required more planning here. Lucina reclassed to Paladin. LissaxGaius rescues Fred so he can flank the closest Assassin with a Brave Lance. Severa rallies. NynaxRicken, given a Mag proc and two Dusts, rescues MUxLucina down as far as possible with 24 Mag after a dance. Lucina kills the Thoron!Sorc with Mercurius, MU kills a Berserker, Lucina kills the boss with Mercurius.
  13. C16 1/40 1 Rescue Severa rallies movement, NynaxRicken rescues MUxMorgan + standard Galeforce bossrushing. Morgan got the bosskill. C17 1/41 1 Rescue Severa promoted to Bow Knight for the movement. Morgan and MU pair up. Severa ferries Ricken to Nyna and rallies Movement. Lucina ORKOes a the Hero to the right. Nyna goes 1 tile above Lucina and rescues Olivia. Olivia dances MU to the Valkyrie in the very central room, Morgan ORKOes. MU oneshots a Hero through-wall with Mjölnir, then uses the same tome to ORKO the boss (42 Mag Bolganone can't 2HKO, nuff said). C18 1/42 1 Rescue Nyna rescues MUxLucina, MU ORKOes a Griffon Knight, Lucina ORKOes a Sage, Lucina ORKOes Yen'fay with Mercurius. C19 1/43 1 Rescue Severa rallies Movement, NynaxRicken rescues Olivia, Olivia dances MUxMorgan, Morgan kills the Dark Knight, MU electrocuts Walhart with Mjölnir. C20 1/44 1 Rescue Severa rallies movement, Fred goes 4 tiles below Cervantes, Nyna goes above Fred and rescues Olivia. Olivia dances MUxLucina, MU kills a Hero, Lucina Brave Sword 2HKOes Excellus, MU nukes Walhart with Celica's Gale (no Mjölnir as the Mag doesn't suffice without the Morgan support).
  14. Recruited Nyna, in which battle Lucina reached A Swords and the addition in Renown gave me the Mercurius, lol. C15 3/39 2 Rescue Severa rallies Movement (Frederick!Severa), Nyna barriers Fred, Fred is ferried by Cordelia with a Tomahawk (42 Atk after forging) and pulls ORKOes the lower squad aside from the General and the Steel!Cav that didn't reach Fred yet. MU pairs up with Morgan, MU kills a Cav, so does Morgan, MU jumps into the north-east enemies. Lucina OHKOed a Mage, then ORKOed a General. LissaxRicken rescues Say'ri. MU Galeforces herself to the boss and ORKOes on Turn 2. I managed to get two village items (2nd Seal and Physic). I actually used a Rescue so Lucina can visit the village, be danced and then kill the last AK lol. Physic isn't all that useful on LTC, so I'll probably sell it.
  15. C13 1/35 C14 1/36 Strategies: lolBosskill (who would have asked anyways), I grabbed two chests on C14 by Fred-ferrying Gaius and Sumia-ferrying Olivia to the right-hand side ship. Galeforced a bit with Morgan (Knight + General kills) and Lucina (Knight + Great Knight kills) and bought Arcthunder and Noble Rapier for that. Promoted Morgan to GM afterwards. Lucina already was a GL before C14 as I could skirmish-grind her a bit. Also got a Brave Sword from a skirmish boss!
  16. C12 2/34 Fairly easy. MUxKellam ORKOed a Knight, and Galeforces into the range of the bow knights and the Knights to the upper right. She is 5HKOed by BK's. CherchexLon'qu with a Spd and Str tonic obliterates three cavaliers and three Knights (which needs some dodging). Fred eliminates most of the units to the left with a Gaius support and a Tomahawk (Beastkiller!SumiaxVaike kills a Pally and a Cav). One cavalier remains on the right side and two to the left. MU could go to the tile left of the boss and solo the enemies on the ship (including 2 AKs), while Fred EP killed the western Cavs and Cherche the Cav to the right.
  17. C10 1/30 2 Rescue C11 2/32 1 Rescue For C10, I grinded MU to Galeforce (necessary for the 1-turn!) and downloaded Caeda. SumiaxVaike oneshot the Bullion!Thief with Silver, CordeliaxGaius onerounded the MS!Thief. MaribellexMiriel rescues Lissa, LissaxRicken rescues MUxFred, while the rescuing range was limited by Shiida and Stahl. MU killed a Soldier, gets the Galeforce boost and ORKOes the boss. Don't remember if the double Rescue was necessary, and by slightly changing the rescuing arrangements, Sully could've ferried Lissa for the Rescue, meh. Won't restart though unless the lack of an additional Rescue use bites me on C12. As for C11, Ephraim's Lance!FredxLon'qu could just barely double the Hero (not necessary in retrospect) and oneshot Mercs. He was rescued by Lissa to get over there on Turn 1. Maribelle ferries Olivia to dance MUxGaius as far south as possible. MU kills one of the lower Mages and then the Thief as he can't be EP-killed. She pulls everything except the right-hand side units and two boss area units and obliterated everything. Cordelia became a Dark Flier and killed the Mages (forgot to give her a Spd Tonic to double the Sage, but she 2HKOed so it's not too bad) I somehow failremembered and thought that this is a bosskill chapter and wanted to one-turn lol. Routing within one turn sounds pretty hard with what I had (broke the first rescue staff on C10 and Maribelle wasn't trained, Fred could've doubled the Hero with a Spear after a Spd proc from grinding though)
  18. Lissa only has 14 Mag with Ricken and Mag Tonic, thus 7 tiles rescuing range. Can't rescue far enough probably. His position was slightly too far to the left on turn 2 and slightly too far to the right on turn 3.
  19. He does selfrecruit, but he selfrecruits by Ally Phase 3. I rout by EP3, otherwise I lose a turn. I think I might do it by instapromoting Chrom (Anna had an MS for me) as he has the appropriate Movement, having him sit on libra, and ferry him to Tharja. MU can flank the boss from below so Tharja can sit on MU so she doesn't die/attract the enemy AI while not ORKOing. Like, Libra attacks a Soldier to the right, so Chrom must be rescued for that.
  20. C9 3/29 1 Rescue CordeliaxGregor killed the Archer, SumiaxKellam killed the mage and counterkilled the Soldier. FredxGaius oneshot a Loldier with Lolsbane Silver. Elwind!MU killed the eastern DK and pulled a Loldier and a Mage. Fred killed most of the boss area with the Spear. MU killed the boss with an Elthunder 25*2. Rescue was used to have Lissa rescue Sumia, so the latter can give Kellam to Cordelia, who can EP ORKO a Wyvern Rider with Ephraim's Lance. It really annoyed me that I was one tile short of rescuing Chrom far enough to recruit Libra since then, Chrom would have taken a support from Libra and the remaining Soldier and Wyrm Rider would have suicided on him. Since I thought that Libra's long-range rescue might save a turn here and there, I kept a save before C9. Tharja was killed as there is no real way to recruit her on a 3-turn lol. Maybe by having a DLC flier ferry Chrom.
  21. true, it's a lot slower in real time than you suggested C8 3/26 1 Rescue I'm lucky and could afford to leave out the 2nd Seal because an enemy on a skirmish had one as a droppable. I have no clue how to get the Second Seal here within 3 turns while still routing. I suck at LTCing desert maps generally lol. Anyways, I bought 2 additional Short Spears for Cordelia and MU (who reached C Lances on a skirmish). Cordelia got a +1 forge and could kill all the enemies to the west with a Kellam support (note that she procced a Str on a skirmish, without that, a +2 forge would've been needed). Fred onerounded the Cavalier with the droppable so LissaxRicken could rescue MU safely (SumiaxSully with a Str tonic and Short Spear took the Myrm). MU fullmoved south with a Javelin equipped (Chrom S rank support makes her dodge everything, but her defenses were solid anyways) which was already enough to kill everything movable. Cordelia picked the Master Seal by turn 3 and I would have had MU take the 2nd Seal and kill the boss by Turn 4 if it wasn't for the skirmish 2nd Seal. Lissa also took the Rescue on Turn 2
  22. C7 2/23 1 Rescue ChromxLon'qu, SumiaxKellam and MUxVaike made a shielding formation for Lissa. LissaxRicken with a Mag tonic rescues FredxGaius, who then Short spears the Hammertime!Fighter from 1L1U. Fred pulls all the Wyvern riders, except for one, and a fighter on turn 2 with Wyrmslayer equipped. The remaining one is pulled by Chrom. Bought Short Spear and Wyrmslayer from DLC obviously.
  23. C6 3/21 1 Rescue FredxLon'qu took the right side and ORKOed everything with Orsin's Hatchet. Stahl and Levin!Chrom team up against the Fighter, MU is rescued by lissa and ORKOes a Mage on PP and basically everything to the left on EP with a Vaike support and forged Javelin. Virion, Sumia and Panne teamed up against some units that came up the middleway. Validar was ORKOed by Orsin's Hatchet!Fred, though I would have used my Spear if it wouldn't have killed.
  24. C5 3/18 Frederape with a forged Spear (bought from DLC Camus) and the Luna Lance and killed the western enemies with Peg!MU. I ended up having to grind her to nearly D Lances because the west-middle reinforcement fighter spawns with a hand axe, so I needed a Javelin to handle him on a 3-turn. Due to the grinding, she is already level 11 as a peg and has 28+2 spd, 14 mag and 16 str. I don't expect it to become too imbalanced though since the first MS comes by C8.
  25. C3 4/13 C4 2/15 with one Rescue and FredxVaike OHKOing Lucina with Gae Bolg. I guess it's one-turnable with spd blessed FredxChrom and a Rescue. And in retrospect the Gae Bolg wasn't necessary, but it allowed me to give MU more kills. As for the casual player thing, I pretty much agree with Czar_Yoshi. I don't intend to limit my run really, but I won't use things that trivialize it too much either (like, grinding 30 minutes via dlc, I will only grind slightly if I really need some stat thresholds) Also, MU reached Lv 10 through Paralogue 1 and a Risen skirmish + C4 kills. She went PK. P1 TC was 9 (meh). Though FredxChrom had to wait for the Thief to open the door and then take the rescue, plus I didn't know which chest contains Rescue.
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