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Posts posted by elf_01

  1. Gel is SCARYSCARY (possibly the most dangerous boss in the game, on par with Henning from Ch.8x). Luckily the Light Brand is poor at 2-range so you can beat him down safely (after he dodges your first 40 or so arrows and spells), but he's an absolute terror to fight at 1-range. In HM, he has better stats than your Rutger...


    As for all the Nomads targeting Miledy, as far as I know, the AI in this game can't detect the Delphi Shield, and therefore does some pretty questionable targeting.

    Ch.20S is a huge pain to play, so best of luck!

  2. Infodump:

    Yes, Lalum is Douglas' (adopted) daughter. You can find this out in-game when she talks to Douglas on C16, and probably through support conversations too.

    Hugh loses 1 to every stat every time you haggle him down. He's alright but not exceptional even when you recruit him, and I personally don't really feel like he's worth the money to even recruit at all (especially since he requires a Guiding Ring, too, and you have precious few of those).

    Perceval is just a great solid Paladin in the game (and a monster in HM). Really difficult to recruit normally if you don't already know how, though, the game really doesn't give many hints.

    Tate is awesome (my favorite unit in GBAFEs, actually). She comes with solid stats, awesome growths, and is more inclined to grow strength than Shanna, thankfully. She's definitely awesome in Hard Mode, but dear lord her recruitment chapter is a pain in the ass.

    Speaking of pains, Sacae is...frustrating to play, compared to Ilia. Good luck have fun!

    Sorry for the spoilers about Idoun, didn't realize

  3. Yeah, chapter 24 is a strange one. Every time you capture a throne, it causes (endless? 1 a turn for a long time) manakete reinforcements to spawn from the previous throne room (or the start of the map in the case of the first throne). Other than those reinforcements being annoying (the first time I did this chapter I had to restart due to my lvl 1 Fa dying to a reinforcement, before I said F it and just had her ride out the chapter rescued by Ellen), the entire chapter is a joke with divine weapons.

    Jahn...is sort of a bitch. He DOES have a great battle theme, though, for whatever that's worth

    So uhh...Idoun...sort of fails as a final boss (really, I consider Zephiel/maybe HM!Brunja as the final boss of the game since Jahn and Idoun are jokes). Looking forward to your post-game wrap-up!

  4. HM Zephiel is...slightly less fearsome than you'd think

    He only gets +1 to HP. Yup.

    As you surmised, Karel is only recruitable by Bartre and Fir (he comes at L19 with good stats, and hilariously broken growths, every single one over 100%).

    Durandal!Miledy is absolutely brokenly overpowered....almost as much as your Roy like how is he that good I don't even understand

    Brunja is an absolute terror in HM as you'd expect.

    [spoiler="Her HM Stats]OnIbaoj.pngRITujk4.png

    42 Mt 10 Range attacks off 18 AS post-con is utterly insane, she actually doubled and almost ORKO'd my 29res (14x2 damage after WTA) Ellen last time I played this chapter. Her high avoid and capped defenses are nothing to scoff at either

    That AI confuses me. I actually thought Brunja's guards on this chapter were stationary, I've personally never seen them move before. Weird.

    The next chapter is hilarious. I think you'll enjoy it greatly (and it's pretty awesome for storyline purposes)

  5. Nice to have you back!

    Your Roy is incredible...pity the Binding Blade only has 20 uses.

    Shanna's Str issues are sadly quite well documented. It's weird, her growth isn't even that bad, it's on par with some pretty good units, but (yes i know PEMN) it just feels like every time I use her she just refuses to gain any...

    If any of the Divine Weapons break you don't get your real ending.

    I'm not sure you stuck around in there long enough, but throne room reinforcements spawn every 4 turns for a while

  6. Wooooo promise delivered! This looks like it's going to be awesome (and probably going to take you ages because mounts are sort of useful :P), even though I haven't played FE4 since...a really long time ago...and remember almost nothing from it. Def looking forward to seeing how this unfolds, and best of luck!

    For LP tips, you could probably get away with a bit more explanation and less pictures (especially if its just your units slaying their way through a choke)? Also, I was wondering if it's possible to make the screenshots slightly smaller (not really a big deal, but it currently takes a decent amount of scrolling). Otherwise, looking good so far

  7. Woot Roy's finally promoted! The Binding Blade is awesome, with 1-2 range, +5 Def/Res bonuses, and effective against manaketes (also it can be used to restore health, but why would you waste a charge on that? IS not even having the courtesy of making the titular weapon infinite-use ;_;). If he would only promote earlier, he'd actually be a pretty decent unit, but that Ch.22 promotion time makes him pretty terrible as far as lords go.

    The traps in this chapter are utterly terrible...random fire tiles on the floor do 10 damage each, and the wall spear trap things are actually the worst thing ever (10-Def damage means that most lategame units won't even feel them at all).

    The 6 chests randomly have 3 manaketes and 3 elixirs, and I believe that the positions of the manaketes is randomized.

    Apocalypse is ridiculous. Absolutely ridiculous. Niime will have fun with it!

    Note: 30 Res isn't actually 'immunity' to status staves per se, it just makes it nearly impossible for him to get hit by them

  8. Gale/IS is a massive troll and unrecruitable :(

    I'm glad you found the secret shop and got Zeiss promoted!

    This was THAT chapter, fyi. It's utter insanity even on normal, as you get bogged down under just the sheer volume of promoted enemies. On hard mode, those Silver Lance Wyvern Lords have 40Mt, and even the unpromoted wyvern riders have maxed Str and near max Def (and like 14 speed, because why not).

    Super awesome, you got all the gaidens first try (admittedly, this one isn't that complex, complete under 30 turns and keep Miledy/Zeiss alive).

    So how the reinforcements work on this chapter is there are a variety of "reinforcement zones" on the map, where if you step in them, you'll trigger waves of reinforcements over the next several turns:

    [spoiler=Reinforcement information, taken from Dondon's 0% growths run]

    About this chapter: reinforcement triggers

    This chapter is notorious for spitting out waves upon waves of enemy reinforcements at players who aren’t aware of how the reinforcement triggers work. Reinforcements that are scripted to appear prior to a certain turn are a familiar sight in FE6 (and in the FE franchise); reinforcements scripted to area events are a bit less common.

    Chapter 21 has 5 quadrangular reinforcement trigger zones, which are marked by the solid lines on the map below. Completing an action (such as attacking, rescuing, waiting, etc.) inside a trigger zone activates an area event that causes a specific set of reinforcements to spawn from a point on the map.

    Chapter 21 in its entirety, with reinforcement trigger zones and reinforcement locations marked. Source: Fire Emblem Wars of Dragons

    The green, yellow, and purple zones trigger reinforcements for 3 turns. Each group of 4 reinforcements on this map contains 3 wyvern riders and a wyvern lord, with 2 exceptions. The 4 green reinforcements on plain tiles are 4 paladins and the 5 blue reinforcements are 4 wyvern riders and Gale, an enemy wyvern lord with a portrait.

    Other notes: The shrine on the bottom right is the same Shrine of Seals from Cog of Destiny. That secret shop is absurdly awesomely overpowered. I believe Gale is scripted to not attack your units if Zeiss/Miledy talks to him (but I'm not 100% sure on that).

  9. Cath is really one of those characters who's not really worth getting (see: Hugh), but IS made their recruitment annoying to troll all of us completionists who insist on trying to recruit every character possible.

    Well, that was chapter 20Ix. Not a difficult chapter, but an annoying one (although at least there are a lot of walls to grind weapon ranks on?). In general, I think the gimmicks for the gaiden chapters in this game (lava tiles in 8x, the poison jets in 12x, disappearing bridges in 14x, spears of light in 16x, walls in 20Ix) all seem really underwhelming and don't really have the effects IS was looking for, which is a little unfortunate.

    Good to have you back! Next chapter is going to be funnnnnnn, one of my favorite chapters in any FE game. I have faith that you'll manage to get this Gaiden requirement first try too (I think that would be first try for every single requirement? That would be awesome!).

  10. Which part are you excited about?

    The secret shop, Gale's nonrecruitment or the trollreinforcements?

    There's almost no use for the triangle attack. The one chance it has at working is when the enemy has a ton of defense, and LOL 1 Damage TA. The only game where it's worth it is FE7, because all the options are good.

    Oh, I'm definitely most excited about


    Gale. Definitely Gale. Although I'm hoping DD splits up his forces and hits ALL the reinforcement zones, that's the best way to play the chapter...especially when he'll be trying to rush through to hit the gaiden. Oooooh this is going to be FUN. Also, I think there's a 80% chance he misses the secret shop.

    The only time I ever found that I might POSSIBLY need the triangle attack was "THAT CHAPTER", with Tate. Unfortunately, getting my Juno and Shanna close enough to actually activate it would have been suicide, so it never happens :( The Wendy/Barth/Bors triangle sometimes has utility if you're a masochist and try to grind up Wendy, though, since she's made of paper and has pathetic hitrates early

  11. Momogeek already covered the Gaiden stuff, so I won't go into that.

    Juno is intentionally terrible in combat and never gets better, unfortunately. Luckily, she has 8 move and she flies, and we all know that units who can do that are always useful...

    Igrene's main draw is that she comes with good combat stats (which comes in handy against the Pegasus and Wyverns this game loves to throw at you) and requires no real investment. This tends to be the case for most of the good prepromotes in this game...

    I totally forgot about that troll Elysian archer, since normally I'd have bought all my promotion items in the C16 secret shop, and there's no way I'm normally blowing a Warp Staff use on stealing it...

    I'm definitely looking forward to THAT chapter and your reactions to a very certain part of it... :D Are you scared yet?

  12. Niime's awesome definitely because of the lack of investment needed. A-staves is virtually impossible for any of your capable combat mages (except Saul) to get, and the investment of turns needed to get both A-staves and A-dark is astronomical. Combine that with her excellent bases (except HP, but many players like to throw her an Angelic Robe and let her get to work) means that you have a guaranteed capable combat unit or staffbot (depending on your needs) even if the rest of your units got RNG screwed. Also, she saves you a Guiding Ring in a very Guiding Ring starved game.

    Sigune is one of my favorite bosses, I actually really like her personality and flavor (and dying quote!). Unfortunately, she's rather non-threatening at this point in the game (even in HM), and an average Miledy will absolutely crush her (especially since Sigune's decent speed is severely diminished by the weight of the Spear and her low-ish Con).

    Overall, 19I is honestly in my opinion one of the least threatening chapters in the late-game (minimal troll reinforcements, no berzerks, no siege tomes, easy boss, no wyverns) and the main challenge is just making sure your thieves/(bard/dancer)/healers don't get whacked by random enemies through the fog.

  13. Getting S-Rank on your light magic users (or healers in general) is nigh unto impossible sadly. Saul's the best in terms of combat stats, but chances are, unless you're arena abusing or deliberately involving him in an absurd amount of combat, you're simply not going to get to S-Rank fast enough (for reference, one run I promoted Clarine with the C14 Guiding Ring, and got her to level 18 with a decent amount of combat, and she only barely hit B-Anima, and in general my promoted light magic users rarely even reach C-Light)

    Zeiss...might struggle a little with his promotion, unless you find a secret shop...

    Niime is awesome and one of the most useful characters in the game, and you'll be getting her for free at the start of next chapter :)

  14. So I'm definitely much much more of a fan of 10/11A (Lalum/Echidna route).

    Positives: Echidna is an awesome character, getting a non-sucky Gonzales is great, Bard/Dancer are interchangeable.

    Negatives: 11A is UTTER HELL on HM. Echidna can die the turn she spawns to the 3 Fighters who spawn with her, since she's weighed down by her Steel Axe and HM enemies are insane. Also, you didn't get to see it because you finished it in a reasonable amount of time, but if you take too long on this chapter, some very scary cavalier reinforcements come from the south, led by a boss Paladin with better stats than the C15 boss and a Silver Lance (only shows up in Hard Mode from what I've read, but with 32 Mt and 8mov, he's an utter terror on HM).

    ...That being said, Echidna makes C11A worth it...

    Other annoying fact: Tate and Klein have a wonderful (annoying) 10% chance to decide not to move, which can really screw with your strategies.

    @Ghengis Khan: "THAT" chapter is my favorite chapter in the game :( it's so much fun to play through, and one of the only really challenging late-game chapters

  15. Zeiss looks like he's doing a fine job for himself right now, and his speed will get fixed somewhat by FE6's outrageous promotion bonuses. Bulky fliers (or fliers in general, I really love my fliers) are always good in FE games!

    Your Shanna has really dropped off after promotion, huh :( She does tend to be rather hit or miss for me, depending on how much she procs strength. Still, she's always useful for her 8mov, flier utility, and awesome dodge stats

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