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Mikey Séregon

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Everything posted by Mikey Séregon

  1. Julian and Sothe will have less speed that in their normal games because they can steal EVERYTHING. It is not fair that they can unequip any enemy and make the game more easy =/ Also, their Speed grow rate is below 30%, and the Rogue Speed cap is 24.
  2. I'll increase his stats one or two points, except for Speed.
  3. Update! Any resemblance with the Dawn Brigade, is just coincidence
  4. Well, another animation, this time for an enemy.
  5. Hmm... I didn't noticed that... I applied the Nitenlord's Steal Hax and the Move after battles patches, also other utility patches, but I didn't know that the RNG system is affected by that... But I don't think that it's a big problem. Well, I have a New custom animation, this time for Sothe:
  6. New Event! I love that couple <3 Translated conversation (It may not be accurate): Eirika: Seth! Seth, thanks to heaven you're safe. I thought... I... Oh Seth... Seth: Princess Eirika, please, don't cry for this useless knight. I am the one who should be crying. I couldn't protect you... I don't deserve- Eirika: No, Seth, I shouldn't get away from your side... Also, no one could guess that we would be ambushed... Seth: But my duty as knight was protect you, it was the last will of your father. Eirika: Now that Ephraim and my father are not here, you must be at my side, you are the only that remains me. Seth: Princess Eirika...
  7. It's more a Blender mixed with a Chocolate, I think XD Because didn't change much text from Prologue to Ch. 19E, but from Ch. 20 to Final I plan to change Maps, History and Events. Also I've added some classes from other FE (Like Rogue, Shaman, Lord classes, etc.), and I'll make new classes for Enemies ( is just one of them)For graphics, I only inserted a custom CG for the moment, I plan to insert more. And several other changes that I've planed for this. Of course, I'll make a translation after I finish this, I promise EDIT: New faces for Celica and Leaf:
  8. I don't think so, I'll change the history after Elbert's death, so, to understand the history you need a translation. Some updates, like Colours, New Weapons from FE10 and I added two new Affinities (Earth and Heaven from FE9/10) Added Weapons: - Iron Greatlance - Steel Greatlance - Silver Greatlance - Iron Bijl* - Steel Bijl* - Silver Bijl* - Iron Longbow - Steel Longbow - Silver Longbow - Stiletto - Baselard * = They are the "Poleax" in FE10, but for language reasons I named them "Bijl" (Axe in Dutch)
  9. I didn't change Rath, any FE7 character remaining either. I mentioned it on the readme. That's for commands, for history you must use a translator or wait the translation patch. It also is writed on the read me. Me too XD Translate here.
  10. For the moment I'm not working on new maps, but if I need one I'll ask you. Yeah, I noticed those bugs, I tried to fix the Yuria's one, but for some reason I can't... I'll try again with GBAGE instead of unlz. And for Thar's animation, I'll rewrite the code. Well, I made a little video for the hack:
  11. Well, the DEMO is finaly released! Download Mirror
  12. I'm having problems with this code: IFCD 0x01 0x2F FADI 10 BACG 0x18 FADU 10 TEX1 0xACE ELSE 0x02 ASMC 0xECB1 STAL 0 _DUNNO0xDA 0x41 0x2 TEX5 0xACD TEX5 0xACF TEX5 0xAD0 TEX5 0xAD1 ENIF 0x02 Basicly is a character condition, if the character is Alive a CG will be showed, if the character is dead, it only show other conversation. But when I test it, it only shows me the conversation, even the condicional character is alive, is something wrong with that code?
  13. I tried assemble the Ch. 15 without any change and the stats are still lowered...
  14. No one "died", I'm sure about that. I'm in Eliwood Mode. I already know that, I just edited the initial stats in both slots, tutorial and non-tutorial, to make them "the same" character (except for Support, of course), I made that after see the wrong stats.
  15. I only edited the Tutorial Character, in the Ch. 15 they appear with uber stats, after that I edited the Non-Tutorial Characters and they appear with those low stats. What I have to do to they don't have any change?
  16. How do they work? I mean, I have a problem, I edited their inventory and starting class, and for some reason they change their starting stats: Ch. 10, Tutorial Riku (Tutorial Sain Slot) Ch. 15, Non-Tutorial Riku (Non-Tutorial Sain Slot) This only occur with Sain, Kent and Wil slots, Florina and Lyn don't suffer these changes... How can I change that?
  17. Well, the last change that I made to the ROM was a face insertion with the FEditor, more specific, I updated the Alm Face (In the Heath slot) But I had this problem since I changed the weapons... I didn't remind it until now xP
  18. But why the other weapons created in usable Item slots don't have the same problem? (Energy Ring, Speedwings, Goddess Icon, etc.) Hm... I didn't know that A_Au Also I found other bug: The weapons that I made in Item Slots are still usable in the Preparation screen, but they only screws the stats: Note: I haven't changed those text yet. How can I fix that?
  19. Playing my hack I found several bugs that I haven't noticed before: 1. In Ch. 14 the Hannah's Event is not triggered, also the Augury option is missing. 2. The FEditor don't allow me to expand the faces index. 3. The Regal Blade (Ike's personal sword, it uses the Talisman slot) doesn't show the weapon stats, it only shows its description. Also, I want to know how to allow the Light and Wind sword to make ranged critical attacks.
  20. I didn't try with other tracks, but I think that MMZ music is 90% compatible with FE7. I'm kinda interested on that *Sending PM*
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