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Tycho

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About Tycho

  • Birthday 09/17/1982

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  • Favorite Fire Emblem Game
    Blazing Sword

Tycho's Achievements

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Newbie (1/14)

  1. Hello caladrius, wow, congratulations on the new major update! Looks really ambitious. I'm so glad you're still working and improving on this magnificent project. I had a bit of a break from FE, but this is just the perfect reason to start a new run soon. Thank you for your passionate work and a late Merry Christmas and Happy New Year!
  2. Hey caladrius, sorry to hear that some internet trolls got to you with their negative and toxic comments. I witnessed some of those in the FEU thread just before you shut it down, that was just cruel. And I really don't understand the hate, I think your hack has all the qualities to rank among the best of them! I for one especially like the challenging nature of your maddening mode and for those who don't like this level of difficulty you implemented plenty of other modes. You have created and consistently updated a massive and basically fully completed hack, which is truly something to be proud of. I wish I had your dedication to FE hacking but I just prefer playing them and am very thankful that people like you create these awesome hacks that in my mind are on par or even better than some of the official releases. You did a really good job, caladrius! I can totally understand if you need a break from FE hacking and internet trolling and I wish you all the best for the future. Cheers!
  3. Inventory management is certainly an issue, I would love an inventory capacity of 200, would make things much more comfortable. As it is now it's a challenging meta game of its own :) But that's a problem with every GBA FE. Ch. 15: Making Caellach not move would certainly help, because you need that space to safely retreat a bit from the wyvern threats. Deleting the second wave of reinforcements would also be reasonable. I understand the concept behind your weapon tiering and for the most part it works well. "A" rank weapons certainly are the most effective, as they should be. I always thought Brave weapons should be "A" rank. It's only the comparison between "C" Killers and "B" Strong weapons that I don't like that much. The thing is, from chapter 15 onward enemies are often so strong that you won't be able to 1RKO them even with "B" rank weapons, but "inferior" Killer weapons, combined with high skill and "S" weaponrank crit bonus, have a good chance of a 1RKO, thereby making them more efficient in most cases. "B" rank weaponry certainly has its uses as well and I always brought some with me for when I would need it. But on the whole my personal feeling is that "C" and "B" rank weapons should be interchanged. I like your idea of reducing Killer weapons crit by 5% and maybe give "B" rank weapons +1 might. And/or increase the price for Killers. On a different topic, I really liked that Eclipse is now actually usable and useful. I managed to hit the chapter 20 boss twice with it, finish him with some Boltings and then warp to the throne. Very satisfying! Also a magic capped Gleipnir user with a "B" rank in staves is insanely good with the sleep staff due to the +10 magic of Gleipnir. I almost never use status staves in the GBA games, but here with the right setup it's a very effective strategy (borderline OP but very fun).
  4. I'm using VisualBoyAdvance, maybe that's the issue. Or something completely random. I also used the latest version of the patch and never changed. It was a scary glitch but it worked out in the end, so all is good. I just finished the game in Eirkia mode and I really enjoyed it. The final chapters (20 + F) were very interesting, and not just because of very hard enemies but because of enemy placement and weapons, very nice. Though I found it a bit tedious buying dozens of boosters after chapter 19 to be competetive for endgame. Seriously, you give out way too much money over the course of the game, money is never an issue, you only save it for buying boosters in the end. I would have liked it better if you would have lowered enemy stats slightly in the endgame, reduced money overall in the game and kept the price of boosters at 8k. Though I have to admit, it is somewhat nice to actually need to use fully capped units to their full potential for once. And stat caps really did matter a lot in the end, so I guess this was your approach and I'm fine with that. The hardest chapter by far for me, and apparently many others, was still chapter 15. That's still a bit too tough at that point in the game, I think. Could use some (more) slight nerfs. Everything after that was fine to me. Chapter 18 was actually very easy, probably because you didn't buff monsters much, and the eggs only started growing very late, it was too easy. But again my special thanks for chapters 20 + F, they were well balanced (for a majorly boosted party) and pretty tough in a good way. F-2 was a bit strange though, the Demon King never moved (he moves in vanilla, doesn't he? I don't remember) and he didn't use any of his special attacks. That made it pretty easy. As far as weapon balance goes I think you did a good job, though Killer weapons are availabe very early and are througout the game the most consistently good weapons up until endgame, where you switch mostly to sacred weapons. I preferred Killers over Silvers most of the time. Fenrir especially seemed pretty useless to me, Luna outclasses it in most ways (2 less weight, 30 more crit, cheaper, ignores RES, Fenrir only has 10 more hit). And for anima I preferred Alacalibur over Elfire most of the time, because of the crit bonus. I think this is a problem, because higher tier weapons should be more effective in general (and therefore more expensive), but that isn't the case here. Well, those are my thoughts. Thank you for this mod, I enjoyed it a lot!
  5. Nice mod, I have been enjoying it so far, thank you. I'm just past chapter 15 and now I wanted to train a bit in the tower. Unfortunately after clearing the tower the game crashes (black screen). Retreat doesn't work as well. There seems to be no way out of this for me, very sad. I could try going on without the tower, but I'd like to use Knoll, which is nearly impossible without the tower because of his low level and bases (which are a bit ridiculously low for this mod at that point). Any idea how to fix this? Edit: Luckily several resets and turns later it randomly worked :) Now I can continue my run.
  6. Do you apply the "no growth" patch to a clean FE7 rom or to TLP v2.1 or to TLP hard mode? I would think apply to a clean rom just like hard mode, but that results in a dead rom. If applied to v2.1 or hard mode it results in a FE7 rom with a "Debug Room", but then crashes. In every case the "file doesn't match" notification appears (I'm using "notify" option in NUPS).
  7. Hi DH_Ninja, I'm a long-time lurker here and I really want to tell you I enjoyed hard mode a lot! You made some really smart alterations with weapon and enemy placements, it's really challenging but never unfair. To me it made this already great hack even better, a big thank you to you! I'm very much looking forward to the complete hard mode. A few opinions: - I'd prefer if staff xp would be returned to normal instead of double. As it is now Tamiko and Emma reach level 20 long before the other units. - Like some others I'd also prefer Cia to remain unbuffed, bases and growths. Maybe 2-3 HP, but nothing else. With her 65% speed growth and great 1-2 range combat she is already a great unit, let people put some effort into raising her. - Aqua's xp gain seems bugged, she only got 5 xp for everything, even kills, at level 1. Or is this intentional? As it is, she is practically useless, can't fight properly and can't even steal properly with only 13 speed. Though her canto is really neat :) And finally, I'm a big fan of zero growths runs and wanted to play this one now. But sadly the patch doesn't work for me (I know how to patch). Could you maybe check again if it's working for you or has anyone else the same problem or any ideas? Also, is TLP somehow protected against nightmare? Because in the character editor there is no data, otherwise I could just edit it myself.
  8. Happy Birthday!!! (again)

  9. Oi it's thee Tycho!

  10. Here is their soundcloud account:

  11. Delmud has a horse and Leg + other rings, with Elite he will surpass him quickly. Oifey would first need to get enough money for the Leg Ring while still maintaining his weapons. Lak and Ska can also have Leg + other rings, matching Oifey's move in the beginning. By the time Oifey can purchase the Leg Ring you should have another unit capable of rushing, like Fee, promoted Levin!Arthur or Ares. Or you could have have a dancer, Leaf to save turns later or could've saved turns in first gen.
  12. Lakche, Skasa and Delmud with the right fathers and inherited items are all capable of semi rushing Ganeishire. With Elite they're up to speed in no time and they can have Leg Ring, Power + Shield, Hero Sword etc. They will lose some turns against Oifey in the beginning, but will quickly surpass him. And Celice without Leg Ring and unpromoted will mean this draft would be generally slower paced. And if you have neither Oifey nor Lakche, Skasa, Delmud then you just have to take a penalty and use Oifey. Maybe you had less penalties than the other players in first gen, because you got Ethlin or Aideen. In this draft every player would get multiple penalties, because healing is much more important for weaker units. Anyway, I can see this concept probably has a lot of flaws and might be unbalanced and you people are more experienced with drafts than me and know better. But I'm liking it and am currently playing it with two different teams, one with Oifey, one without. I'll just make it a fun playthrough then instead of a draft.
  13. Do you listen to Tycho? They are pretty amazing, I just saw a show a few weeks ago.

  14. I just compared with one of Horace's recent FE4 runs and if I set the penalty to 7 turns it should even out, or I just make it 10 turns to make my point. I playtested this the last couple days a bit with two different teams and found it to be fun. Sure, it's a new idea and may still be unbalanced without further tweaks. But I'm a person who likes finding uses for weaker units and trying something different. As it is in drafts, the same units do the same things every time and I find that boring. Maybe I'm deviating from the norm, that's fine. Then I'll just continue doing my own challenges alone. It was worth a try.
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