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FlipFlopMist

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Everything posted by FlipFlopMist

  1. Lol wat, PM is great And I'm just saying some of the map designs from it, they got a few nice ones.
  2. Yeah, and project M too! With how precise the map maker is, all anyone needs is for a online sharing ability so it can be set up for tournament settings~That of course would take a few months to come around because the sharing option needs to show up, then stages would need to be made, and then the stages would need to be tested and agreed on, and finally distributed to most tourny scenes... It'll take awhile and it needs a initiative, but it can and should happen!
  3. Not to mention stuff like the general shape of Yoshi's island can be made for the Wii U version, sure it'll take a little bit for people to add in stages, but I can see it really helping out with stage diversity!However, the tournament setting CANNOT be split by customs and vanilla. Take for example the West Coast bans customs due to seeing them as unfair to fight against, but the East Coast doesn't ban customs and finds them fair to fight against, now every west coast player is handicapped when they go to the East Coast, and vice versa, tatics they normally use are either outclassed or not available to them suddenly. West Coast will have no experience fighting against certain techniques, and East Coast is deprived of what they normally are capable of doing in a match. There should be no split, otherwise the tournament setting will be really screwed over and it'll effect how long the comp scene will last and if we can compete with melee. Not by a lot mind you, but creating a unneeded rift between players for this game should be avoided entirely. Besides, the inclusion of custom moves doesn't prevent you from using the vanilla moves...
  4. If custom stages can be shared on the new update(the one that will bringing the 3DS's replay and Mii sharing function) coupled with how precise you can be when making maps, custom maps should legit become a thing. Obviously custom moves should be allowed, the only ones bad for the game are two of Villager's and one of Olimar's. And even then the Olimar one is only a issue in Doubles, and the Villager one's make his camping game super predictable. That tripping sapling is the most annoying tatic I've fought against-and I fought double banana's with random tripping. ;P Finally, custom equipment is a obvious no, even some of the cooler ones are ruined by random stats-completely game breaking and only fun for making a super tanky Ganondork.
  5. Super speed is one of the best moves in the game. And AR is poopy(not Heavenly Light poopy, but still), Explosive Flame is waaaaaay better. Jump Glide can compete with Teleport. Finally Lightweight is pretty handy if you play around it, though I'll be honest and say I can't find the point of Fireworks when you have Upsmash.Marth and Lucina need range buffs as well as some buffs to lag-I wish Sockerai would also use these balance patchs to help further the differences between D-Pit/Pit and Marth/Lucina as right now there isn't much difference. Metaknight is in a good spot, all he needs is one tiny buff towards his range and he'll be a solid character that can fight with the rest of the cast, but not dominate.
  6. Classic mode(like ACTUAL classic mode), 1v1 fights with small stories tieing them together with a plot, coupled with a rival fight at the end before Master Hand-with Break the Targets, Board the Platforms, and Multi-Man Mii fight breaking it up. There was no reason to further ruin such a good system, just improving on what works is fine. I'd also like the wacky stories that we would follow for each character, through small cutscenes-or even just artsy pictures!
  7. Sandman is by far the scariest RPG-maker game I have played so far, it makes Witch's House and Mad Father look like cheap jumpscares. oh wait that's what Witch's House actually is
  8. There's a lot of stuff that can Jarate us off in For Glory, play styles, certain ditto matches, certain characters, not having any walls to jump on when you're playing as Little Mac... But what do you find fun? Certain character matchup's, just how things pan out in fights, what gives you good feelings? Do you have a specific story to share? For me, it's playing as Kirby and running into a Shulk-even when I don't manage to copy the Arts, the matchup always puts a smile on my face.
  9. I recognize that it's irrational and I'm not trying to say it's anything else.
  10. I do hate it in the gut, is there a problem with my fairly irrational hatred towards Pit?I just think it's really stupid that Pit got in and that so much attention is put into a very unlikable character that we've seen repeatedly in every faucet of media. In Brawl it was simply because of his annoyaning voice, coupled with his amazing recovery and completely broken Side B. Now he's still whiny but now he's also a generic hero character from a pretty decent game, I honestly don't find any redeemable qualities in Pit and to top it all off he's a pain to fight against. Unless you're talking about the NES game, then yeah, that game was balls.
  11. So I can pretend like there is zero reason why she should get in, and then we can have a villian or a different series rep show up. In all honesty there's no reason why any character should be a clone of another.
  12. I think another thing we should all keep in mind when suggesting a character is if they'd not only be fun, but provide a unique playstyle AND if they can rep a severely under represented franchise... Roy, Pichu, Young Link, and Dixie Kong are all bad choices because they hail from over repped franchises(with the exclusion of Dixie), and would most certainly be lame clone characters with slight changes at worst. K.Rool, Isaac, Ashley, and(if a third party can be put in again) Tails/Knuckles are the best fits for future DLC characters. With Ice Climbers being possible if they can figure out how to make them work on 3ds(though DHD has replaced them as the old school rep). I voted for Isaac, but my heart yearns for Delibird to be a DLC character, despite there being so many pokemon already...
  13. It's clear that he was created in brawl to test the waters with the concept/plan to revive the franchise because Saki-rai saw potential in it and wanted to revive it.Fun fact only three characters were confirmed to be planned for N64-King Dedededededede, Bowser, and Mewtwo, but just didn't make the cut. I know that's not melee, but I can't remember what was planned for Melee, so I figured I'd let you know a fun fact.
  14. Most rail shooters are though. It may be different but the whole point of using a quest in comparison to a level was because how you were stating they were linear, your arguement could easily be applied to literally anything else and it wouldn't be any less wrong. Progression =/= Lineaity.Except they aren't always just shortcuts, there are a good number that give different paths for you to take on the world map-yeah most are there to skip levels but a fair amount let you take different paths and/or play on secret levels. They are not extremely linear, they are somewhat linear(with the other Mario games most certainly not), but saying completely or extremely is a bit of a stretch.
  15. "In just about every Elder Scrolls game you complete a quest to move onto the next and so on.Linearity." See how your logic is flawed? There's a difference between linearity and progression. But no really, while fairly linear, you're able to choose what stages to go to, and what world's, and even backtrack to 1-4 after you just finished 6-7. And that's just the standard Mario game's, not even considering Galaxy, Sunshine, and 64. An example of a linear game would be Luigi's Mansion: Dark Moon, and even more extreme than that would be a on rails shooter. Mario game's aren't as free as Skyrim, but sayin that they're completely linear is just wrong.
  16. Worst would be exceedingly large amounts of grinding being the only way to progress, but the two runner ups would be a final boss that completely throws out everything you've learned up to that point and forcing you to fight'em with entirely new controls, and repetitive anything(FE 13's mission variety, Skyrim's Quests/dungeons/puzzles, etc).
  17. I'd nerf Pit into the ground because he's a annoying character that was forced onto us, and he has a painfully high pitched voice and acts as cocky as Sonic; I'd nerf him so hard SSBM Kirby would like SSBB Meta Knight in comparison, just giving a sideways glance at the dude would mean he'd lose a stock. I'm still pissed at him existing in Brawl, with his broken Side-B and deity like recovery, at least with Meta Knight it made sense because he was Meta Knight, this character that's supposed to be a master swordsman... But Pit was pulled out of hammerspace harder than ROB and Ice Climbers-Ice Climbers were made to rep the SNES era of games, while ROB saved the industry, but Pit? Just there to make sure Kid Icarus Uprising wasn't a total flop.
  18. Join black people meet dot com, solved my issues Pretty much this, just as long as shave/properly groom yourself you'll be fine. There's nothing else to be said other than just keep trying to land a job and build up self confidence-there's someone out there for everyone, and while you may not find them right away or even in the near future, don't lose hope on the matter and just focus on improving yourself.
  19. I love it when a game gets delayed and the creator's let us know that the reason isn't primarily due to a already healthy line up of games planned for a certain time slot(although that's a important factor), but that the reason is "Yo guys, we just figured out a lot of cool stuff and our ideas have kinda snowballed-we're gonna need a few more months to expand this already massive LoZ game that you've always wanted to be even more massive." I mean I still want to play it, but hell, that map is huge, and they're going to be filling it up? It'll be like Skyrim, but it won't be as glitchy as balls, it'll look good, play good, and have a lore that I'll care about and can be invested in. OOoooooohhh.... Now I just need a open world pixel RPG in the same vein of these two games and I can finally stop having reasons to be in public.
  20. This is probably the best way to go about limiting grinding, and keeping story presence, with a world map still around. I want to keep a world map, but it needs to be adjusted so the story isn't taken away or detracted from due to being able to yell "TIMEOUT" and then grind exp on the otherside of the map when the characters are currently in the middle of chasing/being chased between two chapters of the story. I like the easy nature of shopping and grinding, but it needs to be handled better for sure.
  21. I'd get Courage, sadly. Courage = Janitor that needs to clean up Ganon's shit.
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