Jump to content

Ryo

Member
  • Posts

    1,884
  • Joined

  • Last visited

Everything posted by Ryo

  1. 5AM in my place. Not sure whether I should wake up early or rewatch it later. I don't expect FE15 but it's possible that they may show a short teaser. Not sure what to expect from FEW since I have no knowledge of that franchise whatsoever. I'm more interested in FE Mobile but I still want to keep my expectations low.
  2. I think I'll get the grey version (if I ever get it). The colors don't seem to blend well with the rest of the console lol.
  3. Thing is, there isn't enough content in the teaser trailer for me to form an opinion of it (be it positive or negative), or even an initial impression. The only information we know so far is that there will be an FE Warrior game and a few potential characters. I also haven't played any Warrior game so it's natural that I don't feel interested or disdainful enough to care about it. But that doesn't mean that I disregard of its potential, I may even consider buying it if future marketing impresses me. But for now, it's just something that passes my mind (not to mention that I probably won't buy a whole new console just for that). It's lagging for me too.
  4. I'm just not interested? Doesn't mean I hate it or have a negative opinion of it? And what if I do? I can't be on an FE forum because of that?
  5. Nothing caught my interest during the presentation, so I guess I'll wait until more titles are announced. Btw, in case anyone forgot, the Treehouse live stream will start in 2 hours: Youtube: Twitch: https://www.twitch.tv/nintendo
  6. Holy crap, 5 minutes ago there were only like 50 people watching on Youtube, now it's 70K+ already...
  7. Easily Revelation. It has no redeeming quality to it. Worst gameplay, boring story, even the musics there aren't memorable.
  8. It's good on paper but gameplay-wise it wouldn't be very convenient if one wants to build supports with the locked characters first. Take Charlotte for example, there's no reason why she cannot support Benny from the get-go. Not to mention it would take a while for her to reach A-rank with Leo or Xander.
  9. Hm, it's really hard to say which is better because it also depends on the game. I also tend to use both equally in the games that I've played.
  10. Well, in one of the early interviews the developers did say that they intended to shape Fates up like "an anime where the player can live in", or something along those lines, so I guess it's only natural for us to have an anime feel from it, not just in terms of character design.
  11. In Awakening there's a chapter where you have to protect unarmed villagers - if you want to get the largest prizes - who would get one-shot by nearly every enemy on the map if they walk into enemy range... and they actively do so. It's extremely infuriating considering that you've just wasted a whole Rescue staff on them just for them to do so again. And it's even more ridiculous because there were obviously safer paths for them to walk. Thankfully this was optional because it's impossible on Lunatic where even your own units have trouble holding their own. Severa was also stupid in her paralogue but at least it wasn't so hard to keep her alive. In Sophie's paralogue in Fates, you are presented with the same situation with suicidal villagers. This time you have to block their path with your own units to manipulate them into walking the safer path if you cannot kill all of the nearby enemies in time. I don't mind escorting or protecting NPCs but if they're that stupid for no logical reason then it would feel more like a chore.
  12. Escort missions are only fun when you don't have to baby stupid NPC units who have no sense of self preservation and actively charge into enemy range for absolutely no reason like certain prologues in the 3DS games.
  13. I wouldn't say it's perfect or the best, but the reason why I personally like FE9's story the most was because of the world-building and character developments/interactions.
  14. I don't like Together We Ride and I really couldn't care less about recruitment themes in general. To me map and battle themes are much more important. I also find Eternal Bond bland.
  15. I wonder what the hell is "Nibelung". Hmm... Btw the linked article made a mistake saying that it will debut on the February issue, which has already been released this month. The FE if manga will actually make its debut on the March issue, which releases on January 28th. http://www.ichijinsha.co.jp/zerosum/ http://natalie.mu/comic/news/215083
  16. Corrin doesn't even need to be a dragon to be honest, especially when the actual plot itself hardly touches upon the fact and people barely talk about it. Even if they have to be a dragon, there can be other explanations (concentrated dragon blood etc.) without them having to be born from a dragon.
  17. The English voice clips in the 3DS games, especially Fates.
  18. Well, the tree thing does look like an alien with giant head/brain, with the middle part resembling its face haha. Also isn't Outrealms sci-fi enough already?
  19. If the next game is to be on the Switch, I don't actually have much expectation because I imagine that IS would have to spend more time/resource rebuilding a new engine and inevitably would have to compromise the gameplay design and story as a result (not that the latter hasn't been compromised already...) Now for my (probably wishful) wishlist: Add/stay/return: - Fates pair-up/stance system. However, while I understand the bonus in stats like strength/magic or defense, it's really unrealistic how you can get faster or more movement when carrying another unit around. It gets really ridiculous when a frail flying unit (Falcon Knight) can drag along an armored unit and their similarly armored horse (Great Knight) to hover above a cliff then stays there, while having an extra movement at the same time. Like, how do you even do that (I need a fanart depicting this)? Therefore, I think as a mechanic focused on defensive playstyle, pair-up should have a penalty in at least movement in exchange for the boosts in other stats, especially when the support unit is a mounted one. - More... interesting magic system, both in gameplay and animations. More dark magic and bring back light magic. - Shuriken or hidden weapons in general. Extend the class pools that can use them. - The new weapon triangle. Also, now that people are used to it can I have unique weapon icons back please? - Flying bow class (doesn't have to be another Kinshi Knight). - More world building, bring back base conversation, more interesting characters and supports (and especially more supports between characters of the same gender), and of course a decently written story. - Another art style. I don't dislike Kozaki but I think it's time for something fresh. Also less impractical and fan-servicey outfits please! - A mix between weapon durability and Fates' system. There are two options: 1) Extend average weapon usage to 40-50 or something in exchange for less severe stat penalties; or 2) Only apply durability for special and high-rank weapons in exchange for no stat penalties, however regular weapons (Bronze/Iron/Steel/Silver) will have unlimited use but with stat penalties. - Plot-wise, I would want a game to focus more on the life of commoners (and the protagonist is one of them) and how the conflicts between nations affect their lives and families. Royals/nobles can exist for the sake of gameplay/politics but are not the main focus of the story. Just because I don't believe that IS can handle politics-centered story and leader-like characters that well after recent games... - Personal skills. - A more realistic version of My Castle, in that you can still explore around yet don't have to go to another dimension in the middle of a world-ending crisis in order to to so. - Hexing Rod and Berserk. Remove: - Avatar. I don't hate the concept in itself but I don't believe IS will be able to handle it in a satisfying way. - Children. Also S-rank doesn't have to be marriage but it's the point that characters fall in love and/or officially going out. Hell, it doesn't even have to be romantic in all cases, but sometimes just a stage of deep/familiar bond above the regular friendship level (this will auto-resolve incest and the creepiness of older characters dating children....). Gameplay-wise, the units still benefit from something similar to Partner Seal (but with a different name, of course). - Skinship and other excessive fan-service in general. - Less unnecessary class skills that exist for the sake of existing.
×
×
  • Create New...