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boboliontamer

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. I personally much prefer the Tellius style of promotion, where units had one specific class line and auto-promoted at level 21, where master seals are really just available to promote a unite early if need be. I think one thing that would be cool to see to appease newer fans who like the options is the idea of other promotion seals that for the most part are limited in number like the elysian whip, hero's crest, guiding ring, etc, that could serve as a replacement for parallel seals. These could either be used as a master seal to promote early, or a parallel seal to take an already promoted unit to a different class. Basically, these seals would take a compatible unit and just open up the alternate class branch for the first class. i.e. A pegasus knight would normally just auto promote to falcon knight at level 21, but giving them a seal would allow them to reclassify into say a kinshi knight. I think that this would preserve unit variety in your army while still allowing for some degree of flexibility, which hopefully could be a happy medium between the styles of reclassing that have been prevalent throughout the series.
  2. My list for things that I would like to see change is long, mostly due to how much I love the Tellius games. I think for a lot of the mechanics, they wouldn't necessarily have to return at the expense of newer popular mechanics, but I think it would be cool to see new and old mechanics fuse together. Things I would like to return: Light magic Support affinities (I also think affinities could work within the context of pair up, since pair up is most likely returning) Affinities really add an extra dynamic to characters; while a unit might not have necessarily have the best stats, if they have a good affinity, they're still a viable character and it affects the strategy of the map. Shapeshifters that have something to set them apart from being strong units with no weapon variety (like laguz or something else entirely) Base conversations Auto promote at level 21 Weapon specific knights/cavaliers that gain a choosable weapon upon leveling up Multi-dimensional side characters (personal motivations etc.) Multiple protagonists (or at least a story that doesn't only follow the battles of one character) A story and setting that makes your small group you control seem like a small aspect of the strategy in a war and less like the entire war itself (see Radiant Dawn) Occult skills that can only be used in one class (but still some skills that can be carried across classes) Weapon weight based on strength or some new attribute that increases as the character levels up Weapon durability Limited grinding Character recruitment difficulty like in blazing sword Canto Rescue Shove Ledges Separate magic triangle and traditional weapons triangle Specific magic specialists like thunder mage, fire mage, etc. like in tellius games
  3. Personally, I'm not too big on the idea of having an avatar be in this next game, but I'm also pretty resigned to the fact that it's an inevitability. I'm pretty sure IS is pretty satisfied with their formula that they have going, and as much as I would love to return back to the days of the Tellius games, I know that's pretty unrealistic. That said, I think that there are definitely ways to make the idea of an avatar character work, but IS has always seemed a little too scared to go all the way and they try to find a middle ground, which ultimately makes the whole idea not work. I think that the most important thing is that if you're designing the avatar to be an empty slate to function as a self-insert character, then they can't play a huge role in the plot, because at that point they can't really be relatable anyways. This is especially true if they're royalty, because I doubt that the number of people who can empathize with such characters make up a majority of FE players. Robin actually did a pretty decent job at it for the first half of Awakening, because he was (to the player's knowledge anyways) a commoner who just happened to become a small side role in the story (I do think that reducing his role in the plot even more would've been better). Of course with the second half of the game his character became.... less than stellar. Corrin was just plain crap, as an unrelatable royal with no personality and nothing to really empathize with. But I digress...... I think there are two possible solutions to make the avatar interesting. One would be to have them be a main character but give them a three-dimensional personality just as you would any other good character, while at the same time giving them the normal customization options. The second, and I think, the best, is to reduce their role to the point at which they don't particularly impact the main plot itself while still allowing the player to imagine their own personality. Having a character that doesn't speak at all often times is much more relatable than a character who speaks but is bland. And maybe, as a side role, it would make more sense for IS to allow the player to make dialogue choices in situations like support conversations, so that they can quite literally CREATE their own avatar's personality into someone that they can wholeheartedly relate to. If they were a side character, their personality would be much more flexible and they could have a much broader moral compass than if they were the main lord.
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