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fengaridotdll

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Everything posted by fengaridotdll

  1. Lord (all main lords, including Elincia and Micaiah, but not including Fates royals) Alm (favorite) Hector (runner-up) Corrin (least favorite) Avatar Robin (favorite) Kris (runner-up) Corrin (least favorite, as you can tell I really don't like Corrin) Villager/Trainee/Noble Gray (favorite) Kliff (runner-up) Faye (least favorite) Cavalier Mathilda (favorite) Stahl (runner-up) Peri (least favorite) Knight None really come to mind Myrmidon/Samurai Marisa (favorite) Fir (runner-up) Hisame (least favorite) Mercenary Selena (favorite, specifically only as Selena and not as Severa though) Gregor (runner-up) Don't really have a least favorite Fighter/Oni Savage None come to mind Pirate/Bandit None come to mind Soldier/Spear Fighter Lukas (favorite) Forsyth (runner-up) Don't really have a least favorite Archer (also includes Ballistician and Apothecary) Leon (favorite) Takumi (runner-up) Setsuna (least favorite) Nomad/Bow Knight None really come to mind Mage/Diviner Mae (favorite) Lute (runner-up) Hayato (least favorite) Dark Mage/Shaman Henry (favorite) Ophelia (runner-up) Don't really have a least favorite Monk Lucius (favorite) Artur (runner-up) No least favorite because there are only two Monks in the entire series Priest/Cleric Genny (favorite) Lissa (second favorite) Don't really have a least favorite Troubador None really come to mind Thief (includes rogues, ninjas, butlers, and maids) Jaffar (favorite) Flora (runner-up) Asugi (least favorite) Pegasus Knight Florina (favorite) Farina (runner-up) Caeldori (least favorite) Wyvern Rider Cormag (favorite) Gerome (second favorite) Camilla (least favorite) Manakete (also includes Xane) Adult Tiki (favorite) Myrrh (second favorite) Nowi (least favorite) Beast/Laguz (Royal) I've never played any of the Tellius games past chapter 10 Beast/Laguz (Non-Royal) Same as royal Dancer (includes Bards, Singers, and Herons) Olivia (favorite) Ninian (second favorite) Azura (least favorite)
  2. Manus, Father of the Abyss from Dark Souls in terms of non-final bosses. The fight is pretty hard (unsurprisingly given the series it's from), but it's an actually fun type of hard, and the lore around him is pretty interesting. The atmosphere is pretty great too, because your fighting him in a place that's been pretty heavily corrupted by the abyss, and if you win it's just really satisfying knowing that you succeeded where a hero as legendary as Artorias failed. Another non-final boss that I really like is the fight against Omega's initial form (third fight of Alphascape) from Final Fantasy XIV thanks to the mechanics being fun and the music being one of the best boss themes in the entire series. In terms of final bosses, it's a bit harder to pinpoint because there's a lot of final bosses that I love but it's probably the final boss of Mother 3 because of the pure amount of emotion in the fight. It's not really much of a fight because all you can really do is guard, but it's still a "fight" I really like, even if it is one that I likely won't be able to bring myself to do ever again.
  3. Pokemon Mystery Dungeon: Gates to Infinity. I absolutely adored Explorers of Sky because of its characters and story, so I was majorly let down by Gates in both regards. Also, the gameplay wasn't quite as enjoyable (because I actually do like the gameplay of the Mystery Dungeon games), and being able to take only one mission at a time was extremely stupid given how they're what you're doing when you're not doing the story. Also, the difficulty goes from "pretty easy" for most of the game to "why do you fight a mob boss with 8 strong Pokemon in it this is a bit too much" during the last dungeon of the game for no reason, then goes back to being easy for the final boss. It's not the worst game I've ever played, but it's by far my least favorite because it was just the most crushingly disappointing following a game I remember as fondly as I do to this day as Explorers of Sky. Fire Emblem Fates. This was the first FE game to come out in my time as a fan of the series, so I was excited when it was first announced. Then, when I finally got to play it for myself my excitement quickly waned and just turned into me trying to mess around with the game in whatever way I could to blow through the story, which is pretty terrible in all three parts. One saving grace of the game is that it has a few characters that I do like (namely Scarlet and Keaton), but the rest of them are either boring or just straight up bad. Pokemon X and Y. Once again, I was let down by this game because I'm someone who absolutely adored their predecessors for reasons that this game was lacking in. The game was also way too easy for the most part. Every single Elder Scrolls game I've played (Morrowind, Oblivion, Skyrim). Why do people hype these games up so much? They're just mostly generic fantasy (but with some actually intriguing bits like the Dunmer thrown in) in an open world setting with Morrowind and Oblivion in particular being really janky and unfun to play. Even with mods, I've dropped them within less than 5 hours every single time I've tried to play them.
  4. Shadows of Valentia in terms of art. I love Hidari's art style, everything about it is nice and the character designs are consistently good too. No idea what my favorite is in terms of maps/graphics though, but I do like the animations from the GBA games a lot.
  5. I've been playing the game since day one, and I finally boosted a character to 5 stars (Vanessa). I would've done so sooner if I didn't waste a ton of Eldwater in the past on boosting units for events because I only had three stars (although I won't need to do that now that I have set or mostly set teams for each element)
  6. People referring to characters as the wrong species, like people calling a fox character a dog, for example
  7. Best: FE6: Haven't played much of vanilla FE6 to have a solid opinion FE7: Hector, Raven, Pent FE8: Seth (bolded for being one of the best units in the entire series), Joshua, Ephraim Worst: FE6: See the statement for best FE6 units FE7: Isadora, Wallace, Renault FE8: Amelia, Knoll
  8. I'm going to bundle the first two chapters together. The settings I'm using are the exact same as previously minus the 100% enemy growth boost.
  9. Chad was replaced with Yoder and Lugh's replacement was a healer, and Slater also happened to have ridiculously inflated stats for this early in the game.
  10. I'm going to make a new randomizer but keep it in this thread because Slater ended up completely unbeatable.
  11. And now for Chapter 2. The units are slowly but surely getting better. Also, minor spoilers but all of my Mages and Shamans are pretty bad judging by their growths, because being meguca is suffering.
  12. And, I'm back with a new randomizer because my old one's save stopped working. I'm not going to bother with a long intro, so I'm just going to start again right away. Also the format for the spoiler tags is: top-screenshots/commentary middle-new units/unit ratings bottom-level ups And here's the settings I used. The growth randomization was a bit more extreme
  13. I'm probably going to can this because of technical reasons. For some reason VBA isn't registering the ROM this is on's SAV file so I have to rely on save states for this now, and I messed up to where I can't continue without losing a unit, which is rough for someone who resets/saves scums if a unit dies like myself. A new randomizer on a new thread will go up later today, probably, and hopefully I won't have the same technical issues. Bartre being a god on a wyvern will be forever missed.
  14. Rallyman, for making the insanity of the later stages of Conquest much more bearable
  15. I'm not sure if this counts as "unpopular", but I actually love how just about everyone can end up as hilariously broken god units in Awakening. It makes the grind to getting everyone all the skills they need and capped stats extremely cathartic, and therefore worth the effort. I also could care less about FE7. While it does have some good maps and Hector, it's just not all too worthy of the pedestal fans put it on. That said, it's not a bad game, just a slightly below average one.
  16. Favorite (Shadows of Valentia): No more Cantor spam, but they're still present but not on a majority of maps. Map designs are different, the fact the maps are almost all taken from the original makes the actual gameplay feel archaic. Faye is drastically re-written to have more of a personality outside of her obsession with Alm. More supports for everyone, but not to the same degree as Awakening and Fates. Allow for a little bit more of Archanea to be explored in the postgame. This isn't a required change to improve the game more, but would still be nice. Fix the animated cutscenes to not be as janky. Least favorite (Fates): Rewrite the plot of Conquest entirely Remove everything relating to Anankos and Valla, including the entirety of Revelation. Make Corrin not a dragon, or if you really want to keep him as a dragon, just have him be a manakete and throw them in. Make Corrin not a complete and utter moron in Conquest, although that also plays into the first fix. Give the continent a name, and also do some actual worldbuilding, because Fates is almost completely lacking in that department. Remove and replace the Awakening expies. The Awakening trio also have their way of arriving in the Fates continent completely changed because no more Anankos. I'm allowing them to stay because I really like the way their characters have developed in the time since they were in Awakening. Fix the way weapons work, because every single weapon that isn't an Iron/Killer weapon (or their magic equivalent) ranges from "impractical" to "completely and utterly useless". Fix the map design in Birthright to be on par with Conquest's, but easier. Remove the agonizingly terrible chapters (i.e. Ninja Hell) from Conquest and replace them with similar, yet better maps. Make the second generation into optional first generation units who have their paralogues unlocked as the game progresses, or if not remove them entirely. Rewrite the poorly done and flats characters (such as Hisame) Either remove the one-off scenario where Kaze can die unless he has an A rank support with Corrin or add in other, similar scenarios throughout the game. Expand the villains beyond the one dimensional Saturday morning cartoon villains they were. Remove and replace Peri. Bundle Conquest and Birthright together on the same cartridge instead of forcing the player to pay for them separately.
  17. Sorry for the lack of updates yesterday, was having computer problems. Anyways, now for Chapter 13. Next time, one of the worst chapters in the series will somehow get even worse.
  18. Knoll. A lot of people say he's pretty terrible in general, but he's turned out pretty great in the are's he's best in whenever I use him. My comments on him in general also apply to Summoners, which are pretty great for utility and can be good offensively in a pinch.
  19. And now for Chapter 12x. It's a really small update (literally three level ups plus level ups) because I couldn't be bothered to take any screencaps because the chapter was just fog, useless chests, foggy useless chests (although two of them did apparently contain gems looking at the wiki now). The only strategy I used was "have Bartre solo most of the thing with some minor support from Cath" plus Roy staying behind to deal with enemies from behind that would have gone after Sophia.
  20. I'm going a bit overboard with these double uploads. Anyways, this was a quick one because I bullrushed the throne in order to not miss out on the true ending. So, here's a quick Chapter 12 upload.
  21. And now for Chapter 11B. This was pretty annoying thanks to the sheer amount of ballista, with a pretty tough boss that I likely wouldn't have beaten without Roy to boot.
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