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omglolnub

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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  1. Awesome! And I confirmed that a legit Bolting tome worked as expected (shame on me for not noticing they got nerfed, lmao) and the hammerne worked as well. I wonder why the 255 use ones didn't work? Not that it matters as much since my Mage Crazy run from PoR won't really work in RD, lol. But an interesting bit of science. I guess the next question is if 255 use melee weapons wouldn't work either and all weapons would have to be "legit" in order to work. The 255 use stat boosters behaved as if they were single use and legit. Thanks so much for all your help, as well :) I also hope this can stand as a resource for other people going forward since there's been so many different out of date threads through the years
  2. Alright, I'll try those out! I also wonder if they directly replace an item, like I'd do in PoR by replacing iron axes and get 45 use siege tomes (although I expect 255 use tomes to be created instead based on your codes), they'd work as normal? I'll test that real quick too before going to bed in a bit. Got through 1 chapter and all the base chit chat, etc haha
  3. Hmm, on actually trying it out, it looks like the created siege tomes aren't working. The stats are all there, but when Ilyana is going to cast it, she does zero damage (despite the tome having 6 power and she has 14 magic) and has hysterically low hit rates against the laguz in 1-4 that have like 2 res. I will have to try it when I get a legit siege tome, haha. But the stat items work as expected and eh, that's enough for me :)
  4. AH HA! I didn't know you had to add and enable the codes -before- loading the game by right clicking the ROM in the main menu of Dolphin, then going to the cheats tab (As opposed to PoR, the game can be running and enabling codes works immediately). It works now! I apparently have a 1.01 version of the game and was using Dolphin 5.0 and your 5.0 codes in your initial reply to me. Thanks for giving the install instructions for RDCC and installing Pyside cause anything Python is foreign to me; I'll try that out this weekend. I wanna play a chapter or two tonight before I go to bed and I won't get to part 2 and 3 by then anyway :) I can't thank you enough!!
  5. Hmm, just gave your codes a go and no dice. I tried your Nolan's siege tome codes for 1.0 and 1.1, with 4 bronze axes in his inventory and with his inventory empty. Thinking back to how I initiated Path of Radiance codes, I'd set up whatever item I wanted to be replaced in the correct slot, turn on the code and then go into the inventory, see that the items were replaced with the ones I wanted, leave the inventory, then turn the code off so nothing weird happens and the items deplete like normal from 80 or 255. Is this how I should've been doing this? What was your process in creating the items in your screencaps? Thanks so much for your help! :)
  6. Holy crap, thanks so much! I'm gonna have to try all this out! I'll give the download a shot too when I get a chance tomorrow, cause I'll wanna do it for the other parts too until the inventory is combined, haha
  7. I'm struggling with this too. I'm running Dolphin 5.0 and have a 1.00 version of the game, as far as I can tell. I just wanna create a bunch of statup items to boost people up some and siege tomes (Purge, Meteor, Blizzard, Bolting), like giving Micaiah a Purge tome to spam in part 1 cause that strikes me as funny to do. What's the current off-set or can just someone give me the few codes I need to be able to create the items in each part of the game to make what I want to make? It's all so confusing with conflicting information
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