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GuiltyLove

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Posts posted by GuiltyLove


  1. 9 hours ago, Flying Shogi said:

    I might be one of the few who doesn't care about this song lol Don't hate it but I'm not that hype about it either.

    I don't really care too much about it either because the only route I played was Crimson Flower, but I thought that the song was Nemesis' song, so it would have been nice to see it added in.

    I ended up beating the map with mostly Claude and Caeda. Too lazy to record most Infernal clears unless it's Kempf's or Takumi's. Those were terrible maps.


  2. @daisy jane Myrrh just gets stronger and stronger! I'd like to get Dragon's Ire on her too.

    @Flying Shogi Duo Ephraim would have made this map much easier for me as well, but I ended up using him as fodder. Whoops. I won't be able to clear this map, but I don't mind. Duo Skills aren't my favorite thing to use, though I use Palla's from time to time. Interesting how an unmerged mage Eirika can still do a lot of damage.


  3. Just now, Flying Shogi said:

    Was able to clear Infernal. Not sure if Abyssal is worth doing given my limited roster. I'll give it a go tomorrow after I get Tethys some SP and see if I can clear it with a refresher.

    I stopped bothering with Infernal. I need more FE8 units...

    could give Brave Ephraim DC and merge him to +1, but I'm unsure if I really should. Ugh


  4. 3 hours ago, Some Jerk said:

     

    When this Abyssal map first came out, it was the only one I needed a guide for, and I could never arse myself to try again. Now that Limited Hero Battles are a thing though, I had an excuse to go back and get a legit clear.

    This map was as miserable as I remembered: ranged cavalry everywhere taking potshots from behind the walls, Tiki camping the defense tile to stop me from leaving my corner, that fucking Green Mage, the rude-ass Bantu analogue (the Red Manakete) reinforcement in the player spawn, and so on. This time though, I had an answer to all the ranged crap in the form of Winter Eirika, taking advantage of all the new healer tools and her Armor classing to turn her into a powerful ranged tank. Even with the upgrades though, Abyssal Tiki was still a whole other beast compared to the other early Abyssal maps, requiring some very weird and stupid skills to eke out a clear (does anyone use Svalinn Shield or Breath of Life seriously anymore?). W!Eirika swagging on the Red Manakete at the end was very deserved.

    I'm quite impressed that you could do this. I don't even know if I can clear Infernal due to my limited FE8 roster. D: 

    See everyone next time for October's Legendary banner!


  5. 53 minutes ago, Some Jerk said:

    Sweet merciful fuck what is this banner?

    I only have 40 orbs right now and my soul is crying for that Grima alt. Pray for Some Jerk.

    I'm pretty tempted too, but I will likely just wait for her to return on a DSH banner. My priorities right now are still the Whitewings, so I'm waiting for the October DSH banner and the Spring banners. Keep saving! You can get your chance at Grima when she returns 🙂 


  6. 1 hour ago, NSSKG151 said:

    I almost gave up on this one. I tried different things but always ended up getting stuck and surrounded by everything but apparently all I needed is to do the usual and bruteforce my way through by shooting down the evil fairy on turn 1.

     

    @LordFrigid Double Caeda takes the win again by flying over and destroying everything on Turn 1. Great clear!

    @Maaka Bartre doesn't fear the color red and we got to see Galeforcing Azura again. Nice clear!

    @GuiltyLove Looked like all Plumeria did was watch everyone slowly walk down towards their deaths. Catria didn't care about weapon advantage and just took out the lance flier easily. Nice clear!

    @SatsumaFSoysoy Ah yes, there is Celica and Veronica with their newly refined weapons. Celica went to town and mowed everything down while Kagero went and picked off the stragglers. Nice clear.

    @Landmaster The AI is always so unpredictable with assist skills. Nice finish with beating Plumeria in the head with a carrot.

    @daisy jane Alm put in a lot work this time around. I felt it was kind of appropriate that you brought the two Duo units based on canon couples for this map.

    @Alexmender Amazing Eirika clear! Makes me wish I had Kaden so I could do crazy Sieglinde builds on Eirika as well.

     

     

    206 damage with Deadeye... Overkill is my favorite type of killing!


  7. I redid this without a dancer. I finally got to use the silly Shigure whom I built up a few months ago. The fork is powerful!

    There were two ways to kill Celica. One was the method you saw here, which was to just knock her out in one hit. The other one was to manipulate her AI so that she wouldn't be next to an ally to activate Oath, then I would use Minerva to ORKO her. Minerva's weapon gives Guard if her opponent is at full health, so Miracle would not go off. I did this when I cleared the map the first time, but I forgot how to do it, so I just went with Catria nuking Celica instead.

    @Flying Shogi @NSSKG151 @Landmaster

     


  8. @Landmaster @daisy jane you two both have really catchy music~

    Duo Alm can still take a beating from everyone. It's crazy! Norne remains a very flexible archer as always. 

    All the Elise versions seem to have many different types of weapons that you switch around depending on the map, or maybe I am just imagining it. I should give more skill inheritance to my favorites, too. It's just hard to part with premium fodder that I want to give everyone!


  9. 33 minutes ago, Some Jerk said:

    Dance-off!

    @LordFrigid @Maaka @Landmaster @SatsumaFSoysoy @GuiltyLove @daisy jane @Wanda @Diovani Bressan

    (This clear assumes that F!Grima does not have a Summoner Support.)

    First time I've had to bust out the Lull Spd/Def for an Abyssal map. Silvia was unfortunately the victim of Plumeria's debuff, so she needed a little more oomph to oneround her and reach the Bow Cavalier behind her and later needed to oneshot the Axe Dragon, which F!Grima needed to slot in Drive Atk for. The rest of this map was all Balldigan, abusing Courtly Candle and Aether to pull some sick stunts. Swagging on the Lance Knight at the end was pretty funny - he has 64 Atk and he still does 0 damage to Balldigan on either phase.

    Wow, Eldigan is really tanky. I was scared for a second when he had to face the axe user at low HP. I'm surprised he took no damage from the lance at the end. I really hope Grima can get a refine, but Legendary units probably aren't getting one; she's also a DC user, making it even less likely.

    @Flying Shogi @Landmaster @NSSKG151 @XRay @Unknown Gamer11 @daisy jane

    Nothing too special besides using Duo Palla. For some reason I ended up saving Plumeria for last mostly because I had no one to bait her out with. My units never left the bottom part of the map... weird. Myrrh is a treasure like always!


  10. @Landmaster: It was a little confusing for me when I didn't see Ophelia's special recharge xD but Swordbreaker really helped vs Marth! Did Hot Springs Elise always have the carrot weapon? I don't think I noticed until now.

    @NSSKG151 Flying units are my favorite movement type so I happened to have enough for this clear. It helps that Camilla has only ever been a flying unit and there are way too many alts of her, meaning it was easy to find a couple of them for this clear. I definitely wanted to try other units besides her though because I use her in way too many clears. My goal for each Abyssal map is to clear them with all fliers and no dancers, which this video shows, so I don't think I'll record a normal clear 😄 I had a double take when the red cav survived the first hit of Ophelia's AoE and the first hit of her regular attack. He had some high Res!

    @Flying Shogi Looks like Lilith also beat Marth after he got weakened. Good thing Felicia's Res was high enough to tank the cleric for those turns!

     


  11. 37 minutes ago, Some Jerk said:

    Went and did the thing and made a clear that didn't use L!Azura. @GuiltyLove And Velouria did things this time.

    I thought it would be a simple unit swap after I geared NY!Azura to survive the Sword Fighter, but then it turned out Marth's movement changed because he now had a Green to chase. This result was another couple of hours trying to find a new solution.

    You're really dedicated to this stuff! I don't wanna touch this map again now that I cleared it with a team of all fliers and no dancers.


  12. 1 hour ago, Some Jerk said:

    @GuiltyLove Just for you, I recorded it. You're going to be disappointed though, because Velouria didn't get to do much - she got one kill and spent the rest of the map being a Reposition bot.

    I was grumpy about this clear because I had to use L!Azura for it, so most of my time was spent figuring out how it would play out if I had NY!Azura built instead; I might redo the video with her instead. It would be doable if I gave her Escape Route, Def Tactic and the Spd Tactic seal, and spent an extra turn baiting the Lance Knight. I'm not sure where Midori got that extra 2 Atk during the second round against Marth, but even if she hadn't, Velouria could've cherry-tapped him after.

    And as a bonus, here's the Infernal solo with Midori:

     

    So Velouria was basically the same as my Legendary Robin in the Lucina Limited Heroes map, someone relegated to being a Reposition bot


  13. 32 minutes ago, daisy jane said:

    i might try to record the others - I was SO proud of the Aversa one but i can't remember how i did it. 

    this one was a Breeze. 
    @Alexmender, @GuiltyLove, @Some Jerk, @Vicious Sal, @mcsilas, @Landmaster, @LordFrigid

     

     

    I actually had no idea the Harmonized Veronica/Xander counted as Fates. Duo Heroes across two different games sure are useful. Ophelia blew stuff up as she usually does 😄

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