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Gradivus.

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  1. P 5/5 turns Yeah. Byleth is female, named ByLass. Took Dimitri's and Claude's items, the iron bow being very important for the C1 strat. C1 9/14 turns Deployed Dorothea as a free unit, along with Byleth, Edelgard, Hubert and Ferdinand. Iron Axe!ByLass tanked Lorenz on EP1. Hubert and Tempest Lance!Ferdinand finished him off on turn 2. Edelgard killed Ashe with Iron Bow on EP1 and Training Sword (w/ chip from Dorothea) on PP2. On PP2, ByLass used Wrath Strike vs. Ignatz, who survived. Dorothea tradeswapped her to Iron Bow while chipping for Edelgard so ByLass can't be killed by Ignatz on EP (as Iron Bow would kill, preventing the follow-up attack). EP2, Dorothea was attacked by Ignatz, taking 20 damage. Turn 3, Hubert, Bylass and Ferdinand started going left, Ferdinand finishing off Ignatz. Edelgard went to the right, entering the forest, and Dorothea went up. Dorothea, ByLass and Edelgard healed with Vulns. Turn 4, Hubert parked himself in Hilda's range without attacking. This aggroes her and Claude, who went to the left. Turn 5, Hubert healed with a Vulnerary and ByLass entered Claude's range, with an Iron Bow equipped. Dorothea moved on a Forest tile in Dedue's range, Edelgard unequipped her weapons and entered Dimitri's range. Turn 6, Edelgard OHKOed Dimitri with a Smash crit. Dorothea moved onto the Thicket tile and used a Vuln (if Dedue hit her). Hubert finished off Hilda, who is 3HKOed by Miasma. Tempest Lance!Ferdinand and Iron Bow!ByLass defeated Claude. Turn 7, Dorothea finished off Dedue (who is 3HKOed aswell). Edelgard went next to her and equipped an Iron Bow to bait Mercedes. She also used a Vulnerary to heal up. ByLass entered Manuela's range with Iron Bow equipped. Turn 8, Edelgard finished off Mercedes with Smash while standing at the end of Hanneman's range. Dorothea tradeswapped her to Iron Bow to let her EP chip Hanneman. Ferdinand and ByLass finished off Manuela. Turn 9, Edelgard finished Hanneman with Smash. Forced aux free/14 turns UNIT CLASS LVL HP STR MAG SKL SPD LCK DEF RES CHA Sw Lc Ax Bw Br Re Fa Au Hv Ri Fl ByLass Commoner 03 28 14 8 10 8 8 6 7 9 D+ E E E E+ E E D E E E Edelgard Noble 03 30 15 7 6 9 6 6 4 11 E+ E D+ E E E E D D E E Hubert Noble 01 22 6 12 6 7 6 4 7 6 E E E E+ E D E D E E E Ferdinand Noble 02 28 8 5 6 9 6 6 3 7 E+ D+ E+ E E E E E+ E D E Petra Commoner 01 25 9 3 7 10 7 5 2 6 D+ E E+ D E E E E E E D Caspar Noble 01 26 9 3 5 6 8 6 2 4 E+ E D E E+ E E E E E E Shamir 2b recruited Raphael 2b recruited Hanneman 2b recruited Mercedes 2b recruited Lysithea 2b recruited Seteth 2b recruited C2 11/25 turns Having 6 units really helped a lot here. Bought Steel Bow for Petra, Steel Lance for Ferdinand and Steel Axe for Edelgard. This strat is pretty hard to describe and didn't follow a rigid plan because the enemy movement is hard to predict. Made use of ByLass' and Edelgard's gambits to freeze enemies when I couldn't kill them all in one turn. ByLass entered Kostas' range on turn 10, allowing me to finish him off on turn 11. Hubert picked up the Large Bullion from the chest. Aux free/25 turns Primarily trained Ferdinand and ByLass. C3 9/34 turns Raphael did Mission Assistance. Lysithea would've probably been a much better choice, but I overwrote the save file. Caspar used the Stride batallion, activating the gambit twice in the boss area. ByLass and Edelgard used Training Gauntlets + Iron Shield without getting weighed down. They led the charge along with Petra and tanked the most enemies. Ferdinand had the Assembly battallion, Edelgard Assault Troop and ByLass Fusillade. Lonato was killed by Swarm!Hubert, Steel Bow!Petra, Training Bow!ByLass and Smash!Iron Axe!Edelgard on the final turn. UNIT CLASS LVL HP STR MAG SKL SPD LCK DEF RES CHA Sw Lc Ax Bw Br Re Fa Au Hv Ri Fl ByLass Fighter 07 36 17 10 12 10 9 7 9 11 D+ E E E+ E+ E E+ D+ E E E Edelgard Fighter 07 35 17 11 8 11 7 6 7 14 E+ E C E E E E D+ D E E Hubert Noble 02 27 6 13 7 7 7 4 7 7 E E E E+ E D+ E D+ E E E Ferdinand Noble 06 34 10 5 8 10 8 7 3 9 E+ C E+ E E E E D E D E+ Petra Commoner 04 25 11 3 8 12 9 5 3 8 D+ E E+ C E E E E E E D Caspar Noble 02 27 10 3 6 6 9 7 2 4 D+ E D E E+ E E E E E E Shamir 2b recruited Raphael 2b recruited Hanneman 2b recruited Mercedes 2b recruited Lysithea 2b recruited Seteth 2b recruited Aux mission free/34 turns Used Lysithea for Mission Assistance. Focused on ByLass, Petra and Ferdinand. C4 3/37 turns Same Batallion assignment as in C3. Turn 1, Fusillade!ByLass and Lysithea (Miasma on PP and EP) killed the Monk right of the start. Ferdinand pulled the Archer to the left down with Assembly and Edelgard finished them off. Petra ended the Death Knight's range and used a Pure Water, surviving his attack just barely. She also just barely avoided getting doubled with 14 Speed. Turn 2, Edelgard OHKOed the Death Knight with a Steel Axe Smash crit (80 hit, 20 crit). Byleth moved onto the tile the Death Knight stood on previously so Caspar can use her as the center for Stride. Lysithea healed Petra, who then moved up 9 tiles and healed with a Vulnerary. Hubert went 2 tiles below her. Ferdinand also rushed upwards to distract a mage from Petra so it doesn't stand in the way. Turn 3, Caspar exactly reached Hubert to give the Stride boost to him and Petra. Hubert then attacked the boss with Mire to lower his Def by 5 points. This allowed Petra to ORKO exactly with the Iron Gauntlets. "Clearing the Way" quest free/37 turns Trained my units. Lysithea is my mission assistance unit again. C5 27/64 turns Turn 1, I used Stride (which is still on Caspar) and killed the two Fighters near the start. Turn 2, Edelgard baited the Monk in the corridor, for Petra and ByLass to kill him on turn 3. Turn 3, Ferdinand and ByLass also baited two of the boss area archers on turn 3. Gilbert was defeated early, I didn't do anything to protect him. Turn 4, Curved Shot!Petra and Ruptured Heaven!ByLass ganged up on one of the archers. The other one was killed by Training Bow!Edelgard (who doubled) and Mire!Hubert. On EP, the other two archers attacked Edelgard and ByLass. Turn 5, Ferdinand and Caspar baited the archers further ahead. Meanwhile, I killed some of the reinforcements from behind. Turn 6, I killed those archers aswell, with help from Fusillade!ByLass because some units were busy fighting reinforcements. Before triggering the reinforcement Thief in the north, I killed the reinforcement group from the south. Then, Edelgard moved into the center of the northern corridor to trigger the Thieves, which were baited by a T-shaped formation, consisting of Ferdinand, ByLass, Petra and Lysithea. Ferdinand was in range of the upper Thief on both turns. Lysithea was below him, so none of the Thieves can attack her, but Lysithea was positioned such that the enemies can't reach her, even with Pass. At the same time, she blocked a tile so the lower Thief can't sneak past Ferdinand and attack him aswell. Instead, the Thief had to choose between ByLass and Petra, deciding to attack Petra due to her lower Def. Edelgard standing in the middle of the corridor caused a Thief from the west and a mage to start moving. She used a Pure Water, which almost neutralizes the mage's damage, and went within range of the Thief to kill him with Training Sword on EP + Iron Gauntlets or Smash!Steel Axe on the next PP. Once my units had caught up, Edelgard baited the archer from the west, letting me kill him and the remaining armor knight on the following turn. To tackle the next group of enemies, I used the second stride. ByLass ORKOed the left-most archer with Training Gauntlets. Petra and Hubert ganged up on the right archer. Edelgard used Blaze on the Fighter while standing below him. This chip-damaged the two armor knights, who were then killed by Lysithea and Ferdinand (with a Mace). Petra was positioned such that she pulls the remaining enemies below Miklan on the same EP. With help from gambits, I killed those enemies over the course of two turns. Ferdinand pulled the Fortress Knight alone and killed him with the Mace, obtaining the accuracy ring. Miklan was killed by a combination of Hubert, ByLass, Lysithea and Petra (in this case, Hubert's help wasn't needed). The Black Beast was then killed over the course of three turns. First, Ferdinand used Assembly on it to make it attack him and let the others deal damage. On the second turn, I broke the armor entirely to paralyze the beast. Unfortunately, my units didn't deal enough damage to kill it on that turn (although a crit from ByLass would've done the job), so I had to finish off the last health bar on turn 27. UNIT CLASS LVL HP STR MAG SKL SPD LCK DEF RES CHA Sw Lc Ax Bw Br Re Fa Au Hv Ri Fl ByLass Commoner 13 39 18 11 16 11 12 11 10 17 D+ E E D+ E+ E D+ C E+ E E Edelgard Fighter 12 36 19 12 10 15 9 9 11 18 E+ E C+ E+ E E E C D E E Hubert Noble 06 28 8 17 8 9 8 4 8 10 E E E E+ E C E+ C E E E Ferdinand Cavalier 11 38 13 6 14 10 11 10 3 12 E+ C+ D E E E E D+ E D+ E+ Petra Commoner 10 32 13 6 14 18 12 6 4 10 D+ D E+ C+ E E E E E E D+ Caspar Noble 04 34 12 3 6 8 11 8 2 6 C E D E E+ E E E E E E Shamir 2b recruited Raphael 2b recruited Hanneman 2b recruited Mercedes 2b recruited Lysithea 2b recruited Seteth 2b recruited Promoted Ferdinand to Cav right after the chapter. I haven't decided on the other certifications yet. C6 1/65 turns Recruited Lysithea, Raphael and Shamir thanks to C+, C+ and C support respectively. Shamir OHKOed the Scytheboi at 4-range with a Steel Bow+ crit. She had Jeralt's Mercenaries and Rally Dex from Ferdinand to boost her critrate to an acceptable level. Sylvain Paralogue 14 free/65 turns Edelgard, Hubert, Ferdinand, ByLass, Sylvain and Raphael started on the left side, Lysithea, Shamir, Petra and Caspar on the right. Edelgard got the Fusillade batallion and teamed up with Hubert to clear the top-left corner. ByLass used Blaze on turn 1 to rattle a lot of enemies, followed by Iron Bow!Raphael and Assembly!Ferdinand. In the following turns, they defeated the big swath of enemies in the bottom-center area. To the right, the gang first defeated the bottom-right commander, Lysithea using Pure Water to reduce the magical damage to 0. Then, they moved into the top-right corner and took over that stronghold. They just barely prevented the Speedwing!Thief from escaping. In the top-left corner, Ferdinand later helped out Edelgard to prevent Thieves from escaping. They first killed the two thieves that tried to escape there and then mopped up the boss. The bottom-center stronghold was captured pretty late because Hubert missed some magical attacks. Nonetheless, Raphael blocked the escape point and didn't face any danger because the Thieves don't aggro until all 4 bosses are defeated. I got all the treasure from the thieves and routed the map on turn 14. C7 16/81 turns Went down the left. The Alliance largely massacred the Kingdom, which allowed me to pick up the scraps from the Kingdom first and then move on towards the remainder of Claude's forces. Petra was certified for Peg Knight after the chapter. UNIT CLASS LV HP STR MAG SKL SPD LCK DEF RES CHA Sw Lc Ax Bw Br Re Fa Au Hv Ri Fl ByLass Fighter 16 40 20 12 16 12 14 13 10 17 C E D C E+ E C C+ D+ E E Edelgard Fighter 15 38 21 13 11 18 10 10 13 20 E+ D+ C+ E+ E E E C+ D E D Hubert Noble 09 29 10 18 11 9 11 6 10 12 E E+ E E+ E B D+ C E E E Ferdinand Cavalier 14 41 14 7 15 10 13 12 3 13 E+ B+ C E E E E D+ E C D+ Petra Peg Knight 11 32 14 6 17 22 13 7 6 11 D+ C E+ B E E E D E E C+ Shamir Sniper 14 36 19 8 22 16 20 12 9 11 E C+ E A E E E D+ E E E+ Raphael Brigand 15 46 23 6 10 11 11 16 2 9 E E C E B E E D D E E Caspar Noble 05 35 12 3 7 9 12 9 2 6 C+ E D E E+ E E E E E E Hanneman Mage 15 32 10 20 13 9 9 7 17 11 E E E C+ E B E+ D E D E Lysithea Mage 13 26 6 20 15 13 9 3 13 9 E E E E E B D C+ E E E Mercedes Priest 15 31 9 18 13 14 11 7 20 15 E E E E E C C+ E E E E Seteth 2b recruited Sothis Paralogue 12 free/20 turns Obtained the knowledge gem immediately on turn 1, then moved into the upper area. Defeated all enemies, including 2 waves of reinforcements, for additional exp and ore. Quest battle 7 free/20 turns Obtained WEXP. Trading around the knowledge gem multiple times per turn is pretty funny. C8 2/83 turns All units moved forward, Caspar used stride twice, Petra went towards the Giant Shell chest to open it on turn 2. Turn 1, Shamir used a Pure Water so Solon doesn't OHKO her. Turn 2, she attacked the Knight below the boss area at 4-range with curved shot. Solon then transformed into his true form, attacked her at 3-range and was killed on the counterattack with Steel Bow+. UNIT CLASS LV HP STR MAG SKL SPD LCK DEF RES CHA Sw Lc Ax Bw Br Re Fa Au Hv Ri Fl ByLass Fighter 17 41 20 12 18 14 14 13 10 18 C E D C E+ E C C+ D+ E E Edelgard Fighter 16 38 21 14 12 19 10 10 13 21 E+ D+ C+ E+ E E E C+ D E D Hubert Noble 09 29 10 18 11 9 11 6 10 12 E E+ E E+ E B D+ C E E E Ferdinand Cavalier 16 43 15 8 16 11 15 12 3 13 E+ B+ C E E E E C E C D+ Petra Peg Knight 13 33 15 6 19 22 13 9 6 11 D+ C E+ B+ E E E D E E C+ Shamir Sniper 16 37 21 9 24 18 21 12 9 13 E C+ E A+ E E E D+ E E E+ Raphael Brigand 16 47 23 6 11 11 11 16 2 9 E E C E B E E D+ D E E Caspar Noble 07 36 13 3 8 10 12 10 3 7 B E D E E+ E E E+ E E E Hanneman Mage 15 32 10 20 13 9 9 7 17 11 E E E C+ E B E+ D E D E Lysithea Mage 15 27 6 22 15 15 9 3 13 9 E E E E E B D C+ E E E Mercedes Priest 16 31 10 19 13 14 11 7 20 15 E E E E E C+ C+ E E E E Seteth 2b recruited
  2. With that, Terrador gets Hilda and we're finished drafting!
  3. Normally not, only if it's explicitly mentioned in the rules.
  4. Looks like I'm first I take Ferdinand von Aegir.
  5. Updated the rules, they're complete now. I also added the rule "Warp is banned" (this is typical in drafts of various other games and I think it makes sense here too) and adapted the rules to account for LTC run. I probably won't go for low turns, but might aswell include it in the rules.
  6. They're banned because not everyone has access to them, myself included. I'll add that to the rules. One more player and we can start!
  7. Yeah, first we pick characters, then we complete the game. It can be done as a competition, like a real-time race or low turncount, but that's not necessary. The core of it is simply playing the game with a limited team, which consists of Byleth + 9 characters in this draft (+ Edelgard and Hubert while they're available).
  8. The ruleset is now complete. Drafting: This draft is for 3 players. Byleth, Edelgard and Hubert are free for all players. The game will be played on the Silver Snow route, Maddening/Classic, New Game. Rules: Undrafted units may not be deployed or used as adjutants. Undrafted units may be recruited from other houses. Interactions with them via monastery features (e.g. tea time, instruct, support conversations) are allowed. All non-DLC monastery features may be used freely. DLC-exclusive features are banned. This includes characters, classes, monastery features, auxiliary battles etc.. Drafted units from other houses may be used for Mission Assistance. Paralogues are free up to 20 turns. One auxiliary/quest battle per month is free up to 20 turns. Doing more than one is allowed, though. Warp is banned. Exceptions: Everyone is free in Prologue. One undrafted unit of your choice is free in Chapter 1. Seteth is free in Chapter 13. Other undrafted units are limitedly usable in Chapter 13. They may do anything except: enter combat with a weapon equipped, use gambits, use combat arts and use spells. Undrafted units are free in Paralogues where they are force-deployed. Penalties: Violations of these rules have a penalty of 10 turns, per unit per chapter. Violations of the warp rule have a penalty of 99 turns per chapter instead. If you're not going for low turncounts: simply don't break any rules. I don't know if I'll LTC it. Players: Gradivus.: Ferdinand, Shamir, Petra, Seteth, Caspar, Mercedes, Raphael, Lysithea, Hanneman Malfaria: Sylvain, Dorothea, Marianne, Ingrid, Ignatz, Alois, Ashe, Lorenz, Manuela Terrador: Bernadetta, Flayn, Linhardt, Catherine, Cyril, Felix, Annette, Leonie, Hilda
  9. C17 4/122 turns Shanna flew around the ballista range on turn 1, so did Tate on turn 2. Shanna dropped Treck across the ocean on turn 2. Turn 3, Tate gave Roy to Treck, Shanna killed a mage in the way and Treck dropped him within seizing range. Turn 4, Shanna could've ORKOed a knight in the way (but it wasn't necessary since Roy crit with Rapier). Treck ORKOed Arcardo with Horseslayer and Roy seized. Sue used the arena 4 times over the course of the chapter and Treck self-improved. Roy used two Angelic Robes on turns 1 and 2 since he needs more survivability in the upcoming chapters. C18 4/126 turns Shanna got danced ahead on her own on turn 1. Turn 2, Zeiss gave Treck to her and used a Dracoshield at the same time. She then dropped Treck way ahead. Tate picked up Lalum on turn 1 and dropped her ahead on turn 2. She then brought Roy to Shanna with Lalum's help on turn 3, avoiding ballista exposure. Shanna then dropped Roy near the castle and Treck killed a healer in the way. Turn 4, Treck double crit Martel with KE and Shanna visited the guiding ring village. Zeiss promoted on the last turn and got a Falcoknight kill. C19 4/130 turns Shanna dropped Zeiss, who used a speedwing, ahead on turn 1 and used a pure water so she doesn't fall asleep. Turn 2, Treck brought Roy to her and she ORKOed some peg knights with iron lance while carrying him. Turn 3, she dropped roy near the castle after Zeiss already killed some enemies in the boss area. Turn 4, she killed a knight in the way if needed, Treck killer crit the boss and Roy seized. UNIT LEVEL HP S/M SKL SPD LCK DEF RES WEXP Roy 6.50 43 8 7 9 10 5 1 D Swd Shanna 10/8.13 31 11 20 25 18 11 11 E Swd S Lnc BOOTS Treck 12/13.51 47 17 12 19 14 14 4 B Swd B Lnc E Axe Zeiss 12/4.07 40 23 15 13 7 19 3 E Swd B Lnc Sue 12/7.57 35 14 16 22 14 7 6 E Swd S Bow Marcus xx/10.96 36 11 16 13 12 13 9 C Swd S Lnc A Axe Tate 9.83 22 6 8 11 3 7 6 D Lnc Fae 3.24 18 15 16 4 9 17 27 - Lalum 6.80 24 1 2 13 12 5 6 - Lot 9.10 35 8 7 11 5 5 2 C Axe Wolt 5.05 21 6 6 7 4 4 0 D Bow Dorothy 3.72 19 5 6 6 3 4 2 D Bow Sophia 1.00 15 6 2 4 3 1 8 C Drk Merlinus 1.08 15 0 3 3 10 3 0 - C20 4/134 turns The 3-turn would've been way too unreliable, so I just took this and looted the left treasure room aswell. Light Brand!Treck and Killer Lance!Zeiss killed Roartz. Lott died, which would've been avoidable by unfielding him, but the chapter is done now and it doesn't matter. C20x 20 free/134 turns Got Zeiss to S lances and gave him a wing. Marcus got S axes and Treck S swords. UNIT LEVEL HP S/M SKL SPD LCK DEF RES WEXP Roy 7.10 43 9 8 10 11 5 1 C Swd Shanna 10/9.01 31 11 21 26 19 11 11 E Swd S Lnc BOOTS Treck 12/15.29 49 18 12 20 15 15 4 S Swd A Lnc E Axe Zeiss 12/10.64 44 26 19 18 10 21 3 E Swd S Lnc Sue 12/7.93 35 14 16 22 14 7 6 E Swd S Bow Marcus xx/13.22 37 11 17 13 12 13 10 C Swd S Lnc S Axe Tate 9.83 22 6 8 11 3 7 6 D Lnc Fae 4.45 19 16 17 4 9 18 28 - Lalum 9.06 26 1 2 14 15 5 6 - Lot dead lul Wolt 5.05 21 6 6 7 4 4 0 D Bow Dorothy 3.72 19 5 6 6 3 4 2 D Bow Sophia 1.02 15 6 2 4 3 1 8 C Drk Merlinus 1.08 15 0 3 3 10 3 0 -
  10. C22 1/52 turns Got all regalia. Panne got a Speedwing. Sumia rescued Panne pocket Lucina up. Lucina then killed Tigris with Brave Sword, proccing Galeforce and moving next to Equus, who was then quadrupled and killed by Brave Axe!Panne. Libra rescued Cynthia to the right to ORKO Canis and Draco. Sumia was danced to ORKO Simia with Forseti, needing a Mjölnir!Ruby DS to ORKO. C23 2/54 turns Cynthia and Sumia each got a Dracoshield. Panne pocket Yarne got danced to ORKO the Sorc and Assassin above the start with Brave Axe. Sumia paired with Fred (reclassed to Paladin), making use of their A support, and killed an assassin to the upper-right of the start and galeforce'd herself to kill a Hero with Book of Naga, which she used to tank and counterkill a lot of enemies on EP1. Lucina pocket Cynthia ORKOed a Hero, activating GF, and Libra used Fortify on her and Panne. Cynthia then ORKOed a General with Gradivus, activating GF aswell. Lucina had the Roypier equipped since the Generals are the toughest enemies on the map. Cynthia then ORKOed a Hero with Spear (this isn't quite consistent with the screenshots, where I apparently pressed wait instead). Cynthia was within range of one Assassin, who she pretty much had to dodge. Thanks to her avo of 117, she had a pretty decent chance to dodge everything else. Sumia also had a pretty decent chance to survive her EP, taking out another Assassin that's very dangerous to Cynthia. Panne counterkilled the General and tanked the nearby Tomahawk!Berserker. Turn 2, Libra used Fortify twice, healing both Sumia and Cynthia up to full HP. Ruby Bolganone'd weak Validar down. Sumia killed a Berserker that would be out of range on EP2 and then procced Galeforce to kill an Assassin. Cynthia killed a Hero, then equipped the Setethjav to provide powerful DSes for Lucina against Validar, who has to be ORKOed. Lucina did so with the Brave Sword. After her Galeforce activation, Cynthia used Gradivus to ORKO an assassin (instead of Spear since it's more reliable against Generals). Panne killed her Berserker. EP, Sumia and Cynthia counterkilled the enemies, with both of them having pretty good survival chances. C24 1/55 turns It wouldn't be a Gradivus playthrough without the Gradivus getting hammerned. Forged a +3 mt Celica's Gale named Aircalibur. Reforged the ShittyRapier to +2 mt/+25 hit (for Fred in this chapter) and a separate Beastkiller for Chrom to +2 mt/+15 hit, named ShoddyRoypir. Lucina got a +2 mt/+10 hit Beastkiller, named Boss Kil. Cynthia got an Energy Drop and Panne both Secret Books. Panne pocket Fred ORKOed the Rexcalibur!Valkyrie in the bottom-left area, having to avoid the counter with a DG or a first-hit DS. Sumia used GF to kill two nearby Paladins with Celica's Gale, having Chrom as a backup in case they get 2-4 aegis procs. Ruby then tradeswapped her to Setethjav and attacked a Valkyrie with Celica's Gale, needing an ADJACENT DS from Sumia on one of her hits to kill. Sumia then got danced (Olivia being carried to her by Yarne) to kill the Bow Knight to the right with Aircalibur. Stahl paired up with Ruby to improve hitrates on EP. Libra then Hammerned Gradivus. Lucina paired up with Cynthia, who ferried her ahead to kill the Thoron!Valkyrie. After Lucina's GF, she equipped Beastkiller, moved next to the Paladin and switched to Cynthia to kill him with Brave Lance. Cynthia then galeforce'd herself into the boss area and killed the Rexcalibur!Valkyrie on PP with Gradivus. EP, Cynthia needed some luck to survive, but I don't think her survival chance is worse than ~10%. She kills every enemy with either one Aether proc or one DS from Lucina, including the boss. Sumia ORKOed all her enemies reliably with Aircalibur and Panne only had a small chance of failure, having to connect two Helswath hits against a Sword!Pally at 79-89 hit (depending on whether he has Outdoor Fighter, also still succeeding if Fred DSes twice) and needing one DS to kill the Great Knight (who she's almost guaranteed to dodge thanks to Lancebreaker). Ruby counterkilled the Great Knight near the start. C25 1/56 turns Galeforks -> bonk Endgame 1/57 turns Reforged the Setethjav to +5 mt/+15 hit, the Aircalibur to +4 mt/+20 hit (hitrate was overkill I think, but I had money to spare) and forged a Brave Axe to +4 mt/+20 hit, named Flying Pan. Ruby rallied Spectrum. Sumia was danced ahead to kill the Berserker in the way and then attack Grima with Aircalibur, having Flying Pan!Panne in the back for DSes. Fred ferried Libra up and he rescued Cynthia pocket Lucina, who then attacked with the Setethjav, with Lucina having the Parallel Falchion equipped. I couldn't calc the CoS yet, but it seems to be roughly 50/50. FINAL TURNCOUNT: 57 TURNS Turncount roll Unit stats & evaluations Overall: Sumia is op, apparently. Dunno if allowing Galeforce is a good idea, but all the other rules seem to be pretty good for Lunatic.
  11. P17 20 free/48 turns Cynthia promoted to Falcon Knight. Killed off Tiki on turn 1 by rescuing her into enemy range. This made the chapter a lot easier. I kept one enemy alive until turn 20 so Sumia and Cynthia can spam Rescue for tons of free exp. Sumia reached level 20 as a result, so she used a second seal afterwards to go back to Lv1 Sage for more exp. P13 20 free/48 turns Fought both armies. Fed Ruby a whole bunch of Generals so she reaches Rally Spectrum at least for Endgame, ideally for C24 aswell. Lucina and Cynthia (paired up together, with Lucina mostly fighting on EP) fought Dalen's group. Panne, Sumia and Ruby took care of Gyral's group. Sumia and Cynthia spammed rescue towards the end of the map again. Yarne is totally unviable as a combat unit, but he does have Deliverer and gives Str/Spd on pairup, so he'll find some use regardless. Sumia and Fred hit B support. I want them to reach A by C23 to improve the reliability there as much as possible. I'll optimize their support point gain in the upcoming 1-turn strats too. C19 1/49 turns Forged a +3 mt, +15 hit Brave Lance named Setethjav. Cynthia got an Arms Scroll for A lances. Sumia pocket Fred killed 3 Generals with Galeforce and dance. Ruby pocket Chrom killed a Dark Knight for exp. Cynthia pocket Lucina Galeforce duo'd their way to Walhart, reaching him without a dance or rescue. Cynthia ORKOed with Setethjav and Brave Sword!Lucina in the back. C20 1/50 turns Ruby ORKOed two Generals with Celica's Gale. Sumia pocket Fred killed Cervantes and then Galeforced slightly ahead to rescue Cynthia pocket Lucina. Lucina ORKOed a Hero, then Cynthia killed Excellus and Galeforced to Walhart to kill him just like his C19 version, still with pretty good reliability. C21 1/51 turns Panne fed Ruby a nearby Berserker. Libra rescued Cynthia, who killed an assassin and Galeforced ahead to rescue Sumia pocket Lucina. Lucina ORKOed the Swordmaster behind the chokepoint. Sumia rescued Fred pocket Olivia (which builds Fred x Sumia support points) after Lucina's Galeforce proc. Olivia then gave Fred to Sumia, who then Galeforced on a generic enemy and killed the boss in the process. Fred and Sumia reached A support after the chapter. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Chrom Cavalier 10/6.90 32 14 4 14 14 14 14 7 A Swd B Lnc - Ruby Grandmaster 18/13.86 41 22 24 23 28 19 19 15 E Swd A Mgc 1 Talisman Sumia Sage 16/15/20/9.12 80 27 34 45 45 45 27 29 A Mgc A Stf 2 Naga, 2 Robe, 1 Drop, 2 Shields, 1 Boots Panne Griffon Rider 10/14/15.81 66 42 6 39 34 28 24 11 A Axe 3 Icon Lucina Great Lord 20/16.96 66 35 11 39 38 38 27 22 A Swd B Lnc 1 Scroll Cynthia Falcon Knight 18/19.06 64 36 16 38 50 41 25 29 A Lnc B Stf 1 Scroll Frederick Great Knight xx/12.19 40 18 5 18 15 9 17 6 A Swd A Lnc A Axe 1 Dust, 1 Wing Libra War Monk xx/16.41 52 22 25 18 21 19 16 20 C Axe A Stf - Stahl Cavalier 6.39 26 10 0 9 8 8 9 2 D Swd B Lnc - Nowi Manakete 3.49 19 5 0 3 4 9 3 3 - Drg - Olivia Dancer 14.80 25 7 5 15 17 17 6 4 D Swd - Donnel NOT RECRUITED Tiki DEAD
  12. P12 20 free/42 turns Trained my units a lot, particularly Panne and Lucina. Sumia snorted Rescue staves like others do with cocaine to get a ton of exp. Libra also got trained a bunch. Lucina promoted at Lv20 in the middle of the map. C14 1/43 turns Bonked the boss, I think I also got the Bullion (M) chest. C15 2/45 turns Bought 2 armorslayers and a Thoron, the latter of which I forged to +2 mt and named Thorhead. Sumia got the Naga's Tear from Morgan's Paralogue and Panne got the 3 Goddess Icons I still had because +3 avo will probably be useful at some point. Panne routed the beach over the course of 2 turns, only taking on the physical enemies on turn 1 (pocket Hammer!Fred to kill the General on PP or EP) and using the +10 avo from Even Rhythm on turn 2 to survive the mages reliably. Ruby pocket Armorslayer!Stahl ORKOed the nearby General and got danced to kill the nearest Cav with Arcthunder, which also let her kill 2 mages on EP. Sumia pocket Nowi killed a knight and galeforced into the upper-left area, killing a Lance!Cav with Thorhead because Lucina can't ORKO him with one Chrom DS, unlike most other enemies. Lucina killed a nearby Sword!Cav with Levin Sword, having Armorslayer!Chrom as a pairup partner. She then Galeforced herself up into the upper-right area, moving within range of the two knights next to Say'ri. Libra rescued Say'ri to safety. EP, the Tomahawk!General near Lucina attacked Sumia and so did all enemies within range to the left of Sumia. The rest of the right-side enemies attacked Lucina and got killed by a Chrom DS or Aether proc. There were only three exceptions: the Spear!General, who didn't die to Lucina, a Mage that Ruby counterkilled and another Mage that Libra countered with Short Axe, but didn't kill yet. Sumia needed a mag proc to ORKO the Dark Knights because I was stingy with the forge Mt. The mag proc will probably turn out to be necessary later on anyway. Turn 2, Libra finished off his Mage with Hand Axe (better accuracy than Short Axe) and got danced. Lucina finished off her General with Noble Rapier and visited the Bullion (L) village. Libra got danced and rescued Ruby up to the Arms Scroll village, which she visited while putting herself in range of the lone mage in the upper-left corner to kill him on EP. Sumia killed the Mage in the boss area and Galeforce'd herself to Farber, who she attacked with Mjölnir on PP and finished off on EP if she doesn't crit. The General and Cav in the boss area suicided on Sumia aswell. C16 1/46 turns Lucina ORKOed a Thief and a Hero, using the 3-use Bronze Lance or a Log (I was too stingy to buy a new Bronze Lance) and some DS assistance from Chrom for the latter. Panne killed the Speedwing!Thief. Libra got danced and rescued Sumia up, who then killed the Sniper in the way and then Cervantes, using Celica's Gale. C17 1/47 turns Bought a Brave Axe. Panne pocket Fred used it to kill the Valkyrie in the right part of the central hallway. Chrom then brought Olivia ahead to dance her. Lucina pocket Ruby (who had Mjölnir equipped) used the almighty Log to kill two War Monks to the right, which wasn't totally reliable. Libra then rescued Sumia ahead, who then procced Galeforce on the Sniper in the center and rescued Panne to the boss to brave axe her down. C18 1/48 turns This was mildly complicated because I only have one flier. Still not hard thanks to Galeforce, though. Lucina got a scroll since she just got D lances and I also want her to use the Brave Sword here, which she needs A swords for. Brave Sword!Lucina killed the Swordmaster in the center. Sumia then killed the Warrior. Both activated Galeforce. Lucina then ORKOed the Paladin in the way. Sumia rescued Panne pocket Fred down. Libra then rescued Olivia down to Sumia, who got danced and rescued Panne again, letting her reach Yen'fay and kill him either with two Brave Axe hits or with one Brave Axe hit and two Gradivus!Fred DSes (CoS: 30%). P9 13 free/48 turns Trained my units, Cynthia was fed a bunch of kills too. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Chrom Cavalier 10/5.74 31 14 4 13 13 13 13 7 A Swd B Lnc - Ruby Grandmaster 18/7.37 38 19 21 19 26 15 18 14 E Swd A Mgc 1 Talisman Sumia Sage 16/15/14.59 72 25 27 40 41 42 20 26 A Mgc D Stf 2 Naga, 2 Robe, 1 Drop, 2 Shields, 1 Boots Panne Griffon Rider 10/14/1.83 60 36 5 37 31 26 22 11 A Axe 3 Icon Lucina Great Lord 20/9.57 60 31 11 33 32 34 23 21 A Swd C Lnc 1 Scroll Cynthia Pegasus Knight 18.69 46 20 13 25 33 29 19 20 C Lnc - Frederick Great Knight xx/10.87 38 18 5 16 15 8 16 6 A Swd A Lnc A Axe 1 Dust, 1 Wing Libra War Monk xx/13.23 49 21 23 16 18 17 16 20 C Axe B Stf - Stahl Cavalier 6.39 26 10 0 9 8 8 9 2 D Swd B Lnc - Nowi Manakete 3.49 19 5 0 3 4 9 3 3 - Drg - Olivia Dancer 8.66 20 6 5 12 12 12 5 3 D Swd - Donnel NOT RECRUITED
  13. C8 3/32 turns Turn 1, Stahl ferried Ruby to the Fighter below the start, killing him on PP so Sumia can pass through. Sumia pocket Chrom fullmoved down and switched to Chrom, who then dropped her 1 tile further down. Panne pocket Fred moved 8 tiles down, switched to Fred and got dropped to the right. Gregor paired up with Panne, Nowi paired with Sumia. Fred had a Short Axe to counterkill Dark Mages, Chrom had the Lucky Lewyn to potentially ORKO a Dark Mage with a Spear!Sumia DS, making Fred's and Panne's survival on turn 2 more reliable. Turn 2, Ruby counterkilled the remaining top-left enemies. Panne killed the Dark Mage to the right on PP, ideally dodging or getting a DS from Gregor on the first hit or her survival chances on EP are slim. Sumia attacked the boss, potentially killing him, and ORKOing all enemies in the boss area on EP. Fred paired up with Chrom, who then ferried him close enough to the Master Seal village to aggro the Fighter + DM group left of it. Fred still used a short axe to counterkill the enemies. Turn 3, Ruby killed the lone Fighter coming from the top-right corner, Fred got the Master Seal and Sumia got the Second Seal. Panne or Fred killed the remaining enemies in the center. Missed out on the rescue staff. P3 12 free/32 turns Bought 60 speed tonics, 20 skl tonics and 10 lck tonics. Promoted Sumia. Panne (pocket Fred) got enough exp to get to D axes and gain some good levels. Most of the enemies were fed to Sumia. She reached level 3 already, so I should have a good start to pass down Galeforce to Lucina. Ruby and Stahl activated their A support. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Chrom Lord 8.01 26 10 3 11 12 8 10 4 C Swd - Ruby Tactician 17.83 30 12 15 13 20 12 13 10 E Swd B Mgc 1 Talisman Sumia Dark Flier 16/3.14 43 19 13 25 28 21 13 18 B Lnc D Mgc 1 Naga, 1 Robe, 1 Drop, 1 Shield, 1 Boots Panne Wyvern Rider 10/6.88 38 23 1 18 17 13 17 4 D Axe - Frederick Great Knight xx/9.19 37 17 5 16 15 7 15 6 B Swd A Lnc B Axe 1 Dust, 1 Wing Stahl Cavalier 5.71 25 9 0 9 7 7 9 2 D Swd C Lnc - Nowi Manakete 3.43 19 5 0 3 4 9 3 3 - Drg - Donnel NOT RECRUITED C9 3/35 turns I had a lot of flexibility here because I fell just a little short of 2-turning it. Only fielded Panne, Chrom, Sumia and Frederick, the rest wouldn't do anything anyway. Sumia pocket Frederick got most of the kills, flying towards the boss while primarily killing archers on PP so she survives more reliably. The boss was killed by 2x Tesla + a Hammer DS from Fred. Panne self-improved against the enemies that didn't suicide against Sumia and those in Libra's area. She also ferried Chrom to Libra to recruit him on turn 3. C10 2/37 turns Panne pocket Fred went up the right, killing the Bullion!Thief on turn 1 and collecting a lot of exp on EP. Stahl and Ruby manipulated a rescue tile for Libra to rescue Sumia pocket Nowi way ahead and let her reach the boss on turn 2. Turn 2, Panne totally humiliated the Wyrmslayer!Thief. Ruby paired with Stahl and got ferried to the Master Seal!Thief to kill him. Libra rescued Chrom ahead to kill the Seraph Robe!Thief with Eirika's Blade. Sumia Elthunder'd Mustafa down, it doesn't matter if she kills on PP because none of my units were at risk of death on EP. C11 2/39 turns Ruby promoted. Turn 1, Sumia pocket Chrom fullmoved ahead and Libra rescued Olivia to her. Sumia then opened the Bullion (L) chest with a Chest Key, making the Thief run away on EP. She had a Spear equipped to kill the unpromoted enemies she faced and severely damage the Hero. She was also within range of a Mercenary from Gangrel's group, so they all aggroed. Ruby pocket Stahl counterkilled the Sage and the closest Mage, with a Sigurd's Lance DS or Tesla crit from Stahl against the Sage. Turn 2, Sumia ORKOed Gangrel with Gradivus and convoy-dropped it in favor of Elthunder. Libra physic'd her, either once or twice as needed. Two Physic uses would've healed her almost completely. She then killed every remaining enemy on EP2, except a Fighter than Panne picked off and a faraway Mage, who was killed by Ruby. Chrom married Sumia. P4 11+4 free/39 turns Took the penalty for Anna to grab chests, but all is fine because I'm under 20 turns. Sumia was trained so she can get Galeforks in time for Lucina. Got all treasures and trained Panne, who was promoted to Griffon after the map. Stahl and Ruby married. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Chrom Cavalier 10/2.20 28 13 3 12 11 10 10 6 B Swd D Lnc - Ruby Grandmaster 18/2.69 35 15 19 16 23 13 16 12 E Swd B Mgc 1 Talisman Sumia Dark Flier 16/11.34 52 24 16 30 33 28 17 23 A Lnc B Mgc 1 Naga, 2 Robe, 1 Drop, 2 Shields, 1 Boots Panne Griffon Rider 10/14/1.00 50 31 3 28 24 16 20 7 C Axe - Frederick Great Knight xx/9.66 37 17 5 16 15 7 15 6 A Swd A Lnc B Axe 1 Dust, 1 Wing Libra War Monk xx/3.96 42 16 17 13 14 12 13 17 C Axe C Stf - Stahl Cavalier 5.88 25 9 0 9 7 7 9 2 D Swd B Lnc - Nowi Manakete 3.49 19 5 0 3 4 9 3 3 - Drg - Olivia Dancer 2.53 18 4 2 8 9 9 3 2 D Swd - Donnel NOT RECRUITED C12 2/41 turns Bought Katarina's Bolt and Arcthunder for Sumia. Forged a +1 mt, +10 hit Beastkiller named ShittyRapier. Turn 1, Sumia pocket Chrom went on a magic tile to kill all enemies in the middle and the right Bow Knight's group with Arcthunder. Chrom had the ShittyRapier to kill enemies on DSes. Panne went left to kill the cavalry squad and the two knights there. Ruby took on the two knights right of the start, one of them on EP1 and the other on PP2. EP, Sumia and Panne counterkilled all their enemies. Turn 2, Sumia moved onto the left boat bridge with Katarina's Bolt equipped, to counterkill the left half of the boat, Dalton and the entire squad of the left Bow Knight. Panne moved right and got danced to the right entrance of the boat, equipping a Short Axe and using one or two Concoctions as needed. EP, all the remaining enemies died. Panne only needed a Steel Axe!Fred DS against the Paladin on the boat (75% chance), Sumia even killed the Paladins pretty reliably thanks to the critrate from Kat's Bolt and Chrom's accurate DSes. C13 1/42 turns Ruby got a kill. Panne jebaited a Bowfaire!Silver Bow forge!Sniper at 2-range. Sumia pocket Chrom killed the Warrior with the droppable silver axe, Libra rescued Olivia to her and she got danced to kill the boss, which gave her Galeforce. Her other skills were unequipped to make sure GF is passed down to Lucina.
  14. Robin is female with +Spd/-Lck, named Ruby. Pre 2/2 turns yeah Pro 5/7 turns Tried getting a 4-turn, but I got a 5-turn with good levels and took it. C1 4/11 turns Fred got Spd and ORKOed the boss. Pretty sure there are some other scenarios that can lead to a 4-turn, but the Spd proc is by far the most likely one. C2 6/17 turns Freebies: Vaike and Sully Fred got Vaike as a pairup to OHKO Mercs. He depleted the Silver Lance and killed most enemies. Ruby got the bosskill. C3 4/21 turns Freebies: Kellam, Miriel Went right. Miriel served as pairup fodder for Ruby so she can enjoy Veteran gains and kill enemies more easily with tomes. Fred tanked all the enemies to the right on turn 1 with Kellam's Jav, except the Knight, who was pulled by Ruby and finished off by Chrom next turn. Fred finished off the door key Merc on turn 2 and also chipped a soldier on turn 1 so he can counterkill them on EP. Sumia, Ruby and Stahl killed the two remaining enemies. Turn 3, Stahl opened the door and Fred received Chrom as a pairup partner. He moved into Hammertime's range and counterkilled him with Iron Sword. Stahl x Kellam and Sumia set up a kill for Ruby on turn 4, before Rapier!Chrom killed Raimi with a Hammer!Fred DS (this was about as reliable than Fred using the Hammer himself, so might aswell give the exp to Chrom). P1 20 free/21 turns Sold the Ultimate Emblem and Bullion (L) from Renown. Bought 50 Str/Def tonics each, as well as 5 Vulneraries, 2 Javelins and 2 Hand Axes. Sumia got the Naga's Tear, Dracoshield, Energy Drop and Seraph Robe. Sumia was paired with Chrom to gain some exp. Fred was primarily assisting the other units and Ruby used Donnel as a pure Veteran bot to gain a lot of exp herself. She met the benchmark of 14 Spd, which is important for C4. Donnel didn't get recruited. Stahl got a lot of wexp training via chip damage. C4 1/22 turns Now Sumia also got the boots. Bought an Elthunder. Made three forges: - Tesla, the +3 mt/+5 hit Elthunder - Roypier, the +3 mt Rapier - Raddivoo, the +5 mt Javelin Sumia got the Tiki's Tear. She started out to the left of Chrom, with her equipping the Raddivoo and Chrom the Roypier. Chrom paired up with Sumia and she moved up 9 tiles. Stahl ferried Ruby to the right Fighter. With 14 speed and Stahl giving +1 spd, she was just fast enough to double the 10 spd Fighter and ORKO him with the Tesla. Fred went to the left Fighter and attacked him with Gradivus. EP, Sumia fought the two Knights, the two upper Fighters and Lucina. All combinations of them 3HKO her, but none of them 2HKO, so she simply needed to dodge 3 of them at coinflip rates. She also killed all of them with one Chrom DS thanks to the Roypier and the Raddivoo (as well as the fact that she gets C lances just before fighting Lucina. She doubled all the enemies with her 25 speed on pairup. Her chance of success was around 7%. Fred finished off his Fighter and OHKOed the Mage on EP, Ruby ORKOed the right-side Mage. Fred had a chance of death from the mage due to a slight critrate and not being able to survive if the Mage has Magic +2. The strategy can also fail if he misses a hit, as he only had 72 hit with the Gradivus. The overall chance of the strategy was probably around 5%. Screenshots: UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Chrom Lord 5.28 23 9 2 9 10 6 9 3 D Swd - Frederick Great Knight xx/5.68 32 15 2 14 12 6 14 3 C Swd A Lnc C Axe - Ruby Tactician 10.59 24 9 11 11 14 9 11 6 E Swd C Mgc - Sumia Peg Knight 7.31 32 13 7 16 19 15 10 11 C Lnc 1 Naga, 1 Robe, 1 Drop, 1 Shield, 1 Boots Stahl Cavalier 4.41 24 9 0 9 7 6 9 2 D Swd D Lnc - Donnel NOT RECRUITED C5 2/24 turns Forged a +5 mt / +5 hit Levin Sword named Lucky Lewyn. Reforged the Tesla to +4 mt. Fred got the Renown Spirit Dust and Speedwing. Killed off Ricken and Maribelle on turn 1. Ricken attacked the nearby Myrmidon on PP and died. Ruby pocket Chrom was put on a forest tile to tank all four enemies in the lower area. Sumia pocket Fred was put on a magic tile where she could EP all enemies (except the nearby Myrmidon) on the central plateau. She also attacked the distant Myrmidon on PP with Raddivoo because she doesn't double with Fred pairup. EP, Maribelle got killed by the Myrmidon Ricken suicided on. Sumia killed all enemies in her area, not needing any Dual Strikes, but having a 50% chance to die. Ruby hat a 70% chance to die and reliably killed the Fighters and the Dark Mage, severely weakening the Myrmidon. The Myrmidon + Fighter duo in the upper area moved left, instead of going right towards Maribelle and Ricken. The latter would've occurred had I not killed Rickenbelle and ruined my strat because they wouldn't be in range to attack Fred on turn 2. Turn 2, Stahl or Ruby finished off the Myrmidon. Glass Sword!Chrom was then put in range of the Myrmidon that killed Ricken and Maribelle. Thanks to the damage Ricken did on PP1, Chrom could finish him off. Sumia flew over the mountain and switched to Fred on a forest tile. Fred then attacked a Myrmidon to avoid needing a DS. EP, Fred counterkilled all the Wyvern Riders, Fighters and Orton reliably. The generic ones of those were killed by him normally, whereas Orton was just barely killed because Fred hit B swords during that EP. He counterkilled the weakened Myrmidon, a full-HP myrmidon (needing a DS) and the dark mage (needing a DS in two hits) aswell. Fred had a small chance of death here aswell. The overall CoS of this clear is 2%, so thank god it's also a pretty short clear. Broke the Raddivoo by mistake by keeping it equipped before switching over to Fred on turn 2. Its last 8 uses got depleted by Dual Strikes. C6 3/27 turns Bought Brave Lance, Short Spear, Spear and Brave Sword (for later). Ruby got the Renown Talisman so she can survive the dark mage + thief group on turn 2. Sumia pocket Chrom took on the left, Ruby, Stahl and Panne on the center, Fred soloed the right. Turn 1, Sumia pocket Chrom attacked the Fighter with Short Spear, most likely killing him, but she can also leave him alive, which doesn't really matter. On EP, she killed Gaius and two Dark Mages aswell. Ruby ORKOed the nearby Fighter and didn't fight on EP. Fred counterkilled two Fighters and the Thief with Brave Lance. Turn 2, Sumia went down on a special square so she can either activate Relief if she kills both Cavs, or move into Validar's range on turn 3 even if one of the Cavs survives. Panne took a Str tonic from Stahl and used it to 2HKO thieves. Stahl then paired with Ruby, who then Tesla'd a Fighter down. Fred equipped Ephraim's Pike and healed with Gradivus. EP, Ruby fought a Thief and counterkilled a Dark Mage. Another Dark Mage and another Thief attacked Lucina, the latter getting killed in the process. The upper-most Thief attacked Panne. The two Cavs on the right suicided on Fred, everyone in the left area besides the Silver Axe!Fighter attacked Sumia (and most or all of them died). Turn 3, Fred Brave Lance'd the right Dark Mage down. Panne finished her Thief and Ruby used Celica's Gale to kill the remaining Dark Mage. Sumia went within range of Validar, equipped Spear and healed with Vulnerary. Chrom was tradeswapped to the Glass Sword by her to get enough damage for the Validar kill. EP, the remaining Thief suicided on Lucina, the right Silver Axe!Fighter was counterkilled by Fred and the left Silver Axe!Fighter and Validar suicided on Sumia. I think the overall chance of the clear is somewhere between 5 and 10%, Sumia surviving the Silver Axe!Fighter is especially iffy because he does 21 damage at 55 hit. Screenshots (taken during different attempts, so some stats might be inconsistent): P2 15 free/27 turns Sumia pocket Chrom charged towards the village to get the Physic and aggro the enemies. Anna died. Panne got to level 10 and reclassed to Wyvern Rider. Sumia, Ruby and Chrom all got a decent amount of exp. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Chrom Lord 7.20 25 9 3 11 11 7 10 3 C Swd - Ruby Tactician 15.17 28 11 14 13 18 11 12 10 E Swd C Mgc 1 Talisman Sumia Peg Knight 13.38 36 15 8 21 22 18 11 14 B Lnc 1 Naga, 1 Robe, 1 Drop, 1 Shield, 1 Boots Panne Wyvern Rider 10/1.00 33 19 1 15 13 10 15 3 E Axe - Frederick Great Knight xx/8.01 36 16 5 16 15 7 14 6 B Swd A Lnc C Axe 1 Dust, 1 Wing Stahl Cavalier 4.41 24 9 0 9 7 6 9 2 D Swd D Lnc - Donnel NOT RECRUITED C7 2/29 turns Bought a Wyrmslayer and forged a +3 mt Bronze Axe, named Frying Panne. Also bought an Elfire because it has exactly the amount of damage Ruby needs on this map. Turn 1, Sumia pocket Fred attacked the first Silver Bow!Archer at 2-range (can't reach him up close), having to connect a DS or dodge and kill on the second hit. Panne pocket Chrom used the Frying Panne to kill the nearby Steel Bow!Archer and Ruby pocket Stahl killed the nearest Fighter. EP, Sumia had to dodge (or Dual Guard) the faraway Silver Bow!Archer and dodge one out of the four other enemies, three of which were coinflips and the fourth one having 74 hit. Her chance to survive is roughly 13% and that's pretty much also the CoS of the clear since everything else is pretty reliable. Ruby ORKOed a Fighter and a Wyvern Rider, Panne ORKOed a Wyvern Rider (which Frying Panne's mt is exactly enough for). Turn 2, Sumia moved on a mountain in Vasto's range and swapped to Fred, who then equipped the Wyrmslayer. Stahl finished off the Thief (because Ruby will hit level 20 anyway before the her master seal comes). EP, Panne ORKOed 4 Wyverns, although it would've been possible and more reliable to just put her in range of 3 and let Fred counterkill the fourth one. This version worked out though, so I'm sticking with it. Fred ORKOed the remaining Fighter and Wyvern in the boss area and Vasto.
  15. Full Renown, Extremely Excessive Damn Overkill Money I said I probably wouldn't do any more Lunatic drafts in this game, but that was 2019. Let's try this with a spin: all renown items are fine, including the Ultimate Emblem*. You also get free access to the bonus box regalia and the buyable items from the bonus teams. Rescue, Nosferatu and Galeforce got unnerfed entirely, but Robin and Gen2 still have some restrictions so the other units can play a role. Changed Lucina, Basilio and Flavia from free to draftable units since I don't think they necessarily have to be free, like they were last time. *It takes roughly 20-30 ingame hours to grind from 0 to 99999, I'm at 72.5k right now Drafting:1. This draft is for 4 players.2. Chrom, Avatar, Frederick and Olivia are free for all to use. The last unit remaining is free for all players aswell.3. The game will be played on Lunatic / Classic.Rules:1. Undrafted units may: pair up with undrafted units and trade with undrafted/drafted units (but must not be next to a drafted unit when battling).2. Undrafted units may not do anything not listed above, including but not limited to: pairing up with drafted units, meatshielding, healing and activating support conversations.3. NPC units may do as they please without penalty.4. Paralogues are optional and are free up to 20 turns.5. Challenge battles are banned. You may have undrafted units clear a challenge battle to shop, though any items obtained must be discarded/cannot be used or sold.6. Map shopping is allowed, excluding items sold from Anna Merchant shops.7. Mothers are drafted with their children, but are drafted at the same time as the rest of the units.8. Use of items obtained from event tiles and the barracks are banned.9. Use of DLC is strictly prohibited.10. Forging is allowed. 11. Robin and 2nd gen units are only allowed to use second seals to go back to level 1 without changing classes. Other units may use them freely. Extra:1. Galeforce and Nosferatu are fair game. Rescue may be bought and used without any restrictions. 2. All renown items and the legendary weapons from the bonus box are allowed. 3. Bonus Teams may be called onto the map. Fighting against them or recruiting them is banned, but buying items from them is fine.Penalties:1. Undrafted units performing any disallowed action is worth a penalty of 4 turns.2. Undrafted units pairing up with drafted units is worth a penalty of 20 turns instead.Exceptions: 1. 2 units of your choice are free during Chapters 2 and 3 each (you may choose different units for each map). Lissa is free in the prologue.2. Ricken and Maribelle are free in Ch.5.3. Nowi and Gregor are free for Ch.8.Teams: Gradivus.: Sumia + Cynthia, Stahl, Panne + Yarne, Libra, Lucina, Tiki, Nowi + Nah, Donnel - 57 turns Carmine Sword: Sully + Kjelle, Tharja + Noire, Morgan, Anna, Ricken, Basilio, Say'ri, Donnel - 87 turns Electric Serge: Lissa + Owain, Virion, Gregor, Maribelle + Brady, Vaike, Henry, Flavia, Donnel Finalinsanity: Cordelia + Severa, Lon'qu, Miriel + Laurent, Cherche + Gerome, Gaius, Kellam, Inigo, Donnel - 84 turns
  16. C16 9/110 turns ?? Pretty sure this was a 9-turn, turns out I didn't enter it into the playlog, so I can't really provide an accurate description either. Sucks. If the TC is off I'll correct it later. C16x 8/118 turns Oof. Had to focus as many kills as possible into Shanna and Tate since they were just running up to Sue in terms of exp, all while Sue is a stronger unit and thus bound to get more exp naturally. Zeiss didn't hit level 10 as a result. Zeiss, Marcus and Shanna ended up taking the Berserk staves, while Treck and Sue were unequipped on EP7 so they don't get targeted. Turn 8, Roy moved within 4 tiles of the throne. Lalum moved within 3 tiles of the throne and danced him so he can seize after the bosskill, while also having both a KE and a Killer Bow in her inventory. Sue and Treck ganged up on Windham, with Treck getting the kill.
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