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Roxachronc

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Everything posted by Roxachronc

  1. But it makes Micaiah being able to use the SS tome or Fenrir(which ds not go to waste if you're not using Pelleas.), and as said preiouvsly makes DB chapters more fun because you will have an extra reason to promote her(since Dark Tomes will reveive a slight buff.), this also makes more easy to send units like Rhys, Oliver or Laura if you want to use the best Light tomes for them. And it adds the cool factor of ''It can use Light and Dark magic at the same time'', which again makes using Dawn Brigade more fun.
  2. Yeah I know, I use them for quick Growth Editing and Class Cap, also help a lot to find offsets. To be honest I don't find myself very knowledgeable to create them, especially since the Class data seems to be different in size for quite some of them, hex editing for them does not take that much time to be honest(also rogue with Lethality is too unfair,lol.) Don't worry Fortune and Miracle were mostly for testing purposes,if i am not wrong it seems that giving a character an innate skill and a class an innate skill is different because the innate skills are free for characters but not for classes, also wanted to know if Miracle got changed by Fortune or fortune just adds(it overwrites it.) The Caps change was also for testing, Sothe to Assasin(in reality he is still ''Whisper'' I just pointed the name to the offset name of Assasin and also his message) was because as said, Sothe is a forced unit and does not take the slot for anyone and promoting him before 3-12(or 13, the Defending chapter where Ike is the boss) could give you the chance to be able to deafeat Ike more easily so the chapter is less hated,in part IV it makes finding items on the desert chapter more easily if he has better stats, and also encourages people to enjoy more using the Dawn Brigade. Micaiah using Dark Magic makes some tomes you find along the wat like Fenrir or the SS one to be more of use instead of ebing just selled if you are not using Pelleas, and of course that makes it more powerful than only Light magic users, since buffing the actual Light magic will make Pelleas worse and it won't give her an edge over other Light magic users,this helps to make DB chapters more enjoyable IMO. Adding playable chapters or changing the units avaibility is not something you can do in a couple of hours,or at least something that I have currrently no experience doing for a Wii game, i think making the chapters a little more enjoyable with mods to growths and stats (along with some changes into Forging and Items,enemies levels,etc.) is a good way to start , especially since very few people actually mess with FE10 for it. Of course the critics are always welcome as long as they help me improve with this :)
  3. Of course, I think they need the most help,well in reality you use DB for more chapters since you use them on 3 more on part 3, but that is why I want to buff them so people don't think like''I need to get over Part 1 quickly to use Ike'', of course I don't say I am the ebst at balancing, but I will try to do as best as Sorry for doubling posting D:
  4. Sorry for a long wait, anyways i am still playing through the mod to see what changes i can do before updating a patch, there has been some interesting thinks along the way that i have discovered, but aside from the initial changes i posted down there all the other ones will not be revealed until at least a beta of the patch is down, I could upload one, but still a few tweaks, I think a lot of people will like it, or at least i hope so, but in case you are wondering i am planning to release the first version of it in a couple of months(December), so feel free to post any changes in the meantime and sorry again for the long wait. First Version Release: January 15th Character changes: ----Sothe Guard --> Resolve Biorythm->09 Spd 50% Lck 60% Def 35% --Rogue FOW->06 non-promote skill->Crit15 Stre 22->25 Skill 26->30 Luck->35 Res->17 --Whisper->Assasin FOW->7 Whisper item find bonus->crit25 Bane-> Lethality Str 28->34 Skill38->40 Def26->25 ----Micaiah Sacrifice->Wrath Biorythm->09 1 authority star Recruitment +1 Skill +1 Speed HP 50% Skill 45% Speed 40% Luck70% Def 25% Res 80% --Light Mage FOW 03->05 non-promote skill->Sacrifice --Light Sage FOW 03->05 non-promote skill->Sacrifice Dark magic added C/A Skill 23->25 Speed 25->26 --Light Priestess FOW 04->07 Shove->Aurora(mostly for messing with the skill) Dark magic A/SS Speed 33->35 ----Sanaki recruitment: +4 Str +2 Speed +1 Skl Mgc 70% Skl 65% Spd 45% --Empress Shove->Aurora Skill 33->37 speed 32->35 Thunder SS Wind SS Light SS Weapon Changes: -Florete changed to do magic damage +1MT Cymbeline +10% Crit Beast Knife Rank D-> B Peshkatz +2 MT +15% Crit Kard +1MT +10 hit +5% Crit Stiletto +1 MT +10% Crit Baselard +5% Crit Lughnasadh +1MT +10% Crit This is just for now, I will take a break and continue in a while and update it. Some photos when I was testing: Micah modded Caps as a Light Mage Sothe Caps as an Assasin(regular Assasin has 40 in skill and speed) Sothe Skills as an Assasin Micah having access to Dark Magic when promoted.
  5. Thanks I am gonna look into them :) Also your notes were very helpful for helping me to start with FE10 hacking. Yeah, I knew the Florete was kind of difficult, I think only Strike have the options for magical damage(or at least Breath because of White Dragons), and I suppose come with it, but anyways It seems more easy to mess with Mist or Florete stats, tought Florete dealing Magical damage would be cool.
  6. So I have been messing with FE10 recently, I was reading a topic with some hacking notes(which was VERY useful for me to get started with this) and the only thing I still not get how to do(well aside from changing Florete to deal magic damage) is how to edit text. Especifically for an item's name I am not really sure how to do it(I suppose it should be possible since actual dialogues can be edited to). I would really appreciate if someone can help me :)
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