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dragonlordsd

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About dragonlordsd

  • Birthday 08/20/1992

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  • Favorite Fire Emblem Game
    Binding Blade

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  • I fight for...
    Nohr

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  1. I've seen this arguement a lot, and it's a false equivalence. Unless you're hard reclassing everyone into a berserker, which is a lot harder to do than 3 houses, almost none of your characters will have access to that 30 berserker growth. For most of the game, you're limited to less second seals than you have playable characters. Most other classes are at more typical growth rates . Wyvern Lord is a 5 percent difference between Engage and three houses, as are warrior and paladin. Berseker is the only exception to this, and as it's the only class with such a massive difference, it's just an exception not a rule. Yes, the class growths are higher, but they're not that much higher.
  2. I've seen some debate about the axes vs other weapon types, but I think axes have a weird advantage in this game purely off of character strength growths being so shockingly low, while all other growths are more or less the same. The highest str growth in the entire game is a measly 45 (Amber, Panette, and Rosado). Heck, even Diamant has a mere 30. Compare this to Dmitiri at 60, or even more extreme, Kagero at 65 and Charlotte at 60. Especially since class growths are almost identical (10-20), and characters in general just have really low strength. Meanwhile, speed and dex both manage to at least get to 50. The result of this seems to be that weight and accuracy don't seem to matter as much as raw attack power.
  3. So, the big buffs: Generals - These guys technically didn't get buffed, but rather the cav nerfs brought things back to their level. The difference in movement between a general and a paladin is now just 2 spaces instead of 4, which makes a massive difference. The fact that generals can get sigurd and canter also hugely helps their move penalties. Then, you factor in their "unbreakable" nature, which is a new mechanic buff for them. Warriors and Bersekers - As others have mentioned, these guys are back full force. All of the benefits from the gba games are here, plus more, making them really strong. The nerfs: Paladins - Max movement of 6 is a huge drop off, plus canter now being assigned to every class really drops cav utility in general. It's not so bad for great knights, but paladins really feel it. Wyvern Knights - Same thing as paladins, but more. No more free dismounts to offset their weaknesses, 6 movement, etc. But fliers in general are made even worse by the fact that most map design doesn't really give them a lot of benefit from their flying nature. Maps like Ch14, for example, are littered with terrain that's flier impassible anyway. Wind and archers are now far more common as well, so even though the class isn't that bad in general, they have a lot less utility in the game.
  4. I mean, technically speaking, you can just "ignore" the extra resources, but it's more mental work. That said, I think you can disable internet access and reset the install? Or am I thinking of Steam Deck?
  5. Ah, yeah, forgot about that. Out of curiosity, I wonder how many class changes are optimal? I suppose it depends on the unit. I've seen people proposing 4 class changes for some optimal builds. That said, in theory, you might have to promote down to access specific classes, though I don't know if any optimal builds require that.
  6. Definitely helps a lot. But even without that, you're only directly give enough money for 64 second/master seals (I think. Need to double check how much gold you get from each chapter). There are 36 characters in the game, so that's not even enough gold for one master seal and one second seal for each character.
  7. Unless I've missed something, practical play seems to be the best criteria at the moment. Although you theoretically can grind infinitely, the money limitations in this game seem very severe. As far as I can tell, the only way to get more gold is by doing gold corrupted, which only spawn occasionally, and only give 1300 gold when they do spawn, which is only half of a second seal. So I'm not sure in practice how many times you'll actually be reclassing an individual unit, unlike, say, awakening.
  8. The whole "steel crits" thing is still a bit weird to me. How do steel weapons compare to killer weapons in the other weapon classes? I haven't done the math myself.
  9. And so it begins. But yeah, Lapis x Alcryst and Diamant x Jade were both surprisingly good.
  10. Yeah, it seems like that's a big part of it. The base stats of late joining units are just so high that they make early units not be able to catch up. Plus, growth rates in this game are significantly lower than in past games. Like, no one has kagero's 65 base strength growth, and the class growths are more or less the same as they were in fates.
  11. Echoing everyone else, Daggers are ridiculous. Why do they gain so much from being forged? It's such a weird design choice. As far as I know, no other weapon more than doubles its might at +5 Bows in general don't seem exceptionally strong, I think it's just having such easy access to Minibows and Longbows from the outset makes the whole weapon type seem a lot better.
  12. Really, this game has probably my least favorite UI in the series, in spite of being a huge step up in terms of graphics otherwise. It makes it seem much more confusing than it is, but the basic damage/hit calcs haven't changed since the gba days, other than some finagling with the luck stat. Edit: Also, don't forget about skills, there are an unusually large number of personal skills that affect hit/avoid in this game, including from significant distances (looking at you, racket of solm and knightly escort)
  13. Oh yeah. I feel like I should give him a second chance, but I hard nope'd away from that guy purely off his introduction. It doesn't help he was introduced in the same chapter as Diamant.
  14. Ok, so did anyone else make Celine an armor knight? She kept leveling up str and def, and I wanted an extra one.
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