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astrophys

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Everything posted by astrophys

  1. Caeldori (BR/REV, all playthroughs in those routes) Selena and Camilla (Conquest, once each) Caeldori is the main.
  2. Well, you're magic screwed. You start with 7 magic, and you should have around a 55% or 60% magic growth depending on you bane, so that you have less than 15 magic (which would be 50% growth) indicates a magic stat-screwed occurrence by random chance.
  3. If you marry any first generation non-Corrin only female to Corrin, you'll miss out one of the other kids. If you don't care about this, I'd suggest Camilla [for Trample]. If you do care about this, the choice is reduced, among the options you gave us, to Velouria or Selkie.
  4. Cordelia still in first and Cherche in second... I approve wholeheartedly of the collective opinion here.
  5. Things like Celica's Ragnarok spell [level 20] or Alm's Double Lion in the rematch help deal huge chunks of damage. Because of lower HP cost, Double Lion is more idea for this.
  6. It is a pretty big damage reduction, yes, but there are ways around it.... my no-grind Lunatic run produced a Corrin that finished the game with Elbow Room (A-ranked Silas) , Str+2, and Trample (both from S-ranked Camilla) all equipped. That's still not one-rounding Ryoma, but you have time and Concoctions, plus Dragon Fang exists.
  7. Bronze swords and Fire tomes and dragon stones exist. Luck Tonics exist. 10 dodge from one of the above. 12 dodge = 24 luck (20 if luck tonic applied)
  8. Don't remember - there are a few, so you can patch it up, definitely. You lose something like 9.8 luck over 39 level [and reduced bases], and just the first two Goddess Icons being directed specifically to Corrin wipe out most of that total deficit. Also, if doing +MAG (Clever) early in the game, with pair-ups [Felicia] and such its common early on to achieve one-shot kills in Dragon form [and later on in the game you can transition over to tomes and the Levin Sword]. In any event, the Dragonstone has an inherent +10 dodge, so that covers A LOT of your early critical avoid problems.
  9. Oh, Clever/Unlucky talent is my favorite. Enables pretty good STR/MAG hybrid (40% Str and 45% magic before class bonuses, for stuff like 50% Str and 60% Magic as a Nohr Noble or similar combinations like 60% Str and 55% Magic as Dark Knight). Also. gives good pair-up bonuses to your A-ranks (+1 Spd at C, +1 Def at B, +1 more speed [now 2 total] at A; S gives +1 Magic and +1 Res). And as you noted, Goddess Icons are very early on and patch the early luck drop. I also think that Unlucky well reflects how unlucky Corrin is to have to be thrust in the situation of the war and having to choose between his two warring families.
  10. Solutions are to kill them in one-round to avoid triggering those skills, or to have such ludicrously high defense that even after stat debuffs their Shurkiens do no damage [poison damage cannot kill you, so as long as actual attacks deal 0 damage you're fine even at 1 HP]. Chapter 25 and Chapter 28 Master Ninjas are even trickier, as they gain the Lunatic-only skill inevitable End, which allows stat-debuffs to STACK ADDITITIVELY, instead of just using "largest debuff value".
  11. Wait...I. think you are confused. A stated 100% critical rate does nothing if you have 0% hate rate [100% of your hits will be criticals, but you won't get hits]. So Charlotte doesn't help here.
  12. I think I managed the Dark Mages with something like Felicia + Arthur pair-up [+4 STR!] and a strength tonic or something like that.
  13. As a result, actual critical hit% out of all attacks is hit% x critical%. Example, 50% hit and 50% critical gives you critical hits 25% of the time - but every single critical hit that you see WILL hit because they couldn't trigger in the first place unless you were getting the hit.
  14. In at least all the 3DS games, as far as I know, the random number generation for critical hits is only rolled AFTER the RNG is rolled for hits. A critical hit is only allowed to happen if the attack would hit in the first place. In this sense, at least as far as I know, in these games critical hits DO have perfect accuracy, but its not because criticals are making you more accurate but rather because criitcals are only ALLOWED to happen in the first place if you were going to hit anyways. So its the consequence of the rules, not the cause of the accuracy.
  15. Well, of course I've selected a Mage talent.... durable, tanky mage who will not. get torn apart by all the Bow Knights in the Ch. 25 grinder
  16. Funnily enough, BR is one of the places where I can tank most readily, in my experience. Horse Spirit Dark Knights, Guard Naginata great Knights [Sophie or Hinoka x Silas Hinoka, Caeldori A+ Sophie Caeldori, etc.] work wonders..
  17. Between some flier ferrying and dancing [including ferrying Azura herself into position with a flier], its possible to get Ryoma right next to Shiro on the first turn, no rescue staff required, so Shiro can be recruited no the first turn and use the Offspring seal that way. I'd be more concerned about Ignatius.
  18. Okay. If you're pairing off all the other men, that means that you have to marry a Corrin-only woman or a 2nd gentlemen woman, assuming you want to. recruit Kana. Your choices are Anna [chose against it yourself], Reina, no longer Scarlet because Ch. 18 happened [and let's be honest, it would have been a tragedy if you did it before as you'd lose your Avatar's spouse], Flora, Sophie, Midori, Caeldori, Mitama, Rhajat, Selkie, Ophelia, Soleil, Nina, or Velouria.
  19. You're fortunate then. Corrin has a low natural res growth [25% or so I believe], which then get penalized something like 10% subtractively [to 15%] plus class bonuses by -RES. So you should have about 15% RES growth before class bonuses, and as a Nohr Prince about 20% growth in RES after class bonuses (5% as Nohr Prince).
  20. Chapter 10. is considered a trickier one for first-timers. Tonics can help a lot, for boosting stats [look at the pair-ups you can make, and ask yourself what sorts of stat boosts would let you do things like double-attack incoming enemies, wipe them out in one round, stay fairly surivable, etc.]. Setting up units that can mow-down incoming waves while surviving pretty well themselves will help relieve early pressure on you. Camilla can beat Oboro on that map in one round if you have someone trade her an Iron Axe [she's slowed down too much by Steel to double Oboro, but Iron can].
  21. Although if you sacrificed the goal of including Pavise OR you skill-bought Pavise [I'm not a fan of skill buying, but it is an option], then you could recruit Sophie at a much earlier level [as you no longer depend on passing a level 15 skill to her that she cannot learn herself from her mother] and use a procedure like what I described, but less extreme, to pick up other skills naturally in such a manner.
  22. You can complete an entire class-line's four skill skill-set in as little as four levels by the end of the game as if you're above the required level you learn 1 skill per level until you're caught up. Promoted level 2, switching into an entirely new class line: Level up to level 3. Learn first skill. Level up to level 4. Learn 2nd skill [these were both from the non-promoted]. Level up to level 5. Learn the 3rd skill, which is the promoted level 5 skill. Now switch to a new class tree with a seal. Level 6. Learn skill 1. Level 7. Learn skill 2. Level 8. Learn skill 3. Switch to yet another class tree. Level 9. Learn skill 1 from that new tree. 10 learns the 2nd, and 11 learns the 3rd. You could even use levels 12-14 to get another set of three skills in. And then you would reclassified to each desired class for one level for levels 15+ to pick up the highest level skills. That way, on levels 15,16, 17, and 18, you could complete all of them, and you get FOUR level-15 promoted skills from entirely different trees without ever having to level-grind [as a character you're using as a favorite on Birthright like Corrin or a favored wife from my experience will almost always reach level 20 promoted in a no-grind run by the end of the game]. It is very micro-managing and unreasonably gold intensive, but its entirely POSSIBLE [not necessarily worth all the trouble, just that it can be done]. The fact that you want Pavise messes up this plan, however, as by the time Corrin is high enough level to learn Pavise, Sophie will be auto-leveled so that her offspring seal will bring her up to very high levels, so she won't have so many levels available [prior to Eternal Seals] to do the repeated class-change and then level up as naturally playing the game that this method requires.
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