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Mikey Séregon

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Everything posted by Mikey Séregon

  1. I made these maps: I need some opinions about them.
  2. We've reached the 300 likes in Facebook Putting gore aside, Deirdre and Tana have new faces: And I think the demo may be released between this month and the next. MAYBE. I don't promise anything.
  3. I have some Spell Animations here: - Aura from FE11/12 Video Download - Bolganone from FE11/12 Video Download - Excalibur from FE11/12 Video Download - Shaver from FE12 Video Download - Thunder from FE11/12 Video Download I'm working on Thoron from FE11/12 and the Dark spells from FE8, when I finish them I'll put the here.
  4. Wow, it's been a long time XD Well, sadly, I couldn't make a demo this year (College, responsibilities, etc.) but at least my co-worker (Luzan) revamped most of the faces. Here they are: Also, I made some minor updates, but I hope that I can work more the next year week.
  5. I was following the FE7 story, just adding some extra dialogues, but after certain chapter (Probably 24 or 25) everything (Maps, events, characters, etc.) will change.
  6. This: It's just a coincidence, we noticed this just a years after we started XP (Because I didn't play KH until last year) Anyway, I said I was going to release a demo the last month, but due my lack of time, it'll be delayed. To compensate that, I'm working in the second part of the game, at least two or three chapters of it. And what is that "second part"? Well, the "first part" is the FE7 normal story, with some little changes. In the "second part" the story changes radically. I'll show that in the demo, but, it'll take a few weeks.
  7. Minor uptade: In order: 1st Row: Iron, Steel, Silver, Slim, Iron Blade, Steel Blade, Silver Blade, Killer, Brave, Wind, Thunder, Fire, Runic, Longsword, Armourslayer, Dragon, Mage Killer, Crystal, Poison, Lancereaver and Wo Dao. 2nd Row: Iron, Steel, Silver, Slim, Iron Greatlance, Steel Greatlance, Silver Greatlance, Killer, Brave, Javelin, Short Spear, Spear, Flame, Horseslayer, Heavy, Dragon, Mage Killer, Crystal, Poison, Axereaver and Wind Lance. 3th Row: Iron, Steel, Silver, Slim, Iron Poleax, Steel Poleax, Silver Poleax, Killer, Brave, Hand Axe, Short Axe, Tomahawk, Bolt, Halberd, Hammer, Dragon, Mage Killer, Crystal, Poison, Swordreaver, Swordslayer. 4th Row: Iron, Steel, Silver, Slim, Iron Longbow, Steel Longbow, Silver Longbow, Killer, Brave, Iron Shortbow, Steel Shortbow, Silver Shortbow, Shine, Equine Killer, Cleave, Dragon, Mage Killer, Crystal, Poison and Stilleto. Magic Swords, Flame Lance and Shine Bow are range 1~2, also they have the same effectiveness as the magic tomes and they target resistance insteard of defense. Mage Killers are effective against magic units. The Bolt Axe is range 1, Effective against armoured and dragon units, also it targets resistance instead of defense. Longbows are range 2~3 and Shortbows are 1~2. Also I'm revamping the Ch. 16 (Ch. 15H), it have a new map and new cutscenes.
  8. ... That would have helped me hours ago... What a waste of time, shame on me for not use the search option >_>
  9. What's the difference with the old? Now it have the cutscene maps added to the index. https://www.dropbox.com/s/el95feubg8olcs8/FE7%20Event%20References.rar The slots without label are for events and tile changes, but I'm not sure of this.
  10. Thanks, Blackavar! And for Ishtar, if flyingace doesn't say something, I believe I can use it. Now, just remains Vamp's permission, I want to use his Trabant, Elincia and Petrine, they look so great.
  11. Ok, I don't want to make the same mistake twice, so, I'm asking for permission this time. I want to use these faces in my hack: Since I forgot who are the authors (I think are Nayr and Vampire Elf), I made this to know who are the authors and then ask for permission.
  12. His* And I made the complete animation.
  13. Well, here's the trailer for the next demo. And here's the translation for the final dialogues: Today I won't release the demo, I have some troubles with the events of one chapter, but don't worry, I'll release it this month if not, then it'll be the next month.
  14. I'm sorry to say that my patch won't be ready to the LP due some personal issues... But probably I'll send a video with some updates, and if it is not ready before the deadline, then I won't participate in the event... The demo will be released the day of the event. I hope.
  15. I'll send you the hack this week, I'm just testing some things before the release.
  16. Oh, I see... It's not very important for the hack, but it's a bit weird to watch units fighting in the sea instead in a boat, well, I'll try to fix that later. Do you have the offsets of the tileset? I want to do some tests by myself too.
  17. How can I assing a battle background to a specific tile? The BBG for deck tiles is the same for the ocean tiles, so, how can I put a different for each one?
  18. Yaeh, I used FEditor, maybe the emulator you used to rip the animation has troubles with the ROM. For the WLC, I know the issues about sharing passwords, I can't do anything for that... Neither I can put wallpapers and artworks in the ROM XD
  19. Wow, it's been a long time since my last post here... XD Here's a resume of most the work done: 1. New magic tomes with custom animations. Since I figured out how to make and insert my own CSA (The FEditor didn't allow me to do that, yet I fixed that issue with an old version that I found) Here is the new list: Also I set a effectiveness to all magics except for dark (Wind = Fliers, Ice = Dragons [Not Dragon Knights], Thuder = Dragon Knights, Fire = Bonewalkers and Tarvos, Light = Monsters), also Dark magic is splitted into Attack and Effect, the attack branch is the most powerful, and effect branch is pretty obvious what it does. 2. New characters. I've made a poll in Facebook and FEWoD to include a TRS character, the choices were Zeek and Holmes, the chosen character was... well, that's a secret~ Also, I've included two custom characters. 3. Changes in the staff. Kanningu lefts the project... she helped me with some sprites, and she made a decent work, but since I lost contact with her about a year, the staff decided get her out... Her character won't be playable, but it'll remain as NPC. Sol HolyYogurth is now the new member of the staff, he is helping me now with some artworks, sprites and with others things. [spoiler=Representation of this changes] *Kanningu before being replaced by Soleil* Art by Sol HolyYogurth 4. New battle backgounds. Finally, I've decided to use the DS ones XP 5. WLC (Winrar Locked Content) It's a concept that I'm working, basically are Artworks, Beta Version of the characters, unused things, etc., locked in the winrar with the patch or in separated downloads, and you get the password by triggering certain events in the hack. (I had this idea before the launching of FE:Awakening and the DLC chapters, but I didn't mention this before, because I wasn't sure to use this concept and still I'm not sure) And some other things will be revealed in the FEE3. So, what do you think?
  20. Yeah, I can do a patch with the name of the weapons in english. I'll work in the english patch once I've finished the project.
  21. For the Crossover Hack: http://serenesforest.net/forums/index.php?showtopic=26051 But the demo is very outdated, I'm planning to make another demo for the next FEE3.
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