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Hella126

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  • Favorite Fire Emblem Game
    Awakening
  1. Good idea, although you may be able to exploit the AI so that it still works. I believe she'll attack Morgan if he's the easiest target to kill, so surrounding her with two healthy units and Morgan in the final space might solve the issue. Virion also isn't the best father for this, so Morgan's skill could go higher to make up for the lack of Zeal.
  2. Nah, Limit Breaker is put in here. Otherwise the chances of killing her in one shot would go down a bit. The skills on Morgan are: Limit breaker, Vengeance, Zeal, Gamble, Wrath
  3. I decided to try and take down the Apotheosis secret boss in one hit and managed to succeed. ******Spoilers Ahead****** Here's the formulas we will be using. Attack = Strength or Magic + Weapon's Might + Weapon Rank bonus Critical = Weapon's Critical + (Skill / 2) Hit rate = Hit rate + Weapon triangle bonus + Support bonus - Enemy's (Avoid + Terrain bonus + Support bonus) [%] Damage = Attack + Weapon triangle bonus - Enemy's (Defence or Resistance + Terrain bonus) Critical rate = Critical + Support bonus - Enemy's (Luck + Support bonus) [%] Dual Guard rate= (Lead & Support Unit's combined Def or Res / 4) + Support bonus + Skill bonus [%] Avoid = (Speed x 3 + Luck) / 2 First of all, we're going to need to crit, so achieving 100% crit chance is what we'll cover first. Anna has 65 Lck, so we can edit our formula to: Critical Rate = Weapon crit + (Skill / 2) + Support bonus - 65 Sol Katti, Forged Wilderwind, and Ruin are the 3 weapons with the highest crit, but swordmasters have a higher skill stat. We'll be using the Sol Katti for this. The Sol Katti's crit stat is 50. Critical Rate = 50 + (Skill / 2) + Support bonus - 65 Critical Rate = (Skill / 2) + Support bonus - 15 Next we'll put in our crit skills. These are Wrath:+20, Zeal:+5, Solidarity:+10, Anathema:+10, and Gamble:+10. This totals an additional 55 crit. Critical Rate = (Skill / 2) + Support bonus - 15 + 55 Critical Rate = (Skill / 2) + Support bonus + 40 Next, the support bonus can go up to 20. Critical Rate = (Skill / 2) + 20 + 40 Critical Rate = (Skill / 2) + 60 This leaves us with our skill stat which will have to make up the difference. Skill >= 80 Since we're also going to need a good strength stat to be able to deal enough damage, Morgan's parent will be Gerome. Gerome's father will be Virion. Morgan's mother, the avatar, will have a +Skill -Def Asset/Flaw. As a swordmaster, Morgan's max skill stat with Limit Breaker will now be 60. 80 - 60 = 20 We'll then get 8 skill from the pair up bonus, 2 skill from the skill tonic, 4 skill from rally spectrum, 2 skill from rally heart, and 4 from rally skill, though I used a barracks boost for the 4 skill in the video. The pair up bonus will give 2 skill from support level, 3 skill from the 30+ skill stat bonus, and 3 skill from the sniper class, totaling 8 skill. 2 + 4 + 2 + 4 + 8 = 20 This will give us our 100% crit strike chance on Anna. Next, we have to be able to kill her. Anna has 99 Health, 55 Def, and the skill Dragonskin. Counter is irrelevant since she has to live through the attack to return the damage. Dragonskin halves all damage, and if the damage is a decimal number, it rounds down. First, we'll calculate our attack. Attack = Strength + Weapon's Might + Weapon Rank Bonus The Sol Katti has 8 might and the weapon rank bonus for swords will be +3 attack. Attack = Strength + 8 + 3 Attack = Strength + 11 We can then put this into our damage formula. Damage = Strength + 11 + Weapon triangle bonus - 55 - Enemy's Terrain bonus Damage = Strength + Weapon triangle bonus - 44 - Enemy's Terrain bonus The weapon triangle bonus will result in Morgan losing 1 damage. Damage = Strength - 45 - Enemy's Terrain bonus Vengeance will give us half of our missing health in damage, which is 42 damage. Damage = Strength - 45 + 42 - Enemy's Terrain bonus Damage = Strength - 3 - Enemy's Terrain bonus The enemy terrain bonus if Anna has not moved will be 3 from the Throne. Damage = Strength - 3 - 3 Damage = Strength - 6 The critical hit will multiply our damage by 3 times, but the Dragonskin skill will reduce it by half. Damage = 3 / 2 * (Strength - 6) Since we need at least 99 damage, our formula will be this: 99 = 3 / 2 * (Strength - 6) Morgan will have a stat cap of 54 strength as a swordmaster, so we need 18 from everything else. The pair up bonus, like with the skill stat, gives 8 strength, and rally spectrum, rally strength, and rally heart will give the remaining 10. Special dance and strength tonics will also give 2 strength each. 54 + 8 + 10 + 2 + 2 = 76 99 = 3 / 2 * (76 - 6) As long as Morgan meets these conditions, he will have a 100% chance to kill Anna in one attack. Finally, Morgan needs to survive Anna's Vantage+ Skill to be able to attack. Although in the video Morgan and Kjelle's dual guard rate was not optimized, let's assume it is in our calculations. Barracks surge: +4 Def, +4 Spd on Morgan, +4 Def, +4 Any on Kjelle Dual Guard rate= (Lead & Support Unit's combined Def or Res / 4) + Support bonus + Skill bonus [%] Dual Guard rate = (Combined Def / 4) + 10(S Rank) + 10 Dual Guard rate = (Combined Def / 4) + 20 Stahl gives Kjelle the most defence out of all of the fathers that can pass sniper, so her max defence as a sniper is 52, and Morgan's is 43 with the defence flaw. Special dance will add another 2 defence, rally spectrum, heart, and defence will add another 20, tonics will add another 4, barracks surges will add another 8 and pair up bonus will add another 7. 52 + 43 + 51 = 146 146/4 = 36.5 Since decimals are rounded down: Dual Guard rate = 36 + 20 Dual Guard rate = 56% Anna starts off equiped with the Spear rather than the Brave Lance, so we will assume only 1 attack will occur. If Dual Guard activates, it will block both hits of Aether, should it occur. Aether has a 65% chance of activating. Anna's hit rate is 232, so using this, we will calculate her hit rate. Hit rate = 232 + Weapon triangle bonus + Support bonus - Morgan's ((Speed x 3 + Luck) / 2 + Terrain bonus + Support bonus) [%] The support bonus is going to be 20, the terrain bonus will be 0, the weapon triangle bonus will be 10. Hit rate = 232 + 10 - Morgan's ((Speed x 3 + Luck) / 2 + 20) Morgan's speed cap will be 58 as a swordmaster. The pair up bonus will grant 3 speed, rallies will grant 10, tonic will grant 2, and barracks surge will grant 4. Morgan's luck cap is 54, pair up will grant 3, rallies will grant 14, tonic will grant 2. Hit rate = 242 - (((58 + 3 + 10 + 2 + 4) x 3 + 54 + 3 + 14 + 2) / 2 + 20) Hit rate = 242 - ((231 + 74) /2 + 20) Hit rate = 242 - 172.5 Hit rate = 69.5 Hit rate = 69% Throw in charm and we get a 64% chance to hit. So to sum this all up, Aether has a 65% chance of activating, and if it activates, he has a 56% chance to block both hits, or he has a 36% chance to dodge each hit, which he needs to do twice. Otherwise, he has a 56% chance to block and a 36% chance to dodge the single hit. Probability of Aether activating: 65% Probability of surviving Aether: 61.7024% Probability of surviving normal attack: 71.84% Probability of surviving Vantage+: 67.2% I may have made a mistake in that I'm pretty sure Kjelle doesn't have the highest defence stat out of all the children, but it's close enough. To get Morgan down to 1 health, get him to 51 defence and place him within range of 3 of the generals on the first round. Each will do 28 damage, totaling 84 damage. When killing Anna, have someone with Solidarity stand next to Morgan and someone with Anathema stand by Anna. Here's the video showing it in action: https://www.youtube.com/watch?v=aaLoUQVt_Mo&list=UUE5HFE056sNd_sIljaTnILg
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