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RennacIsUnderrated

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Posts posted by RennacIsUnderrated

  1. 19 hours ago, Midnight Torch said:

    Agreed. If I'm the next game they have changing portraits for every character, they'd most likely have to limit the number of different classes a unit can be in. They probably wouldn't be able to do DLC classes in that case.

    Considering how quickly theyve been able to pump out artwork for heroes and the TCG I think they could do it. Especially since this is a huge FE project thats been in the works for a long time now and still has over a year before release. At the very least varying portraits for the main class tree of a character would be nice. 

  2. This is a feature I've been wanting for an eternity now and it adds so much emersion to the game when its used. I think the new title should have portraits that change as the story progresses and as your classes progress. For example the portrait of an archer character would look different than one of a sniper. I always hated that portraits remained exactly the same.

    Alm, Celica, Sothe, Volke, Micaiah and Ike are great examples of what Im referring to. It always felt wrong having a character like Rolf as a marksman yet his portrait showed him in basic clothing and looking like a child. Or Lukas as a Baron or Spartan yet still looking like a common soldier in his portrait. It could allow for characters to age in appearance as the story progresses and years go by and could offer some awesome new replay ability if there are branching promotions. What do you guys think?

  3. 18 minutes ago, r_n said:

    I don't agree on them being easy, really. The first mission, for example.  It dumps a few units  for you  to use(2 of which are trash, 2 are ok) but then sends you at a bunch of brigands, mercs and sages while dealing you with an ally mission. It's not hard, per say, but it's a step up from the usual fair, especially in terms of early game. Not necessarily something you throw in as a mandatory prologue.

    The Fernand moments are probably designed around the tragic irony of already knowing his deal

     

    Clair's Lance is probably good just by virtue of (potentially) being an early game blessed weapon. Or an extra blessed weapon if you do the dlc later (Celica in particular would probably appreciate an extra blesed lance). The fact it gives res+5 & extra resistence through mistdancer is also nice.
    Lukas' Shield also catches my eye. I know people generally don't use shields, but I did, especially in the early-mid game where you lack rings for mages or weapons for every character. And a +5 Def shield that gives Shove, Swap AND defensive? 

    Really kind of wish I had started the game just a little later, I would absolutely have used both of those.

    And double checking Fernand's Lance...even that isn't terrible? Especially if you're in the first 3 acts or so. It 's only one point weaker than a steel lance, is 10 points more accurate and comes with a useful skill set

    The only one i'd call "bad" would be Python's bow but even that's more because of hte 2-3 range issue. The fact it gets Curved Shot, Heavy Shot and Encloser is pretty neat though. I lugged an iron bow & steel bow on each path around purely so I could get the shots, having them both on one weapon i can forge to keep relevant? Yes please???

    I was mostly referring to the 3D models being bad not the stats. The stats and skills are pretty cool but I would have liked for them to make all new weapons entirely instead of just slapping a characters name on an iron weapon and tweaking the stats.

    And I guess as a life long fire emblem fan and someone whos already beaten the game on hard classic the DLC was extremely easy. Just leave the soldier, javelin using cavalier and fernand at the first healing spot to hold off the first wave of enemies from the left and send one cavalier and Clive to help slayde. Then after every enemy is dead talk to slayde and have clive take his healing tile and take out the other reinforcements. With all the healing tiles and Arts that Clive and Fernand have no enemy should be difficult especially since you can one turn most mages with Clive.

    This DLC is especially easy when compared to the DLC and bonus chapters in New Mystery of the emblem. Now THAT was challenging

  4. 2 hours ago, VincentASM said:

    I haven't played the DLC yet, but can Clive's Lance be upgraded 6 times? That's a first...

    Anyway, I can't say I was expecting much. Although I was looking forward to the Cipher weapons.

    Yep! 6 times, it goes up to 13 MT on par with Gradivus. Its actually pretty impressive and the Clairs lance has a -1 weight value which to my knowledge is also a first. And Im keeping my fingers crossed for some new weapons with the cipher DLC!

    And Ill go ahead and try using the Milas turnwheel to fix the audio, thanks for the tip!

    I will say this about the DLC though Vincent, it should have been part of the prologue! The missions are short and easy and really flesh out Fernand. You get to see him before his family is killed and he does so much good. He saves Slayde, talks to Clair about wanting to settle down, you can tell he likes Mathilda and he even tells Mathilda that he and Clive are likes brothers. It really makes his death at the end meaningful and at the same time makes his betrayal seem infinitely more stupid since he has such deep ties with the Deliverance. But all in all it should have been in the prologue to flesh out Fernand and his tragic crush on Mathilda and brotherly love for Clive. 

  5. So last night I completed all 4 maps and got the bonus weapons for not losing any units. I was really looking forward to seeing Python's Bow and Fernand's Lance then I got them and realized that they're just renamed Iron and steel weapons with slightly better stats. Anyone else disappointed by this? I was expecting some cool looking weapons that could maybe even forge into better ones. I really hope that the Cipher weapons like the whimsical lance aren't just renamed weapons that are already in the game. 

    Side note: In what order do the deliverance maps happen in? I can tell the first one happens first because Slayda is a cavalier and the last one happens last as its set right before Lukas goes to get Alm but what about the other two? Where do they fit in? I thought the southern outpost was lost after the castle?

  6. 4 minutes ago, PokéStarz said:

    SPECULATION:  Since Morgan appears in Thabes, do you think it's possible that Morgan was actually trying to go back further in time than any of the other children to stop Grima from even being created in the first? Though, this would probably conflict with Naga/Tiki's actions.

    Wow, I never even thought about this. Thats a really good point however it does state that Morgan isnt from Lucinas world and that theyre from a world where peace prospered. In other words Grima doesnt exist in Morgans world. So I think what its getting at is that Morgan is from the future of the world where Robin succesfully kills Grima aka the reality that the player sets in motion. But then that begs the question, why come back in time if Grima is dead? I personally love pairing Tiki and Robin together because then Morgan is a manakete and using the ruins of time/dragons gate makes a lot more sense.

  7. I just used:

    Alm, Celica, Gray, Atlas, Deen, Python, Forsyth, Silque, Mae, and Zeke all max level 20 overclasses and I used Gradivus, Mercurius, Parthia, Ilwoon, Brave sword, lady blade, Falchion, Beloved Zofia, Rhomphaia, and the Grimoire Ring for weapons all max forged.

     

    Beat the whole thing on my first try without even coming close to losing a unit. Im also playing on Hard mode Classic

  8. The tree wasnt named after Mila, the tree grew from her corpse. Celica at one point in the game makes the remark that great trees of unparalleled size grow from the dead bodies of divine dragons. So the Mila Tree is quite literally just Mila dying and reincarnating as a massive tree. 

    Also aside from Sages Hamlet and the Dumas Gate there is also the Tower of Thabes which is located in the ruined city of Thabes next to the temple where Gharnef teleports you in your battle to retrieve Falchion in Shadow Dragon, also the risen are explained in the Tower and the ruins of time where you recruit Morgan is also in the ruined city of Thabes. Not only that but its believed that the Dragons Gate in Fire Emblem Rekka no Ken leads to the ruins of time where you recruit Morgan in Awakening. 

    And if you want to get into crazy territory theres a theory that Robin is the Avatar from Rekka no Ken and after defeating Grima he ends up on the other side of the Dragons Gate in the field where Lyn finds him before somehow returning to Ylisse. 

  9. I bet we'll get to play as a lot of these characters in the future through spotpass or DLC. I still remember Awakening had you get Aversa, Emmeryn, Yenfay, Gangrel, and Walhart through spotpass quite a while after release. I bet you all $100 they'll release spotpass or DLC for these guys similar to Awakening. My guess is for Fernand, Berkut, Rudolf, Sonya/Deen (based on who you recruited), the sage from the Sage's Hamlet, and maybe another Archanea character such as Merric since we know he had a run in with Luthier before New Mystery. Im also pretty positive there will be more DLC after #5

  10. 12 hours ago, r_n said:

    I'd find that very strange considering the entire DLC plan has already been laid out including story maps (already out!) and cipher maps featuring 4 entirely new characters.

    Well we dont know if thats all of the DLC. Fates put more DLC out after the fact as did Awakening if I remember correctly. I personally would love to play as Berkut

  11. Found out that the overclasses only raise the stat cap by about 1 or 2 points while removing class growth rates so essentially youre not even getting any stronger by using them unless youre a character who doesnt have the chance to go back to villager like 20% of the cast does. And also 90% of your level ups as an overclass wont give you a stat at all because of the removed growth rates. Honestly theyre pure aesthetic, the stats you have before and after the overclass will look nearly identical.

  12. 23 hours ago, Thane said:

    People ship everyone in every game and series and have done so since before video games were even a thing. Trying to shut down a conversation in the most juvenile way possible is not going to change that, and only serves to make you look like a jerk. 

    This is a good example of "don't like it, don't read it". I'm not into shipping either, but it's fun to discuss character relations, hypothetical or otherwise. If you find that to be a difficult concept to grasp, why even enter the thread at all?

    That could not be less true. I have seen zero ships for Halo besides the obvious Cortana and Chief bs. And just because people do it doesnt mean its any less cringey. And I came to this thread for the same reason you stop and stare at larpers, its just so horrifyingly entertaining. So many weebs have infected this franchise after Awakening and now we have shipping threads? Oh dear God, yes Im going to say something because this is my favorite franchise and this is not how its supposed to be. 

  13. 2 hours ago, Slumber said:

    The people saying he's the worst Merc are overrating Speed, and underrating Attack. Jesse, Kamui and Saber are all gonna have problems hurting stuff later in the game. Their base Attack stats aren't great, and they all have lower Atk growth than Atlas. Meanwhile, Atlas won't have to worry about needing the promotion gains in Atk until Dreadfighter, and if Atlas hasn't gotten at least 1 point of Atk in the 20 levels between going from Villager to Dreadfighter, then I'm gonna say you got royally screwed.

    The Spd and Skl gains he gets from promotions keep him at least competitive in those areas. He's not going to have trouble doubling anything that also isn't a Dreadfighter.

    I expected him to be trash, but he ended up being probably my strongest unit. The only one who gave him a run for his money was Gray, AKA the other Merc with high Atk and low Spd/Skl.

    I lucked out with his growths and got a ton of defense and speed for him as well so give him a wepaon like the blessed swrd and he is nearly unstoppable. He has been my goto boss slayer and his health is superb as well. Hes easily in the top 5 units along with Celica, Alm, Tobin, and Kliff.

    @Satsuma: Yes you can train him linearly, I know because I did it. After getting him I went towards grieth and encountered a run in with a summoner and so I gave Atlas a blessed blade and had him kill 50+ Entombed until he had caught up with everybody else. 

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