-
Posts
72 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Kiego
-
-
-
Just wanted to point out these tools are amazing and i praise you 100 times over Lamia
-
Do we have to update or something for it to show?
when you enter dragons gate it says " hey! update so you can get this dlc"
-
-
Probably gonna be up in an hour.
For Awakening it always updated an hour after the eshop update. Just a heads up.
*waits patiently* who else is trying to get a grind in b4 work?
It sort of helps but you still need the support of the RNG gods. The Gold DLC and Ike DLC are what interest me the most. Gimme that vanguard brand
All i've ever wanted was a mini ike. That DLC needs to hurry up
-
Sigurd hands down.
He fights a war for a kingdom that turns on him for bieng an honest good guy and can't do shit about it,
He's forced to fight his brother in arms Elto and has to deal with him bieng murdered by his own king and can't do shit about it.
He fights knowing his wife is lost and had to deal his best friend and sister get cowardly murdered and can't to shit about it.
He fights knowing cowards murdered his king and placed the blame on his father who also dies in front of him.
He fights knowing he will never see his son again becuase fighting the entire country surely means death sooner or later.
To top it all off before he dies Alvis brings his wife to his face and says haha i stole your wife. Then cowardly kills sidgurd and most of his army.
Sidgurd has his friends and family taken away from him, his homeland robbed of him, his good name ruined, and his life stolen.
Sidgurd truly has the saddest of tales. He was stripped of everything that made him the Holy Knight he fought to be and died with almost nothing.
...you best your arse I killed Alvis over and over again with celice.
-
" Superior Edge"
MT 11
HT 80
CT 0
RG 1
Hit/Avo +50 When fighting enemy with sword equipped.
-
someone should tell whoever is in charge of awakening guide section that the usa demo is up.
-
why? you can't play?
-
30 uses.
-
They trolled with the demo, no classic mode, and you can't customize my unit. To be expected though
-
GOGOGOG DOWNLOAD!!! 1026 blocks! free up some space!!!
The demo is up i promise, you have to act like your searching the game. The under the details scroll over 2 times and it's there. It wont show up on the demo list of eShop
-
KB1: ALIGN 4 AttackerCritical(36,True) ALIGN 4 EndOfBattle KB2: ALIGN 4 AttackerMiss(True) ALIGN 4 EndOfBattle
what the fuck
ALIGN 4 KB2: AttackerCritical(36, True) EndOfBattle ALIGN 4 KB2: AttackerMiss(True) EndOfBattle
I didn't see how it was used in arch's tut. I thought it went along with everything else. Really wasn't explained.
Sorry Sir.
EDIT: Fixed and EA reads like it used to but for some reason my lord just hits them for 0 dmg and stalls during the sequence.
-
Which takes less time, me looking through several pages to find your events and do all the changes you have made during all those pages or you copy/pasting the events and surrounding them with code and spoiler tags?
#define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x09,Pointers) ORG $108F660 Pointers: POIN Turn_events Character_events Location_events Misc_events POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT 0x68 0x38 0x00 0x0C [0,5] [0,5] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x68 0x38 0x0 0x0C [0,6] [0,6] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x68 0x38 0x0 0x0C [2,2] [2,2] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x68 0x38 0x0 0x0C [3,2] [3,2] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Good: UNIT 0x01 0x01 0x00 0x08 [9,6] [9,6] [0x80,0x12,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT MariaGate: UNIT 0x13 0x34 0x0 0x0A [10,0] [2,2] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x11 0x1D 0x0 0x0A [10,0] [3,2] [0x4A,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x20 0x11 0x0 0x0A [10,0] [4,2] [0x01,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT KiegoHouse: UNIT 0x08 0x11 0x0 0x0A [3,6] [3,6] [0x01,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x01 0x01 0x00 0x08 [4,6] [4,6] [0x80,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x14 0x1F 0x0 0x0A [3,7] [3,7] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT WendyHurry: UNIT 0x16 0x21 0x0 0x0A [4,2] [4,2] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT ET: UNIT 0x05 0x14 0x0 0x0A [6,11] [6,9] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x06 0x0A 0x0 0x0A [7,11] [7,8] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Kai: UNIT 0x02 0x02 0x0 0x0A [11,9] [6,7] [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Gate: UNIT 0x16 0x21 0x0 0x0A [0,10] [0,10] [0x12,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x01 0x01 0x0 0x08 [0,11] [0,11] [0x80,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT MariaArena: UNIT 0x13 0x34 0x0 0x0A [12,0] [12,0] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x11 0x1D 0x0 0x0A [13,0] [13,0] [0x4A,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x20 0x11 0x0 0x0A [14,0] [14,0] [0x01,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT MariaTakeOff: UNIT 0x20 0x11 0x0 0x0A [11,2] [11,2] [0x01,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT MariaUnit: UNIT 0x20 0x11 0x0 0x08 [3,11] [3,9] [0x01,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Kiego: UNIT 0x011 0x01 0x00 0x08 [3,11] [3,8] [0x80,0x12,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT YenaChase: UNIT 0x01 0x1D 0x0 0x0A [0,5] [10,5] [0x4A,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x70 0x38 0x0 0x0C [0,4] [10,6] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x69 0x38 0x0 0x0C [0,6] [9,5] [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Turn_events: TURN 0x0 Opening_event [1,0] 0x0 0x0 TURN 0x0 MariaFollow2 [2,0] 0x0 0x0 TURN MariaFollow2: ReinforcementEvent(MariaUnit) ENUN CURF Heath ENUN ENDA MariaTurn2: UNIT Heath 0x01 0x0 Level(1,NPC,False) [3,11] [3,9] [ironSword,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Character_events: CHAR Location_events: LOCA Misc_events: CauseGameOverIfLordDies AFEV 0 0xCA749C 0x65 DefeatAll(Ending_event) AFEV Opening_event: OOBB LOU1 MariaGate TEX1 0x081F REMA MOVE 0x13 [1,11] MOVE 0x11 [2,11] MOVE 0x20 [3,11] ENUN DISA 0x20 DISA 0x11 DISA 0x13 ENUN FADI 16 LOMA 0xE [3,11] FADU 16 LOU1 KiegoHouse CURF 0x08 TEX1 0x0819 REMA LOU1 WendyHurry ENUN MOVE 0x16 [4,6] ENUN CURF 0x16 TEX1 0x0828 REMA MOVE 0x01 [14,6] MOVE 0x16 [14,7] ENUN DISA 0x01 DISA 0x16 ENUN DISA 0x08 DISA 0x14 ENUN FADI 16 LOMA 0x3F [6,8] FADU 16 LOU1 Gate ENUN MOVE 0x16 [6,7] MOVE 0x01 [6,8] ENUN CURF 0x16 TEX1 0x081A REMA MOVE 0x16 [6,5] ENUN DISA 0x16 ENUN LOU1 ET ENUN CURF 0x05 TEX1 0x081B REMA LOU1 Kai ENUN CURF 0x02 TEX1 0x081C REMA MOVE 0x02 [6,5] ENUN DISA 0x02 CURF 0x05 TEX1 0x081D REMA MOVE 0x06 [6,5] DISA 0x06 ENUN MOVE 0x01 [6,5] ENUN DISA 0x01 ENUN MOVE 0x05 [6,5] ENUN DISA 0x05 ENUN REMA LOU1 MariaArena ENUN CURF 0x20 MOVE 0x20 [11,2] ENUN DISA 0x20 ENUN MOVE 0x13 [11,2] ENUN DISA 0x13 ENUN MOVE 0x11 [11,2] ENUN DISA 0x11 ENUN TEX1 0x0821 REMA LOU1 MariaTakeOff ENUN MOVE 0x20 [6,5] ENUN DISA 0x20 ENUN FADI 16 LOMA 0x01 [0,0]// This is why no events or turns ever loaded, load the CHAPTER not the MAP when your ready to begin the chapter on said map. Think of it as loading the chapter and not the map, because of you just load the map...its not gonna have any events. FADU 16 LOU1 Kiego ENUN LOU1 MariaUnit ENUN CURF 0x20 TEX1 0x082E REMA MOVE 0x20 [3,11] ENUN DISA 0x20 ENUN LOU1 YenaChase ENUN CURF 0x01 TEX1 0x822 REMA MOVE 0x01 [5,6] ENUN TEX1 0x823 REMA MOVE 0x01 [9,6] ENUN MUS1 0x000F FADI 0x10 BACG 0x31 FADU 0x10 TEX1 0x824 REMA FIGH 0x01 0x70 KB1 $00000000 ENUN KILL 0x70 ENUN UNCR 0x01 0x02 CURF 0x01 FADI 0x10 BACG 0x31 FADU 0x10 TEX1 0x825 REMA MOVE 0x69 [8,5] ENUN FIGH 0x01 0x69 KB2 $00000000 ENUN UNCR 0x01 0x02 MOVE 0x69 [3,0] DISA 0x69 ENUN TEX1 0x826 REMA LOU1 Bad ENUN CUSI 0x11 0 ENUN ENDA Ending_event: MUS1 0x000F BACG 0x31 TEX1 0x0827 REMA FADI 16 MNCH 0x02 ENDA BallistaData: BLST KB1: ALIGN 4 AttackerCritical(36,True) ALIGN 4 EndOfBattle KB2: ALIGN 4 AttackerMiss(True) ALIGN 4 EndOfBattle
-
the same events we have been working on this whole time. EA decided it just wanted to crash and never load that TXT again. As soon as "add ALIGN 4 before the codes. " EA decided to freak out.
But its fine with any other text.
-
Event assembler now crashes with the events.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list. at System.Text.StringBuilder.AppendFormat(IFormatProvider provider, String format, Object[] args) at System.String.Format(IFormatProvider provider, String format, Object[] args) at System.String.Format(String format, Object[] args) at Nintenlord.Event_Assembler.Core.IO.Logs.MessageLog.AddError(String format, Object[] parameters) at Nintenlord.Event_Assembler.Core.Code.Language.EAExpressionAssembler.AddNotCorrectParameters[T](Code`1 code, Int32 paramCount) at Nintenlord.Event_Assembler.Core.Code.Language.EAExpressionAssembler.HandleBuiltInCodeSecondPass(Code`1 code, ScopeStructure`1 scope) at Nintenlord.Event_Assembler.Core.Code.Language.EAExpressionAssembler.SecondPass(BinaryWriter output, IExpression`1 expression, ScopeStructure`1 parentScope) at Nintenlord.Event_Assembler.Core.Code.Language.EAExpressionAssembler.SecondPass(BinaryWriter output, IExpression`1 expression, ScopeStructure`1 parentScope) at Nintenlord.Event_Assembler.Core.Code.Language.EAExpressionAssembler.Assemble(IPositionableInputStream input, BinaryWriter output, ILog log) at Nintenlord.Event_Assembler.Core.Program.Assemble(EACodeLanguage language, TextReader input, BinaryWriter output, ILog log) at Nintenlord.Event_Assembler.Program.Assemble(String originalFile, String outputFile, String game) at Nintenlord.Event_Assembler.UserInterface.MainForm.assembleButton_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Event assembler Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Blake%20Smith/Desktop/NEW%20EVENT%20ASSEMBLER/Event%20assembler.exe ---------------------------------------- Core Assembly Version: 9.6.4528.17553 Win32 Version: 9.6.0.0 CodeBase: file:///C:/Users/Blake%20Smith/Desktop/NEW%20EVENT%20ASSEMBLER/Core.EXE ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.278 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.282 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.269 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Nintenlord.Forms Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Blake%20Smith/Desktop/NEW%20EVENT%20ASSEMBLER/Nintenlord.Forms.DLL ---------------------------------------- Nintenlord Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Blake%20Smith/Desktop/NEW%20EVENT%20ASSEMBLER/Nintenlord.DLL ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
-
@Kiego:
I've looked into your event and here's what I have issues with:
-You don't need to load the default map of the chapter
-With the LOMA code, you aren't loading the map, you are actually kinda loading the chapter that uses the map. The parameter LOMA needs is the chapter ID, not the map's ID.
-You have LOU1 pointing to event. LOU1 always points to units. TURN and such codes point to events.
-You copied the wrong definition for the gameover event. Fixing that won't make game-over happen, because Eliwood/Kiego doesn't have a death quote in Lyn mode. You need to give him one and make sure it uses event ID 0x65.
-The chapter doesn't end because you coepied the DefeatAll macro wrong. It works when you do it correctly.
-The unit loads on turn 2 just fine.
-For the love of everything, use macros! Macros are your friend, not your enemy.
Is there a difference if i load the chapter or map? <==== the reason why my events didn't work.
EDIT: So when i was told to update i went from 8.0 to 8.2, Then i searched NLords modules cuz I delete nightmare by mistake and...
SMACK!!! EA ver 9.2? *facepalm*
But EA doesnt like my battles anymore. That's the proper format is it not?
Finished. Messages: MESSAGE Tutorials disabled 4 errors encountered: File Chapter 1 EOE AfterScan.txt, Line 273, Column 1: Code BLDT's offset $108FE0D is not divisible by 4 File Chapter 1 EOE AfterScan.txt, Line 274, Column 1: Code BLDT's offset $108FE11 is not divisible by 4 File Chapter 1 EOE AfterScan.txt, Line 277, Column 1: Code BLDT's offset $108FE15 is not divisible by 4 File Chapter 1 EOE AfterScan.txt, Line 278, Column 1: Code BLDT's offset $108FE19 is not divisible by 4 FIGH 0x01 0x70 KB1 $00000000 FIGH 0x01 0x69 KB2 $00000000 KB1: AttackerCritical(16,True) EndOfBattle KB2: AttackerMiss(True) EndOfBattle
EDIT: The fights still worked even with the errors? o_O
-
@Kiego:
Been busy lately, I'll try to take a look during next week if I can.
Np. I'll just keep myself busy with the next chapter.
-
i guess still no word on my events?
-
FYUK YEAH!!!!!!! NOW I DON'T HAVE TO SELL MY 3DS!!!
-
wtf? hold on...
https://rapidshare.com/files/4154350193/MAPS.rar
this is why megaupload shouldn't have died. sorry about that, i didnt know you needed to register to DL files.
My apologies.
-
-
like... my map data in the rom? yeah sure.
i stopped copying right before it reach a header for either more events or another map. These should work. Now this is my first hack so don't expect pro looking maps, they are terrible.
The map used in the beginning of chapter 1 "replaced my original chapter 1"
".‚.....€...ð...#€.P...0ð.@..´.4...(.—.#.´`.¸`.0?..˜....Ð.....¸....$.ð]..¸ß....¼ð›à...PÑp!N<..@.ðç0%.¹..¸.4.}09ð?P.ñ.À..p=Œ...”..œ. .¤.ð?............ .$........."
The map used to transfer next "replaces cave with ninian map"
".j.....„.0....&.. .„... .”..˜.œ.ˆ.œ.. .¤.¨.¬D. .............ˆ.... .$.(.,.€0.€.„.ˆ....(...€.€`.......„..........(<.,....°../€....¸.À.8.8¼...0......Ì .°.<.0....<..¼.ð...@A.ð.ó.q0.ð.0.ˆ.ð.ð.Àð%.7"
The map used to transfer next before back to main map "replaced ostia althos map"
".‚.....€.....ô..h.ä.h.ð....p...... ..t....h..p...”.˜.'œ.0.Œ......9.ô.ð......&..@?......à...ä..?°.<.D´@_...@.˜..œ. ..?°.¼„`.Œ.....ô...... ... . .Œ ?ô.`..$.d.…€. ...P...Ô.ßt.h.@Ð.…<.<.@.„@?...” ó@..¤.¨.¬.D ..........À..$.(.,.Ä/.€..€..ð.P.ð.€°................"
and the last map should be the 1st map mentioned above.
-
Yes ... Eliwood.
Yes ... No event happend on turn 2
Yes ... killed on units on maps, you said DISA enemies don't count so they aren't dead.
Lamia's FE4 stuff
in Resources
Posted
i tried to dump many times using fe4dump (i follow the command prompt via the instructions and it just kills itself) and fedump2000(i run the .exe and it pops up for maybe .5 seconds then closes.)