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kwon

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. At the very least, i think there should be more variety of either transformation stones, or a variety of subclasses. Just to give the classes a bit more depth. Or even seeing manaketes use their claws in melee range. A crazy idea that I think would be cool, is to see a shapeshifter that is also capable of using human weapons in their human form. It would be interesting in a FE game to see shapeshifters mixed with society rather than being some kind of exotic creature.
  2. Well w/e system they use to get the support conversations, I imagine it wil be more like Awakening. My personal favorite was the PoR system but I wouldn't be too bothered either way. That being said, i kind of wish that the characters didn't simply romance each other simply because one was female, and the other male. It would be nice to see men and women just be friends (i'm well aware that S rank is optional). But with the children system set up in awakening, it was necessary for all male-female supports to have an S rank. someone said that a lot of the support conversations in awakening mainly played on the character tropes, rather than actually developing the character. And I would have to agree that most of the conversations were like that. It's like there had to be SO many support conversations that they were slowly running out of ideas. So half the conversations ended up being about cooking.
  3. Well it seemed like the game was rushed, especially since you can visibly see the game losing its polish 1 chapter at a time, and by the end, the story was a mess. I think what happened was they spread themselves too thin. I do not think that a 3 part story is inherently bad, but I think that the writers were overextending trying to write a 3 part story to a game w/ less than intended developement time.
  4. I beat lunatic once, but I farmed to get there so it doesn't count. Lunatic+ I got stuck in chapter 2, which is where most people get stuck I imagine. The gap between hard - lunatic - lunatic+ is pretty freakin huge
  5. One thing I always found clunky was hybrid classes. In PoR Mist being the character that bothered me the most. Sure she has high magic, but the fact that she can only get decent damage off a levin sword? Really? Or giving falcon knights staves in awakening, which was practically useless for them unless you get EXTREMELY lucky with magic increases. The idea of hybrid classes is nifty, but I don't feel like it has been implemented in a way that incentivises the player to have a hybrid class.
  6. Not likely, but nephenee was a freakin monster. Shes awesome
  7. I'd have to say I really didn't like the PoR/RD animations very much, they were extremely stiff. Still, it's not like these things are game breaking for me, but It would be nice to see that extra bit of flare in my characters moves. I don't want to give people the impression that I'm not excited for this game, because I'm SUPER excited for this game.
  8. That being said I think that Awakening proved to us that the 3d animations can look good. (You can tell I miss the GBA animations) But the current engines animations could certainly use some improvement. For example, I thought vaike was a fun character, but his animations SUCKED. I was hoping that If he became a warrior/berserker that his look and movement would change, but fighter/warrior, cavalier/paladin/great knight etc. They all share THE SAME ANIMATIONS. It didn't break the game for me, but this was kind of frustrating as my characters hardly looked any different when I promoted them. I hope that at least the promoted classes get unique animations in the next game. Unfortunately, from what I saw in the trailer, the paladin looking guy seemed to move exactly like a regular cavalier. The main reason I brought this up is largely because I'm suprised at how little this is bothering everyone. That or I missed the conversation entirely.
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