Jump to content

Roxachronc

Member
  • Posts

    257
  • Joined

  • Last visited

Posts posted by Roxachronc

  1. 2 hours ago, Locked Apple said:

    Vantage does matter, if you don't have a setup that OHKO's or ORKO's Takumi. Because you'll be eating two decent hits instead of one. And I can imagine lots of people regretting putting bowbreaker on their best units when the meta no longer revolves around him. 

    Unlike Pokemon, the units that we get are random. I'd bet a lot of people don't have a Setsuna to pass bowbreaker from. Or a mage capable of a one shot. 

     So yes, Takumi could be easier to take down. But if you by bad luck don't have the tools he just became way harder to take down.  

    And we still don't know this works. If it turns out breaker skills are stuck to weapon types  then so much for that plan. This is why I'm not a fan of speculative discussion.

    To be fair talking about how Takumi is gonna be more op is already being speculative, so posting some ways around it does no more harm.

    Of course this game is random, is a gacha game, and lets be real there are people who dont have units to deal with Hectors or Takumi consistently, and this is a reality since the game came out, is not because skill inheritance itself.

    Not defending the mechanic itself since we dont really know how it will turn out, just pointing out that it is not bringing any problem that doesnt already exist.

    Luck? Already here since start, Takumi? Is already op, if the mechanic allows free skill inheritance between all units then that means there are some ways to deal with him more consistently, if the skill inheritance is heavily restricted then nothing will matter and the meta will surely remain the same.

    So in the end I think skill inheritance could be better for other units more than it is for Takumi, and requiring Setsuna for Bowbreaker is no bigger than the current meta needing things like MRobin for Takumi or Red Lords for Hector.

  2. 2 hours ago, Locked Apple said:

    Give Takumi vantage and every unit that fights tries to finish him has a harder time. Give Takumi Quick Ripost and fighting Takumi on player phase can be a nightmare. Give Robin/any-Takumi-counter a skill to help kill him and that's helpful in ONE major matchup in the current meta- which could change even in a month.

    When you have to plan your units with killing one particular character in mind, we get gen 4 competitive pokemon. It doesn't mitigate the fact that Takumi is leagues above most in ability; and all because of a skill he already has no business using afaik. 

    The big difference being that the number of threats of Heroes vs the ones of OU in pokemon is much less, adding that some units blanket check a much wider number of units(Azura countering every Red which means she alone can handle half the current units in the meta) , the problem in pokemon is when you need to use a mon to handle an specific threat that is otherwise useless(gimmicky crap like AV Klefki for checking Greninja in ORAS being an example), putting bowbreaker on something like Lilina or MRobin is different because they still can do work even if Takumi is not on the enemy's team(similar to how Landorus-T was used against CharX and still could blanket check other mons and support the team), so even if it is centralizing is not something that stops your unit from working against other teams.

    Vantage doesnt matter since you are killing him, that is why I said just put bowbreaker on your mage and Takumi stops being a problem, there are other units that can deal with him with bowbreaker like Roy or other hardhitters.

    Takumi is getting cool tools but believe so are other units, Lilina with Deathblow is a good example of a unit without Bowbreaker that can one shot all the variants bar +RES/+HP with neutral on HP/RES, with a buff it kills all of them and also things like Lucina or Hector.

  3. 1 hour ago, Kruggov said:

    Well there's Blue Tomebreaker (counters M!Robin), Daggerbreaker (counters Kagero), maybe Quick Riposte, Renewal, Wings of Mercy or Vantage. Even if it's just B Slot, there's enough things to make him even more dangerous.

     

    You are not getting the point, is true that Takumi gains more tools, but also all the other units, and access to bowbreaker+mage just means that it doesnt matter what Takumi setskill is since you can kill it now much easier in return, so in the long run I can see units like MRobin or Lilina being able to deal much easier with him with Bowbreaker without caring what skills he has at all in the arena.

  4. I dont think Takumi is gonna be more OP since he already has almost the perfect skillset, and breakers work both ways, you would just need to stick bowbreaker to a mage and kill it, so infact is gonna be more easy to really counter him, since as far as I know there is no skillset he can run to avoid it.

  5. 2 hours ago, Ice Dragon said:

    At the minimum, I'm assuming the following:

    • Weapon skills (i.e. weapons) can only be transferred between characters of the same weapon type.
    • Exclusive weapon skills (e.g. Falchion) cannot be transferred at all.
    • Assist skills on colorless staff units can only be transferred to other colorless staff units.
    • Dance and Sing cannot be transferred.
    • Effective damage protection skills (e.g. Svalinn Shield) can only be transferred between characters of the same movement type.

    I'm hoping there are restrictions to certain other extremely powerful skills. As much as I would love to be able to do it, things like Lilina with Swordbreaker would be pretty insane, even without touching the counterattack skills.

    Perhaps only allow a character to receive a maximum of one skill (not like that would affect Lilina with Swordbreaker at all)?

     

    What I am pretty sure is that Passive&Specials skills will be allowed to be inhereted at least from units of the same color, like the wording from Leo's Special that says ATK-DEF/RES mostly supports that physical units can have access to it.

    I think that  Weapon skills will be untransferable.

    Dance and Sing may not be as OP when transferred, since that just means that the unit cannot be danced also, with this into account I dont think people will run more than 2 max.

    I dont think this will cause such a huge impact on things that are already OP(like Takumi), but mostly on units that have bad skillsets mostly because the units that are OP already have almost godlike skills.

    I get the hype of Takumi getting Vantage, but Lilina getting access to Death Blow and the like seems more meaningful for me, since OHKOing him is just easier than it already is with her.

  6. I just want to say I called it before, not about inheriting skill per se, but the fact that characters could learn more skills on top of what they already have, since some having special artwork and not using it, there being 3 types of passives when heroes can only learn 2 max, and Nino's weapon that slows special countdown when she doesnt have one.

     

    I also think that maybe it is not between characters but instead there is like a  "shop" for this, you pay 1 orb then hero gets the skill in his skill tree and then it needs to learn it through SP.

  7. As a Lilina user I would say that is dependant on your team, because with the right team it can make wonders, for example a +ATK Lilina with an attack buff (through FCorrin, Eirika,etc.) can one shot Takumi,Lucina,Ryoma,Hector,etc some of the variants dont even require the buff.

    Lilina also deals with mages pretty well aside from Linde, and including non  +SPD RobinM variants.

    With a Dancer/Singer Lilina just gets much better, because  she 2OKOes basically everything, even things like Effie and Abel,and aiming for setting up a Growing Flame is more reasonable.

    So Lilina is good if you can use units to reposition her and buff her to reach certain ohkoes IMO.

     

  8. The map is not that hard tbh, I actually dealt with it with my Lilina(obtained since day 1 through rerolling) and Azura(she only dances so Olivia works the same).

    I dont know why people complain that you cannot pass it as a F2P player when rerolling is possible, "But I dont like to reroll" well then just dont complain about not getting X unit because in theory anyone that spends its time from the beginning can get 2 or 3 good units from the start, like the game has thrown around 200 orbs atm for free, 10k free feathers and getting 1.5k or 2k from arena is doable a week+arena quests , so as long as you pull a decent 4* mage you can upgrade it and pass the map, which with around 100 summons I dont think there is someone that has pulled 100 3* Virions in a row, heck you can use Cecilia+ Olivia at worst(which doesnt involves Orbs at all).

    Also, I think RobinF has some potential, maybe not in the current meta but having a super effective weapon against a certain type of unit does give it a niche, especially if in the future more cavalry units become a threat.

     

     

     

     

  9. 14 hours ago, SatsumaFSoysoy said:

    For people who get messed up by the split map, you should really take that map into account when deciding the order of your team members. It's something you can manipulate out of the fight, and there's honestly no advantage that you can get from the other maps in this season that outweighs setting up for the split map properly.

     

    Agree with that, especially if your team has 2 units with the same color or weakness.

  10. 18 hours ago, LordFrigid said:

    Currently sitting on Rank 1112 with 4524 offense points. I'm interested to see how far that'll drop.

    Re. Bonus Characters impacting defense, I don't think so. Since Lyn & Takumi fell out of the bonus rotation, my defense team has no bonus characters on it. My best defense score is actually higher than last season's by a solid 10-20 points. Although that might be just due to more units surviving? I'm not sure how that score is calculated at all.

    Interesting I have 4,420 points and I am at Rank 4864, pretty amazing that 100 points make like a 3000 difference in ranks. 

  11. Thinking it a little more I would take out CorrinF or Robin, mainly because they both deal "Blue" Magic damage, Ephraim or Effie could go instead of CorrinF.

    I recommend to focus on the unit you want to use then building from there, for example Julia+Tiki sounds fun for healing a good chunk on a turn if needed.

    Somewhat agree in that Julia could conflict somewhat with Lucina, but sometimes is better to experiment since in practice some weird gimmicks and/or combinations are found, like I use my Roy to bait out Robins, inflict the -7 Def then kill with Azura, and in theory Roy should not help to deal with Robin, so yeah experiment so you can know what you are comfortable playing with.

    I would give it a try to Effie/Ephraim+Julia+Robin+Lucina though, have all colors, 2 ranged and 2 close combat, 2 magic damage and 2 physical, I would try Effie first since she could work pretty good alongside Julia and help to create a choke point. 

  12. I would go for Julia instead of Camilla, I tend to like having 2 of each range because is easier to team up to kill other units, she also works pretty well with CorrinF, helps to kill opposing blue units like Effie, other Robins, Linde, Azura,etc.

     

  13. I find somewhat difficult units that can counter from any distance+Azura, because as said above sometimes predicting them is kinda difficult,something like Ryoma+Hector+Takumi+Azura should be solid enough to give you some defense points.

    Units with poor range that cannot counter like Effie are sometimes easy to play around if you have a dancer/singer or a unit that can reposition other units(since you can jus attack with a 2 range unit then take it out of range), and also tend to not move together with the team and left behind, so the attacking team only needs to deal with 3 units at most if Effie gets left behind.

    On the other hand unit with a lot of movement can also be difficult to fight against, Abel comes to mind, since its range makes killing it problematic since is more easy for him to have the chance to attack first.

     

  14. Just to add +ATK Lilina one shots most of the Takumi variants, with a Hone Attack buff it OHKOes all of them, it has been my premier way to kill Takumis without damaging my own or Roy so they can tank other units.

    And just so you know +ATK Lilina can handle any non +SPD Robin.

    Arena is somewhat fun because even things that are supposed to be a counter of other units can be dealt dependant on team composition or even things like boon and bane.

    A good example is that Linde kills in a 1vs1 +SPD Takumi but if you buff your Takumi with a Passive(I use FCorrin or Lilina for this) it gets killed instead and you have a Revenge set up.

    I think is important to know not only the general character matchup but also the set or teammates that can help or turn over it, since even some Robin variants lose to Takumi.

  15. 3 hours ago, Rezzy said:

    I guess I'll see how well I can do once I get Tiki added.  I wonder about dropping Camilla from my team, but I really like having a way to deal with Blue units like Robin.  I just wish my Camilla wasn't -Atk.

    Camilla with -Atk is pretty bad, like my Lilina can deal with Robins bar +SPD ones more consistently, and against +SPD I tend to use something like Roy+Takumi to lure(which I know is not supposed to, but it works), it is so bad that there are some variants of Robin that Camilla doesnt kill, I dropped her out in favor of CorrinF because she acrually helped with powering up and debuffing, gonna replace for Azura once she gets leveled up.

     

    I cannot express how much I hate that some characters with my favorite Special Artwork(Azura,Roy,etc.) dont get an special themselves :(

     

  16. Like when you want to go for a blue unit but there are no blue orbs and get a focus character without wanting it.

    Screenshot_2017-02-16-20-08-22.png

    EDIT: I decided to put some bucks so I could get at least something blue decent and got this in the first roll, and is a +SPD Azura, good day for pulling.

    Screenshot_2017-02-16-20-32-33.png

  17. Have some blessed pulls:

    Roy +SPD/-DEF

    Takumi +SPD/-HP This is good but a -RES would have been better.

    Lilina +ATK/-DEF best boon and bane for her IMO, even with a boon in speed she still gets doubled by everything, now with that attack boon she can one shot or dent heavy damage to a good portion of units.

     

    To compensate my good luck I obtained a crappy +RES/-ATK, and is pure garbage.

  18. 16 minutes ago, PuffPuff said:

    Natures.

    pYdfd2.gif

    What the hell?!

    Everyones stats are all the same. Fusion only makes them a little better.

    is a +2 stat at max per merging, is not that noticieable unless it is a +3 or +4, it is more significant for some chars than others, like Lucina will remain lightly the same but for someone like Roy who avoids being doubled by her with some mergings it definitely becomes noticeable.

  19. The aim of this thread will be about  how to ise certain units and teammate combinations that work extremely well and  have good synergy overall.

    This idea began because there are people that sometimes struggle against certain characters be either in story or arena and dont know how to deal with them, obviously arena is where this takes much more importance especially with Takumis and Lucinas running rampant.

    This is also because the game being still fresh and the meta still new that some characters are somewhat unexplored or underrated and are somewhat difficult to play with because they are not very straightforward.

    So to began I will begin with a combo that I have been very fond of, not only because of my biased no homo love for our boy, but because I began learned how to utilize him properly to deal with characters that is supposed to have a bleak matchup against.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------

    So my team began when trying to figure how to play with Roy and a good way to utilize its skills and teammates that could take advantage of what it can offer to a team

    [Roy](+SPD/-DEF)

    With this bokn and bane he cannot get doubled by anything that is not Linde or +SPD Red Lords, which is important since it means it can tank a hit from robin(even with the stupid disadvantage from the triangle) then deal some damage to him to get into the range Takumi can kill it and also set up Revenge for next turn, it also means it wins against all the Red units 1 vs 1 as long as they attack first(like a +ATK Lucina cannot double and a +SPD fails to OHKO and both get killed next turn), Roy basically can lure and kill anything that is not blue colored.

    [Lilina](+ATK/-DEF)

     Lets one shot some variants of Takumi without boosts and when buffed to my FCorrin Hone Attack it one shots all the Takumi variants unless buffed or him being a neutral HP/+RES but in that case it means my Takumi or Roy can kill him, also the extra attack lets deal with MRobin also on a 1 vs1 if it attacks first, alongside 2HKO effie(which thanks to Roy can attack, then get out of range of effie and kill next turn since effie will not reach her.), her attack buff works great with FCorrin because it stacks.

    [Takumi](+SPD/-HP)(it is my variant but - Res is better)

    Means it doesnt get doubled by everything not buffed or named Linde(which still gets OHKO if Lilina or FCorrin boost its damage so even if she attacks you she dies and lets you set up Revenge) which means it doesnt get ORKOed by anything, so it means again that it can win a lot of 1 vs 1 matches), its speed debuff also helps immensely to neuter buffed chars and void getting him or Roy doubled by things like Lucina which is important when going against Red Lords teams

    [FCorrin](+SPD/-ATK)(again -Res would surely be better but since it needs to survive some hits is better than -DEF or HP)

    With a boon speed it means it doesnt get doubled by anything unless it is a +SPD Linde) which is good since it lets her beat things like Lucina on a 1 vs 1, and in this case -ATK doesnt seem to miss something that I need since she is mostly used for supporting with debuffs for offensive units and Hone Attack buffing which also stacks with Lilina buff, helps Roy and Takumi double a lot of characters or avoid getting doubled by things with +SPD or speed buffed, she also works great with Lilina because of her RES debuff and both of them buffing each other(which means like extra 9 points of magic damage).

    I have currently a 32 win streak with the team, all of them have been very working pretty well since I have ways to kill every character currently, fully Blue teams are somewhat difficult since need to deal with them one at a time but is doable.

     

     

     

×
×
  • Create New...