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Sharpshooter23

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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  1. Here's two more: Camus (Travis Willingham): Michalis (David Vincent):
  2. Gharnef and his 5 Magic. Alvis. He starts with good intentions but has his Machiavellian ways backfire on him. Kinda makes you feel sorry for the poor dastard. And of course Zephiel is a great villain as well.
  3. Thanks again for your feedback bottlegnomes. You do bring up some pretty good points for improvement. Indeed, modifying the code so that scroll availability changes according to what you've already selected has been on my mind for a while, so I might as well do it with the next version. Now, I'm not entirely sure if I can do something about the speed in which tooltips pop up since I recall reading that it's dependent on the browser you're using. There may still be a way to fix this though (eg: if I implement a custom tooltip component), so I'll further look into it. Another downside I've been thinking of fixing is to give you - the user - the ability to input your selected unit's current level and stats and to display averages and chances to cap accordingly (defaults would be the starting level and base stats), which hopefully makes things a bit more flexible (obviously, one can't expect to have the same scroll configuration bound to a specific unit until he reaches level 20 promoted; I for one, trade them around quite a lot to benefit other units as well). My pleasure. Thank you checking. :)
  4. Hey there guys! I've made a couple of updates to the application. The calculator will now additionally display how likely each stat will cap. I got the idea for this from here: http://serenesforest.../chance-to-cap/ and thought it would be nice to add this in as well. Indeed, this along with the average stat tables could prove useful when planning your units eg: because you want to know if it's worth investing a stat booster on him/her or if you can afford forfeiting a certain amount of stat X's growth in favor of stat Y's growth and still turning your unit into a complete monster. Also fixed a few issues that arose from floating point arithmetic.
  5. Hello. I believe that some of the data contained in the tables found here: http://serenesforest.net/path-of-radiance/characters/chance-to-cap/ might be incorrect. Here's a listing of a few potential errors: Boyd's chance to cap his HP should be 94% instead of 66%. Brom's chance to cap his Defence should be 71% instead of 68%. Gatrie's chance to cap his HP should be 26% instead of 17%, while his chance to cap Defence should be 90% instead of 87%. Haar's chance to cap Skill should be 1% instead of 0%. Ike's chance to cap Strength should be 69% instead of 59%. Mia's chance to cap Speed should be 97% instead of 95%. Rhys' chance to cap Magic, Speed and Resistance should respectively be 97%, 11% and 99%. Rolf's chance to cap Skill should be 22% instead of 21%. Soren's chance to cap Skill should be 87% instead of 86%. Tormod's chance to cap Defence should be 2% instead of 1%. Zihark's chance to cap Speed should be 97% instead of 95%. You may confirm the above by running the following script: here: https://sagecell.sagemath.org/
  6. Here's a couple of videos with FE4 music: https://www.youtube.com/watch?v=4RYhFdz03xE https://www.youtube.com/watch?v=QJMuWqeM_Fo The former is a medley of various themes from FE4, while the latter is a fan-made remix of the Conversation 1/Dozel Palace theme.
  7. A few that come to mind: Reynard from Shadow Dragon (H5). Managed to give me more trouble to kill than even Camus. Reinhardt and Elf/Canis (damned Miracle + Wrath + Adept combo) from Thracia 776. Oh, and Cyas... Zoldam with his Luna tome in Blazing Sword. The Black Knight in Path of Radiance. His trophy in Smash Bros also acknowledges that he's so powerful, he could truly be the final boss.
  8. It's a good track I guess, though I personally prefer others much more. I particularly like: "Crimea attacks", "Side Battle" (because sweet FE4 music) and "A battle and a beginning". Also, a couple of themes playing during narration: https://www.youtube.com/watch?v=lS1Y-Cgn1GM As it mostly plays between the chapters in which Ike's army marches back to Crimea (most notably after Ike's promotion and at the opening of Chapter 27). And of course the foreboding: https://www.youtube.com/watch?v=be1POFOwa0U
  9. Hey guys! Sorry for the delay. I've been a bit busy lately, so I didn't have as much free time to work on the project. Besides that, I wanted to rethink certain parts of the application (eg: underlying data structures) to handle all character cases (yes, I'm looking at you Lara) and also try out a few more things to make it look less plain. So, briefly what's new: Average stat tables for the modified growths have now been added. Promotion gains can also be viewed. Character and scroll names are now displayed sorted for convenience. Lookups should now be faster. A few visual changes to make the interface look a bit better. For more details, I've edited the first post with images reflecting the updated version of the calculator and added a few more examples showcasing the average stat tables. The code on GitHub has also been updated. I'm also thinking of making a similar calculator for FE3.
  10. Hear, hear. I feel like I'm reading my own thoughts here. I'd also like to add rankings like the ones found in FE 7 to the mix. Aiming for perfect ranks always further motivates me to replay the games featuring it.
  11. No. I personally prefer the usual loop (ie: Narration -> Chapter -> Narration -> Next Chapter and so on) that most FE games follow.
  12. Though I don't think it'll happen, I too would love to have them back. And perhaps they could bring back Impale as well (or at least a version of it).
  13. Thanks guys! Alright, then let me try adding charts for average stats as you suggested and we'll see how it goes. I'll update the thread when I've got something new to show. In the meantime, feel free to let me know of any thoughts or suggestions on this project.
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