I found a very odd bug on chapter 11 Ephraim route, the pirate ship map.
For some bizarre reason, occasionally enemies will attempt to engage at ranged combat, and if animations are ON, the game softlocks, requiring a reset or savestate. If animations are OFF, the combat goes through... somehow... and continues on its merry way.
The units in question have been a brigand and a female myrmidon, both with iron weapons. Potentially caused because the unit being attacked was poisoned.
In any case, otherwise I'm having fun and thanks for doing the mod ^^